731 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			731 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
| //==- CoreEngine.cpp - Path-Sensitive Dataflow Engine ------------*- C++ -*-//
 | |
| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| //  This file defines a generic engine for intraprocedural, path-sensitive,
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| //  dataflow analysis via graph reachability engine.
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| //
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| //===----------------------------------------------------------------------===//
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| 
 | |
| #include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h"
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| #include "clang/AST/Expr.h"
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| #include "clang/AST/ExprCXX.h"
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| #include "clang/AST/StmtCXX.h"
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| #include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
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| #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
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| #include "llvm/ADT/DenseMap.h"
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| #include "llvm/ADT/Statistic.h"
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| #include "llvm/Support/Casting.h"
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| 
 | |
| using namespace clang;
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| using namespace ento;
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| 
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| #define DEBUG_TYPE "CoreEngine"
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| 
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| STATISTIC(NumSteps,
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|             "The # of steps executed.");
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| STATISTIC(NumReachedMaxSteps,
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|             "The # of times we reached the max number of steps.");
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| STATISTIC(NumPathsExplored,
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|             "The # of paths explored by the analyzer.");
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| 
 | |
| //===----------------------------------------------------------------------===//
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| // Worklist classes for exploration of reachable states.
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| //===----------------------------------------------------------------------===//
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| 
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| WorkList::Visitor::~Visitor() {}
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| 
 | |
| namespace {
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| class DFS : public WorkList {
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|   SmallVector<WorkListUnit,20> Stack;
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| public:
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|   bool hasWork() const override {
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|     return !Stack.empty();
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|   }
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| 
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|   void enqueue(const WorkListUnit& U) override {
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|     Stack.push_back(U);
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|   }
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| 
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|   WorkListUnit dequeue() override {
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|     assert (!Stack.empty());
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|     const WorkListUnit& U = Stack.back();
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|     Stack.pop_back(); // This technically "invalidates" U, but we are fine.
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|     return U;
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|   }
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| 
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|   bool visitItemsInWorkList(Visitor &V) override {
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|     for (SmallVectorImpl<WorkListUnit>::iterator
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|          I = Stack.begin(), E = Stack.end(); I != E; ++I) {
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|       if (V.visit(*I))
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|         return true;
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|     }
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|     return false;
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|   }
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| };
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| 
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| class BFS : public WorkList {
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|   std::deque<WorkListUnit> Queue;
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| public:
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|   bool hasWork() const override {
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|     return !Queue.empty();
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|   }
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| 
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|   void enqueue(const WorkListUnit& U) override {
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|     Queue.push_back(U);
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|   }
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| 
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|   WorkListUnit dequeue() override {
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|     WorkListUnit U = Queue.front();
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|     Queue.pop_front();
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|     return U;
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|   }
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| 
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|   bool visitItemsInWorkList(Visitor &V) override {
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|     for (std::deque<WorkListUnit>::iterator
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|          I = Queue.begin(), E = Queue.end(); I != E; ++I) {
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|       if (V.visit(*I))
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|         return true;
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|     }
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|     return false;
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|   }
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| };
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| 
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| } // end anonymous namespace
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| 
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| // Place the dstor for WorkList here because it contains virtual member
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| // functions, and we the code for the dstor generated in one compilation unit.
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| WorkList::~WorkList() {}
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| 
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| WorkList *WorkList::makeDFS() { return new DFS(); }
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| WorkList *WorkList::makeBFS() { return new BFS(); }
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| 
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| namespace {
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|   class BFSBlockDFSContents : public WorkList {
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|     std::deque<WorkListUnit> Queue;
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|     SmallVector<WorkListUnit,20> Stack;
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|   public:
 | |
|     bool hasWork() const override {
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|       return !Queue.empty() || !Stack.empty();
 | |
|     }
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| 
 | |
|     void enqueue(const WorkListUnit& U) override {
 | |
|       if (U.getNode()->getLocation().getAs<BlockEntrance>())
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|         Queue.push_front(U);
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|       else
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|         Stack.push_back(U);
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|     }
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| 
 | |
|     WorkListUnit dequeue() override {
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|       // Process all basic blocks to completion.
