846 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			846 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- PrologEpilogInserter.cpp - Insert Prolog/Epilog code in function --===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass is responsible for finalizing the functions frame layout, saving
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// callee saved registers, and for emitting prolog & epilog code for the
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// function.
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//
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// This pass must be run after register allocation.  After this pass is
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// executed, it is illegal to construct MO_FrameIndex operands.
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//
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// This pass provides an optional shrink wrapping variant of prolog/epilog
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// insertion, enabled via --shrink-wrap. See ShrinkWrapping.cpp.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "pei"
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#include "PrologEpilogInserter.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Target/TargetFrameInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/IndexedMap.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/STLExtras.h"
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#include <climits>
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using namespace llvm;
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char PEI::ID = 0;
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INITIALIZE_PASS_BEGIN(PEI, "prologepilog",
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                "Prologue/Epilogue Insertion", false, false)
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INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_END(PEI, "prologepilog",
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                "Prologue/Epilogue Insertion", false, false)
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STATISTIC(NumVirtualFrameRegs, "Number of virtual frame regs encountered");
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STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged");
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/// createPrologEpilogCodeInserter - This function returns a pass that inserts
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/// prolog and epilog code, and eliminates abstract frame references.
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///
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FunctionPass *llvm::createPrologEpilogCodeInserter() { return new PEI(); }
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/// runOnMachineFunction - Insert prolog/epilog code and replace abstract
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/// frame indexes with appropriate references.
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///
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bool PEI::runOnMachineFunction(MachineFunction &Fn) {
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  const Function* F = Fn.getFunction();
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  const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
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  RS = TRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : NULL;
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  FrameIndexVirtualScavenging = TRI->requiresFrameIndexScavenging(Fn);
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  // Calculate the MaxCallFrameSize and AdjustsStack variables for the
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  // function's frame information. Also eliminates call frame pseudo
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  // instructions.
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  calculateCallsInformation(Fn);
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  // Allow the target machine to make some adjustments to the function
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  // e.g. UsedPhysRegs before calculateCalleeSavedRegisters.
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  TRI->processFunctionBeforeCalleeSavedScan(Fn, RS);
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  // Scan the function for modified callee saved registers and insert spill code
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  // for any callee saved registers that are modified.
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  calculateCalleeSavedRegisters(Fn);
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  // Determine placement of CSR spill/restore code:
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  //  - With shrink wrapping, place spills and restores to tightly
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  //    enclose regions in the Machine CFG of the function where
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  //    they are used.
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  //  - Without shink wrapping (default), place all spills in the
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  //    entry block, all restores in return blocks.
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  placeCSRSpillsAndRestores(Fn);
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  // Add the code to save and restore the callee saved registers
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  if (!F->hasFnAttr(Attribute::Naked))
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    insertCSRSpillsAndRestores(Fn);
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  // Allow the target machine to make final modifications to the function
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  // before the frame layout is finalized.
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  TRI->processFunctionBeforeFrameFinalized(Fn);
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  // Calculate actual frame offsets for all abstract stack objects...
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  calculateFrameObjectOffsets(Fn);
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  // Add prolog and epilog code to the function.  This function is required
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  // to align the stack frame as necessary for any stack variables or
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  // called functions.  Because of this, calculateCalleeSavedRegisters()
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  // must be called before this function in order to set the AdjustsStack
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  // and MaxCallFrameSize variables.
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  if (!F->hasFnAttr(Attribute::Naked))
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    insertPrologEpilogCode(Fn);
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  // Replace all MO_FrameIndex operands with physical register references
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  // and actual offsets.
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  //
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  replaceFrameIndices(Fn);
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  // If register scavenging is needed, as we've enabled doing it as a
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  // post-pass, scavenge the virtual registers that frame index elimiation
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  // inserted.
