307 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			307 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- Value.cpp - Implement the Value class -----------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Value and User classes.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Constant.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/InstrTypes.h"
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#include "llvm/Module.h"
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#include "llvm/ValueSymbolTable.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/LeakDetector.h"
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#include <algorithm>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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//                                Value Class
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//===----------------------------------------------------------------------===//
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static inline const Type *checkType(const Type *Ty) {
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  assert(Ty && "Value defined with a null type: Error!");
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  return Ty;
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}
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Value::Value(const Type *ty, unsigned scid)
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  : SubclassID(scid), SubclassData(0), Ty(checkType(ty)),
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    UseList(0), Name(0) {
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  if (!isa<Constant>(this) && !isa<BasicBlock>(this))
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    assert((Ty->isFirstClassType() || Ty == Type::VoidTy ||
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           isa<OpaqueType>(ty)) &&
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           "Cannot create non-first-class values except for constants!");
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}
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Value::~Value() {
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#ifndef NDEBUG      // Only in -g mode...
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  // Check to make sure that there are no uses of this value that are still
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  // around when the value is destroyed.  If there are, then we have a dangling
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  // reference and something is wrong.  This code is here to print out what is
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  // still being referenced.  The value in question should be printed as
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  // a <badref>
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  //
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  if (use_begin() != use_end()) {
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    DOUT << "While deleting: " << *Ty << " %" << Name << "\n";
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    for (use_iterator I = use_begin(), E = use_end(); I != E; ++I)
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      DOUT << "Use still stuck around after Def is destroyed:"
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           << **I << "\n";
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  }
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#endif
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  assert(use_begin() == use_end() && "Uses remain when a value is destroyed!");
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  // If this value is named, destroy the name.  This should not be in a symtab
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  // at this point.
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  if (Name)
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    Name->Destroy();
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  // There should be no uses of this object anymore, remove it.
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  LeakDetector::removeGarbageObject(this);
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}
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/// hasNUses - Return true if this Value has exactly N users.
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///
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bool Value::hasNUses(unsigned N) const {
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  use_const_iterator UI = use_begin(), E = use_end();
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  for (; N; --N, ++UI)
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    if (UI == E) return false;  // Too few.
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  return UI == E;
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}
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/// hasNUsesOrMore - Return true if this value has N users or more.  This is
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/// logically equivalent to getNumUses() >= N.
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///
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bool Value::hasNUsesOrMore(unsigned N) const {
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  use_const_iterator UI = use_begin(), E = use_end();
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  for (; N; --N, ++UI)
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    if (UI == E) return false;  // Too few.
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  return true;
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}
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/// getNumUses - This method computes the number of uses of this Value.  This
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/// is a linear time operation.  Use hasOneUse or hasNUses to check for specific
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/// values.
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unsigned Value::getNumUses() const {
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  return (unsigned)std::distance(use_begin(), use_end());
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}
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static bool getSymTab(Value *V, ValueSymbolTable *&ST) {
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  ST = 0;
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  if (Instruction *I = dyn_cast<Instruction>(V)) {
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    if (BasicBlock *P = I->getParent())
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      if (Function *PP = P->getParent())
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        ST = &PP->getValueSymbolTable();
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  } else if (BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
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    if (Function *P = BB->getParent()) 
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      ST = &P->getValueSymbolTable();
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  } else if (GlobalValue *GV = dyn_cast<GlobalValue>(V)) {
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    if (Module *P = GV->getParent()) 
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      ST = &P->getValueSymbolTable();
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  } else if (Argument *A = dyn_cast<Argument>(V)) {
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    if (Function *P = A->getParent()) 
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      ST = &P->getValueSymbolTable();
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  } else {
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    assert(isa<Constant>(V) && "Unknown value type!");
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    return true;  // no name is setable for this.
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  }
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  return false;
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}
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std::string Value::getNameStr() const {
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  if (Name == 0) return "";
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  return std::string(Name->getKeyData(),
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                     Name->getKeyData()+Name->getKeyLength());
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}
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void Value::setName(const std::string &name) {
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  setName(&name[0], name.size());
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}
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void Value::setName(const char *Name) {
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  setName(Name, Name ? strlen(Name) : 0);
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}
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void Value::setName(const char *NameStr, unsigned NameLen) {
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  if (NameLen == 0 && !hasName()) return;
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  assert(getType() != Type::VoidTy && "Cannot assign a name to void values!");
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  // Get the symbol table to update for this object.
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  ValueSymbolTable *ST;
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  if (getSymTab(this, ST))
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    return;  // Cannot set a name on this value (e.g. constant).
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  if (!ST) { // No symbol table to update?  Just do the change.
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    if (NameLen == 0) {
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      // Free the name for this value.
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      Name->Destroy();
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      Name = 0;
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      return;
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    }
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    if (Name) {
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      // Name isn't changing?
