637 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			HTML
		
	
	
		
			Executable File
		
	
	
			
		
		
	
	
			637 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			HTML
		
	
	
		
			Executable File
		
	
	
| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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| <html xmlns="http://www.w3.org/1999/xhtml">
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| <head>
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| <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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| <link href="style.css" rel="stylesheet" type="text/css" />
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| <title>LLDB Python Reference</title>
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| </head>
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| 
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| <body>
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|     <div class="www_title">
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|       LLDB Python Reference
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|     </div>
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|     
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| <div id="container">
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| 	<div id="content">
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|          <!--#include virtual="sidebar.incl"-->
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| 		<div id="middle">
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| 			<div class="post">
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| 				<h1 class ="postheader">Introduction</h1>
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| 				<div class="postcontent">
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| 
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|                     <p>The entire LLDB API is available as Python functions through a script bridging interface. 
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|                     This means the LLDB API's can be used directly from python either interactively or to build python apps that
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|                     provide debugger features.  </p>
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|                     <p>Additionally, Python can be used as a programmatic interface within the 
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|                     lldb command interpreter (we refer to this for brevity as the embedded interpreter).  Of course,
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|                     in this context it has full access to the LLDB API - with some additional conveniences we will 
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|                     call out in the FAQ.</p>
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| 
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| 				</div>
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| 				<div class="postfooter"></div>
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|     		<div class="post">
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|     			<h1 class ="postheader">Documentation</h1>
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|     			<div class="postcontent">
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| 
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|                     <p>The LLDB API is contained in a python module named <b>lldb</b>.  A useful resource when writing Python extensions is the <a href="python_reference/index.html">lldb Python classes reference guide</a>.</p>
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|                     <p>The documentation is also accessible in an interactive debugger session with the following command:</p>
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| <code><pre><tt>(lldb) <b>script help(lldb)</b>
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|     Help on package lldb:
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| 
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|     NAME
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|         lldb - The lldb module contains the public APIs for Python binding.
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| 
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|     FILE
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|         /System/Library/PrivateFrameworks/LLDB.framework/Versions/A/Resources/Python/lldb/__init__.py
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| 
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|     DESCRIPTION
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| ...
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| </tt></pre></code>
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|                     <p>You can also get help using a module class name. The full API that is exposed for that class will be displayed in a man page style window. Below we want to get help on the lldb.SBFrame class:</p>
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| <code><pre><tt>(lldb) <b>script help(lldb.SBFrame)</b>
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|     Help on class SBFrame in module lldb:
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| 
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|     class SBFrame(__builtin__.object)
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|      |  Represents one of the stack frames associated with a thread.
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|      |  SBThread contains SBFrame(s). For example (from test/lldbutil.py),
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|      |  
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|      |  def print_stacktrace(thread, string_buffer = False):
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|      |      '''Prints a simple stack trace of this thread.'''
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|      |  
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| ...
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| </tt></pre></code>
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|                     <p>Or you can get help using any python object, here we use the <b>lldb.process</b> object which is a global variable in the <b>lldb</b> module which represents the currently selected process:</p>
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| <code><pre><tt>(lldb) <b>script help(lldb.process)</b>
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|     Help on SBProcess in module lldb object:
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| 
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|     class SBProcess(__builtin__.object)
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|      |  Represents the process associated with the target program.
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|      |  
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|      |  SBProcess supports thread iteration. For example (from test/lldbutil.py),
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|      |  
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|      |  # ==================================================
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|      |  # Utility functions related to Threads and Processes
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|      |  # ==================================================
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|      |  
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| ...
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| </tt></pre></code>
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| 
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|     				</div>
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|     				<div class="postfooter"></div>
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| 
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| 			<div class="post">
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| 				<h1 class ="postheader">Embedded Python Interpreter</h1>
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| 				<div class="postcontent">
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| 
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|                     <p>The embedded python interpreter can be accessed in a variety of ways from within LLDB. The
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|                     easiest way is to use the lldb command <b>script</b> with no arguments at the lldb command prompt:</p>
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| <code><pre><tt>(lldb) <strong>script</strong>
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| Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D.