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  if (TRI->requiresRegisterScavenging(Fn) && FrameIndexVirtualScavenging)
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    scavengeFrameVirtualRegs(Fn);
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  delete RS;
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  clearAllSets();
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  return true;
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}
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#if 0
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void PEI::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.setPreservesCFG();
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  if (ShrinkWrapping || ShrinkWrapFunc != "") {
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    AU.addRequired<MachineLoopInfo>();
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    AU.addRequired<MachineDominatorTree>();
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  }
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  AU.addPreserved<MachineLoopInfo>();
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  AU.addPreserved<MachineDominatorTree>();
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  MachineFunctionPass::getAnalysisUsage(AU);
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}
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#endif
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/// calculateCallsInformation - Calculate the MaxCallFrameSize and AdjustsStack
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/// variables for the function's frame information and eliminate call frame
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/// pseudo instructions.
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void PEI::calculateCallsInformation(MachineFunction &Fn) {
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  const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
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  MachineFrameInfo *MFI = Fn.getFrameInfo();
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  unsigned MaxCallFrameSize = 0;
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  bool AdjustsStack = MFI->adjustsStack();
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  // Get the function call frame set-up and tear-down instruction opcode
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  int FrameSetupOpcode   = RegInfo->getCallFrameSetupOpcode();
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  int FrameDestroyOpcode = RegInfo->getCallFrameDestroyOpcode();
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  // Early exit for targets which have no call frame setup/destroy pseudo
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  // instructions.
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  if (FrameSetupOpcode == -1 && FrameDestroyOpcode == -1)
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    return;
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  std::vector<MachineBasicBlock::iterator> FrameSDOps;
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  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
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    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
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      if (I->getOpcode() == FrameSetupOpcode ||
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          I->getOpcode() == FrameDestroyOpcode) {
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        assert(I->getNumOperands() >= 1 && "Call Frame Setup/Destroy Pseudo"
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               " instructions should have a single immediate argument!");
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        unsigned Size = I->getOperand(0).getImm();
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        if (Size > MaxCallFrameSize) MaxCallFrameSize = Size;
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        AdjustsStack = true;
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        FrameSDOps.push_back(I);
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      } else if (I->isInlineAsm()) {
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        // Some inline asm's need a stack frame, as indicated by operand 1.
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        if (I->getOperand(1).getImm())
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          AdjustsStack = true;
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      }
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  MFI->setAdjustsStack(AdjustsStack);
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  MFI->setMaxCallFrameSize(MaxCallFrameSize);
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  for (std::vector<MachineBasicBlock::iterator>::iterator
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         i = FrameSDOps.begin(), e = FrameSDOps.end(); i != e; ++i) {
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    MachineBasicBlock::iterator I = *i;
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    // If call frames are not being included as part of the stack frame, and
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    // the target doesn't indicate otherwise, remove the call frame pseudos
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    // here. The sub/add sp instruction pairs are still inserted, but we don't
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    // need to track the SP adjustment for frame index elimination.
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    if (RegInfo->canSimplifyCallFramePseudos(Fn))
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      RegInfo->eliminateCallFramePseudoInstr(Fn, *I->getParent(), I);
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  }
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}
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/// calculateCalleeSavedRegisters - Scan the function for modified callee saved
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/// registers.
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void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
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  const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
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  const TargetFrameInfo *TFI = Fn.getTarget().getFrameInfo();
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  MachineFrameInfo *MFI = Fn.getFrameInfo();
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  // Get the callee saved register list...
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  const unsigned *CSRegs = RegInfo->getCalleeSavedRegs(&Fn);
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  // These are used to keep track the callee-save area. Initialize them.
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  MinCSFrameIndex = INT_MAX;
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  MaxCSFrameIndex = 0;
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  // Early exit for targets which have no callee saved registers.
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  if (CSRegs == 0 || CSRegs[0] == 0)
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    return;
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  // In Naked functions we aren't going to save any registers.
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  if (Fn.getFunction()->hasFnAttr(Attribute::Naked))
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    return;
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  std::vector<CalleeSavedInfo> CSI;
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  for (unsigned i = 0; CSRegs[i]; ++i) {
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    unsigned Reg = CSRegs[i];
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    if (Fn.getRegInfo().isPhysRegUsed(Reg)) {
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      // If the reg is modified, save it!
