347 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			347 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===-- StackSlotColoring.cpp - Stack slot coloring pass. -----------------===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
 | |
| //
 | |
| // This file is distributed under the University of Illinois Open Source
 | |
| // License. See LICENSE.TXT for details.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| //
 | |
| // This file implements the stack slot coloring pass.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| #define DEBUG_TYPE "stackcoloring"
 | |
| #include "llvm/CodeGen/Passes.h"
 | |
| #include "llvm/CodeGen/LiveStackAnalysis.h"
 | |
| #include "llvm/CodeGen/MachineFrameInfo.h"
 | |
| #include "llvm/CodeGen/PseudoSourceValue.h"
 | |
| #include "llvm/Support/CommandLine.h"
 | |
| #include "llvm/Support/Compiler.h"
 | |
| #include "llvm/Support/Debug.h"
 | |
| #include "llvm/Target/TargetInstrInfo.h"
 | |
| #include "llvm/Target/TargetMachine.h"
 | |
| #include "llvm/ADT/BitVector.h"
 | |
| #include "llvm/ADT/SmallVector.h"
 | |
| #include "llvm/ADT/Statistic.h"
 | |
| #include <vector>
 | |
| using namespace llvm;
 | |
| 
 | |
| static cl::opt<bool>
 | |
| DisableSharing("no-stack-slot-sharing",
 | |
|              cl::init(false), cl::Hidden,
 | |
|              cl::desc("Suppress slot sharing during stack coloring"));
 | |
| 
 | |
| static cl::opt<int> DCELimit("ssc-dce-limit", cl::init(-1), cl::Hidden);
 | |
| 
 | |
| STATISTIC(NumEliminated,   "Number of stack slots eliminated due to coloring");
 | |
| STATISTIC(NumDeadAccesses,
 | |
|                           "Number of trivially dead stack accesses eliminated");
 | |
| 
 | |
| namespace {
 | |
|   class VISIBILITY_HIDDEN StackSlotColoring : public MachineFunctionPass {
 | |
|     LiveStacks* LS;
 | |
|     MachineFrameInfo *MFI;
 | |
|     const TargetInstrInfo  *TII;
 | |
| 
 | |
|     // SSIntervals - Spill slot intervals.
 | |
|     std::vector<LiveInterval*> SSIntervals;
 | |
| 
 | |
|     // OrigAlignments - Alignments of stack objects before coloring.
 | |
|     SmallVector<unsigned, 16> OrigAlignments;
 | |
| 
 | |
|     // OrigSizes - Sizess of stack objects before coloring.
 | |
|     SmallVector<unsigned, 16> OrigSizes;
 | |
| 
 | |
|     // AllColors - If index is set, it's a spill slot, i.e. color.
 | |
|     // FIXME: This assumes PEI locate spill slot with smaller indices
 | |
|     // closest to stack pointer / frame pointer. Therefore, smaller
 | |
|     // index == better color.
 | |
|     BitVector AllColors;
 | |
| 
 | |
|     // NextColor - Next "color" that's not yet used.
 | |
|     int NextColor;
 | |
| 
 | |
|     // UsedColors - "Colors" that have been assigned.
 | |
|     BitVector UsedColors;
 | |
| 
 | |
|     // Assignments - Color to intervals mapping.