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| >>> 2+3
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| 5
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| >>> hex(12345)
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| '0x3039'
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| >>> 
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| </tt></pre></code>
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| 
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|                     <p>This drops you into the embedded python interpreter. When running under the <b>script</b> command, 
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|                        lldb sets some convenience variables that give you quick access to the currently selected entities that characterize
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|                        the program and debugger state.  In each case, if there is no currently selected entity of the appropriate
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|                        type, the variable's <b>IsValid</b> method will return false. These variables are:</p>
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| 
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|                     <table class="stats" width="620" cellspacing="0">
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|                     <tr>
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|                         <td class="hed" width="20%">Variable</td>
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|                         <td class="hed" width="10%">Type</td>
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|                         <td class="hed" width="70%">Description</td>
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|                     </tr>
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| 
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|                     <tr>
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|                         <td class="content">
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|                             <b>lldb.debugger</b>
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|                         </td>
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|                         <td class="content">
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|                             <b>lldb.SBDebugger</b>
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|                         </td>
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|                         <td class="content">
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|                             Contains the debugger object whose <b>script</b> command was invoked.
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|                             The <b>lldb.SBDebugger</b> object owns the command interpreter 
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|                             and all the targets in your debug session.  There will always be a 
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|                             Debugger in the embedded interpreter.
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|                         </td>
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|                     </tr>
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|                     <tr>
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|                         <td class="content">
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|                             <b>lldb.target</b>
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|                         </td>
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|                         <td class="content">
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|                             <b>lldb.SBTarget</b>
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|                         </td>
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|                         <td class="content">
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|                             Contains the currently selected target - for instance the one made with the
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|                             <b>file</b> or selected by the <b>target select <target-index></b> command.
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|                             The <b>lldb.SBTarget</b> manages one running process, and all the executable
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|                             and debug files for the process.
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|                         </td>
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|                     </tr>
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|                     <tr>
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|                         <td class="content">
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|                             <b>lldb.process</b>
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|                         </td>
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|                         <td class="content">
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|                             <b>lldb.SBProcess</b>
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|                         </td>
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|                         <td class="content">
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|                             Contains the process of the currently selected target.
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|                             The <b>lldb.SBProcess</b> object manages the threads and allows access to
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|                             memory for the process.
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|                         </td>
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|                     </tr>
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|                     <tr>
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|                         <td class="content">
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|                             <b>lldb.thread</b>
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|                         </td>
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|                         <td class="content">
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|                             <b>lldb.SBThread</b>
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|                         </td>
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|                         <td class="content">
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|                             Contains the currently selected thread.
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|                             The <b>lldb.SBThread</b> object manages the stack frames in that thread.
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|                             A thread is always selected in the command interpreter when a target stops.
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|                             The <b>thread select <thread-index></b> command can be used to change the 
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|                             currently selected thread.  So as long as you have a stopped process, there will be
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|                             some selected thread.
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|                         </td>
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|                     </tr>
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|                     <tr>
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|                         <td class="content">
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|                             <b>lldb.frame</b>
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|                         </td>
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|                         <td class="content">
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|                             <b>lldb.SBFrame</b>
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|                         </td>
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|                         <td class="content">
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|                             Contains the currently selected stack frame.
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|                             The <b>lldb.SBFrame</b> object manage the stack locals and the register set for
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|                             that stack.
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|                             A stack frame is always selected in the command interpreter when a target stops.
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|                             The <b>frame select <frame-index></b> command can be used to change the 
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|                             currently selected frame.  So as long as you have a stopped process, there will
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|                             be some selected frame.
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|                         </td>
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|                     </tr>
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|                     </table>
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| 
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|                     <p>While extremely convenient, these variables have a couple caveats that you should be aware of.
