218 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			LLVM
		
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			LLVM
		
	
	
	
| ; RUN: llc -verify-machineinstrs < %s | FileCheck %s
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| target datalayout = "E-m:e-i64:64-n32:64"
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| target triple = "powerpc64-unknown-linux-gnu"
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| 
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| ; Function Attrs: nounwind
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| define void @foo(double* noalias nocapture %a, double* noalias nocapture readonly %b) #0 {
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| entry:
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|   br label %vector.body
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| 
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| ; CHECK-LABEL: @foo
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| ; Make sure that the offset constants we use are all even (only the last should be odd).
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| ; CHECK-DAG: li {{[0-9]+}}, 1056
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| ; CHECK-DAG: li {{[0-9]+}}, 1088
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| ; CHECK-DAG: li {{[0-9]+}}, 1152
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| ; CHECK-DAG: li {{[0-9]+}}, 1216
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| ; CHECK-DAG: li {{[0-9]+}}, 1280
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| ; CHECK-DAG: li {{[0-9]+}}, 1344
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| ; CHECK-DAG: li {{[0-9]+}}, 1408
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| ; CHECK-DAG: li {{[0-9]+}}, 1472
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| ; CHECK-DAG: li {{[0-9]+}}, 1536
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| ; CHECK-DAG: li {{[0-9]+}}, 1600
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| ; CHECK-DAG: li {{[0-9]+}}, 1568
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| ; CHECK-DAG: li {{[0-9]+}}, 1664
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| ; CHECK-DAG: li {{[0-9]+}}, 1632
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| ; CHECK-DAG: li {{[0-9]+}}, 1728
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| ; CHECK-DAG: li {{[0-9]+}}, 1696
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| ; CHECK-DAG: li {{[0-9]+}}, 1792
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| ; CHECK-DAG: li {{[0-9]+}}, 1760
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| ; CHECK-DAG: li {{[0-9]+}}, 1856
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| ; CHECK-DAG: li {{[0-9]+}}, 1824
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| ; CHECK-DAG: li {{[0-9]+}}, 1920
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| ; CHECK-DAG: li {{[0-9]+}}, 1888
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| ; CHECK-DAG: li {{[0-9]+}}, 1984
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| ; CHECK-DAG: li {{[0-9]+}}, 1952
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| ; CHECK-DAG: li {{[0-9]+}}, 2016
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| ; CHECK-DAG: li {{[0-9]+}}, 1024
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| ; CHECK-DAG: li {{[0-9]+}}, 1120
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| ; CHECK-DAG: li {{[0-9]+}}, 1184
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| ; CHECK-DAG: li {{[0-9]+}}, 1248
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| ; CHECK-DAG: li {{[0-9]+}}, 1312
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| ; CHECK-DAG: li {{[0-9]+}}, 1376
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| ; CHECK-DAG: li {{[0-9]+}}, 1440
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| ; CHECK-DAG: li {{[0-9]+}}, 1504
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| ; CHECK-DAG: li {{[0-9]+}}, 2047
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| ; CHECK: blr
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| 
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| vector.body:                                      ; preds = %vector.body, %entry
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|   %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
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|   %0 = shl i64 %index, 1
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|   %1 = getelementptr inbounds double, double* %b, i64 %0
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|   %2 = bitcast double* %1 to <8 x double>*
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|   %wide.vec = load <8 x double>, <8 x double>* %2, align 8
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|   %strided.vec = shufflevector <8 x double> %wide.vec, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %3 = fadd <4 x double> %strided.vec, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %4 = getelementptr inbounds double, double* %a, i64 %index
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|   %5 = bitcast double* %4 to <4 x double>*
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|   store <4 x double> %3, <4 x double>* %5, align 8
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|   %index.next = or i64 %index, 4
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|   %6 = shl i64 %index.next, 1
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|   %7 = getelementptr inbounds double, double* %b, i64 %6
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|   %8 = bitcast double* %7 to <8 x double>*
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|   %wide.vec.1 = load <8 x double>, <8 x double>* %8, align 8
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|   %strided.vec.1 = shufflevector <8 x double> %wide.vec.1, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %9 = fadd <4 x double> %strided.vec.1, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %10 = getelementptr inbounds double, double* %a, i64 %index.next
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|   %11 = bitcast double* %10 to <4 x double>*
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|   store <4 x double> %9, <4 x double>* %11, align 8
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|   %index.next.1 = or i64 %index, 8
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|   %12 = shl i64 %index.next.1, 1
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|   %13 = getelementptr inbounds double, double* %b, i64 %12
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|   %14 = bitcast double* %13 to <8 x double>*
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|   %wide.vec.2 = load <8 x double>, <8 x double>* %14, align 8
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|   %strided.vec.2 = shufflevector <8 x double> %wide.vec.2, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %15 = fadd <4 x double> %strided.vec.2, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %16 = getelementptr inbounds double, double* %a, i64 %index.next.1
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|   %17 = bitcast double* %16 to <4 x double>*
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|   store <4 x double> %15, <4 x double>* %17, align 8
