315 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			LLVM
		
	
	
	
			
		
		
	
	
			315 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			LLVM
		
	
	
	
| ; RUN: opt < %s -basicaa -slp-vectorizer -S | FileCheck %s
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| target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
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| target triple = "x86_64-unknown-linux-gnu"
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| 
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| @b = common global [4 x i32] zeroinitializer, align 16
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| @c = common global [4 x i32] zeroinitializer, align 16
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| @d = common global [4 x i32] zeroinitializer, align 16
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| @e = common global [4 x i32] zeroinitializer, align 16
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| @a = common global [4 x i32] zeroinitializer, align 16
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| @fb = common global [4 x float] zeroinitializer, align 16
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| @fc = common global [4 x float] zeroinitializer, align 16
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| @fa = common global [4 x float] zeroinitializer, align 16
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| @fd = common global [4 x float] zeroinitializer, align 16
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| 
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| ; CHECK-LABEL: @addsub
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| ; CHECK: %5 = add nsw <4 x i32> %3, %4
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| ; CHECK: %6 = add nsw <4 x i32> %2, %5
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| ; CHECK: %7 = sub nsw <4 x i32> %2, %5
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| ; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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| 
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| ; Function Attrs: nounwind uwtable
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| define void @addsub() #0 {
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| entry:
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|   %0 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 0), align 4
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|   %1 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 0), align 4
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|   %add = add nsw i32 %0, %1
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|   %2 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 0), align 4
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|   %3 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 0), align 4
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|   %add1 = add nsw i32 %2, %3
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|   %add2 = add nsw i32 %add, %add1
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|   store i32 %add2, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 0), align 4
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|   %4 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 1), align 4
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|   %5 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 1), align 4
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|   %add3 = add nsw i32 %4, %5
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|   %6 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 1), align 4
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|   %7 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 1), align 4
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|   %add4 = add nsw i32 %6, %7
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|   %sub = sub nsw i32 %add3, %add4
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|   store i32 %sub, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 1), align 4
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|   %8 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 2), align 4
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|   %9 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 2), align 4
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|   %add5 = add nsw i32 %8, %9
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|   %10 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 2), align 4
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|   %11 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 2), align 4
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|   %add6 = add nsw i32 %10, %11
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|   %add7 = add nsw i32 %add5, %add6
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|   store i32 %add7, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 2), align 4
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|   %12 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 3), align 4
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|   %13 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 3), align 4
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|   %add8 = add nsw i32 %12, %13
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|   %14 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 3), align 4
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|   %15 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 3), align 4
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|   %add9 = add nsw i32 %14, %15
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|   %sub10 = sub nsw i32 %add8, %add9
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|   store i32 %sub10, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 3), align 4
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|   ret void
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| }
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| 
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| ; CHECK-LABEL: @subadd
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| ; CHECK:  %5 = add nsw <4 x i32> %3, %4
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| ; CHECK:  %6 = sub nsw <4 x i32> %2, %5
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| ; CHECK:  %7 = add nsw <4 x i32> %2, %5
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| ; CHECK:  %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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| 
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| ; Function Attrs: nounwind uwtable
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| define void @subadd() #0 {
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| entry:
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|   %0 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 0), align 4
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|   %1 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 0), align 4
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|   %add = add nsw i32 %0, %1
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|   %2 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 0), align 4
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|   %3 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 0), align 4
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|   %add1 = add nsw i32 %2, %3
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|   %sub = sub nsw i32 %add, %add1
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|   store i32 %sub, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 0), align 4
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|   %4 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 1), align 4
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|   %5 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 1), align 4
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|   %add2 = add nsw i32 %4, %5
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|   %6 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 1), align 4
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|   %7 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 1), align 4
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|   %add3 = add nsw i32 %6, %7
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|   %add4 = add nsw i32 %add2, %add3
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|   store i32 %add4, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 1), align 4
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|   %8 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 2), align 4
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|   %9 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 2), align 4
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|   %add5 = add nsw i32 %8, %9
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|   %10 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 2), align 4
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|   %11 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 2), align 4
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|   %add6 = add nsw i32 %10, %11
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|   %sub7 = sub nsw i32 %add5, %add6
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|   store i32 %sub7, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 2), align 4
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|   %12 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @b, i32 0, i64 3), align 4
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|   %13 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @c, i32 0, i64 3), align 4
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|   %add8 = add nsw i32 %12, %13
