237 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			237 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
//== Store.cpp - Interface for maps from Locations to Values ----*- C++ -*--==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file defined the types Store and StoreManager.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/PathSensitive/Store.h"
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#include "clang/Analysis/PathSensitive/GRState.h"
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using namespace clang;
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StoreManager::StoreManager(GRStateManager &stateMgr, bool useNewCastRegion)
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  : ValMgr(stateMgr.getValueManager()),
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    StateMgr(stateMgr),
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    UseNewCastRegion(useNewCastRegion),
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    MRMgr(ValMgr.getRegionManager()) {}
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StoreManager::CastResult
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StoreManager::MakeElementRegion(const GRState *state, const MemRegion *region,
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                                QualType pointeeTy, QualType castToTy) {
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  // Record the cast type of the region.
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  state = setCastType(state, region, castToTy);
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  // Create a new ElementRegion at offset 0.
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  SVal idx = ValMgr.makeZeroArrayIndex();
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  return CastResult(state, MRMgr.getElementRegion(pointeeTy, idx, region,
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                                                  ValMgr.getContext()));  
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}
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static bool IsCompleteType(ASTContext &Ctx, QualType Ty) {
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  if (const RecordType *RT = Ty->getAsRecordType()) {
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    const RecordDecl *D = RT->getDecl();
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    if (!D->getDefinition(Ctx))
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      return false;
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  }
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  return true;
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}
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StoreManager::CastResult
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StoreManager::NewCastRegion(const GRState *state, const MemRegion* R,
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                            QualType CastToTy) {
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  ASTContext& Ctx = StateMgr.getContext();
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  // We need to know the real type of CastToTy.
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  QualType ToTy = Ctx.getCanonicalType(CastToTy);
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  // Handle casts to Objective-C objects.
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  if (CastToTy->isObjCObjectPointerType()) {
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    state = setCastType(state, R, CastToTy);
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    return CastResult(state, R);
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  }
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  if (CastToTy->isBlockPointerType()) {
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    if (isa<CodeTextRegion>(R))
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      return CastResult(state, R);
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    // FIXME: This may not be the right approach, depending on the symbol
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    // involved.  Blocks can be casted to/from 'id', as they can be treated
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    // as Objective-C objects.
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    if (SymbolRef sym = loc::MemRegionVal(R).getAsSymbol()) {
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      R = MRMgr.getCodeTextRegion(sym, CastToTy);
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      return CastResult(state, R);
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    }
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    // We don't know what to make of it.  Return a NULL region, which
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    // will be interpretted as UnknownVal.
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    return CastResult(state, NULL);
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  }
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  // Now assume we are casting from pointer to pointer. Other cases should
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  // already be handled.
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  QualType PointeeTy = CastToTy->getAsPointerType()->getPointeeType();
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  // Process region cast according to the kind of the region being cast.
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  switch (R->getKind()) {
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    case MemRegion::BEG_TYPED_REGIONS:
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    case MemRegion::MemSpaceRegionKind:
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    case MemRegion::BEG_DECL_REGIONS:
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    case MemRegion::END_DECL_REGIONS:
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    case MemRegion::END_TYPED_REGIONS:
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    case MemRegion::TypedViewRegionKind: {
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      assert(0 && "Invalid region cast");
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      break;
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    }
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    case MemRegion::CodeTextRegionKind: {
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      // CodeTextRegion should be cast to only a function or block pointer type,
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      // although they can in practice be casted to anything, e.g, void*,
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      // char*, etc.
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      // Just pass the region through.
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      break;
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    }
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    case MemRegion::StringRegionKind:
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      // Handle casts of string literals.
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      return MakeElementRegion(state, R, PointeeTy, CastToTy);
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    case MemRegion::ObjCObjectRegionKind:
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    case MemRegion::SymbolicRegionKind:
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      // FIXME: Need to handle arbitrary downcasts.
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    case MemRegion::AllocaRegionKind: {  
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      state = setCastType(state, R, CastToTy);
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      break;
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    }
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    case MemRegion::CompoundLiteralRegionKind:
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    case MemRegion::ElementRegionKind:
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    case MemRegion::FieldRegionKind:
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    case MemRegion::ObjCIvarRegionKind:
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    case MemRegion::VarRegionKind: {
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      // VarRegion, ElementRegion, and FieldRegion has an inherent type.