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|       if (!Stack.empty()) {
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|         const WorkListUnit& U = Stack.back();
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|         Stack.pop_back(); // This technically "invalidates" U, but we are fine.
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|         return U;
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|       }
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| 
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|       assert(!Queue.empty());
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|       // Don't use const reference.  The subsequent pop_back() might make it
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|       // unsafe.
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|       WorkListUnit U = Queue.front();
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|       Queue.pop_front();
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|       return U;
 | |
|     }
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|     bool visitItemsInWorkList(Visitor &V) override {
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|       for (SmallVectorImpl<WorkListUnit>::iterator
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|            I = Stack.begin(), E = Stack.end(); I != E; ++I) {
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|         if (V.visit(*I))
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|           return true;
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|       }
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|       for (std::deque<WorkListUnit>::iterator
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|            I = Queue.begin(), E = Queue.end(); I != E; ++I) {
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|         if (V.visit(*I))
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|           return true;
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|       }
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|       return false;
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|     }
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| 
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|   };
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| } // end anonymous namespace
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| 
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| WorkList* WorkList::makeBFSBlockDFSContents() {
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|   return new BFSBlockDFSContents();
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| }
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| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| // Core analysis engine.
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| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| /// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
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| bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
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|                                    ProgramStateRef InitState) {
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| 
 | |
|   if (G.num_roots() == 0) { // Initialize the analysis by constructing
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|     // the root if none exists.
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| 
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|     const CFGBlock *Entry = &(L->getCFG()->getEntry());
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| 
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|     assert (Entry->empty() &&
 | |
|             "Entry block must be empty.");
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| 
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|     assert (Entry->succ_size() == 1 &&
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|             "Entry block must have 1 successor.");
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| 
 | |
|     // Mark the entry block as visited.
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|     FunctionSummaries->markVisitedBasicBlock(Entry->getBlockID(),
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|                                              L->getDecl(),
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|                                              L->getCFG()->getNumBlockIDs());
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| 
 | |
|     // Get the solitary successor.
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|     const CFGBlock *Succ = *(Entry->succ_begin());
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| 
 | |
|     // Construct an edge representing the
 | |
|     // starting location in the function.
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|     BlockEdge StartLoc(Entry, Succ, L);
 | |
| 
 | |
|     // Set the current block counter to being empty.
 | |
|     WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
 | |
| 
 | |
|     if (!InitState)
 | |
|       // Generate the root.
 | |
|       generateNode(StartLoc, SubEng.getInitialState(L), nullptr);
 | |
|     else
 | |
|       generateNode(StartLoc, InitState, nullptr);
 | |
|   }
 | |
| 
 | |
|   // Check if we have a steps limit
 | |
|   bool UnlimitedSteps = Steps == 0;
 | |
| 
 | |
|   while (WList->hasWork()) {
 | |
|     if (!UnlimitedSteps) {
 | |
|       if (Steps == 0) {
 | |
|         NumReachedMaxSteps++;
 | |
|         break;
 | |
|       }
 | |
|       --Steps;
 | |
|     }
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| 
 | |
|     NumSteps++;
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| 
 | |
|     const WorkListUnit& WU = WList->dequeue();
 | |
| 
 | |
|     // Set the current block counter.
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|     WList->setBlockCounter(WU.getBlockCounter());
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| 
 | |
|     // Retrieve the node.
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|     ExplodedNode *Node = WU.getNode();
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| 
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|     dispatchWorkItem(Node, Node->getLocation(), WU);
 | |
|   }
 | |
|   SubEng.processEndWorklist(hasWorkRemaining());
 | |
|   return WList->hasWork();
 | |
| }
 | |
| 
 | |
| void CoreEngine::dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
 | |
|                                   const WorkListUnit& WU) {
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|   // Dispatch on the location type.