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|   %14 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @d, i32 0, i64 3), align 4
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|   %15 = load i32, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @e, i32 0, i64 3), align 4
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|   %add9 = add nsw i32 %14, %15
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|   %add10 = add nsw i32 %add8, %add9
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|   store i32 %add10, i32* getelementptr inbounds ([4 x i32], [4 x i32]* @a, i32 0, i64 3), align 4
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|   ret void
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| }
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| 
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| ; CHECK-LABEL: @faddfsub
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| ; CHECK: %2 = fadd <4 x float> %0, %1
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| ; CHECK: %3 = fsub <4 x float> %0, %1
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| ; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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| ; Function Attrs: nounwind uwtable
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| define void @faddfsub() #0 {
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| entry:
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|   %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4
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|   %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4
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|   %add = fadd float %0, %1
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|   store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4
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|   %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4
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|   %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4
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|   %sub = fsub float %2, %3
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|   store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4
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|   %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4
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|   %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4
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|   %add1 = fadd float %4, %5
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|   store float %add1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4
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|   %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4
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|   %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4
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|   %sub2 = fsub float %6, %7
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|   store float %sub2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4
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|   ret void
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| }
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| 
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| ; CHECK-LABEL: @fsubfadd
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| ; CHECK: %2 = fsub <4 x float> %0, %1
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| ; CHECK: %3 = fadd <4 x float> %0, %1
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| ; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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| ; Function Attrs: nounwind uwtable
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| define void @fsubfadd() #0 {
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| entry:
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|   %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4
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|   %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4
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|   %sub = fsub float %0, %1
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|   store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4
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|   %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4
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|   %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4
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|   %add = fadd float %2, %3
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|   store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4
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|   %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4
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|   %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4
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|   %sub1 = fsub float %4, %5
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|   store float %sub1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4
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|   %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4
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|   %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4
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|   %add2 = fadd float %6, %7
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|   store float %add2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4
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|   ret void
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| }
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| 
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| ; CHECK-LABEL: @No_faddfsub
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| ; CHECK-NOT: fadd <4 x float>
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| ; CHECK-NOT: fsub <4 x float>
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| ; CHECK-NOT: shufflevector
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| ; Function Attrs: nounwind uwtable
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| define void @No_faddfsub() #0 {
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| entry:
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|   %0 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4
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|   %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4
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|   %add = fadd float %0, %1
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|   store float %add, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4
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|   %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4
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|   %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4
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|   %add1 = fadd float %2, %3
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|   store float %add1, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4
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|   %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4
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|   %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4
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|   %add2 = fadd float %4, %5
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|   store float %add2, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4
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|   %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4
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|   %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4
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|   %sub = fsub float %6, %7
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|   store float %sub, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4
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|   ret void
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| }
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| 
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| ; Check vectorization of following code for float data type-
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| ;  fc[0] = fb[0]+fa[0]; //swapped fb and fa
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| ;  fc[1] = fa[1]-fb[1];
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| ;  fc[2] = fa[2]+fb[2];
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| ;  fc[3] = fa[3]-fb[3];
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| 
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| ; CHECK-LABEL: @reorder_alt
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| ; CHECK: %3 = fadd <4 x float> %1, %2
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| ; CHECK: %4 = fsub <4 x float> %1, %2
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| ; CHECK: %5 = shufflevector <4 x float> %3, <4 x float> %4, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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| define void @reorder_alt() #0 {
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|   %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4
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|   %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4
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|   %3 = fadd float %1, %2
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|   store float %3, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4
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|   %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4