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|                        First of all, they hold the values
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|                        of the selected objects on entry to the embedded interpreter.  They do not update as you use the LLDB
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|                        API's to change, for example, the currently selected stack frame or thread.  
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|                      <p>Moreover, they are only defined and meaningful while in the interactive Python interpreter.
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|                        There is no guarantee on their value in any other situation, hence you should not use them when defining
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|                        Python formatters, breakpoint scripts and commands (or any other Python extension point that LLDB provides).
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|                        As a rationale for such behavior, consider that lldb can
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|                        run in a multithreaded environment, and another thread might call the "script" command, changing the value out
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|                        from under you.</p>
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| 
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|                     <p>To get started with these objects and LLDB scripting, please note that almost 
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|                        all of the <b>lldb</b> Python objects are able to briefly describe themselves when you pass them 
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|                        to the Python <b>print</b> function:
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| <code><pre><tt>(lldb) <b>script</b>
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| Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D.
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| >>> <strong>print lldb.debugger</strong>
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| Debugger (instance: "debugger_1", id: 1)
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| >>> <strong>print lldb.target</strong>
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| a.out
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| >>> <strong>print lldb.process</strong>
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| SBProcess: pid = 59289, state = stopped, threads = 1, executable = a.out
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| >>> <strong>print lldb.thread</strong>
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| SBThread: tid = 0x1f03
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| >>> <strong>print lldb.frame</strong>
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| frame #0: 0x0000000100000bb6 a.out main + 54 at main.c:16
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| </tt></pre></code>
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| 
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| 				</div>
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| 				<div class="postfooter"></div>
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| 
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|       	</div>
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| 		<div class="post">
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| 			<h1 class ="postheader">Running a Python script when a breakpoint gets hit</h1>
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| 			<div class="postcontent">
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| 
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|                 <p>One very powerful use of the lldb Python API is to have a python script run when a breakpoint gets hit. Adding python
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|                     scripts to breakpoints provides a way to create complex breakpoint
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|                     conditions and also allows for smart logging and data gathering.</p>
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|                 <p>When your process hits a breakpoint to which you have attached some python code, the code is executed as the
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|                    body of a function which takes three arguments:</p>
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|                     <p>
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| <code><pre><tt>def breakpoint_function_wrapper(<b>frame</b>, <b>bp_loc</b>, <b>dict</b>):
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|   <font color=green># Your code goes here</font>
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| </tt></pre></code>
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|                     <p><table class="stats" width="620" cellspacing="0">
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|                     <tr>
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|                         <td class="hed" width="10%">Argument</td>
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|                         <td class="hed" width="10%">Type</td>
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|                         <td class="hed" width="80%">Description</td>
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|                     </tr>
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| 
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|                     <tr>
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|                         <td class="content">
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|                             <b>frame</b>
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|                         </td>
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|                         <td class="content">
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|                             <b>lldb.SBFrame</b>
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|                         </td>
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|                         <td class="content">
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|                             The current stack frame where the breakpoint got hit.
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|                             The object will always be valid.
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|                             This <b>frame</b> argument might <i>not</i> match the currently selected stack frame found in the <b>lldb</b> module global variable <b>lldb.frame</b>.
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|                         </td>
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|                     </tr>
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|                     <tr>
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|                         <td class="content">
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|                             <b>bp_loc</b>
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|                         </td>
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|                         <td class="content">
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|                             <b>lldb.SBBreakpointLocation</b>
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|                         </td>
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|                         <td class="content">
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|                             The breakpoint location that just got hit. Breakpoints are represented by <b>lldb.SBBreakpoint</b>
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|                             objects. These breakpoint objects can have one or more locations. These locations
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|                             are represented by <b>lldb.SBBreakpointLocation</b> objects.
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|                         </td>
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|                     </tr>
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|                     <tr>
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|                         <td class="content">
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|                             <b>dict</b>
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|                         </td>
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|                         <td class="content">
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|                             <b>dict</b>
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|                         </td>
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|                         <td class="content">
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|                             The python session dictionary as a standard python dictionary object.
