516 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			516 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===----------------------- SIFrameLowering.cpp --------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //==-----------------------------------------------------------------------===//
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| 
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| #include "SIFrameLowering.h"
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| #include "SIInstrInfo.h"
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| #include "SIMachineFunctionInfo.h"
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| #include "SIRegisterInfo.h"
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| #include "AMDGPUSubtarget.h"
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| 
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| #include "llvm/CodeGen/MachineFrameInfo.h"
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| #include "llvm/CodeGen/MachineFunction.h"
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| #include "llvm/CodeGen/MachineInstrBuilder.h"
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| #include "llvm/CodeGen/RegisterScavenging.h"
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| 
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| using namespace llvm;
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| 
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| 
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| static ArrayRef<MCPhysReg> getAllSGPR128(const SISubtarget &ST,
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|                                          const MachineFunction &MF) {
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|   return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
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|                       ST.getMaxNumSGPRs(MF) / 4);
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| }
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| 
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| static ArrayRef<MCPhysReg> getAllSGPRs(const SISubtarget &ST,
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|                                        const MachineFunction &MF) {
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|   return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
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|                       ST.getMaxNumSGPRs(MF));
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| }
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| 
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| void SIFrameLowering::emitFlatScratchInit(const SISubtarget &ST,
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|                                           MachineFunction &MF,
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|                                           MachineBasicBlock &MBB) const {
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|   const SIInstrInfo *TII = ST.getInstrInfo();
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|   const SIRegisterInfo* TRI = &TII->getRegisterInfo();
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| 
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|   // We don't need this if we only have spills since there is no user facing
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|   // scratch.
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| 
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|   // TODO: If we know we don't have flat instructions earlier, we can omit
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|   // this from the input registers.
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|   //
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|   // TODO: We only need to know if we access scratch space through a flat
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|   // pointer. Because we only detect if flat instructions are used at all,
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|   // this will be used more often than necessary on VI.
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| 
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|   // Debug location must be unknown since the first debug location is used to
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|   // determine the end of the prologue.
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|   DebugLoc DL;
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|   MachineBasicBlock::iterator I = MBB.begin();
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| 
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|   unsigned FlatScratchInitReg
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|     = TRI->getPreloadedValue(MF, SIRegisterInfo::FLAT_SCRATCH_INIT);
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| 
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|   MachineRegisterInfo &MRI = MF.getRegInfo();
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|   MRI.addLiveIn(FlatScratchInitReg);
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|   MBB.addLiveIn(FlatScratchInitReg);
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| 
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|   unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
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|   unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
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| 
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|   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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|   unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
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| 
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|   // Do a 64-bit pointer add.
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|   if (ST.flatScratchIsPointer()) {
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|     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
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|       .addReg(FlatScrInitLo)
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|       .addReg(ScratchWaveOffsetReg);
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|     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
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|       .addReg(FlatScrInitHi)
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|       .addImm(0);
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| 
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|     return;
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|   }
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| 
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|   // Copy the size in bytes.
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|   BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
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|     .addReg(FlatScrInitHi, RegState::Kill);
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| 
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|   // Add wave offset in bytes to private base offset.
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|   // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
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|   BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
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|     .addReg(FlatScrInitLo)
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|     .addReg(ScratchWaveOffsetReg);
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| 
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|   // Convert offset to 256-byte units.
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|   BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
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|     .addReg(FlatScrInitLo, RegState::Kill)
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|     .addImm(8);
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| }
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| 
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| unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
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|   const SISubtarget &ST,
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|   const SIInstrInfo *TII,
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|   const SIRegisterInfo *TRI,
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|   SIMachineFunctionInfo *MFI,
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|   MachineFunction &MF) const {
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| 
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|   // We need to insert initialization of the scratch resource descriptor.
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|   unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
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|   if (ScratchRsrcReg == AMDGPU::NoRegister)
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|     return AMDGPU::NoRegister;
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| 
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|   if (ST.hasSGPRInitBug() ||
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|       ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
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|     return ScratchRsrcReg;
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| 
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|   // We reserved the last registers for this. Shift it down to the end of those
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|   // which were actually used.
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|   //
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|   // FIXME: It might be safer to use a pseudoregister before replacement.
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| 
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|   // FIXME: We should be able to eliminate unused input registers. We only
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|   // cannot do this for the resources required for scratch access. For now we
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|   // skip over user SGPRs and may leave unused holes.
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| 
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|   // We find the resource first because it has an alignment requirement.
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| 
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|   MachineRegisterInfo &MRI = MF.getRegInfo();
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| 
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|   unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
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|   ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF);
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|   AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
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| 
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|   // Skip the last N reserved elements because they should have already been
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|   // reserved for VCC etc.
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|   for (MCPhysReg Reg : AllSGPR128s) {
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|     // Pick the first unallocated one. Make sure we don't clobber the other
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|     // reserved input we needed.
