444 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			444 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
| //=-- ExplodedGraph.cpp - Local, Path-Sens. "Exploded Graph" -*- C++ -*------=//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| //  This file defines the template classes ExplodedNode and ExplodedGraph,
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| //  which represent a path-sensitive, intra-procedural "exploded graph."
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
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| #include "clang/AST/ParentMap.h"
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| #include "clang/AST/Stmt.h"
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| #include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
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| #include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
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| #include "llvm/ADT/DenseMap.h"
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| #include "llvm/ADT/DenseSet.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/ADT/Statistic.h"
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| #include <vector>
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| 
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| using namespace clang;
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| using namespace ento;
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| 
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| //===----------------------------------------------------------------------===//
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| // Node auditing.
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| //===----------------------------------------------------------------------===//
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| 
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| // An out of line virtual method to provide a home for the class vtable.
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| ExplodedNode::Auditor::~Auditor() {}
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| 
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| #ifndef NDEBUG
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| static ExplodedNode::Auditor* NodeAuditor = nullptr;
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| #endif
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| 
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| void ExplodedNode::SetAuditor(ExplodedNode::Auditor* A) {
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| #ifndef NDEBUG
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|   NodeAuditor = A;
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| #endif
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // Cleanup.
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| //===----------------------------------------------------------------------===//
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| 
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| ExplodedGraph::ExplodedGraph()
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|   : NumNodes(0), ReclaimNodeInterval(0) {}
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| 
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| ExplodedGraph::~ExplodedGraph() {}
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| 
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| //===----------------------------------------------------------------------===//
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| // Node reclamation.
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| //===----------------------------------------------------------------------===//
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| 
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| bool ExplodedGraph::isInterestingLValueExpr(const Expr *Ex) {
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|   if (!Ex->isLValue())
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|     return false;
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|   return isa<DeclRefExpr>(Ex) ||
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|          isa<MemberExpr>(Ex) ||
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|          isa<ObjCIvarRefExpr>(Ex);
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| }
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| 
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| bool ExplodedGraph::shouldCollect(const ExplodedNode *node) {
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|   // First, we only consider nodes for reclamation of the following
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|   // conditions apply:
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|   //
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|   // (1) 1 predecessor (that has one successor)
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|   // (2) 1 successor (that has one predecessor)
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|   //
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|   // If a node has no successor it is on the "frontier", while a node
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|   // with no predecessor is a root.
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|   //
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|   // After these prerequisites, we discard all "filler" nodes that
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|   // are used only for intermediate processing, and are not essential
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|   // for analyzer history:
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|   //
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|   // (a) PreStmtPurgeDeadSymbols
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|   //
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|   // We then discard all other nodes where *all* of the following conditions
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|   // apply:
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|   //
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|   // (3) The ProgramPoint is for a PostStmt, but not a PostStore.
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|   // (4) There is no 'tag' for the ProgramPoint.
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|   // (5) The 'store' is the same as the predecessor.
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|   // (6) The 'GDM' is the same as the predecessor.
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|   // (7) The LocationContext is the same as the predecessor.
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|   // (8) Expressions that are *not* lvalue expressions.
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|   // (9) The PostStmt isn't for a non-consumed Stmt or Expr.
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|   // (10) The successor is neither a CallExpr StmtPoint nor a CallEnter or
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|   //      PreImplicitCall (so that we would be able to find it when retrying a
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|   //      call with no inlining).
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|   // FIXME: It may be safe to reclaim PreCall and PostCall nodes as well.
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| 
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|   // Conditions 1 and 2.
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|   if (node->pred_size() != 1 || node->succ_size() != 1)
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|     return false;
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| 
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|   const ExplodedNode *pred = *(node->pred_begin());
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|   if (pred->succ_size() != 1)
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|     return false;
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| 
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|   const ExplodedNode *succ = *(node->succ_begin());
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|   if (succ->pred_size() != 1)
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|     return false;
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| 
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|   // Now reclaim any nodes that are (by definition) not essential to
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|   // analysis history and are not consulted by any client code.
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|   ProgramPoint progPoint = node->getLocation();
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|   if (progPoint.getAs<PreStmtPurgeDeadSymbols>())
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|     return !progPoint.getTag();
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| 
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|   // Condition 3.