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|   %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4
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|   %6 = fsub float %4, %5
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|   store float %6, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4
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|   %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4
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|   %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4
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|   %9 = fadd float %7, %8
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|   store float %9, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4
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|   %10 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4
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|   %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4
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|   %12 = fsub float %10, %11
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|   store float %12, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4
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|   ret void
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| }
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| 
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| ; Check vectorization of following code for float data type-
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| ;  fc[0] = fa[0]+(fb[0]-fd[0]);
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| ;  fc[1] = fa[1]-(fb[1]+fd[1]);
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| ;  fc[2] = fa[2]+(fb[2]-fd[2]);
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| ;  fc[3] = fa[3]-(fd[3]+fb[3]); //swapped fd and fb 
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| 
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| ; CHECK-LABEL: @reorder_alt_subTree
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| ; CHECK: %4 = fsub <4 x float> %3, %2
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| ; CHECK: %5 = fadd <4 x float> %3, %2
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| ; CHECK: %6 = shufflevector <4 x float> %4, <4 x float> %5, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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| ; CHECK: %7 = fadd <4 x float> %1, %6
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| ; CHECK: %8 = fsub <4 x float> %1, %6
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| ; CHECK: %9 = shufflevector <4 x float> %7, <4 x float> %8, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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| define void @reorder_alt_subTree() #0 {
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|   %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4
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|   %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4
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|   %3 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 0), align 4
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|   %4 = fsub float %2, %3
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|   %5 = fadd float %1, %4
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|   store float %5, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4
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|   %6 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4
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|   %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4
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|   %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 1), align 4
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|   %9 = fadd float %7, %8
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|   %10 = fsub float %6, %9
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|   store float %10, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4
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|   %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4
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|   %12 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4
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|   %13 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 2), align 4
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|   %14 = fsub float %12, %13
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|   %15 = fadd float %11, %14
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|   store float %15, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4
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|   %16 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4
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|   %17 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fd, i32 0, i64 3), align 4
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|   %18 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4
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|   %19 = fadd float %17, %18
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|   %20 = fsub float %16, %19
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|   store float %20, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4
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|   ret void
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| }
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| 
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| ; Check vectorization of following code for double data type-
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| ;  c[0] = (a[0]+b[0])-d[0];
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| ;  c[1] = d[1]+(a[1]+b[1]); //swapped d[1] and (a[1]+b[1]) 
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| 
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| ; CHECK-LABEL: @reorder_alt_rightsubTree
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| ; CHECK: fadd <2 x double>
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| ; CHECK: fsub <2 x double>
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| ; CHECK: shufflevector <2 x double> 
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| define void @reorder_alt_rightsubTree(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b, double* noalias nocapture readonly %d) {
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|   %1 = load double, double* %a
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|   %2 = load double, double* %b
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|   %3 = fadd double %1, %2
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|   %4 = load double, double* %d
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|   %5 = fsub double %3, %4
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|   store double %5, double* %c
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|   %6 = getelementptr inbounds double, double* %d, i64 1
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|   %7 = load double, double* %6
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|   %8 = getelementptr inbounds double, double* %a, i64 1
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|   %9 = load double, double* %8
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|   %10 = getelementptr inbounds double, double* %b, i64 1
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|   %11 = load double, double* %10
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|   %12 = fadd double %9, %11
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|   %13 = fadd double %7, %12
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|   %14 = getelementptr inbounds double, double* %c, i64 1
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|   store double %13, double* %14
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|   ret void
 | |
| }
 | |
| 
 | |
| ; Dont vectorization of following code for float data type as sub is not commutative-
 | |
| ;  fc[0] = fb[0]+fa[0];
 | |
| ;  fc[1] = fa[1]-fb[1];
 | |
| ;  fc[2] = fa[2]+fb[2];
 | |
| ;  fc[3] = fb[3]-fa[3];
 | |
| ;  In the above code we can swap the 1st and 2nd operation as fadd is commutative
 | |
| ;  but not 2nd or 4th as fsub is not commutative. 
 | |
| 
 | |
| ; CHECK-LABEL: @no_vec_shuff_reorder
 | |
| ; CHECK-NOT: fadd <4 x float>
 | |
| ; CHECK-NOT: fsub <4 x float>
 | |
| ; CHECK-NOT: shufflevector
 | |
| define void @no_vec_shuff_reorder() #0 {
 | |
|   %1 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 0), align 4
 | |
|   %2 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 0), align 4
 | |
|   %3 = fadd float %1, %2
 | |
|   store float %3, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 0), align 4
 | |
|   %4 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 1), align 4
 | |
|   %5 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 1), align 4
 | |
|   %6 = fsub float %4, %5
 | |
|   store float %6, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 1), align 4
 | |
|   %7 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 2), align 4
 | |
|   %8 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 2), align 4
 | |
|   %9 = fadd float %7, %8
 | |
|   store float %9, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 2), align 4
 | |
|   %10 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fb, i32 0, i64 3), align 4
 | |
|   %11 = load float, float* getelementptr inbounds ([4 x float], [4 x float]* @fa, i32 0, i64 3), align 4
 | |
|   %12 = fsub float %10, %11
 | |
|   store float %12, float* getelementptr inbounds ([4 x float], [4 x float]* @fc, i32 0, i64 3), align 4
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| 
 | |
| attributes #0 = { nounwind }
 | |
| 
 |