230 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			230 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- Debugger.cpp - LLVM debugger library implementation ---------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the main implementation of the LLVM debugger library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Debugger/Debugger.h"
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#include "llvm/Module.h"
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#include "llvm/ModuleProvider.h"
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#include "llvm/Bitcode/ReaderWriter.h"
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#include "llvm/Debugger/InferiorProcess.h"
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#include "llvm/Support/MemoryBuffer.h"
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#include "llvm/ADT/StringExtras.h"
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#include <memory>
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using namespace llvm;
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/// Debugger constructor - Initialize the debugger to its initial, empty, state.
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///
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Debugger::Debugger() : Environment(0), Program(0), Process(0) {
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}
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Debugger::~Debugger() {
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  // Killing the program could throw an exception.  We don't want to progagate
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  // the exception out of our destructor though.
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  try {
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    killProgram();
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  } catch (const char *) {
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  } catch (const std::string &) {
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  }
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  unloadProgram();
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}
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/// getProgramPath - Get the path of the currently loaded program, or an
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/// empty string if none is loaded.
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std::string Debugger::getProgramPath() const {
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  return Program ? Program->getModuleIdentifier() : "";
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}
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static Module *
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getMaterializedModuleProvider(const std::string &Filename) {
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  std::auto_ptr<MemoryBuffer> Buffer;
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  Buffer.reset(MemoryBuffer::getFileOrSTDIN(&Filename[0], Filename.size()));
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  if (Buffer.get())
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    return ParseBitcodeFile(Buffer.get());
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  return 0;
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}
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/// loadProgram - If a program is currently loaded, unload it.  Then search
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/// the PATH for the specified program, loading it when found.  If the
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/// specified program cannot be found, an exception is thrown to indicate the
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/// error.
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void Debugger::loadProgram(const std::string &Filename) {
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  if ((Program = getMaterializedModuleProvider(Filename)) ||
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      (Program = getMaterializedModuleProvider(Filename+".bc")))
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    return;   // Successfully loaded the program.
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  // Search the program path for the file...
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  if (const char *PathS = getenv("PATH")) {
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    std::string Path = PathS;
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    std::string Directory = getToken(Path, ":");
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    while (!Directory.empty()) {
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      if ((Program = getMaterializedModuleProvider(Directory +"/"+ Filename)) ||
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          (Program = getMaterializedModuleProvider(Directory +"/"+ Filename
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                                                                      + ".bc")))
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        return;   // Successfully loaded the program.
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      Directory = getToken(Path, ":");
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    }
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  }
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  throw "Could not find program '" + Filename + "'!";
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}
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/// unloadProgram - If a program is running, kill it, then unload all traces
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/// of the current program.  If no program is loaded, this method silently
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/// succeeds.
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void Debugger::unloadProgram() {
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  if (!isProgramLoaded()) return;
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  killProgram();
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  delete Program;
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  Program = 0;
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}
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/// createProgram - Create an instance of the currently loaded program,
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/// killing off any existing one.  This creates the program and stops it at
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/// the first possible moment.  If there is no program loaded or if there is a
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/// problem starting the program, this method throws an exception.
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void Debugger::createProgram() {
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  if (!isProgramLoaded())
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    throw "Cannot start program: none is loaded.";
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  // Kill any existing program.
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  killProgram();
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  // Add argv[0] to the arguments vector..
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  std::vector<std::string> Args(ProgramArguments);
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  Args.insert(Args.begin(), getProgramPath());
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  // Start the new program... this could throw if the program cannot be started.
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  Process = InferiorProcess::create(Program, Args, Environment);
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}
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InferiorProcess *
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InferiorProcess::create(Module *M, const std::vector<std::string> &Arguments,
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                        const char * const *envp) {
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  throw"No supported binding to inferior processes (debugger not implemented).";
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}
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/// killProgram - If the program is currently executing, kill off the
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/// process and free up any state related to the currently running program.  If
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/// there is no program currently running, this just silently succeeds.