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|   if (!progPoint.getAs<PostStmt>() || progPoint.getAs<PostStore>())
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|     return false;
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| 
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|   // Condition 4.
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|   if (progPoint.getTag())
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|     return false;
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| 
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|   // Conditions 5, 6, and 7.
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|   ProgramStateRef state = node->getState();
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|   ProgramStateRef pred_state = pred->getState();
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|   if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
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|       progPoint.getLocationContext() != pred->getLocationContext())
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|     return false;
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| 
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|   // All further checks require expressions. As per #3, we know that we have
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|   // a PostStmt.
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|   const Expr *Ex = dyn_cast<Expr>(progPoint.castAs<PostStmt>().getStmt());
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|   if (!Ex)
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|     return false;
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| 
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|   // Condition 8.
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|   // Do not collect nodes for "interesting" lvalue expressions since they are
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|   // used extensively for generating path diagnostics.
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|   if (isInterestingLValueExpr(Ex))
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|     return false;
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| 
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|   // Condition 9.
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|   // Do not collect nodes for non-consumed Stmt or Expr to ensure precise
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|   // diagnostic generation; specifically, so that we could anchor arrows
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|   // pointing to the beginning of statements (as written in code).
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|   ParentMap &PM = progPoint.getLocationContext()->getParentMap();
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|   if (!PM.isConsumedExpr(Ex))
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|     return false;
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| 
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|   // Condition 10.
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|   const ProgramPoint SuccLoc = succ->getLocation();
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|   if (Optional<StmtPoint> SP = SuccLoc.getAs<StmtPoint>())
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|     if (CallEvent::isCallStmt(SP->getStmt()))
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|       return false;
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| 
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|   // Condition 10, continuation.
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|   if (SuccLoc.getAs<CallEnter>() || SuccLoc.getAs<PreImplicitCall>())
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|     return false;
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| 
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|   return true;
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| }
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| 
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| void ExplodedGraph::collectNode(ExplodedNode *node) {
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|   // Removing a node means:
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|   // (a) changing the predecessors successor to the successor of this node
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|   // (b) changing the successors predecessor to the predecessor of this node
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|   // (c) Putting 'node' onto freeNodes.
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|   assert(node->pred_size() == 1 || node->succ_size() == 1);
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|   ExplodedNode *pred = *(node->pred_begin());
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|   ExplodedNode *succ = *(node->succ_begin());
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|   pred->replaceSuccessor(succ);
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|   succ->replacePredecessor(pred);
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|   FreeNodes.push_back(node);
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|   Nodes.RemoveNode(node);
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|   --NumNodes;
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|   node->~ExplodedNode();
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| }
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| 
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| void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
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|   if (ChangedNodes.empty())
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|     return;
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| 
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|   // Only periodically reclaim nodes so that we can build up a set of
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|   // nodes that meet the reclamation criteria.  Freshly created nodes
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|   // by definition have no successor, and thus cannot be reclaimed (see below).
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|   assert(ReclaimCounter > 0);
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|   if (--ReclaimCounter != 0)
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|     return;
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|   ReclaimCounter = ReclaimNodeInterval;
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| 
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|   for (NodeVector::iterator it = ChangedNodes.begin(), et = ChangedNodes.end();
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|        it != et; ++it) {
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|     ExplodedNode *node = *it;
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|     if (shouldCollect(node))
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|       collectNode(node);
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|   }
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|   ChangedNodes.clear();
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // ExplodedNode.
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| //===----------------------------------------------------------------------===//
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| 
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| // An NodeGroup's storage type is actually very much like a TinyPtrVector:
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| // it can be either a pointer to a single ExplodedNode, or a pointer to a
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| // BumpVector allocated with the ExplodedGraph's allocator. This allows the
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| // common case of single-node NodeGroups to be implemented with no extra memory.
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| //
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| // Consequently, each of the NodeGroup methods have up to four cases to handle:
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| // 1. The flag is set and this group does not actually contain any nodes.
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| // 2. The group is empty, in which case the storage value is null.
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| // 3. The group contains a single node.
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| // 4. The group contains more than one node.