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      CSI.push_back(CalleeSavedInfo(Reg));
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    } else {
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      for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
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           *AliasSet; ++AliasSet) {  // Check alias registers too.
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        if (Fn.getRegInfo().isPhysRegUsed(*AliasSet)) {
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          CSI.push_back(CalleeSavedInfo(Reg));
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          break;
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        }
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      }
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    }
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  }
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  if (CSI.empty())
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    return;   // Early exit if no callee saved registers are modified!
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  unsigned NumFixedSpillSlots;
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  const TargetFrameInfo::SpillSlot *FixedSpillSlots =
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    TFI->getCalleeSavedSpillSlots(NumFixedSpillSlots);
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  // Now that we know which registers need to be saved and restored, allocate
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  // stack slots for them.
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  for (std::vector<CalleeSavedInfo>::iterator
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         I = CSI.begin(), E = CSI.end(); I != E; ++I) {
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    unsigned Reg = I->getReg();
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    const TargetRegisterClass *RC = RegInfo->getMinimalPhysRegClass(Reg);
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    int FrameIdx;
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    if (RegInfo->hasReservedSpillSlot(Fn, Reg, FrameIdx)) {
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      I->setFrameIdx(FrameIdx);
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      continue;
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    }
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    // Check to see if this physreg must be spilled to a particular stack slot
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    // on this target.
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    const TargetFrameInfo::SpillSlot *FixedSlot = FixedSpillSlots;
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    while (FixedSlot != FixedSpillSlots+NumFixedSpillSlots &&
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           FixedSlot->Reg != Reg)
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      ++FixedSlot;
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    if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) {
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      // Nope, just spill it anywhere convenient.
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      unsigned Align = RC->getAlignment();
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      unsigned StackAlign = TFI->getStackAlignment();
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      // We may not be able to satisfy the desired alignment specification of
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      // the TargetRegisterClass if the stack alignment is smaller. Use the
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      // min.
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      Align = std::min(Align, StackAlign);
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      FrameIdx = MFI->CreateStackObject(RC->getSize(), Align, true);
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      if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx;
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      if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx;
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    } else {
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      // Spill it to the stack where we must.
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      FrameIdx = MFI->CreateFixedObject(RC->getSize(), FixedSlot->Offset, true);
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    }
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    I->setFrameIdx(FrameIdx);
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  }
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  MFI->setCalleeSavedInfo(CSI);
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}
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/// insertCSRSpillsAndRestores - Insert spill and restore code for
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/// callee saved registers used in the function, handling shrink wrapping.
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///
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void PEI::insertCSRSpillsAndRestores(MachineFunction &Fn) {
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  // Get callee saved register information.
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  MachineFrameInfo *MFI = Fn.getFrameInfo();
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  const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
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  MFI->setCalleeSavedInfoValid(true);
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  // Early exit if no callee saved registers are modified!
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  if (CSI.empty())
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    return;
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  const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
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  const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
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  MachineBasicBlock::iterator I;
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  if (! ShrinkWrapThisFunction) {
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    // Spill using target interface.
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    I = EntryBlock->begin();
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    if (!TII.spillCalleeSavedRegisters(*EntryBlock, I, CSI, TRI)) {
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      for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
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        // Add the callee-saved register as live-in.
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        // It's killed at the spill.
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        EntryBlock->addLiveIn(CSI[i].getReg());
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        // Insert the spill to the stack frame.
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        unsigned Reg = CSI[i].getReg();
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        const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
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        TII.storeRegToStackSlot(*EntryBlock, I, Reg, true,
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                                CSI[i].getFrameIdx(), RC, TRI);
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      }
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    }
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    // Restore using target interface.
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    for (unsigned ri = 0, re = ReturnBlocks.size(); ri != re; ++ri) {
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      MachineBasicBlock* MBB = ReturnBlocks[ri];
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      I = MBB->end(); --I;
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      // Skip over all terminator instructions, which are part of the return
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      // sequence.