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      // Normally they should not be cast. We only layer an ElementRegion when
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      // the cast-to pointee type is of smaller size. In other cases, we return
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      // the original VarRegion.
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      // If the pointee or object type is incomplete, do not compute their
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      // sizes, and return the original region.
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      QualType ObjTy = cast<TypedRegion>(R)->getValueType(Ctx);
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      if (!IsCompleteType(Ctx, PointeeTy) || !IsCompleteType(Ctx, ObjTy)) {
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        state = setCastType(state, R, ToTy);
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        break;
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      }
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      uint64_t PointeeTySize = Ctx.getTypeSize(PointeeTy);
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      uint64_t ObjTySize = Ctx.getTypeSize(ObjTy);
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      if ((PointeeTySize > 0 && PointeeTySize < ObjTySize) ||
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          (ObjTy->isAggregateType() && PointeeTy->isScalarType()) ||
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          ObjTySize == 0 /* R has 'void*' type. */)
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        return MakeElementRegion(state, R, PointeeTy, ToTy);
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      state = setCastType(state, R, ToTy);
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      break;
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    }
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  }
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  return CastResult(state, R);
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}
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StoreManager::CastResult
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StoreManager::OldCastRegion(const GRState* state, const MemRegion* R,
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                         QualType CastToTy) {
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  ASTContext& Ctx = StateMgr.getContext();
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  // We need to know the real type of CastToTy.
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  QualType ToTy = Ctx.getCanonicalType(CastToTy);
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  // Return the same region if the region types are compatible.
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  if (const TypedRegion* TR = dyn_cast<TypedRegion>(R)) {
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    QualType Ta = Ctx.getCanonicalType(TR->getLocationType(Ctx));
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    if (Ta == ToTy)
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      return CastResult(state, R);
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  }
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  if (const PointerType* PTy = dyn_cast<PointerType>(ToTy.getTypePtr())) {
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    // Check if we are casting to 'void*'.
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    // FIXME: Handle arbitrary upcasts.
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    QualType Pointee = PTy->getPointeeType();
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    if (Pointee->isVoidType()) {
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      while (true) {
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        if (const TypedViewRegion *TR = dyn_cast<TypedViewRegion>(R)) {
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          // Casts to void* removes TypedViewRegion. This happens when:
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          //
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          // void foo(void*);
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          // ...
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          // void bar() {
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          //   int x;
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          //   foo(&x);
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          // }
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          //
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          R = TR->removeViews();
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          continue;
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        }
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        else if (const ElementRegion *ER = dyn_cast<ElementRegion>(R)) {
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          // Casts to void* also removes ElementRegions. This happens when:
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          //
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          // void foo(void*);
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          // ...
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          // void bar() {
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          //   int x;
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          //   foo((char*)&x);
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          // }                
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          //
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          R = ER->getSuperRegion();
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          continue;
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        }
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        break;
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      }
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      return CastResult(state, R);
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    }
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    else if (Pointee->isIntegerType()) {
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      // FIXME: At some point, it stands to reason that this 'dyn_cast' should
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      //  become a 'cast' and that 'R' will always be a TypedRegion.
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      if (const TypedRegion *TR = dyn_cast<TypedRegion>(R)) {
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        // Check if we are casting to a region with an integer type.  We now
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        // the types aren't the same, so we construct an ElementRegion.
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        SVal Idx = ValMgr.makeZeroArrayIndex();
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        // If the super region is an element region, strip it away.
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        // FIXME: Is this the right thing to do in all cases?
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        const MemRegion *Base = isa<ElementRegion>(TR) ? TR->getSuperRegion()
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                                                       : TR;
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        ElementRegion* ER = MRMgr.getElementRegion(Pointee, Idx, Base, 
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                                                   StateMgr.getContext());
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        return CastResult(state, ER);
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      }
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    }
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  }
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  // FIXME: Need to handle arbitrary downcasts.
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  // FIXME: Handle the case where a TypedViewRegion (layering a SymbolicRegion
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  //         or an AllocaRegion is cast to another view, thus causing the memory
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  //         to be re-used for a different purpose.
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  if (isa<SymbolicRegion>(R) || isa<AllocaRegion>(R)) {
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    const MemRegion* ViewR = MRMgr.getTypedViewRegion(CastToTy, R);  
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    return CastResult(AddRegionView(state, ViewR, R), ViewR);
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  }
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  return CastResult(state, R);
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}
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