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|                         </td>
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|                     </tr>
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|                     </table>
 | |
|              <p>Optionally, a Python breakpoint command can return a value. Returning False tells LLDB that you do not want to stop at the breakpoint.
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|                 Any other return value (including None or leaving out the return statement altogether) is akin to telling LLDB to actually stop at the breakpoint.
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|                 This can be useful in situations where a breakpoint only needs to stop the process when certain conditions are met, and you do not want to inspect the
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|                 program state manually at every stop and then continue.
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|              <p>An example will show how simple it is to write some python code and attach it to a breakpoint. 
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|                 The following example will allow you to track the order in which the functions in a given shared library 
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|                 are first executed during one run of your program.  This is a simple method to gather an order file which
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|                 can be used to optimize function placement within a binary for execution locality.</p>
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|              <p>We do this by setting a regular expression breakpoint
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|                 that will match every function in the shared library. The regular expression '.' will match
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|                 any string that has at least one character in it, so we will use that. 
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|                 This will result in one <b>lldb.SBBreakpoint</b> object
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|                 that contains an <b>lldb.SBBreakpointLocation</b> object for each function. As the breakpoint gets
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|                 hit, we use a counter to track the order in which the function at this particular breakpoint location got hit.
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|                 Since our code is passed the location that was hit, we can get the name of the function from the location,
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|                 disable the location so we won't count this function again; then log some info and continue the process.</p>
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|              <p>Note we also have to initialize our counter, which we do with the simple one-line version of the <b>script</b>
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|                 command.
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|              <p>Here is the code:
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| 
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| <code><pre><tt>(lldb) <strong>breakpoint set --func-regex=. --shlib=libfoo.dylib</strong>
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| Breakpoint created: 1: regex = '.', module = libfoo.dylib, locations = 223
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| (lldb) <strong>script counter = 0</strong>
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| (lldb) <strong>breakpoint command add --script-type python 1</strong>
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| Enter your Python command(s). Type 'DONE' to end.
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| > <font color=green># Increment our counter.  Since we are in a function, this must be a global python variable</font>
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| > <strong>global counter</strong> 
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| > <strong>counter += 1</strong>
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| > <font color=green># Get the name of the function</font>
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| > <strong>name = frame.GetFunctionName()</strong>
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| > <font color=green># Print the order and the function name</font>
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| > <strong>print '[%i] %s' % (counter, name)</strong>
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| > <font color=green># Disable the current breakpoint location so it doesn't get hit again</font>
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| > <strong>bp_loc.SetEnabled(False)</strong>
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| > <font color=green># No need to stop here</font>
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| > <strong>return False</strong>
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| > <strong>DONE</strong>
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| </tt></pre></code>
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|             <p>The <b>breakpoint command add</b> command above attaches a python script to breakpoint 1.
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|             To remove the breakpoint command:
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|             <p><code>(lldb) <strong>breakpoint command delete 1</strong></code>
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|             </div>
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|         </div>
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| 		<div class="post">
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| 			<h1 class ="postheader">Create a new LLDB command using a python function</h1>
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| 			<div class="postcontent">
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| 
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|                 <p>Python functions can be used to create new LLDB command interpreter commands, which will work
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|                    like all the natively defined lldb commands. This provides a very flexible and easy way to extend LLDB to meet your
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|                     debugging requirements. </p>
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|                 <p>To write a python function that implements a new LLDB command define the function to take four arguments as follows:</p>
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|                         
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|         <code><pre><tt>def command_function(<b>debugger</b>, <b>command</b>, <b>result</b>, <b>internal_dict</b>):
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|           <font color=green># Your code goes here</font>
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|         </tt></pre></code>
 | |
| 
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| 		Optionally, you can also provide a Python docstring, and LLDB will use it when providing help for your command, as in:
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|         <code><pre><tt>def command_function(<b>debugger</b>, <b>command</b>, <b>result</b>, <b>internal_dict</b>):
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|           <font color=green>"""This command takes a lot of options and does many fancy things"""</font>    
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|           <font color=green># Your code goes here</font>
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|         </tt></pre></code>
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|         
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|       Starting with SVN revision 218834, LLDB Python commands can also take an SBExecutionContext as an argument.