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|   switch (Loc.getKind()) {
 | |
|     case ProgramPoint::BlockEdgeKind:
 | |
|       HandleBlockEdge(Loc.castAs<BlockEdge>(), Pred);
 | |
|       break;
 | |
| 
 | |
|     case ProgramPoint::BlockEntranceKind:
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|       HandleBlockEntrance(Loc.castAs<BlockEntrance>(), Pred);
 | |
|       break;
 | |
| 
 | |
|     case ProgramPoint::BlockExitKind:
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|       assert (false && "BlockExit location never occur in forward analysis.");
 | |
|       break;
 | |
| 
 | |
|     case ProgramPoint::CallEnterKind: {
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|       CallEnter CEnter = Loc.castAs<CallEnter>();
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|       SubEng.processCallEnter(CEnter, Pred);
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|       break;
 | |
|     }
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| 
 | |
|     case ProgramPoint::CallExitBeginKind:
 | |
|       SubEng.processCallExit(Pred);
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|       break;
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| 
 | |
|     case ProgramPoint::EpsilonKind: {
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|       assert(Pred->hasSinglePred() &&
 | |
|              "Assume epsilon has exactly one predecessor by construction");
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|       ExplodedNode *PNode = Pred->getFirstPred();
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|       dispatchWorkItem(Pred, PNode->getLocation(), WU);
 | |
|       break;
 | |
|     }
 | |
|     default:
 | |
|       assert(Loc.getAs<PostStmt>() ||
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|              Loc.getAs<PostInitializer>() ||
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|              Loc.getAs<PostImplicitCall>() ||
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|              Loc.getAs<CallExitEnd>());
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|       HandlePostStmt(WU.getBlock(), WU.getIndex(), Pred);
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|       break;
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|   }
 | |
| }
 | |
| 
 | |
| bool CoreEngine::ExecuteWorkListWithInitialState(const LocationContext *L,
 | |
|                                                  unsigned Steps,
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|                                                  ProgramStateRef InitState,
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|                                                  ExplodedNodeSet &Dst) {
 | |
|   bool DidNotFinish = ExecuteWorkList(L, Steps, InitState);
 | |
|   for (ExplodedGraph::eop_iterator I = G.eop_begin(), E = G.eop_end(); I != E;
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|        ++I) {
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|     Dst.Add(*I);
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|   }
 | |
|   return DidNotFinish;
 | |
| }
 | |
| 
 | |
| void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
 | |
| 
 | |
|   const CFGBlock *Blk = L.getDst();
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|   NodeBuilderContext BuilderCtx(*this, Blk, Pred);
 | |
| 
 | |
|   // Mark this block as visited.
 | |
|   const LocationContext *LC = Pred->getLocationContext();
 | |
|   FunctionSummaries->markVisitedBasicBlock(Blk->getBlockID(),
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|                                            LC->getDecl(),
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|                                            LC->getCFG()->getNumBlockIDs());
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| 
 | |
|   // Check if we are entering the EXIT block.
 | |
|   if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
 | |
| 
 | |
|     assert (L.getLocationContext()->getCFG()->getExit().size() == 0
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|             && "EXIT block cannot contain Stmts.");
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| 
 | |
|     // Process the final state transition.
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|     SubEng.processEndOfFunction(BuilderCtx, Pred);
 | |
| 
 | |
|     // This path is done. Don't enqueue any more nodes.