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      MachineBasicBlock::iterator I2 = I;
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      while (I2 != MBB->begin() && (--I2)->getDesc().isTerminator())
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        I = I2;
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      bool AtStart = I == MBB->begin();
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      MachineBasicBlock::iterator BeforeI = I;
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      if (!AtStart)
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        --BeforeI;
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      // Restore all registers immediately before the return and any
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      // terminators that preceed it.
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      if (!TII.restoreCalleeSavedRegisters(*MBB, I, CSI, TRI)) {
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        for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
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          unsigned Reg = CSI[i].getReg();
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          const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
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          TII.loadRegFromStackSlot(*MBB, I, Reg,
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                                   CSI[i].getFrameIdx(),
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                                   RC, TRI);
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          assert(I != MBB->begin() &&
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                 "loadRegFromStackSlot didn't insert any code!");
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          // Insert in reverse order.  loadRegFromStackSlot can insert
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          // multiple instructions.
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          if (AtStart)
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            I = MBB->begin();
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          else {
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            I = BeforeI;
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            ++I;
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          }
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        }
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      }
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    }
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    return;
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  }
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  // Insert spills.
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  std::vector<CalleeSavedInfo> blockCSI;
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  for (CSRegBlockMap::iterator BI = CSRSave.begin(),
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         BE = CSRSave.end(); BI != BE; ++BI) {
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    MachineBasicBlock* MBB = BI->first;
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    CSRegSet save = BI->second;
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    if (save.empty())
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      continue;
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    blockCSI.clear();
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    for (CSRegSet::iterator RI = save.begin(),
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           RE = save.end(); RI != RE; ++RI) {
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      blockCSI.push_back(CSI[*RI]);
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    }
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    assert(blockCSI.size() > 0 &&
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           "Could not collect callee saved register info");
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    I = MBB->begin();
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    // When shrink wrapping, use stack slot stores/loads.
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    for (unsigned i = 0, e = blockCSI.size(); i != e; ++i) {
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      // Add the callee-saved register as live-in.
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      // It's killed at the spill.
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      MBB->addLiveIn(blockCSI[i].getReg());
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      // Insert the spill to the stack frame.
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      unsigned Reg = blockCSI[i].getReg();
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      const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
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      TII.storeRegToStackSlot(*MBB, I, Reg,
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                              true,
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                              blockCSI[i].getFrameIdx(),
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                              RC, TRI);
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    }
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  }
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  for (CSRegBlockMap::iterator BI = CSRRestore.begin(),
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         BE = CSRRestore.end(); BI != BE; ++BI) {
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    MachineBasicBlock* MBB = BI->first;
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    CSRegSet restore = BI->second;
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    if (restore.empty())
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      continue;
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    blockCSI.clear();
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    for (CSRegSet::iterator RI = restore.begin(),
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           RE = restore.end(); RI != RE; ++RI) {
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      blockCSI.push_back(CSI[*RI]);
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    }
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    assert(blockCSI.size() > 0 &&
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           "Could not find callee saved register info");
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    // If MBB is empty and needs restores, insert at the _beginning_.
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    if (MBB->empty()) {
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						|
      I = MBB->begin();
 | 
						|
    } else {
 | 
						|
      I = MBB->end();
 | 
						|
      --I;
 | 
						|
 | 
						|
      // Skip over all terminator instructions, which are part of the
 | 
						|
      // return sequence.
 | 
						|
      if (! I->getDesc().isTerminator()) {
 | 
						|
        ++I;
 | 
						|
      } else {
 | 
						|
        MachineBasicBlock::iterator I2 = I;
 | 
						|
        while (I2 != MBB->begin() && (--I2)->getDesc().isTerminator())
 | 
						|
          I = I2;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    bool AtStart = I == MBB->begin();
 | 
						|
    MachineBasicBlock::iterator BeforeI = I;
 | 
						|
    if (!AtStart)
 | 
						|
      --BeforeI;
 | 
						|
 | 
						|
    // Restore all registers immediately before the return and any
 | 
						|
    // terminators that preceed it.