 | |
|     SmallVector<SmallVector<LiveInterval*,4>,16> Assignments;
 | |
| 
 | |
|   public:
 | |
|     static char ID; // Pass identification
 | |
|     StackSlotColoring() : MachineFunctionPass(&ID), NextColor(-1) {}
 | |
|     
 | |
|     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
 | |
|       AU.addRequired<LiveStacks>();
 | |
|       
 | |
|       AU.addPreservedID(MachineLoopInfoID);
 | |
|       AU.addPreservedID(MachineDominatorsID);
 | |
|       MachineFunctionPass::getAnalysisUsage(AU);
 | |
|     }
 | |
| 
 | |
|     virtual bool runOnMachineFunction(MachineFunction &MF);
 | |
|     virtual const char* getPassName() const {
 | |
|       return "Stack Slot Coloring";
 | |
|     }
 | |
| 
 | |
|   private:
 | |
|     bool InitializeSlots();
 | |
|     bool OverlapWithAssignments(LiveInterval *li, int Color) const;
 | |
|     int ColorSlot(LiveInterval *li);
 | |
|     bool ColorSlots(MachineFunction &MF);
 | |
|     bool removeDeadStores(MachineBasicBlock* MBB);
 | |
|   };
 | |
| } // end anonymous namespace
 | |
| 
 | |
| char StackSlotColoring::ID = 0;
 | |
| 
 | |
| static RegisterPass<StackSlotColoring>
 | |
| X("stack-slot-coloring", "Stack Slot Coloring");
 | |
| 
 | |
| FunctionPass *llvm::createStackSlotColoringPass() {
 | |
|   return new StackSlotColoring();
 | |
| }
 | |
| 
 | |
| namespace {
 | |
|   // IntervalSorter - Comparison predicate that sort live intervals by
 | |
|   // their weight.
 | |
|   struct IntervalSorter {
 | |
|     bool operator()(LiveInterval* LHS, LiveInterval* RHS) const {
 | |
|       return LHS->weight > RHS->weight;
 | |
|     }
 | |
|   };
 | |
| }
 | |
| 
 | |
| /// InitializeSlots - Process all spill stack slot liveintervals and add them
 | |
| /// to a sorted (by weight) list.
 | |
| bool StackSlotColoring::InitializeSlots() {
 | |
|   if (LS->getNumIntervals() < 2)
 | |
|     return false;
 | |
| 
 | |
|   int LastFI = MFI->getObjectIndexEnd();
 | |
|   OrigAlignments.resize(LastFI);
 | |
|   OrigSizes.resize(LastFI);
 | |
|   AllColors.resize(LastFI);
 | |
|   UsedColors.resize(LastFI);
 | |
|   Assignments.resize(LastFI);
 | |
| 
 | |
|   // Gather all spill slots into a list.
 | |
|   for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) {
 | |
|     LiveInterval &li = i->second;
 | |
|     int FI = li.getStackSlotIndex();
 | |
|     if (MFI->isDeadObjectIndex(FI))
 | |
|       continue;
 | |
|     SSIntervals.push_back(&li);
 | |
|     OrigAlignments[FI] = MFI->getObjectAlignment(FI);
 | |
|     OrigSizes[FI]      = MFI->getObjectSize(FI);
 | |
|     AllColors.set(FI);
 | |
|   }
 | |
| 
 | |
|   // Sort them by weight.
 | |
|   std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter());
 | |
| 
 | |
|   // Get first "color".
 | |
|   NextColor = AllColors.find_first();
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /// OverlapWithAssignments - Return true if LiveInterval overlaps with any
 | |
| /// LiveIntervals that have already been assigned to the specified color.
 | |
| bool
 | |
| StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const {
 | |
|   const SmallVector<LiveInterval*,4> &OtherLIs = Assignments[Color];
 | |
|   for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) {
 | |
|     LiveInterval *OtherLI = OtherLIs[i];
 | |
|     if (OtherLI->overlaps(*li))
 | |
|       return true;
 | |
|   }
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| /// ColorSlot - Assign a "color" (stack slot) to the specified stack slot.
 | |
| ///
 | |
| int StackSlotColoring::ColorSlot(LiveInterval *li) {
 | |
|   int Color = -1;
 | |
|   bool Share = false;
 | |
|   if (!DisableSharing) {
 | |
|     // Check if it's possible to reuse any of the used colors.
