343 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			343 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
//== BasicConstraintManager.cpp - Manage basic constraints.------*- C++ -*--==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file defines BasicConstraintManager, a class that tracks simple 
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//  equality and inequality constraints on symbolic values of GRState.
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//
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//===----------------------------------------------------------------------===//
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#include "SimpleConstraintManager.h"
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#include "clang/Analysis/PathSensitive/GRState.h"
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#include "clang/Analysis/PathSensitive/GRStateTrait.h"
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#include "clang/Analysis/PathSensitive/GRTransferFuncs.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace clang;
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namespace { class VISIBILITY_HIDDEN ConstNotEq {}; }
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namespace { class VISIBILITY_HIDDEN ConstEq {}; }
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typedef llvm::ImmutableMap<SymbolRef,GRState::IntSetTy> ConstNotEqTy;
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typedef llvm::ImmutableMap<SymbolRef,const llvm::APSInt*> ConstEqTy;
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static int ConstEqIndex = 0;
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static int ConstNotEqIndex = 0;
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namespace clang {
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template<>
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struct GRStateTrait<ConstNotEq> : public GRStatePartialTrait<ConstNotEqTy> {
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  static inline void* GDMIndex() { return &ConstNotEqIndex; }  
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};
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template<>
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struct GRStateTrait<ConstEq> : public GRStatePartialTrait<ConstEqTy> {
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  static inline void* GDMIndex() { return &ConstEqIndex; }  
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};
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}  
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namespace {
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// BasicConstraintManager only tracks equality and inequality constraints of
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// constants and integer variables.
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class VISIBILITY_HIDDEN BasicConstraintManager
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  : public SimpleConstraintManager {
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  GRState::IntSetTy::Factory ISetFactory;
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public:
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  BasicConstraintManager(GRStateManager& statemgr) 
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    : SimpleConstraintManager(statemgr), ISetFactory(statemgr.getAllocator()) {}
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  const GRState* AssumeSymNE(const GRState* St, SymbolRef sym,
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                             const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymEQ(const GRState* St, SymbolRef sym,
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                                const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymLT(const GRState* St, SymbolRef sym,
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                                    const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymGT(const GRState* St, SymbolRef sym,
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                             const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymGE(const GRState* St, SymbolRef sym,
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                             const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymLE(const GRState* St, SymbolRef sym,
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                             const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AddEQ(const GRState* St, SymbolRef sym, const llvm::APSInt& V);
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  const GRState* AddNE(const GRState* St, SymbolRef sym, const llvm::APSInt& V);
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  const llvm::APSInt* getSymVal(const GRState* St, SymbolRef sym) const;
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  bool isNotEqual(const GRState* St, SymbolRef sym, const llvm::APSInt& V)
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      const;
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  bool isEqual(const GRState* St, SymbolRef sym, const llvm::APSInt& V)
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      const;
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  const GRState* RemoveDeadBindings(const GRState* St, SymbolReaper& SymReaper);
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  void print(const GRState* St, std::ostream& Out, 
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             const char* nl, const char *sep);
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};
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} // end anonymous namespace
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ConstraintManager* clang::CreateBasicConstraintManager(GRStateManager& StateMgr)
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{
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  return new BasicConstraintManager(StateMgr);
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}
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const GRState*
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BasicConstraintManager::AssumeSymNE(const GRState* St, SymbolRef sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // First, determine if sym == X, where X != V.
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  if (const llvm::APSInt* X = getSymVal(St, sym)) {
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    isFeasible = (*X != V);
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    return St;
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  }
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  // Second, determine if sym != V.
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  if (isNotEqual(St, sym, V)) {
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    isFeasible = true;
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    return St;
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  }
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  // If we reach here, sym is not a constant and we don't know if it is != V.
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  // Make that assumption.
