91 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			LLVM
		
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			LLVM
		
	
	
	
; RUN: llc < %s -march=x86 -mcpu=core2 | FileCheck %s
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; test vector shifts converted to proper SSE2 vector shifts when the shift
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; amounts are the same when using a shuffle splat.
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define void @shift1a(<2 x i64> %val, <2 x i64>* %dst, <2 x i64> %sh) nounwind {
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entry:
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; CHECK-LABEL: shift1a:
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; CHECK: psllq
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  %shamt = shufflevector <2 x i64> %sh, <2 x i64> undef, <2 x i32> <i32 0, i32 0>
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  %shl = shl <2 x i64> %val, %shamt
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  store <2 x i64> %shl, <2 x i64>* %dst
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  ret void
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}
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; shift1b can't use a packed shift but can shift lanes separately and shuffle back together
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define void @shift1b(<2 x i64> %val, <2 x i64>* %dst, <2 x i64> %sh) nounwind {
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entry:
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; CHECK-LABEL: shift1b:
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; CHECK:       pshufd {{.*#+}} xmm2 = xmm1[2,3,0,1]
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; CHECK-NEXT:  movdqa %xmm0, %xmm3
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; CHECK-NEXT:  psllq  %xmm2, %xmm3
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; CHECK-NEXT:  movq   {{.*#+}} xmm1 = xmm1[0],zero
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; CHECK-NEXT:  psllq  %xmm1, %xmm0
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; CHECK-NEXT:  movsd  {{.*#+}} xmm3 = xmm0[0],xmm3[1]
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  %shamt = shufflevector <2 x i64> %sh, <2 x i64> undef, <2 x i32> <i32 0, i32 1>
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  %shl = shl <2 x i64> %val, %shamt
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  store <2 x i64> %shl, <2 x i64>* %dst
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  ret void
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}
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define void @shift2a(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind {
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entry:
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; CHECK-LABEL: shift2a:
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; CHECK: pslld
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  %shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
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  %shl = shl <4 x i32> %val, %shamt
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  store <4 x i32> %shl, <4 x i32>* %dst
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  ret void
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}
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define void @shift2b(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind {
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entry:
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; CHECK-LABEL: shift2b:
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; CHECK: pslld
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  %shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 undef, i32 1, i32 1>
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  %shl = shl <4 x i32> %val, %shamt
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  store <4 x i32> %shl, <4 x i32>* %dst
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  ret void
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}
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define void @shift2c(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind {
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entry:
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; CHECK-LABEL: shift2c:
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; CHECK: pslld
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  %shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
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  %shl = shl <4 x i32> %val, %shamt
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  store <4 x i32> %shl, <4 x i32>* %dst
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  ret void
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}
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define void @shift3a(<8 x i16> %val, <8 x i16>* %dst, <8 x i16> %amt) nounwind {
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entry:
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; CHECK-LABEL: shift3a:
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; CHECK: pextrw $6
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; CHECK: psllw
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  %shamt = shufflevector <8 x i16> %amt, <8 x i16> undef, <8 x i32> <i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6>
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  %shl = shl <8 x i16> %val, %shamt
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  store <8 x i16> %shl, <8 x i16>* %dst
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  ret void
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}
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define void @shift3b(<8 x i16> %val, <8 x i16>* %dst, i16 %amt) nounwind {
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entry:
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; CHECK-LABEL: shift3b:
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; CHECK: movzwl
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; CHECK: psllw
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  %0 = insertelement <8 x i16> undef, i16 %amt, i32 0
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  %1 = insertelement <8 x i16> %0, i16 %amt, i32 1
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  %2 = insertelement <8 x i16> %1, i16 %amt, i32 2
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  %3 = insertelement <8 x i16> %2, i16 %amt, i32 3
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  %4 = insertelement <8 x i16> %3, i16 %amt, i32 4
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  %5 = insertelement <8 x i16> %4, i16 %amt, i32 5
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  %6 = insertelement <8 x i16> %5, i16 %amt, i32 6
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  %7 = insertelement <8 x i16> %6, i16 %amt, i32 7
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  %shl = shl <8 x i16> %val, %7
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  store <8 x i16> %shl, <8 x i16>* %dst
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  ret void
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}
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