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| typedef BumpVector<ExplodedNode *> ExplodedNodeVector;
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| typedef llvm::PointerUnion<ExplodedNode *, ExplodedNodeVector *> GroupStorage;
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| 
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| void ExplodedNode::addPredecessor(ExplodedNode *V, ExplodedGraph &G) {
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|   assert (!V->isSink());
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|   Preds.addNode(V, G);
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|   V->Succs.addNode(this, G);
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| #ifndef NDEBUG
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|   if (NodeAuditor) NodeAuditor->AddEdge(V, this);
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| #endif
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| }
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| 
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| void ExplodedNode::NodeGroup::replaceNode(ExplodedNode *node) {
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|   assert(!getFlag());
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| 
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|   GroupStorage &Storage = reinterpret_cast<GroupStorage&>(P);
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|   assert(Storage.is<ExplodedNode *>());
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|   Storage = node;
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|   assert(Storage.is<ExplodedNode *>());
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| }
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| 
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| void ExplodedNode::NodeGroup::addNode(ExplodedNode *N, ExplodedGraph &G) {
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|   assert(!getFlag());
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| 
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|   GroupStorage &Storage = reinterpret_cast<GroupStorage&>(P);
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|   if (Storage.isNull()) {
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|     Storage = N;
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|     assert(Storage.is<ExplodedNode *>());
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|     return;
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|   }
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| 
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|   ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>();
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| 
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|   if (!V) {
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|     // Switch from single-node to multi-node representation.
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|     ExplodedNode *Old = Storage.get<ExplodedNode *>();
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| 
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|     BumpVectorContext &Ctx = G.getNodeAllocator();
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|     V = G.getAllocator().Allocate<ExplodedNodeVector>();
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|     new (V) ExplodedNodeVector(Ctx, 4);
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|     V->push_back(Old, Ctx);
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| 
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|     Storage = V;
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|     assert(!getFlag());
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|     assert(Storage.is<ExplodedNodeVector *>());
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|   }
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| 
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|   V->push_back(N, G.getNodeAllocator());
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| }
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| 
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| unsigned ExplodedNode::NodeGroup::size() const {
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|   if (getFlag())
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|     return 0;
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| 
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|   const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
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|   if (Storage.isNull())
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|     return 0;
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|   if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
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|     return V->size();
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|   return 1;
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| }
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| 
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| ExplodedNode * const *ExplodedNode::NodeGroup::begin() const {
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|   if (getFlag())
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|     return nullptr;
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| 
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|   const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
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|   if (Storage.isNull())
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|     return nullptr;
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|   if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
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|     return V->begin();
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|   return Storage.getAddrOfPtr1();
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| }
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| 
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| ExplodedNode * const *ExplodedNode::NodeGroup::end() const {
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|   if (getFlag())
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|     return nullptr;
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| 
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|   const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
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|   if (Storage.isNull())
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|     return nullptr;
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|   if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
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|     return V->end();
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|   return Storage.getAddrOfPtr1() + 1;
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| }
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| 
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| ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L,
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|                                      ProgramStateRef State,
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|                                      bool IsSink,
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|                                      bool* IsNew) {
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|   // Profile 'State' to determine if we already have an existing node.
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|   llvm::FoldingSetNodeID profile;
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|   void *InsertPos = nullptr;
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| 
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|   NodeTy::Profile(profile, L, State, IsSink);
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|   NodeTy* V = Nodes.FindNodeOrInsertPos(profile, InsertPos);
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| 
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|   if (!V) {
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|     if (!FreeNodes.empty()) {
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|       V = FreeNodes.back();
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|       FreeNodes.pop_back();
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|     }
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|     else {
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|       // Allocate a new node.
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|       V = (NodeTy*) getAllocator().Allocate<NodeTy>();
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|     }
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| 
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|     new (V) NodeTy(L, State, IsSink);
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| 
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|     if (ReclaimNodeInterval)
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|       ChangedNodes.push_back(V);
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| 
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|     // Insert the node into the node set and return it.