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|       This is useful in cases where the command's notion of <i>where to act</i> is independent of the currently-selected entities in the debugger.<br/>
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|       This feature is enabled if the command-implementing function can be recognized as taking 5 arguments, or a variable number of arguments, and it alters the signature as such:
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|       <code><pre><tt>def command_function(<b>debugger</b>, <b>command</b>, <b>exe_ctx</b>, <b>result</b>, <b>internal_dict</b>):
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|         <font color=green># Your code goes here</font>
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|       </tt></pre></code>
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|       
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| 
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|         <p><table class="stats" width="620" cellspacing="0">
 | |
|         <tr>
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|             <td class="hed" width="10%">Argument</td>
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|             <td class="hed" width="10%">Type</td>
 | |
|             <td class="hed" width="80%">Description</td>
 | |
|         </tr>
 | |
| 
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|         <tr>
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|             <td class="content">
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|                 <b>debugger</b>
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|             </td>
 | |
|             <td class="content">
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|                 <b>lldb.SBDebugger</b>
 | |
|             </td>
 | |
|             <td class="content">
 | |
|                 The current debugger object.
 | |
|             </td>
 | |
|         </tr>
 | |
|         <tr>
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|             <td class="content">
 | |
|                 <b>command</b>
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|             </td>
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|             <td class="content">
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|                 <b>python string</b>
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|             </td>
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|             <td class="content">
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|                 A python string containing all arguments for your command. If you need to chop up the arguments
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|                 try using the <b>shlex</b> module's <code>shlex.split(command)</code> to properly extract the
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|                 arguments.
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|             </td>
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|         </tr>
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|         <tr>
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|             <td class="content">
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|                 <b>exe_ctx</b>
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|             </td>
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|             <td class="content">
 | |
|                 <b>lldb.SBExecutionContext</b>
 | |
|             </td>
 | |
|             <td class="content">
 | |
|                 An execution context object carrying around information on the inferior process' context in which the command is expected to act
 | |
|                 <br/><i>Optional since SVN r218834, unavailable before</i>
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|             </td>
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|         </tr>
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|         <tr>
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|             <td class="content">
 | |
|                 <b>result</b>
 | |
|             </td>
 | |
|             <td class="content">
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|                 <b>lldb.SBCommandReturnObject</b>
 | |
|             </td>
 | |
|             <td class="content">
 | |
|                 A return object which encapsulates success/failure information for the command and output text
 | |
|                 that needs to be printed as a result of the command. The plain Python "print" command also works but
 | |
|                 text won't go in the result by default (it is useful as a temporary logging facility).
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|             </td>
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|         </tr>
 | |
|         <tr>
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|             <td class="content">
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|                 <b>internal_dict</b>
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|             </td>
 | |
|             <td class="content">
 | |
|                 <b>python dict object</b>
 | |
|             </td>
 | |
|             <td class="content">
 | |
|                 The dictionary for the current embedded script session which contains all variables 
 | |
|                 and functions.
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|             </td>
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|         </tr>
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|         </table>
 | |
| 				
 | |
| 				<p>Starting with SVN revision 232224, Python commands can also be implemented by means of a class
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| 					which should implement the following interface:</p>
 | |
| 
 | |
| 		<code>
 | |
| 			<font color=blue>class</font> CommandObjectType:<br/>
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| 			    <font color=blue>def</font> __init__(self, debugger, session_dict):<br/>
 | |
| 			        <i>this call should initialize the command with respect to the command interpreter for the passed-in debugger</i> <br/>
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| 			    <font color=blue>def</font> __call__(self, debugger, command, exe_ctx, result): <br/>
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| 			        <i>this is the actual bulk of the command, akin to Python command functions</i> <br/>
 | |
| 			    <font color=blue>def</font> get_short_help(self): <br/>
 | |
| 			        <i>this call should return the short help text for this command</i><sup>[1]</sup><br/>
 | |
| 			    <font color=blue>def</font> get_long_help(self): <br/>
 | |
| 			        <i>this call should return the long help text for this command</i><sup>[1]</sup><br/>
 | |
| 		</code>
 | |
| 				
 | |
| <sup>[1]</sup> This method is optional.
