164 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- llvm/CodeGen/VirtRegMap.h - Virtual Register Map -*- C++ -*--------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a virtual register map. This maps virtual registers to
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// physical registers and virtual registers to stack slots. It is created and
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// updated by a register allocator and then used by a machine code rewriter that
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// adds spill code and rewrites virtual into physical register references.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_VIRTREGMAP_H
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#define LLVM_CODEGEN_VIRTREGMAP_H
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#include "llvm/Target/MRegisterInfo.h"
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#include "llvm/ADT/DenseMap.h"
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#include <map>
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namespace llvm {
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  class MachineInstr;
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  class VirtRegMap {
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  public:
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    enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
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    typedef std::multimap<MachineInstr*,
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                          std::pair<unsigned, ModRef> > MI2VirtMapTy;
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  private:
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    MachineFunction &MF;
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    /// Virt2PhysMap - This is a virtual to physical register
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    /// mapping. Each virtual register is required to have an entry in
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    /// it; even spilled virtual registers (the register mapped to a
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    /// spilled register is the temporary used to load it from the
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    /// stack).
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    DenseMap<unsigned, VirtReg2IndexFunctor> Virt2PhysMap;
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    /// Virt2StackSlotMap - This is virtual register to stack slot
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    /// mapping. Each spilled virtual register has an entry in it
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    /// which corresponds to the stack slot this register is spilled
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    /// at.
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    DenseMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap;
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    /// MI2VirtMap - This is MachineInstr to virtual register
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    /// mapping. In the case of memory spill code being folded into
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    /// instructions, we need to know which virtual register was
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    /// read/written by this instruction.
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    MI2VirtMapTy MI2VirtMap;
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    VirtRegMap(const VirtRegMap&);     // DO NOT IMPLEMENT
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    void operator=(const VirtRegMap&); // DO NOT IMPLEMENT
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    enum {
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      NO_PHYS_REG = 0,
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      NO_STACK_SLOT = ~0 >> 1
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    };
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  public:
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    VirtRegMap(MachineFunction &mf)
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      : MF(mf), Virt2PhysMap(NO_PHYS_REG), Virt2StackSlotMap(NO_STACK_SLOT) {
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      grow();
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    }
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    void grow();
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    /// @brief returns true if the specified virtual register is
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    /// mapped to a physical register
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    bool hasPhys(unsigned virtReg) const {
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      return getPhys(virtReg) != NO_PHYS_REG;
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    }
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    /// @brief returns the physical register mapped to the specified
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    /// virtual register
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    unsigned getPhys(unsigned virtReg) const {
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      assert(MRegisterInfo::isVirtualRegister(virtReg));
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      return Virt2PhysMap[virtReg];
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    }
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    /// @brief creates a mapping for the specified virtual register to
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    /// the specified physical register
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    void assignVirt2Phys(unsigned virtReg, unsigned physReg) {
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      assert(MRegisterInfo::isVirtualRegister(virtReg) &&
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             MRegisterInfo::isPhysicalRegister(physReg));
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      assert(Virt2PhysMap[virtReg] == NO_PHYS_REG &&
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             "attempt to assign physical register to already mapped "
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             "virtual register");
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      Virt2PhysMap[virtReg] = physReg;
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    }
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    /// @brief clears the specified virtual register's, physical
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    /// register mapping
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    void clearVirt(unsigned virtReg) {
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      assert(MRegisterInfo::isVirtualRegister(virtReg));
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      assert(Virt2PhysMap[virtReg] != NO_PHYS_REG &&
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             "attempt to clear a not assigned virtual register");
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      Virt2PhysMap[virtReg] = NO_PHYS_REG;
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    }
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    /// @brief clears all virtual to physical register mappings
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    void clearAllVirt() {
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      Virt2PhysMap.clear();
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      grow();
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    }
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    /// @brief returns true is the specified virtual register is
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    /// mapped to a stack slot
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    bool hasStackSlot(unsigned virtReg) const {
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      return getStackSlot(virtReg) != NO_STACK_SLOT;
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    }
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    /// @brief returns the stack slot mapped to the specified virtual
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    /// register
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    int getStackSlot(unsigned virtReg) const {
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      assert(MRegisterInfo::isVirtualRegister(virtReg));
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      return Virt2StackSlotMap[virtReg];
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    }
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    /// @brief create a mapping for the specifed virtual register to
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    /// the next available stack slot
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    int assignVirt2StackSlot(unsigned virtReg);
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    /// @brief create a mapping for the specified virtual register to
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    /// the specified stack slot
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    void assignVirt2StackSlot(unsigned virtReg, int frameIndex);
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    /// @brief Updates information about the specified virtual register's value
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    /// folded into newMI machine instruction.  The OpNum argument indicates the
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    /// operand number of OldMI that is folded.
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    void virtFolded(unsigned VirtReg, MachineInstr *OldMI, unsigned OpNum,
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                    MachineInstr *NewMI);
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    /// @brief returns the virtual registers' values folded in memory
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    /// operands of this instruction
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    std::pair<MI2VirtMapTy::const_iterator, MI2VirtMapTy::const_iterator>
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    getFoldedVirts(MachineInstr* MI) const {
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      return MI2VirtMap.equal_range(MI);
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    }
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    void print(std::ostream &OS) const;
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    void dump() const;
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  };
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  inline std::ostream &operator<<(std::ostream &OS, const VirtRegMap &VRM) {
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    VRM.print(OS);
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    return OS;
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  }
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  /// Spiller interface: Implementations of this interface assign spilled
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  /// virtual registers to stack slots, rewriting the code.
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  struct Spiller {
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    virtual ~Spiller();
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    virtual bool runOnMachineFunction(MachineFunction &MF,
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                                      const VirtRegMap &VRM) = 0;
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  };
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  /// createSpiller - Create an return a spiller object, as specified on the
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  /// command line.
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  Spiller* createSpiller();
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} // End llvm namespace
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#endif
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