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|     if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
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|       MRI.replaceRegWith(ScratchRsrcReg, Reg);
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|       MFI->setScratchRSrcReg(Reg);
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|       return Reg;
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|     }
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|   }
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| 
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|   return ScratchRsrcReg;
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| }
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| 
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| unsigned SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
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|   const SISubtarget &ST,
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|   const SIInstrInfo *TII,
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|   const SIRegisterInfo *TRI,
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|   SIMachineFunctionInfo *MFI,
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|   MachineFunction &MF) const {
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|   unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
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|   if (ST.hasSGPRInitBug() ||
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|       ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF))
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|     return ScratchWaveOffsetReg;
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| 
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|   unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
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|   MachineRegisterInfo &MRI = MF.getRegInfo();
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|   unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
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| 
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|   ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF);
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|   if (NumPreloaded > AllSGPRs.size())
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|     return ScratchWaveOffsetReg;
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| 
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|   AllSGPRs = AllSGPRs.slice(NumPreloaded);
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| 
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|   // We need to drop register from the end of the list that we cannot use
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|   // for the scratch wave offset.
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|   // + 2 s102 and s103 do not exist on VI.
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|   // + 2 for vcc
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|   // + 2 for xnack_mask
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|   // + 2 for flat_scratch
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|   // + 4 for registers reserved for scratch resource register
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|   // + 1 for register reserved for scratch wave offset.  (By exluding this
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|   //     register from the list to consider, it means that when this
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|   //     register is being used for the scratch wave offset and there
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|   //     are no other free SGPRs, then the value will stay in this register.
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|   // ----
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|   //  13
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|   if (AllSGPRs.size() < 13)
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|     return ScratchWaveOffsetReg;
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| 
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|   for (MCPhysReg Reg : AllSGPRs.drop_back(13)) {
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|     // Pick the first unallocated SGPR. Be careful not to pick an alias of the
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|     // scratch descriptor, since we haven’t added its uses yet.
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|     if (!MRI.isPhysRegUsed(Reg)) {
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|       if (!MRI.isAllocatable(Reg) ||
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|           TRI->isSubRegisterEq(ScratchRsrcReg, Reg))
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|         continue;
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| 
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|       MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
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|       MFI->setScratchWaveOffsetReg(Reg);
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|       return Reg;
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|     }
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|   }
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| 
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|   return ScratchWaveOffsetReg;
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| }
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| 
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| void SIFrameLowering::emitPrologue(MachineFunction &MF,
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|                                    MachineBasicBlock &MBB) const {
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|   // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
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|   // specified.
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|   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
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|   if (ST.debuggerEmitPrologue())
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|     emitDebuggerPrologue(MF, MBB);
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| 
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|   assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
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| 
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|   SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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| 
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|   // If we only have SGPR spills, we won't actually be using scratch memory
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|   // since these spill to VGPRs.
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|   //
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|   // FIXME: We should be cleaning up these unused SGPR spill frame indices
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|   // somewhere.
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| 
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|   const SIInstrInfo *TII = ST.getInstrInfo();
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|   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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|   MachineRegisterInfo &MRI = MF.getRegInfo();
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| 
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|   unsigned ScratchRsrcReg
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|     = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
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|   unsigned ScratchWaveOffsetReg
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|     = getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
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| 
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|   if (ScratchRsrcReg == AMDGPU::NoRegister) {
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|     assert(ScratchWaveOffsetReg == AMDGPU::NoRegister);
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|     return;
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|   }
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| 
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|   assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg));
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| 
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|   // We need to do the replacement of the private segment buffer and wave offset
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|   // register even if there are no stack objects. There could be stores to undef
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|   // or a constant without an associated object.
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| 
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|   // FIXME: We still have implicit uses on SGPR spill instructions in case they
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|   // need to spill to vector memory. It's likely that will not happen, but at
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|   // this point it appears we need the setup. This part of the prolog should be
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|   // emitted after frame indices are eliminated.
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| 
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|   if (MF.getFrameInfo().hasStackObjects() && MFI->hasFlatScratchInit())
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|     emitFlatScratchInit(ST, MF, MBB);
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| 
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|   // We need to insert initialization of the scratch resource descriptor.
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|   unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue(
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|     MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
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| 
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| 
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|   unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
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|   if (ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF)) {
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|     PreloadedPrivateBufferReg = TRI->getPreloadedValue(
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|       MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER);
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|   }
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| 
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|   bool OffsetRegUsed = !MRI.use_empty(ScratchWaveOffsetReg);
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|   bool ResourceRegUsed = !MRI.use_empty(ScratchRsrcReg);
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| 
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|   // We added live-ins during argument lowering, but since they were not used
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|   // they were deleted. We're adding the uses now, so add them back.