 | |
| 
 | |
|         <p>As a convenience, you can treat the result object as a Python file object, and say
 | |
|         <code><pre><tt>print >>result, "my command does lots of cool stuff"</tt></pre></code>
 | |
|         SBCommandReturnObject and SBStream
 | |
|         both support this file-like behavior by providing write() and flush() calls at the Python layer.</p>
 | |
|         <p>One other handy convenience when defining lldb command-line commands is the command
 | |
|           <b>command script import</b> which will import a module specified by file path - so you
 | |
|           don't have to change your PYTHONPATH for temporary scripts.  It also has another convenience
 | |
|           that if your new script module has a function of the form:</p>
 | |
| 
 | |
| <code><pre><tt>def __lldb_init_module(<b>debugger</b>, <b>internal_dict</b>):
 | |
|     <font color=green># Command Initialization code goes here</font>
 | |
| </tt></pre></code>
 | |
| 
 | |
|         <p>where <b>debugger</b> and <b>internal_dict</b> are as above, that function will get run when the module is loaded
 | |
|            allowing you to add whatever commands you want into the current debugger. Note that
 | |
|            this function will only be run when using the LLDB command <b>command script import</b>,
 | |
|            it will not get run if anyone imports your module from another module. 
 | |
|            If you want to always run code when your module is loaded from LLDB
 | |
|            <u>or</u> when loaded via an <b>import</b> statement in python code
 | |
|            you can test the <b>lldb.debugger</b> object, since you imported the
 | |
|            <lldb> module at the top of the python <b>ls.py</b> module. This test
 | |
|            must be in code that isn't contained inside of any function or class,
 | |
|            just like the standard test for <b>__main__</b> like all python modules
 | |
|            usually do. Sample code would look like:
 | |
| 
 | |
| <code><pre><tt>if __name__ == '__main__':
 | |
|     <font color=green># Create a new debugger instance in your module if your module 
 | |
|     # can be run from the command line. When we run a script from
 | |
|     # the command line, we won't have any debugger object in
 | |
|     # lldb.debugger, so we can just create it if it will be needed</font>
 | |
|     lldb.debugger = lldb.SBDebugger.Create()
 | |
| elif lldb.debugger:
 | |
|     <font color=green># Module is being run inside the LLDB interpreter</font>
 | |
|     lldb.debugger.HandleCommand('command script add -f ls.ls ls')
 | |
|     print 'The "ls" python command has been installed and is ready for use.'
 | |
| </tt></pre></code>
 | |
|         <p>Now we can create a module called <b>ls.py</b> in the file <b>~/ls.py</b> that will implement a function that
 | |
|            can be used by LLDB's python command code:</p>
 | |
|         
 | |
| <code><pre><tt><font color=green>#!/usr/bin/python</font>
 | |
| 
 | |
| import lldb
 | |
| import commands
 | |
| import optparse
 | |
| import shlex
 | |
| 
 | |
| def ls(debugger, command, result, internal_dict):
 | |
|     print >>result, (commands.getoutput('/bin/ls %s' % command))
 | |
| 
 | |
| <font color=green># And the initialization code to add your commands </font>
 | |
| def __lldb_init_module(debugger, internal_dict):
 | |
|     debugger.HandleCommand('command script add -f ls.ls ls')
 | |
|     print 'The "ls" python command has been installed and is ready for use.'