 | |
|     Color = UsedColors.find_first();
 | |
|     while (Color != -1) {
 | |
|       if (!OverlapWithAssignments(li, Color)) {
 | |
|         Share = true;
 | |
|         ++NumEliminated;
 | |
|         break;
 | |
|       }
 | |
|       Color = UsedColors.find_next(Color);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Assign it to the first available color (assumed to be the best) if it's
 | |
|   // not possible to share a used color with other objects.
 | |
|   if (!Share) {
 | |
|     assert(NextColor != -1 && "No more spill slots?");
 | |
|     Color = NextColor;
 | |
|     UsedColors.set(Color);
 | |
|     NextColor = AllColors.find_next(NextColor);
 | |
|   }
 | |
| 
 | |
|   // Record the assignment.
 | |
|   Assignments[Color].push_back(li);
 | |
|   int FI = li->getStackSlotIndex();
 | |
|   DOUT << "Assigning fi#" << FI << " to fi#" << Color << "\n";
 | |
| 
 | |
|   // Change size and alignment of the allocated slot. If there are multiple
 | |
|   // objects sharing the same slot, then make sure the size and alignment
 | |
|   // are large enough for all.
 | |
|   unsigned Align = OrigAlignments[FI];
 | |
|   if (!Share || Align > MFI->getObjectAlignment(Color))
 | |
|     MFI->setObjectAlignment(Color, Align);
 | |
|   int64_t Size = OrigSizes[FI];
 | |
|   if (!Share || Size > MFI->getObjectSize(Color))
 | |
|     MFI->setObjectSize(Color, Size);
 | |
|   return Color;
 | |
| }
 | |
| 
 | |
| /// Colorslots - Color all spill stack slots and rewrite all frameindex machine
 | |
| /// operands in the function.
 | |
| bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
 | |
|   unsigned NumObjs = MFI->getObjectIndexEnd();
 | |
|   std::vector<int> SlotMapping(NumObjs, -1);
 | |
| 
 | |
|   bool Changed = false;
 | |
|   for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
 | |
|     LiveInterval *li = SSIntervals[i];
 | |
|     int SS = li->getStackSlotIndex();
 | |
|     int NewSS = ColorSlot(li);
 | |
|     SlotMapping[SS] = NewSS;
 | |
|     Changed |= (SS != NewSS);
 | |
|   }
 | |
| 
 | |
|   if (!Changed)
 | |
|     return false;
 | |
| 
 | |
|   // Rewrite all MO_FrameIndex operands.
 | |
|   // FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands.
 | |
|   for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
 | |
|        MBB != E; ++MBB) {
 | |
|     for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end();
 | |
|          MII != EE; ++MII) {
 | |
|       MachineInstr &MI = *MII;
 | |
|       for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
 | |
|         MachineOperand &MO = MI.getOperand(i);
 | |
|         if (!MO.isFI())
 | |
|           continue;
 | |
|         int FI = MO.getIndex();
 | |
|         if (FI < 0)
 | |
|           continue;
 | |
|         int NewFI = SlotMapping[FI];
 | |
|         if (NewFI == -1)
 | |
|           continue;
 | |
|         MO.setIndex(NewFI);
 | |
| 
 | |
|         // Update the MachineMemOperand for the new memory location.
 | |
|         // FIXME: We need a better method of managing these too.
 | |
|         SmallVector<MachineMemOperand, 2> MMOs(MI.memoperands_begin(),
 | |
|                                                MI.memoperands_end());
 | |
|         MI.clearMemOperands(MF);
 | |
|         const Value *OldSV = PseudoSourceValue::getFixedStack(FI);
 | |
|         for (unsigned i = 0, e = MMOs.size(); i != e; ++i) {
 | |
|           if (MMOs[i].getValue() == OldSV) {
 | |
|             MachineMemOperand MMO(PseudoSourceValue::getFixedStack(NewFI),
 | |
|                                   MMOs[i].getFlags(), MMOs[i].getOffset(),
 | |
|                                   MMOs[i].getSize(), MMOs[i].getAlignment());
 | |
|             MI.addMemOperand(MF, MMO);
 | |
|           } else
 | |
|             MI.addMemOperand(MF, MMOs[i]);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Delete unused stack slots.