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|   %index.next.2 = or i64 %index, 12
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|   %18 = shl i64 %index.next.2, 1
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|   %19 = getelementptr inbounds double, double* %b, i64 %18
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|   %20 = bitcast double* %19 to <8 x double>*
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|   %wide.vec.3 = load <8 x double>, <8 x double>* %20, align 8
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|   %strided.vec.3 = shufflevector <8 x double> %wide.vec.3, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %21 = fadd <4 x double> %strided.vec.3, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %22 = getelementptr inbounds double, double* %a, i64 %index.next.2
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|   %23 = bitcast double* %22 to <4 x double>*
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|   store <4 x double> %21, <4 x double>* %23, align 8
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|   %index.next.3 = or i64 %index, 16
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|   %24 = shl i64 %index.next.3, 1
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|   %25 = getelementptr inbounds double, double* %b, i64 %24
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|   %26 = bitcast double* %25 to <8 x double>*
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|   %wide.vec.4 = load <8 x double>, <8 x double>* %26, align 8
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|   %strided.vec.4 = shufflevector <8 x double> %wide.vec.4, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %27 = fadd <4 x double> %strided.vec.4, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %28 = getelementptr inbounds double, double* %a, i64 %index.next.3
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|   %29 = bitcast double* %28 to <4 x double>*
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|   store <4 x double> %27, <4 x double>* %29, align 8
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|   %index.next.4 = or i64 %index, 20
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|   %30 = shl i64 %index.next.4, 1
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|   %31 = getelementptr inbounds double, double* %b, i64 %30
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|   %32 = bitcast double* %31 to <8 x double>*
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|   %wide.vec.5 = load <8 x double>, <8 x double>* %32, align 8
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|   %strided.vec.5 = shufflevector <8 x double> %wide.vec.5, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %33 = fadd <4 x double> %strided.vec.5, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %34 = getelementptr inbounds double, double* %a, i64 %index.next.4
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|   %35 = bitcast double* %34 to <4 x double>*
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|   store <4 x double> %33, <4 x double>* %35, align 8
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|   %index.next.5 = or i64 %index, 24
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|   %36 = shl i64 %index.next.5, 1
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|   %37 = getelementptr inbounds double, double* %b, i64 %36
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|   %38 = bitcast double* %37 to <8 x double>*
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|   %wide.vec.6 = load <8 x double>, <8 x double>* %38, align 8
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|   %strided.vec.6 = shufflevector <8 x double> %wide.vec.6, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %39 = fadd <4 x double> %strided.vec.6, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %40 = getelementptr inbounds double, double* %a, i64 %index.next.5
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|   %41 = bitcast double* %40 to <4 x double>*
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|   store <4 x double> %39, <4 x double>* %41, align 8
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|   %index.next.6 = or i64 %index, 28
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|   %42 = shl i64 %index.next.6, 1
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|   %43 = getelementptr inbounds double, double* %b, i64 %42
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|   %44 = bitcast double* %43 to <8 x double>*
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|   %wide.vec.7 = load <8 x double>, <8 x double>* %44, align 8
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|   %strided.vec.7 = shufflevector <8 x double> %wide.vec.7, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %45 = fadd <4 x double> %strided.vec.7, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %46 = getelementptr inbounds double, double* %a, i64 %index.next.6
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|   %47 = bitcast double* %46 to <4 x double>*
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|   store <4 x double> %45, <4 x double>* %47, align 8
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|   %index.next.7 = or i64 %index, 32
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|   %48 = shl i64 %index.next.7, 1
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|   %49 = getelementptr inbounds double, double* %b, i64 %48
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|   %50 = bitcast double* %49 to <8 x double>*
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|   %wide.vec.8 = load <8 x double>, <8 x double>* %50, align 8
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|   %strided.vec.8 = shufflevector <8 x double> %wide.vec.8, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %51 = fadd <4 x double> %strided.vec.8, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %52 = getelementptr inbounds double, double* %a, i64 %index.next.7
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|   %53 = bitcast double* %52 to <4 x double>*
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|   store <4 x double> %51, <4 x double>* %53, align 8
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|   %index.next.8 = or i64 %index, 36
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|   %54 = shl i64 %index.next.8, 1
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|   %55 = getelementptr inbounds double, double* %b, i64 %54
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|   %56 = bitcast double* %55 to <8 x double>*
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|   %wide.vec.9 = load <8 x double>, <8 x double>* %56, align 8
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|   %strided.vec.9 = shufflevector <8 x double> %wide.vec.9, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %57 = fadd <4 x double> %strided.vec.9, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %58 = getelementptr inbounds double, double* %a, i64 %index.next.8
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|   %59 = bitcast double* %58 to <4 x double>*
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|   store <4 x double> %57, <4 x double>* %59, align 8