 | |
| </tt></pre></code>
 | |
|         <p>Now we can load the module into LLDB and use it</p>
 | |
| <code><pre><tt>% lldb
 | |
| (lldb) <strong>command script import ~/ls.py</strong>
 | |
| The "ls" python command has been installed and is ready for use.
 | |
| (lldb) <strong>ls -l /tmp/</strong>
 | |
| total 365848
 | |
| -rw-r--r--@  1 someuser  wheel         6148 Jan 19 17:27 .DS_Store
 | |
| -rw-------   1 someuser  wheel         7331 Jan 19 15:37 crash.log
 | |
| </tt></pre></code>
 | |
|         <p>A more interesting template has been created in the source repository that can help you to create
 | |
|             lldb command quickly:</p>
 | |
|         <a href="http://llvm.org/svn/llvm-project/lldb/trunk/examples/python/cmdtemplate.py">cmdtemplate.py</a>
 | |
| 		<p>
 | |
| 		A commonly required facility is being able to create a command that does some token substitution, and then runs a different debugger command
 | |
| 		(usually, it po'es the result of an expression evaluated on its argument). For instance, given the following program:
 | |
| 		<code><pre><tt>
 | |
| #import <Foundation/Foundation.h>
 | |
| NSString*
 | |
| ModifyString(NSString* src)
 | |
| {
 | |
| 	return [src stringByAppendingString:@"foobar"];
 | |
| }
 | |
| 
 | |
| int main()
 | |
| {
 | |
| 	NSString* aString = @"Hello world";
 | |
| 	NSString* anotherString = @"Let's be friends";
 | |
| 	return 1;
 | |
| }
 | |
| 		</tt></pre></code>
 | |
| 		you may want a pofoo X command, that equates po [ModifyString(X) capitalizedString].
 | |
| 		The following debugger interaction shows how to achieve that goal:
 | |
| 		<code><pre><tt>
 | |
| (lldb) <b>script</b>
 | |
| Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D.
 | |
| >>> <b>def pofoo_funct(debugger, command, result, internal_dict):</b>
 | |
| ...	<b>cmd = "po [ModifyString(" + command + ") capitalizedString]"</b>
 | |
| ...	<b>lldb.debugger.HandleCommand(cmd)</b>
 | |
| ... 
 | |
| >>> ^D
 | |
| (lldb) <b>command script add pofoo -f pofoo_funct</b>
 | |
| (lldb) <b>pofoo aString</b>
 | |
| $1 = 0x000000010010aa00 Hello Worldfoobar
 | |
| (lldb) <b>pofoo anotherString</b>
 | |
| $2 = 0x000000010010aba0 Let's Be Friendsfoobar</tt></pre></code>
 | |
|         </div>
 | |
| 		<div class="post">
 | |
| 			<h1 class ="postheader">Using the lldb.py module in python</h1>
 | |
| 			<div class="postcontent">
 | |
| 
 | |
|                 <p>LLDB has all of its core code build into a shared library which gets
 | |
|                     used by the <b>lldb</b> command line application. On Mac OS X this
 | |
|                     shared library is a framework: <b>LLDB.framework</b> and on other
 | |
|                     unix variants the program is a shared library: <b>lldb.so</b>. LLDB also
 | |
|                     provides an lldb.py module that contains the bindings from LLDB into Python.