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|   if (OffsetRegUsed) {
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|     assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister &&
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|            "scratch wave offset input is required");
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|     MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
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|     MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
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|   }
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| 
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|   if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
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|     assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF));
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|     MRI.addLiveIn(PreloadedPrivateBufferReg);
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|     MBB.addLiveIn(PreloadedPrivateBufferReg);
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|   }
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| 
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|   // Make the register selected live throughout the function.
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|   for (MachineBasicBlock &OtherBB : MF) {
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|     if (&OtherBB == &MBB)
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|       continue;
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| 
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|     if (OffsetRegUsed)
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|       OtherBB.addLiveIn(ScratchWaveOffsetReg);
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| 
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|     if (ResourceRegUsed)
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|       OtherBB.addLiveIn(ScratchRsrcReg);
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|   }
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| 
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|   DebugLoc DL;
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|   MachineBasicBlock::iterator I = MBB.begin();
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| 
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|   // If we reserved the original input registers, we don't need to copy to the
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|   // reserved registers.
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| 
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|   bool CopyBuffer = ResourceRegUsed &&
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|     PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
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|     ST.isAmdCodeObjectV2(MF) &&
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|     ScratchRsrcReg != PreloadedPrivateBufferReg;
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| 
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|   // This needs to be careful of the copying order to avoid overwriting one of
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|   // the input registers before it's been copied to it's final
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|   // destination. Usually the offset should be copied first.
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|   bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
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|                                               ScratchWaveOffsetReg);
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|   if (CopyBuffer && CopyBufferFirst) {
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|     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
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|       .addReg(PreloadedPrivateBufferReg, RegState::Kill);
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|   }
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| 
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|   if (OffsetRegUsed &&
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|       PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
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|     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
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|       .addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
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|   }
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| 
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|   if (CopyBuffer && !CopyBufferFirst) {
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|     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
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|       .addReg(PreloadedPrivateBufferReg, RegState::Kill);
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|   }
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| 
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|   if (ResourceRegUsed && (ST.isMesaGfxShader(MF) || (PreloadedPrivateBufferReg == AMDGPU::NoRegister))) {
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|     assert(!ST.isAmdCodeObjectV2(MF));
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|     const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
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| 
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|     unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
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|     unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
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| 
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|     // Use relocations to get the pointer, and setup the other bits manually.
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|     uint64_t Rsrc23 = TII->getScratchRsrcWords23();
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| 
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|     if (MFI->hasPrivateMemoryInputPtr()) {
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|       unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
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| 
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|       if (AMDGPU::isCompute(MF.getFunction()->getCallingConv())) {
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|         const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
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| 
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|         BuildMI(MBB, I, DL, Mov64, Rsrc01)
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|           .addReg(PreloadedPrivateBufferReg)
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|           .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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|       } else {
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|         const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
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| 
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|         PointerType *PtrTy =
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|           PointerType::get(Type::getInt64Ty(MF.getFunction()->getContext()),
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|                            AMDGPUAS::CONSTANT_ADDRESS);
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|         MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
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|         auto MMO = MF.getMachineMemOperand(PtrInfo,
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|                                            MachineMemOperand::MOLoad |
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|                                            MachineMemOperand::MOInvariant |
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|                                            MachineMemOperand::MODereferenceable,
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|                                            0, 0);
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|         BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
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|           .addReg(PreloadedPrivateBufferReg)
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|           .addImm(0) // offset
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|           .addImm(0) // glc
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|           .addMemOperand(MMO)
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|           .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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|       }
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|     } else {
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|       unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
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|       unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
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| 
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|       BuildMI(MBB, I, DL, SMovB32, Rsrc0)
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|         .addExternalSymbol("SCRATCH_RSRC_DWORD0")
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|         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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| 
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|       BuildMI(MBB, I, DL, SMovB32, Rsrc1)
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|         .addExternalSymbol("SCRATCH_RSRC_DWORD1")
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|         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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| 
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|     }
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| 
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|     BuildMI(MBB, I, DL, SMovB32, Rsrc2)
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|       .addImm(Rsrc23 & 0xffffffff)
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|       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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| 
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|     BuildMI(MBB, I, DL, SMovB32, Rsrc3)
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|       .addImm(Rsrc23 >> 32)
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|       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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|   }
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| }
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| 
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| void SIFrameLowering::emitEpilogue(MachineFunction &MF,
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|                                    MachineBasicBlock &MBB) const {
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| 
 | ||
| }
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| 
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| static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
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|   for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
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|        I != E; ++I) {
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|     if (!MFI.isDeadObjectIndex(I))
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|       return false;
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|   }
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| 
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|   return true;
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| }
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| 
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| int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
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|                                             unsigned &FrameReg) const {
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|   const SIRegisterInfo *RI = MF.getSubtarget<SISubtarget>().getRegisterInfo();
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| 
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|   FrameReg = RI->getFrameRegister(MF);
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|   return MF.getFrameInfo().getObjectOffset(FI);
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| }
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| 
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| void SIFrameLowering::processFunctionBeforeFrameFinalized(
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|   MachineFunction &MF,
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|   RegScavenger *RS) const {
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|   MachineFrameInfo &MFI = MF.getFrameInfo();
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| 
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|   if (!MFI.hasStackObjects())
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|     return;
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| 
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|   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
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|   const SIInstrInfo *TII = ST.getInstrInfo();
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|   const SIRegisterInfo &TRI = TII->getRegisterInfo();
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|   SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
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|   bool AllSGPRSpilledToVGPRs = false;
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| 
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|   if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) {
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|     AllSGPRSpilledToVGPRs = true;
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| 
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|     // Process all SGPR spills before frame offsets are finalized. Ideally SGPRs
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|     // are spilled to VGPRs, in which case we can eliminate the stack usage.