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      if (NameLen == Name->getKeyLength() &&
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          !memcmp(Name->getKeyData(), NameStr, NameLen))
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        return;
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      Name->Destroy();
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    }
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    // NOTE: Could optimize for the case the name is shrinking to not deallocate
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    // then reallocated.
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    // Create the new name.
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    Name = ValueName::Create(NameStr, NameStr+NameLen);
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    Name->setValue(this);
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    return;
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  }
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  // NOTE: Could optimize for the case the name is shrinking to not deallocate
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  // then reallocated.
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  if (hasName()) {
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    // Name isn't changing?
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    if (NameLen == Name->getKeyLength() &&
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        !memcmp(Name->getKeyData(), NameStr, NameLen))
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      return;
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    // Remove old name.
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    ST->removeValueName(Name);
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    Name->Destroy();
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    Name = 0;
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    if (NameLen == 0)
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      return;
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  }
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  // Name is changing to something new.
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  Name = ST->createValueName(NameStr, NameLen, this);
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}
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/// takeName - transfer the name from V to this value, setting V's name to
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/// empty.  It is an error to call V->takeName(V). 
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void Value::takeName(Value *V) {
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  ValueSymbolTable *ST = 0;
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  // If this value has a name, drop it.
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  if (hasName()) {
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    // Get the symtab this is in.
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    if (getSymTab(this, ST)) {
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      // We can't set a name on this value, but we need to clear V's name if
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      // it has one.
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      if (V->hasName()) V->setName(0, 0);
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      return;  // Cannot set a name on this value (e.g. constant).
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    }
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    // Remove old name.
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    if (ST)
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      ST->removeValueName(Name);
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    Name->Destroy();
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    Name = 0;
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  } 
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  // Now we know that this has no name.
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  // If V has no name either, we're done.
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  if (!V->hasName()) return;
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  // Get this's symtab if we didn't before.
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  if (!ST) {
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    if (getSymTab(this, ST)) {
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      // Clear V's name.
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      V->setName(0, 0);
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      return;  // Cannot set a name on this value (e.g. constant).
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    }
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  }
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  // Get V's ST, this should always succed, because V has a name.
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  ValueSymbolTable *VST;
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  bool Failure = getSymTab(V, VST);
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  assert(!Failure && "V has a name, so it should have a ST!");
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  // If these values are both in the same symtab, we can do this very fast.
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  // This works even if both values have no symtab yet.
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  if (ST == VST) {
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    // Take the name!
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    Name = V->Name;
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    V->Name = 0;
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    Name->setValue(this);
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    return;
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  }
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  // Otherwise, things are slightly more complex.  Remove V's name from VST and
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  // then reinsert it into ST.
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  if (VST)
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    VST->removeValueName(V->Name);
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  Name = V->Name;
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  V->Name = 0;
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  Name->setValue(this);
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  if (ST)
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    ST->reinsertValue(this);
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}
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// uncheckedReplaceAllUsesWith - This is exactly the same as replaceAllUsesWith,
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// except that it doesn't have all of the asserts.  The asserts fail because we
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// are half-way done resolving types, which causes some types to exist as two
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// different Type*'s at the same time.  This is a sledgehammer to work around
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// this problem.
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//
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void Value::uncheckedReplaceAllUsesWith(Value *New) {
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  while (!use_empty()) {
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    Use &U = *UseList;
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    // Must handle Constants specially, we cannot call replaceUsesOfWith on a
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    // constant!
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    if (Constant *C = dyn_cast<Constant>(U.getUser())) {
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      if (!isa<GlobalValue>(C))
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        C->replaceUsesOfWithOnConstant(this, New, &U);
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      else
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        U.set(New);
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    } else {
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      U.set(New);
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    }
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  }
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}
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void Value::replaceAllUsesWith(Value *New) {
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  assert(New && "Value::replaceAllUsesWith(<null>) is invalid!");
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  assert(New != this && "this->replaceAllUsesWith(this) is NOT valid!");
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  assert(New->getType() == getType() &&
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         "replaceAllUses of value with new value of different type!");
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  uncheckedReplaceAllUsesWith(New);
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}
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//===----------------------------------------------------------------------===//
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//                                 User Class
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//===----------------------------------------------------------------------===//
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// replaceUsesOfWith - Replaces all references to the "From" definition with
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// references to the "To" definition.
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//
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void User::replaceUsesOfWith(Value *From, Value *To) {
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  if (From == To) return;   // Duh what?
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  assert(!isa<Constant>(this) || isa<GlobalValue>(this) &&
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         "Cannot call User::replaceUsesofWith on a constant!");
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  for (unsigned i = 0, E = getNumOperands(); i != E; ++i)
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    if (getOperand(i) == From) {  // Is This operand is pointing to oldval?
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      // The side effects of this setOperand call include linking to
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      // "To", adding "this" to the uses list of To, and
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      // most importantly, removing "this" from the use list of "From".
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      setOperand(i, To); // Fix it now...
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    }
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}
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