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|   %index.next.9 = or i64 %index, 40
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|   %60 = shl i64 %index.next.9, 1
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|   %61 = getelementptr inbounds double, double* %b, i64 %60
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|   %62 = bitcast double* %61 to <8 x double>*
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|   %wide.vec.10 = load <8 x double>, <8 x double>* %62, align 8
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|   %strided.vec.10 = shufflevector <8 x double> %wide.vec.10, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %63 = fadd <4 x double> %strided.vec.10, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %64 = getelementptr inbounds double, double* %a, i64 %index.next.9
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|   %65 = bitcast double* %64 to <4 x double>*
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|   store <4 x double> %63, <4 x double>* %65, align 8
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|   %index.next.10 = or i64 %index, 44
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|   %66 = shl i64 %index.next.10, 1
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|   %67 = getelementptr inbounds double, double* %b, i64 %66
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|   %68 = bitcast double* %67 to <8 x double>*
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|   %wide.vec.11 = load <8 x double>, <8 x double>* %68, align 8
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|   %strided.vec.11 = shufflevector <8 x double> %wide.vec.11, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %69 = fadd <4 x double> %strided.vec.11, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %70 = getelementptr inbounds double, double* %a, i64 %index.next.10
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|   %71 = bitcast double* %70 to <4 x double>*
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|   store <4 x double> %69, <4 x double>* %71, align 8
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|   %index.next.11 = or i64 %index, 48
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|   %72 = shl i64 %index.next.11, 1
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|   %73 = getelementptr inbounds double, double* %b, i64 %72
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|   %74 = bitcast double* %73 to <8 x double>*
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|   %wide.vec.12 = load <8 x double>, <8 x double>* %74, align 8
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|   %strided.vec.12 = shufflevector <8 x double> %wide.vec.12, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %75 = fadd <4 x double> %strided.vec.12, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %76 = getelementptr inbounds double, double* %a, i64 %index.next.11
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|   %77 = bitcast double* %76 to <4 x double>*
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|   store <4 x double> %75, <4 x double>* %77, align 8
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|   %index.next.12 = or i64 %index, 52
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|   %78 = shl i64 %index.next.12, 1
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|   %79 = getelementptr inbounds double, double* %b, i64 %78
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|   %80 = bitcast double* %79 to <8 x double>*
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|   %wide.vec.13 = load <8 x double>, <8 x double>* %80, align 8
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|   %strided.vec.13 = shufflevector <8 x double> %wide.vec.13, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %81 = fadd <4 x double> %strided.vec.13, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %82 = getelementptr inbounds double, double* %a, i64 %index.next.12
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|   %83 = bitcast double* %82 to <4 x double>*
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|   store <4 x double> %81, <4 x double>* %83, align 8
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|   %index.next.13 = or i64 %index, 56
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|   %84 = shl i64 %index.next.13, 1
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|   %85 = getelementptr inbounds double, double* %b, i64 %84
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|   %86 = bitcast double* %85 to <8 x double>*
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|   %wide.vec.14 = load <8 x double>, <8 x double>* %86, align 8
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|   %strided.vec.14 = shufflevector <8 x double> %wide.vec.14, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %87 = fadd <4 x double> %strided.vec.14, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %88 = getelementptr inbounds double, double* %a, i64 %index.next.13
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|   %89 = bitcast double* %88 to <4 x double>*
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|   store <4 x double> %87, <4 x double>* %89, align 8
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|   %index.next.14 = or i64 %index, 60
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|   %90 = shl i64 %index.next.14, 1
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|   %91 = getelementptr inbounds double, double* %b, i64 %90
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|   %92 = bitcast double* %91 to <8 x double>*
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|   %wide.vec.15 = load <8 x double>, <8 x double>* %92, align 8
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|   %strided.vec.15 = shufflevector <8 x double> %wide.vec.15, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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|   %93 = fadd <4 x double> %strided.vec.15, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
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|   %94 = getelementptr inbounds double, double* %a, i64 %index.next.14
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|   %95 = bitcast double* %94 to <4 x double>*
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|   store <4 x double> %93, <4 x double>* %95, align 8
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|   %index.next.15 = add nsw i64 %index, 64
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|   %96 = icmp eq i64 %index.next.15, 1600
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|   br i1 %96, label %for.cond.cleanup, label %vector.body
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| 
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| for.cond.cleanup:                                 ; preds = %vector.body
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|   ret void
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| }
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| 
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| attributes #0 = { nounwind "target-cpu"="a2q" }
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| 
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