 | |
|   while (NextColor != -1) {
 | |
|     DOUT << "Removing unused stack object fi#" << NextColor << "\n";
 | |
|     MFI->RemoveStackObject(NextColor);
 | |
|     NextColor = AllColors.find_next(NextColor);
 | |
|   }
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /// removeDeadStores - Scan through a basic block and look for loads followed
 | |
| /// by stores.  If they're both using the same stack slot, then the store is
 | |
| /// definitely dead.  This could obviously be much more aggressive (consider
 | |
| /// pairs with instructions between them), but such extensions might have a
 | |
| /// considerable compile time impact.
 | |
| bool StackSlotColoring::removeDeadStores(MachineBasicBlock* MBB) {
 | |
|   // FIXME: This could be much more aggressive, but we need to investigate
 | |
|   // the compile time impact of doing so.
 | |
|   bool changed = false;
 | |
| 
 | |
|   SmallVector<MachineInstr*, 4> toErase;
 | |
| 
 | |
|   for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
 | |
|        I != E; ++I) {
 | |
|     if (DCELimit != -1 && (int)NumDeadAccesses >= DCELimit)
 | |
|       break;
 | |
|     
 | |
|     MachineBasicBlock::iterator NextMI = next(I);
 | |
|     if (NextMI == MBB->end()) continue;
 | |
|     
 | |
|     int FirstSS, SecondSS;
 | |
|     unsigned LoadReg = 0;
 | |
|     unsigned StoreReg = 0;
 | |
|     if (!(LoadReg = TII->isLoadFromStackSlot(I, FirstSS))) continue;
 | |
|     if (!(StoreReg = TII->isStoreToStackSlot(NextMI, SecondSS))) continue;
 | |
|     if (FirstSS != SecondSS || LoadReg != StoreReg || FirstSS == -1) continue;
 | |
|     
 | |
|     ++NumDeadAccesses;
 | |
|     changed = true;
 | |
|     
 | |
|     if (NextMI->findRegisterUseOperandIdx(LoadReg, true, 0) != -1) {
 | |
|       ++NumDeadAccesses;
 | |
|       toErase.push_back(I);
 | |
|     }
 | |
|     
 | |
|     toErase.push_back(NextMI);
 | |
|     ++I;
 | |
|   }
 | |
|   
 | |
|   for (SmallVector<MachineInstr*, 4>::iterator I = toErase.begin(),
 | |
|        E = toErase.end(); I != E; ++I)
 | |
|     (*I)->eraseFromParent();
 | |
|   
 | |
|   return changed;
 | |
| }
 | |
| 
 | |
| 
 | |
| bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) {
 | |
|   DOUT << "********** Stack Slot Coloring **********\n";
 | |
| 
 | |
|   MFI = MF.getFrameInfo();
 | |
|   TII = MF.getTarget().getInstrInfo();
 | |
|   LS = &getAnalysis<LiveStacks>();
 | |
| 
 | |
|   bool Changed = false;
 | |
|   if (InitializeSlots())
 | |
|     Changed = ColorSlots(MF);
 | |
| 
 | |
|   NextColor = -1;
 | |
|   SSIntervals.clear();
 | |
|   OrigAlignments.clear();
 | |
|   OrigSizes.clear();
 | |
|   AllColors.clear();
 | |
|   UsedColors.clear();
 | |
|   for (unsigned i = 0, e = Assignments.size(); i != e; ++i)
 | |
|     Assignments[i].clear();
 | |
|   Assignments.clear();
 | |
| 
 | |
|   if (Changed) {
 | |
|     for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I)
 | |
|       Changed |= removeDeadStores(I);
 | |
|   }
 | |
| 
 | |
|   return Changed;
 | |
| }
 |