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // Call into the SubEngine to process entering the CFGBlock.
 | |
|   ExplodedNodeSet dstNodes;
 | |
|   BlockEntrance BE(Blk, Pred->getLocationContext());
 | |
|   NodeBuilderWithSinks nodeBuilder(Pred, dstNodes, BuilderCtx, BE);
 | |
|   SubEng.processCFGBlockEntrance(L, nodeBuilder, Pred);
 | |
| 
 | |
|   // Auto-generate a node.
 | |
|   if (!nodeBuilder.hasGeneratedNodes()) {
 | |
|     nodeBuilder.generateNode(Pred->State, Pred);
 | |
|   }
 | |
| 
 | |
|   // Enqueue nodes onto the worklist.
 | |
|   enqueue(dstNodes);
 | |
| }
 | |
| 
 | |
| void CoreEngine::HandleBlockEntrance(const BlockEntrance &L,
 | |
|                                        ExplodedNode *Pred) {
 | |
| 
 | |
|   // Increment the block counter.
 | |
|   const LocationContext *LC = Pred->getLocationContext();
 | |
|   unsigned BlockId = L.getBlock()->getBlockID();
 | |
|   BlockCounter Counter = WList->getBlockCounter();
 | |
|   Counter = BCounterFactory.IncrementCount(Counter, LC->getCurrentStackFrame(),
 | |
|                                            BlockId);
 | |
|   WList->setBlockCounter(Counter);
 | |
| 
 | |
|   // Process the entrance of the block.
 | |
|   if (Optional<CFGElement> E = L.getFirstElement()) {
 | |
|     NodeBuilderContext Ctx(*this, L.getBlock(), Pred);
 | |
|     SubEng.processCFGElement(*E, Pred, 0, &Ctx);
 | |
|   }
 | |
|   else
 | |
|     HandleBlockExit(L.getBlock(), Pred);
 | |
| }
 | |
| 
 | |
| void CoreEngine::HandleBlockExit(const CFGBlock * B, ExplodedNode *Pred) {
 | |
| 
 | |
|   if (const Stmt *Term = B->getTerminator()) {
 | |
|     switch (Term->getStmtClass()) {
 | |
|       default:
 | |
|         llvm_unreachable("Analysis for this terminator not implemented.");
 | |
| 
 | |
|       case Stmt::CXXBindTemporaryExprClass:
 | |
|         HandleCleanupTemporaryBranch(
 | |
|             cast<CXXBindTemporaryExpr>(B->getTerminator().getStmt()), B, Pred);
 | |
|         return;
 | |
| 
 | |
|       // Model static initializers.
 | |
|       case Stmt::DeclStmtClass:
 | |
|         HandleStaticInit(cast<DeclStmt>(Term), B, Pred);
 | |
|         return;
 | |
| 
 | |
|       case Stmt::BinaryOperatorClass: // '&&' and '||'
 | |
|         HandleBranch(cast<BinaryOperator>(Term)->getLHS(), Term, B, Pred);
 | |
|         return;
 | |
| 
 | |
|       case Stmt::BinaryConditionalOperatorClass:
 | |
|       case Stmt::ConditionalOperatorClass:
 | |
|         HandleBranch(cast<AbstractConditionalOperator>(Term)->getCond(),
 | |
|                      Term, B, Pred);
 | |
|         return;
 | |
| 
 | |
|         // FIXME: Use constant-folding in CFG construction to simplify this
 | |
|         // case.
 | |
| 
 | |
|       case Stmt::ChooseExprClass:
 | |
|         HandleBranch(cast<ChooseExpr>(Term)->getCond(), Term, B, Pred);
 | |
|         return;
 | |
| 
 | |
|       case Stmt::CXXTryStmtClass: {
 | |
|         // Generate a node for each of the successors.
 | |
|         // Our logic for EH analysis can certainly be improved.
