53 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			LLVM
		
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			LLVM
		
	
	
	
| ;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s
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| ;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s
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| 
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| ; This shader has the potential to generated illegal VGPR to SGPR copies if
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| ; the wrong register class is used for the REG_SEQUENCE instructions.
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| 
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| ; CHECK: {{^}}main:
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| ; CHECK: image_sample_b v{{\[[0-9]:[0-9]\]}}, 15, 0, 0, 0, 0, 0, 0, 0, v{{\[[0-9]:[0-9]\]}}
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| 
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| define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
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| main_body:
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|   %20 = getelementptr <16 x i8>, <16 x i8> addrspace(2)* %0, i32 0
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|   %21 = load <16 x i8>, <16 x i8> addrspace(2)* %20, !tbaa !1
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|   %22 = call float @llvm.SI.load.const(<16 x i8> %21, i32 16)
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|   %23 = getelementptr <32 x i8>, <32 x i8> addrspace(2)* %2, i32 0
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|   %24 = load <32 x i8>, <32 x i8> addrspace(2)* %23, !tbaa !1
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|   %25 = getelementptr <16 x i8>, <16 x i8> addrspace(2)* %1, i32 0
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|   %26 = load <16 x i8>, <16 x i8> addrspace(2)* %25, !tbaa !1
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|   %27 = call float @llvm.SI.fs.interp(i32 0, i32 0, i32 %3, <2 x i32> %5)
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|   %28 = call float @llvm.SI.fs.interp(i32 1, i32 0, i32 %3, <2 x i32> %5)
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|   %29 = bitcast float %22 to i32
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|   %30 = bitcast float %27 to i32
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|   %31 = bitcast float %28 to i32
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|   %32 = insertelement <4 x i32> undef, i32 %29, i32 0
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|   %33 = insertelement <4 x i32> %32, i32 %30, i32 1
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|   %34 = insertelement <4 x i32> %33, i32 %31, i32 2
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|   %35 = insertelement <4 x i32> %34, i32 undef, i32 3
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|   %36 = call <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32> %35, <32 x i8> %24, <16 x i8> %26, i32 2)
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|   %37 = extractelement <4 x float> %36, i32 0
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|   %38 = extractelement <4 x float> %36, i32 1
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|   %39 = extractelement <4 x float> %36, i32 2
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|   %40 = extractelement <4 x float> %36, i32 3
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|   call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %37, float %38, float %39, float %40)
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|   ret void
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| }
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| 
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| ; Function Attrs: nounwind readnone
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| declare float @llvm.SI.load.const(<16 x i8>, i32) #1
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| 
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| ; Function Attrs: nounwind readnone
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| declare float @llvm.SI.fs.interp(i32, i32, i32, <2 x i32>) #1
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| 
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| ; Function Attrs: nounwind readnone
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| declare <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32>, <32 x i8>, <16 x i8>, i32) #1
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| 
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| declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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| 
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| attributes #0 = { "ShaderType"="0" }
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| attributes #1 = { nounwind readnone }
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| 
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| !0 = !{!"const", null}
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| !1 = !{!0, !0, i64 0, i32 1}
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