 | |
|                     To use the 
 | |
|                     <b>LLDB.framework</b> to create your own stand-alone python programs, you will
 | |
|                     need to tell python where to look in order to find this module. This
 | |
|                     is done by setting the <b>PYTHONPATH</b> environment variable, adding
 | |
|                     a path to the directory that contains the <b>lldb.py</b> python module.  On 
 | |
|                     Mac OS X, this is contained inside the LLDB.framework, so you would do:
 | |
|                     
 | |
|                     <p>For csh and tcsh:</p>
 | |
|                     <p><code>% <b>setenv PYTHONPATH /Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Python</b></code></p>
 | |
|                     <p>For sh and bash:
 | |
|                     <p><code>% <b>export PYTHONPATH=/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Python</b></code></p>
 | |
|                     
 | |
|                     <p> Alternately, you can append the LLDB Python directory to the <b>sys.path</b> list directly in
 | |
|                     your Python code before importing the lldb module.</p>
 | |
| 
 | |
|                     <p>
 | |
|                         Now your python scripts are ready to import the lldb module. Below is a
 | |
|                         python script that will launch a program from the current working directory
 | |
|                         called "a.out", set a breakpoint at "main", and then run and hit the breakpoint,
 | |
|                         and print the process, thread and frame objects if the process stopped:
 | |
|                         
 | |
|                     </p>
 | |
| <code><pre><tt><font color=green>#!/usr/bin/python</font>
 | |
| 
 | |
| import lldb
 | |
| import os
 | |
| 
 | |
| def disassemble_instructions(insts):
 | |
|     for i in insts:
 | |
|         print i
 | |
| 
 | |
| <font color=green># Set the path to the executable to debug</font>
 | |
| exe = "./a.out"
 | |
| 
 | |
| <font color=green># Create a new debugger instance</font>
 | |
| debugger = lldb.SBDebugger.Create()
 | |
| 
 | |
| <font color=green># When we step or continue, don't return from the function until the process 
 | |
| # stops. Otherwise we would have to handle the process events ourselves which, while doable is
 | |
| #a little tricky.  We do this by setting the async mode to false.</font>
 | |
| debugger.SetAsync (False)
 | |
| 
 | |
| <font color=green># Create a target from a file and arch</font>
 | |
| print "Creating a target for '%s'" % exe
 | |
| 
 | |
| target = debugger.CreateTargetWithFileAndArch (exe, lldb.LLDB_ARCH_DEFAULT)
 | |
| 
 | |
| if target:
 | |
|     <font color=green># If the target is valid set a breakpoint at main</font>
 | |
|     main_bp = target.BreakpointCreateByName ("main", target.GetExecutable().GetFilename());
 | |
| 
 | |
|     print main_bp
 | |
| 
 | |
|     <font color=green># Launch the process. Since we specified synchronous mode, we won't return
 | |
|     # from this function until we hit the breakpoint at main</font>
 | |
|     process = target.LaunchSimple (None, None, os.getcwd())
 | |
|     
 | |
|     <font color=green># Make sure the launch went ok</font>
 | |
|     if process:
 | |
|         <font color=green># Print some simple process info</font>
 | |
|         state = process.GetState ()
 | |
|         print process
 | |
|         if state == lldb.eStateStopped:
 | |
|             <font color=green># Get the first thread</font>
 | |
|             thread = process.GetThreadAtIndex (0)
 | |
|             if thread:
 | |
|                 <font color=green># Print some simple thread info</font>
 | |
|                 print thread
 | |
|                 <font color=green># Get the first frame</font>
 | |
|                 frame = thread.GetFrameAtIndex (0)
 | |
|                 if frame:
 | |
|                     <font color=green># Print some simple frame info</font>
 | |
|                     print frame
 | |
|                     function = frame.GetFunction()
 | |
|                     <font color=green># See if we have debug info (a function)</font>
 | |
|                     if function:
 | |
|                         <font color=green># We do have a function, print some info for the function</font>
 | |
|                         print function
 | |
|                         <font color=green># Now get all instructions for this function and print them</font>
 | |
|                         insts = function.GetInstructions(target)
 | |
|                         disassemble_instructions (insts)
 | |
|                     else:
 | |
|                         <font color=green># See if we have a symbol in the symbol table for where we stopped</font>
 | |
|                         symbol = frame.GetSymbol();
 | |
|                         if symbol:
 | |
|                             <font color=green># We do have a symbol, print some info for the symbol</font>
 | |
|                             print symbol
 | |
| </tt></pre></code>
 | |
|         				</div>
 | |
|         				<div class="postfooter"></div>
 | |
| 
 | |
|               	</div>
 | |
| 	</div>
 | |
| </div>
 | |
| </body>
 | |
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