 | |
|         for (CFGBlock::const_succ_iterator it = B->succ_begin(),
 | |
|              et = B->succ_end(); it != et; ++it) {
 | |
|           if (const CFGBlock *succ = *it) {
 | |
|             generateNode(BlockEdge(B, succ, Pred->getLocationContext()),
 | |
|                          Pred->State, Pred);
 | |
|           }
 | |
|         }
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       case Stmt::DoStmtClass:
 | |
|         HandleBranch(cast<DoStmt>(Term)->getCond(), Term, B, Pred);
 | |
|         return;
 | |
| 
 | |
|       case Stmt::CXXForRangeStmtClass:
 | |
|         HandleBranch(cast<CXXForRangeStmt>(Term)->getCond(), Term, B, Pred);
 | |
|         return;
 | |
| 
 | |
|       case Stmt::ForStmtClass:
 | |
|         HandleBranch(cast<ForStmt>(Term)->getCond(), Term, B, Pred);
 | |
|         return;
 | |
| 
 | |
|       case Stmt::ContinueStmtClass:
 | |
|       case Stmt::BreakStmtClass:
 | |
|       case Stmt::GotoStmtClass:
 | |
|         break;
 | |
| 
 | |
|       case Stmt::IfStmtClass:
 | |
|         HandleBranch(cast<IfStmt>(Term)->getCond(), Term, B, Pred);
 | |
|         return;
 | |
| 
 | |
|       case Stmt::IndirectGotoStmtClass: {
 | |
|         // Only 1 successor: the indirect goto dispatch block.
 | |
|         assert (B->succ_size() == 1);
 | |
| 
 | |
|         IndirectGotoNodeBuilder
 | |
|            builder(Pred, B, cast<IndirectGotoStmt>(Term)->getTarget(),
 | |
|                    *(B->succ_begin()), this);
 | |
| 
 | |
|         SubEng.processIndirectGoto(builder);
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       case Stmt::ObjCForCollectionStmtClass: {
 | |
|         // In the case of ObjCForCollectionStmt, it appears twice in a CFG:
 | |
|         //
 | |
|         //  (1) inside a basic block, which represents the binding of the
 | |
|         //      'element' variable to a value.
 | |
|         //  (2) in a terminator, which represents the branch.
 | |
|         //
 | |
|         // For (1), subengines will bind a value (i.e., 0 or 1) indicating
 | |
|         // whether or not collection contains any more elements.  We cannot
 | |
|         // just test to see if the element is nil because a container can
 | |
|         // contain nil elements.
 | |
|         HandleBranch(Term, Term, B, Pred);
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       case Stmt::SwitchStmtClass: {
 | |
|         SwitchNodeBuilder builder(Pred, B, cast<SwitchStmt>(Term)->getCond(),
 | |
|                                     this);
 | |
| 
 | |
|         SubEng.processSwitch(builder);
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       case Stmt::WhileStmtClass:
 | |
|         HandleBranch(cast<WhileStmt>(Term)->getCond(), Term, B, Pred);
 | |
|         return;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   assert (B->succ_size() == 1 &&
 | |
|           "Blocks with no terminator should have at most 1 successor.");
 | |
| 
 | |
|   generateNode(BlockEdge(B, *(B->succ_begin()), Pred->getLocationContext()),
 | |
|                Pred->State, Pred);
 | |
| }
 | |
| 
 | |
| void CoreEngine::HandleBranch(const Stmt *Cond, const Stmt *Term,
 | |
|                                 const CFGBlock * B, ExplodedNode *Pred) {
 | |
|   assert(B->succ_size() == 2);
 | |
|   NodeBuilderContext Ctx(*this, B, Pred);
 | |
|   ExplodedNodeSet Dst;
 | |
|   SubEng.processBranch(Cond, Term, Ctx, Pred, Dst,
 | |
|                        *(B->succ_begin()), *(B->succ_begin()+1));
 | |
|   // Enqueue the new frontier onto the worklist.