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  isFeasible = true;
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  return AddNE(St, sym, V);
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}
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const GRState*
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BasicConstraintManager::AssumeSymEQ(const GRState* St, SymbolRef sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // First, determine if sym == X, where X != V.
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  if (const llvm::APSInt* X = getSymVal(St, sym)) {
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    isFeasible = *X == V;
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    return St;
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  }
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  // Second, determine if sym != V.
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  if (isNotEqual(St, sym, V)) {
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    isFeasible = false;
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    return St;
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  }
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  // If we reach here, sym is not a constant and we don't know if it is == V.
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  // Make that assumption.
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  isFeasible = true;
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  return AddEQ(St, sym, V);
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}
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// These logic will be handled in another ConstraintManager.
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const GRState*
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BasicConstraintManager::AssumeSymLT(const GRState* St, SymbolRef sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // Is 'V' the smallest possible value?
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  if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isUnsigned())) {
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    // sym cannot be any value less than 'V'.  This path is infeasible.
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    isFeasible = false;
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    return St;
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  }
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  // FIXME: For now have assuming x < y be the same as assuming sym != V;
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  return AssumeSymNE(St, sym, V, isFeasible);
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}
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const GRState*
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BasicConstraintManager::AssumeSymGT(const GRState* St, SymbolRef sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // Is 'V' the largest possible value?
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  if (V == llvm::APSInt::getMaxValue(V.getBitWidth(), V.isUnsigned())) {
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    // sym cannot be any value greater than 'V'.  This path is infeasible.
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    isFeasible = false;
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    return St;
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  }
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  // FIXME: For now have assuming x > y be the same as assuming sym != V;
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  return AssumeSymNE(St, sym, V, isFeasible);
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}
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const GRState*
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BasicConstraintManager::AssumeSymGE(const GRState* St, SymbolRef sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // Reject a path if the value of sym is a constant X and !(X >= V).
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  if (const llvm::APSInt* X = getSymVal(St, sym)) {
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    isFeasible = *X >= V;
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    return St;
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  }
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  // Sym is not a constant, but it is worth looking to see if V is the
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  // maximum integer value.
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  if (V == llvm::APSInt::getMaxValue(V.getBitWidth(), V.isUnsigned())) {
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    // If we know that sym != V, then this condition is infeasible since
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    // there is no other value greater than V.    
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    isFeasible = !isNotEqual(St, sym, V);
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    // If the path is still feasible then as a consequence we know that
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    // 'sym == V' because we cannot have 'sym > V' (no larger values).
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    // Add this constraint.
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    if (isFeasible)
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      return AddEQ(St, sym, V);
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  }
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  else
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    isFeasible = true;
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  return St;
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}
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const GRState*
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BasicConstraintManager::AssumeSymLE(const GRState* St, SymbolRef sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // Reject a path if the value of sym is a constant X and !(X <= V).
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  if (const llvm::APSInt* X = getSymVal(St, sym)) {
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    isFeasible = *X <= V;
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    return St;
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  }
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  // Sym is not a constant, but it is worth looking to see if V is the
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  // minimum integer value.
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  if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isUnsigned())) {
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    // If we know that sym != V, then this condition is infeasible since
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    // there is no other value less than V.    
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    isFeasible = !isNotEqual(St, sym, V);
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    // If the path is still feasible then as a consequence we know that
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    // 'sym == V' because we cannot have 'sym < V' (no smaller values).
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    // Add this constraint.
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    if (isFeasible)
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      return AddEQ(St, sym, V);
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  }
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  else
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    isFeasible = true;
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  return St;
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}
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const GRState* BasicConstraintManager::AddEQ(const GRState* St, SymbolRef sym,
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                                             const llvm::APSInt& V) {
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  // Create a new state with the old binding replaced.
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  GRStateRef state(St, StateMgr);
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  return state.set<ConstEq>(sym, &V);
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}
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const GRState* BasicConstraintManager::AddNE(const GRState* St, SymbolRef sym,
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                                             const llvm::APSInt& V) {
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  GRStateRef state(St, StateMgr);
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  // First, retrieve the NE-set associated with the given symbol.