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|     //
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|     // XXX - This operates under the assumption that only other SGPR spills are
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|     // users of the frame index. I'm not 100% sure this is correct. The
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|     // StackColoring pass has a comment saying a future improvement would be to
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|     // merging of allocas with spill slots, but for now according to
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|     // MachineFrameInfo isSpillSlot can't alias any other object.
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|     for (MachineBasicBlock &MBB : MF) {
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|       MachineBasicBlock::iterator Next;
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|       for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) {
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|         MachineInstr &MI = *I;
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|         Next = std::next(I);
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| 
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|         if (TII->isSGPRSpill(MI)) {
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|           int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex();
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|           if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) {
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|             bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS);
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|             (void)Spilled;
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|             assert(Spilled && "failed to spill SGPR to VGPR when allocated");
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|           } else
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|             AllSGPRSpilledToVGPRs = false;
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|         }
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|       }
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|     }
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| 
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|     FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
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|   }
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| 
 | ||
|   // FIXME: The other checks should be redundant with allStackObjectsAreDead,
 | ||
|   // but currently hasNonSpillStackObjects is set only from source
 | ||
|   // allocas. Stack temps produced from legalization are not counted currently.
 | ||
|   if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() ||
 | ||
|       !AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) {
 | ||
|     assert(RS && "RegScavenger required if spilling");
 | ||
| 
 | ||
|     // We force this to be at offset 0 so no user object ever has 0 as an
 | ||
|     // address, so we may use 0 as an invalid pointer value. This is because
 | ||
|     // LLVM assumes 0 is an invalid pointer in address space 0. Because alloca
 | ||
|     // is required to be address space 0, we are forced to accept this for
 | ||
|     // now. Ideally we could have the stack in another address space with 0 as a
 | ||
|     // valid pointer, and -1 as the null value.
 | ||
|     //
 | ||
|     // This will also waste additional space when user stack objects require > 4
 | ||
|     // byte alignment.
 | ||
|     //
 | ||
|     // The main cost here is losing the offset for addressing modes. However
 | ||
|     // this also ensures we shouldn't need a register for the offset when
 | ||
|     // emergency scavenging.
 | ||
|     int ScavengeFI = MFI.CreateFixedObject(
 | ||
|       AMDGPU::SGPR_32RegClass.getSize(), 0, false);
 | ||
|     RS->addScavengingFrameIndex(ScavengeFI);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
 | ||
|                                            MachineBasicBlock &MBB) const {
 | ||
|   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
 | ||
|   const SIInstrInfo *TII = ST.getInstrInfo();
 | ||
|   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
 | ||
|   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
 | ||
| 
 | ||
|   MachineBasicBlock::iterator I = MBB.begin();
 | ||
|   DebugLoc DL;
 | ||
| 
 | ||
|   // For each dimension:
 | ||
|   for (unsigned i = 0; i < 3; ++i) {
 | ||
|     // Get work group ID SGPR, and make it live-in again.
 | ||
|     unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
 | ||
|     MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
 | ||
|     MBB.addLiveIn(WorkGroupIDSGPR);
 | ||
| 
 | ||
|     // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
 | ||
|     // order to spill it to scratch.
 | ||
|     unsigned WorkGroupIDVGPR =
 | ||
|       MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
 | ||
|     BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
 | ||
|       .addReg(WorkGroupIDSGPR);
 | ||
| 
 | ||
|     // Spill work group ID.
 | ||
|     int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
 | ||
|     TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
 | ||
|       WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
 | ||
| 
 | ||
|     // Get work item ID VGPR, and make it live-in again.
 | ||
|     unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
 | ||
|     MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
 | ||
|     MBB.addLiveIn(WorkItemIDVGPR);
 | ||
| 
 | ||
|     // Spill work item ID.
 | ||
|     int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
 | ||
|     TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
 | ||
|       WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
 | ||
|   }
 | ||
| }
 |