 | |
|   enqueue(Dst);
 | |
| }
 | |
| 
 | |
| void CoreEngine::HandleCleanupTemporaryBranch(const CXXBindTemporaryExpr *BTE,
 | |
|                                               const CFGBlock *B,
 | |
|                                               ExplodedNode *Pred) {
 | |
|   assert(B->succ_size() == 2);
 | |
|   NodeBuilderContext Ctx(*this, B, Pred);
 | |
|   ExplodedNodeSet Dst;
 | |
|   SubEng.processCleanupTemporaryBranch(BTE, Ctx, Pred, Dst, *(B->succ_begin()),
 | |
|                                        *(B->succ_begin() + 1));
 | |
|   // Enqueue the new frontier onto the worklist.
 | |
|   enqueue(Dst);
 | |
| }
 | |
| 
 | |
| void CoreEngine::HandleStaticInit(const DeclStmt *DS, const CFGBlock *B,
 | |
|                                   ExplodedNode *Pred) {
 | |
|   assert(B->succ_size() == 2);
 | |
|   NodeBuilderContext Ctx(*this, B, Pred);
 | |
|   ExplodedNodeSet Dst;
 | |
|   SubEng.processStaticInitializer(DS, Ctx, Pred, Dst,
 | |
|                                   *(B->succ_begin()), *(B->succ_begin()+1));
 | |
|   // Enqueue the new frontier onto the worklist.
 | |
|   enqueue(Dst);
 | |
| }
 | |
| 
 | |
| 
 | |
| void CoreEngine::HandlePostStmt(const CFGBlock *B, unsigned StmtIdx,
 | |
|                                   ExplodedNode *Pred) {
 | |
|   assert(B);
 | |
|   assert(!B->empty());
 | |
| 
 | |
|   if (StmtIdx == B->size())
 | |
|     HandleBlockExit(B, Pred);
 | |
|   else {
 | |
|     NodeBuilderContext Ctx(*this, B, Pred);
 | |
|     SubEng.processCFGElement((*B)[StmtIdx], Pred, StmtIdx, &Ctx);
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// generateNode - Utility method to generate nodes, hook up successors,
 | |
| ///  and add nodes to the worklist.
 | |
| void CoreEngine::generateNode(const ProgramPoint &Loc,
 | |
|                               ProgramStateRef State,
 | |
|                               ExplodedNode *Pred) {
 | |
| 
 | |
|   bool IsNew;
 | |
|   ExplodedNode *Node = G.getNode(Loc, State, false, &IsNew);
 | |
| 
 | |
|   if (Pred)
 | |
|     Node->addPredecessor(Pred, G); // Link 'Node' with its predecessor.
 | |
|   else {
 | |
|     assert (IsNew);
 | |
|     G.addRoot(Node); // 'Node' has no predecessor.  Make it a root.
 | |
|   }
 | |
| 
 | |
|   // Only add 'Node' to the worklist if it was freshly generated.
 | |
|   if (IsNew) WList->enqueue(Node);
 | |
| }
 | |
| 
 | |
| void CoreEngine::enqueueStmtNode(ExplodedNode *N,
 | |
|                                  const CFGBlock *Block, unsigned Idx) {
 | |
|   assert(Block);
 | |
|   assert (!N->isSink());
 | |
| 
 | |
|   // Check if this node entered a callee.
 | |
|   if (N->getLocation().getAs<CallEnter>()) {
 | |
|     // Still use the index of the CallExpr. It's needed to create the callee
 | |
|     // StackFrameContext.
 | |
|     WList->enqueue(N, Block, Idx);
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // Do not create extra nodes. Move to the next CFG element.
 | |
|   if (N->getLocation().getAs<PostInitializer>() ||
 | |
|       N->getLocation().getAs<PostImplicitCall>()) {
 | |
|     WList->enqueue(N, Block, Idx+1);
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (N->getLocation().getAs<EpsilonPoint>()) {
 | |
|     WList->enqueue(N, Block, Idx);
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if ((*Block)[Idx].getKind() == CFGElement::NewAllocator) {
 | |
|     WList->enqueue(N, Block, Idx+1);
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // At this point, we know we're processing a normal statement.