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void Debugger::killProgram() {
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  // The destructor takes care of the dirty work.
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  try {
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    delete Process;
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  } catch (...) {
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    Process = 0;
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    throw;
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  }
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  Process = 0;
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}
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/// stepProgram - Implement the 'step' command, continuing execution until
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/// the next possible stop point.
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void Debugger::stepProgram() {
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  assert(isProgramRunning() && "Cannot step if the program isn't running!");
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  try {
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    Process->stepProgram();
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  } catch (InferiorProcessDead &IPD) {
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    killProgram();
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    throw NonErrorException("The program stopped with exit code " +
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                            itostr(IPD.getExitCode()));
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  } catch (...) {
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    killProgram();
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    throw;
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  }
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}
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/// nextProgram - Implement the 'next' command, continuing execution until
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/// the next possible stop point that is in the current function.
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void Debugger::nextProgram() {
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  assert(isProgramRunning() && "Cannot next if the program isn't running!");
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  try {
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    // This should step the process.  If the process enters a function, then it
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    // should 'finish' it.  However, figuring this out is tricky.  In
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    // particular, the program can do any of:
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    //  0. Not change current frame.
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    //  1. Entering or exiting a region within the current function
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    //     (which changes the frame ID, but which we shouldn't 'finish')
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    //  2. Exiting the current function (which changes the frame ID)
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    //  3. Entering a function (which should be 'finish'ed)
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    // For this reason, we have to be very careful about when we decide to do
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    // the 'finish'.
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    // Get the current frame, but don't trust it.  It could change...
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    void *CurrentFrame = Process->getPreviousFrame(0);
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    // Don't trust the current frame: get the caller frame.
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    void *ParentFrame  = Process->getPreviousFrame(CurrentFrame);
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    // Ok, we have some information, run the program one step.
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    Process->stepProgram();
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    // Where is the new frame?  The most common case, by far is that it has not
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    // been modified (Case #0), in which case we don't need to do anything more.
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    void *NewFrame = Process->getPreviousFrame(0);
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    if (NewFrame != CurrentFrame) {
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      // Ok, the frame changed.  If we are case #1, then the parent frame will
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      // be identical.
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      void *NewParentFrame = Process->getPreviousFrame(NewFrame);
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      if (ParentFrame != NewParentFrame) {
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        // Ok, now we know we aren't case #0 or #1.  Check to see if we entered
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        // a new function.  If so, the parent frame will be "CurrentFrame".
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        if (CurrentFrame == NewParentFrame)
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          Process->finishProgram(NewFrame);
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      }
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    }
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  } catch (InferiorProcessDead &IPD) {
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    killProgram();
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    throw NonErrorException("The program stopped with exit code " +
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                            itostr(IPD.getExitCode()));
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  } catch (...) {
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    killProgram();
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    throw;
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  }
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}
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/// finishProgram - Implement the 'finish' command, continuing execution
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/// until the specified frame ID returns.
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void Debugger::finishProgram(void *Frame) {
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  assert(isProgramRunning() && "Cannot cont if the program isn't running!");
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  try {
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    Process->finishProgram(Frame);
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  } catch (InferiorProcessDead &IPD) {
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    killProgram();
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    throw NonErrorException("The program stopped with exit code " +
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                            itostr(IPD.getExitCode()));
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  } catch (...) {
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    killProgram();
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    throw;
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  }
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}
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/// contProgram - Implement the 'cont' command, continuing execution until
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/// the next breakpoint is encountered.
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void Debugger::contProgram() {
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  assert(isProgramRunning() && "Cannot cont if the program isn't running!");
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  try {
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    Process->contProgram();
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  } catch (InferiorProcessDead &IPD) {
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    killProgram();
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    throw NonErrorException("The program stopped with exit code " +
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                            itostr(IPD.getExitCode()));
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  } catch (...) {
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    killProgram();
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    throw;
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  }
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}
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