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|     Nodes.InsertNode(V, InsertPos);
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|     ++NumNodes;
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| 
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|     if (IsNew) *IsNew = true;
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|   }
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|   else
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|     if (IsNew) *IsNew = false;
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| 
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|   return V;
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| }
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| 
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| std::unique_ptr<ExplodedGraph>
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| ExplodedGraph::trim(ArrayRef<const NodeTy *> Sinks,
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|                     InterExplodedGraphMap *ForwardMap,
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|                     InterExplodedGraphMap *InverseMap) const {
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| 
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|   if (Nodes.empty())
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|     return nullptr;
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| 
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|   typedef llvm::DenseSet<const ExplodedNode*> Pass1Ty;
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|   Pass1Ty Pass1;
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| 
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|   typedef InterExplodedGraphMap Pass2Ty;
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|   InterExplodedGraphMap Pass2Scratch;
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|   Pass2Ty &Pass2 = ForwardMap ? *ForwardMap : Pass2Scratch;
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| 
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|   SmallVector<const ExplodedNode*, 10> WL1, WL2;
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| 
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|   // ===- Pass 1 (reverse DFS) -===
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|   for (ArrayRef<const NodeTy *>::iterator I = Sinks.begin(), E = Sinks.end();
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|        I != E; ++I) {
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|     if (*I)
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|       WL1.push_back(*I);
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|   }
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| 
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|   // Process the first worklist until it is empty.
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|   while (!WL1.empty()) {
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|     const ExplodedNode *N = WL1.pop_back_val();
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| 
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|     // Have we already visited this node?  If so, continue to the next one.
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|     if (!Pass1.insert(N).second)
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|       continue;
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| 
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|     // If this is a root enqueue it to the second worklist.
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|     if (N->Preds.empty()) {
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|       WL2.push_back(N);
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|       continue;
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|     }
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| 
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|     // Visit our predecessors and enqueue them.
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|     WL1.append(N->Preds.begin(), N->Preds.end());
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|   }
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| 
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|   // We didn't hit a root? Return with a null pointer for the new graph.
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|   if (WL2.empty())
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|     return nullptr;
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| 
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|   // Create an empty graph.
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|   std::unique_ptr<ExplodedGraph> G = MakeEmptyGraph();
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| 
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|   // ===- Pass 2 (forward DFS to construct the new graph) -===
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|   while (!WL2.empty()) {
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|     const ExplodedNode *N = WL2.pop_back_val();
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| 
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|     // Skip this node if we have already processed it.
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|     if (Pass2.find(N) != Pass2.end())
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|       continue;
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| 
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|     // Create the corresponding node in the new graph and record the mapping
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|     // from the old node to the new node.
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|     ExplodedNode *NewN = G->getNode(N->getLocation(), N->State, N->isSink(),
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|                                     nullptr);
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|     Pass2[N] = NewN;
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| 
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|     // Also record the reverse mapping from the new node to the old node.
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|     if (InverseMap) (*InverseMap)[NewN] = N;
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| 
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|     // If this node is a root, designate it as such in the graph.
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|     if (N->Preds.empty())
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|       G->addRoot(NewN);
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| 
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|     // In the case that some of the intended predecessors of NewN have already
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|     // been created, we should hook them up as predecessors.
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| 
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|     // Walk through the predecessors of 'N' and hook up their corresponding
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|     // nodes in the new graph (if any) to the freshly created node.
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|     for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
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|          I != E; ++I) {
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|       Pass2Ty::iterator PI = Pass2.find(*I);
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|       if (PI == Pass2.end())
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|         continue;
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| 
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|       NewN->addPredecessor(const_cast<ExplodedNode *>(PI->second), *G);
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|     }
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| 
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|     // In the case that some of the intended successors of NewN have already
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|     // been created, we should hook them up as successors.  Otherwise, enqueue
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|     // the new nodes from the original graph that should have nodes created
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|     // in the new graph.
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|     for (ExplodedNode::succ_iterator I = N->Succs.begin(), E = N->Succs.end();
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|          I != E; ++I) {
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|       Pass2Ty::iterator PI = Pass2.find(*I);
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|       if (PI != Pass2.end()) {
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|         const_cast<ExplodedNode *>(PI->second)->addPredecessor(NewN, *G);
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|         continue;
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|       }
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| 
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|       // Enqueue nodes to the worklist that were marked during pass 1.
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|       if (Pass1.count(*I))
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|         WL2.push_back(*I);
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|     }
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|   }
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| 
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|   return G;
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| }
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| 
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