 | |
|   CFGStmt CS = (*Block)[Idx].castAs<CFGStmt>();
 | |
|   PostStmt Loc(CS.getStmt(), N->getLocationContext());
 | |
| 
 | |
|   if (Loc == N->getLocation().withTag(nullptr)) {
 | |
|     // Note: 'N' should be a fresh node because otherwise it shouldn't be
 | |
|     // a member of Deferred.
 | |
|     WList->enqueue(N, Block, Idx+1);
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   bool IsNew;
 | |
|   ExplodedNode *Succ = G.getNode(Loc, N->getState(), false, &IsNew);
 | |
|   Succ->addPredecessor(N, G);
 | |
| 
 | |
|   if (IsNew)
 | |
|     WList->enqueue(Succ, Block, Idx+1);
 | |
| }
 | |
| 
 | |
| ExplodedNode *CoreEngine::generateCallExitBeginNode(ExplodedNode *N) {
 | |
|   // Create a CallExitBegin node and enqueue it.
 | |
|   const StackFrameContext *LocCtx
 | |
|                          = cast<StackFrameContext>(N->getLocationContext());
 | |
| 
 | |
|   // Use the callee location context.
 | |
|   CallExitBegin Loc(LocCtx);
 | |
| 
 | |
|   bool isNew;
 | |
|   ExplodedNode *Node = G.getNode(Loc, N->getState(), false, &isNew);
 | |
|   Node->addPredecessor(N, G);
 | |
|   return isNew ? Node : nullptr;
 | |
| }
 | |
| 
 | |
| 
 | |
| void CoreEngine::enqueue(ExplodedNodeSet &Set) {
 | |
|   for (ExplodedNodeSet::iterator I = Set.begin(),
 | |
|                                  E = Set.end(); I != E; ++I) {
 | |
|     WList->enqueue(*I);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void CoreEngine::enqueue(ExplodedNodeSet &Set,
 | |
|                          const CFGBlock *Block, unsigned Idx) {
 | |
|   for (ExplodedNodeSet::iterator I = Set.begin(),
 | |
|                                  E = Set.end(); I != E; ++I) {
 | |
|     enqueueStmtNode(*I, Block, Idx);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void CoreEngine::enqueueEndOfFunction(ExplodedNodeSet &Set) {
 | |
|   for (ExplodedNodeSet::iterator I = Set.begin(), E = Set.end(); I != E; ++I) {
 | |
|     ExplodedNode *N = *I;
 | |
|     // If we are in an inlined call, generate CallExitBegin node.
 | |
|     if (N->getLocationContext()->getParent()) {
 | |
|       N = generateCallExitBeginNode(N);
 | |
|       if (N)
 | |
|         WList->enqueue(N);
 | |
|     } else {
 | |
|       // TODO: We should run remove dead bindings here.
 | |
|       G.addEndOfPath(N);
 | |
|       NumPathsExplored++;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| void NodeBuilder::anchor() { }
 | |
| 
 | |
| ExplodedNode* NodeBuilder::generateNodeImpl(const ProgramPoint &Loc,
 | |
|                                             ProgramStateRef State,
 | |
|                                             ExplodedNode *FromN,
 | |
|                                             bool MarkAsSink) {
 | |
|   HasGeneratedNodes = true;
 | |
|   bool IsNew;
 | |
|   ExplodedNode *N = C.Eng.G.getNode(Loc, State, MarkAsSink, &IsNew);
 | |
|   N->addPredecessor(FromN, C.Eng.G);
 | |
|   Frontier.erase(FromN);
 | |
| 
 | |
|   if (!IsNew)
 | |
|     return nullptr;
 | |
| 
 | |
|   if (!MarkAsSink)
 | |
|     Frontier.Add(N);
 | |
| 
 | |
|   return N;
 | |
| }
 | |
| 
 | |
| void NodeBuilderWithSinks::anchor() { }
 | |
| 
 | |
| StmtNodeBuilder::~StmtNodeBuilder() {
 | |
|   if (EnclosingBldr)
 | |
|     for (ExplodedNodeSet::iterator I = Frontier.begin(),
 | |
|                                    E = Frontier.end(); I != E; ++I )
 | |
|       EnclosingBldr->addNodes(*I);
 | |
| }
 | |
| 
 | |
| void BranchNodeBuilder::anchor() { }
 | |
| 
 | |
| ExplodedNode *BranchNodeBuilder::generateNode(ProgramStateRef State,
 | |
|                                               bool branch,
 | |
|                                               ExplodedNode *NodePred) {
 | |
|   // If the branch has been marked infeasible we should not generate a node.