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  ConstNotEqTy::data_type* T = state.get<ConstNotEq>(sym);
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  GRState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
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  // Now add V to the NE set.
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  S = ISetFactory.Add(S, &V);
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  // Create a new state with the old binding replaced.
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  return state.set<ConstNotEq>(sym, S);
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}
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const llvm::APSInt* BasicConstraintManager::getSymVal(const GRState* St,
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                                                      SymbolRef sym) const {
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  const ConstEqTy::data_type* T = St->get<ConstEq>(sym);
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  return T ? *T : NULL;
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}
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bool BasicConstraintManager::isNotEqual(const GRState* St, SymbolRef sym, 
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                                        const llvm::APSInt& V) const {
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  // Retrieve the NE-set associated with the given symbol.
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  const ConstNotEqTy::data_type* T = St->get<ConstNotEq>(sym);
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  // See if V is present in the NE-set.
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  return T ? T->contains(&V) : false;
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}
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bool BasicConstraintManager::isEqual(const GRState* St, SymbolRef sym,
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                                     const llvm::APSInt& V) const {
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  // Retrieve the EQ-set associated with the given symbol.
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  const ConstEqTy::data_type* T = St->get<ConstEq>(sym);
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  // See if V is present in the EQ-set.
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  return T ? **T == V : false;
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}
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/// Scan all symbols referenced by the constraints. If the symbol is not alive
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/// as marked in LSymbols, mark it as dead in DSymbols.
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const GRState*
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BasicConstraintManager::RemoveDeadBindings(const GRState* St,
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                                           SymbolReaper& SymReaper) {
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  GRStateRef state(St, StateMgr);
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  ConstEqTy CE = state.get<ConstEq>();
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  ConstEqTy::Factory& CEFactory = state.get_context<ConstEq>();
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  for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
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    SymbolRef sym = I.getKey();
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    if (SymReaper.maybeDead(sym)) CE = CEFactory.Remove(CE, sym);
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  }
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  state = state.set<ConstEq>(CE);
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  ConstNotEqTy CNE = state.get<ConstNotEq>();
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  ConstNotEqTy::Factory& CNEFactory = state.get_context<ConstNotEq>();
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  for (ConstNotEqTy::iterator I = CNE.begin(), E = CNE.end(); I != E; ++I) {
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    SymbolRef sym = I.getKey();    
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    if (SymReaper.maybeDead(sym)) CNE = CNEFactory.Remove(CNE, sym);
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  }
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  return state.set<ConstNotEq>(CNE);
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}
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void BasicConstraintManager::print(const GRState* St, std::ostream& Out, 
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                                   const char* nl, const char *sep) {
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  // Print equality constraints.
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  ConstEqTy CE = St->get<ConstEq>();
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  if (!CE.isEmpty()) {
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    Out << nl << sep << "'==' constraints:";
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    for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
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      Out << nl << " $" << I.getKey();
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      llvm::raw_os_ostream OS(Out);
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      OS << " : "   << *I.getData();
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    }
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  }
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  // Print != constraints.
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  ConstNotEqTy CNE = St->get<ConstNotEq>();
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  if (!CNE.isEmpty()) {
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    Out << nl << sep << "'!=' constraints:";
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    for (ConstNotEqTy::iterator I = CNE.begin(), EI = CNE.end(); I!=EI; ++I) {
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      Out << nl << " $" << I.getKey() << " : ";
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      bool isFirst = true;
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      GRState::IntSetTy::iterator J = I.getData().begin(), 
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                                  EJ = I.getData().end();      
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      for ( ; J != EJ; ++J) {        
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        if (isFirst) isFirst = false;
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        else Out << ", ";
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        Out << (*J)->getSExtValue(); // Hack: should print to raw_ostream.
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      }
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    }
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  }
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}
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