 | |
|   if (!isFeasible(branch))
 | |
|     return nullptr;
 | |
| 
 | |
|   ProgramPoint Loc = BlockEdge(C.Block, branch ? DstT:DstF,
 | |
|                                NodePred->getLocationContext());
 | |
|   ExplodedNode *Succ = generateNodeImpl(Loc, State, NodePred);
 | |
|   return Succ;
 | |
| }
 | |
| 
 | |
| ExplodedNode*
 | |
| IndirectGotoNodeBuilder::generateNode(const iterator &I,
 | |
|                                       ProgramStateRef St,
 | |
|                                       bool IsSink) {
 | |
|   bool IsNew;
 | |
|   ExplodedNode *Succ =
 | |
|       Eng.G.getNode(BlockEdge(Src, I.getBlock(), Pred->getLocationContext()),
 | |
|                     St, IsSink, &IsNew);
 | |
|   Succ->addPredecessor(Pred, Eng.G);
 | |
| 
 | |
|   if (!IsNew)
 | |
|     return nullptr;
 | |
| 
 | |
|   if (!IsSink)
 | |
|     Eng.WList->enqueue(Succ);
 | |
| 
 | |
|   return Succ;
 | |
| }
 | |
| 
 | |
| 
 | |
| ExplodedNode*
 | |
| SwitchNodeBuilder::generateCaseStmtNode(const iterator &I,
 | |
|                                         ProgramStateRef St) {
 | |
| 
 | |
|   bool IsNew;
 | |
|   ExplodedNode *Succ =
 | |
|       Eng.G.getNode(BlockEdge(Src, I.getBlock(), Pred->getLocationContext()),
 | |
|                     St, false, &IsNew);
 | |
|   Succ->addPredecessor(Pred, Eng.G);
 | |
|   if (!IsNew)
 | |
|     return nullptr;
 | |
| 
 | |
|   Eng.WList->enqueue(Succ);
 | |
|   return Succ;
 | |
| }
 | |
| 
 | |
| 
 | |
| ExplodedNode*
 | |
| SwitchNodeBuilder::generateDefaultCaseNode(ProgramStateRef St,
 | |
|                                            bool IsSink) {
 | |
|   // Get the block for the default case.
 | |
|   assert(Src->succ_rbegin() != Src->succ_rend());
 | |
|   CFGBlock *DefaultBlock = *Src->succ_rbegin();
 | |
| 
 | |
|   // Sanity check for default blocks that are unreachable and not caught
 | |
|   // by earlier stages.
 | |
|   if (!DefaultBlock)
 | |
|     return nullptr;
 | |
| 
 | |
|   bool IsNew;
 | |
|   ExplodedNode *Succ =
 | |
|       Eng.G.getNode(BlockEdge(Src, DefaultBlock, Pred->getLocationContext()),
 | |
|                     St, IsSink, &IsNew);
 | |
|   Succ->addPredecessor(Pred, Eng.G);
 | |
| 
 | |
|   if (!IsNew)
 | |
|     return nullptr;
 | |
| 
 | |
|   if (!IsSink)
 | |
|     Eng.WList->enqueue(Succ);
 | |
| 
 | |
|   return Succ;
 | |
| }
 |