 | 
						|
    for (unsigned i = 0, e = blockCSI.size(); i != e; ++i) {
 | 
						|
      unsigned Reg = blockCSI[i].getReg();
 | 
						|
      const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
 | 
						|
      TII.loadRegFromStackSlot(*MBB, I, Reg,
 | 
						|
                               blockCSI[i].getFrameIdx(),
 | 
						|
                               RC, TRI);
 | 
						|
      assert(I != MBB->begin() &&
 | 
						|
             "loadRegFromStackSlot didn't insert any code!");
 | 
						|
      // Insert in reverse order.  loadRegFromStackSlot can insert
 | 
						|
      // multiple instructions.
 | 
						|
      if (AtStart)
 | 
						|
        I = MBB->begin();
 | 
						|
      else {
 | 
						|
        I = BeforeI;
 | 
						|
        ++I;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
 | 
						|
static inline void
 | 
						|
AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx,
 | 
						|
                  bool StackGrowsDown, int64_t &Offset,
 | 
						|
                  unsigned &MaxAlign) {
 | 
						|
  // If the stack grows down, add the object size to find the lowest address.
 | 
						|
  if (StackGrowsDown)
 | 
						|
    Offset += MFI->getObjectSize(FrameIdx);
 | 
						|
 | 
						|
  unsigned Align = MFI->getObjectAlignment(FrameIdx);
 | 
						|
 | 
						|
  // If the alignment of this object is greater than that of the stack, then
 | 
						|
  // increase the stack alignment to match.
 | 
						|
  MaxAlign = std::max(MaxAlign, Align);
 | 
						|
 | 
						|
  // Adjust to alignment boundary.
 | 
						|
  Offset = (Offset + Align - 1) / Align * Align;
 | 
						|
 | 
						|
  if (StackGrowsDown) {
 | 
						|
    DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << -Offset << "]\n");
 | 
						|
    MFI->setObjectOffset(FrameIdx, -Offset); // Set the computed offset
 | 
						|
  } else {
 | 
						|
    DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << Offset << "]\n");
 | 
						|
    MFI->setObjectOffset(FrameIdx, Offset);
 | 
						|
    Offset += MFI->getObjectSize(FrameIdx);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
 | 
						|
/// abstract stack objects.
 | 
						|
///
 | 
						|
void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
 | 
						|
  const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
 | 
						|
 | 
						|
  bool StackGrowsDown =
 | 
						|
    TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
 | 
						|
 | 
						|
  // Loop over all of the stack objects, assigning sequential addresses...
 | 
						|
  MachineFrameInfo *MFI = Fn.getFrameInfo();
 | 
						|
 | 
						|
  // Start at the beginning of the local area.
 | 
						|
  // The Offset is the distance from the stack top in the direction
 | 
						|
  // of stack growth -- so it's always nonnegative.
 | 
						|
  int LocalAreaOffset = TFI.getOffsetOfLocalArea();
 | 
						|
  if (StackGrowsDown)
 | 
						|
    LocalAreaOffset = -LocalAreaOffset;
 | 
						|
  assert(LocalAreaOffset >= 0
 | 
						|
         && "Local area offset should be in direction of stack growth");
 | 
						|
  int64_t Offset = LocalAreaOffset;
 | 
						|
 | 
						|
  // If there are fixed sized objects that are preallocated in the local area,
 | 
						|
  // non-fixed objects can't be allocated right at the start of local area.
 | 
						|
  // We currently don't support filling in holes in between fixed sized
 | 
						|
  // objects, so we adjust 'Offset' to point to the end of last fixed sized
 | 
						|
  // preallocated object.
 | 
						|
  for (int i = MFI->getObjectIndexBegin(); i != 0; ++i) {
 | 
						|
    int64_t FixedOff;
 | 
						|
    if (StackGrowsDown) {
 | 
						|
      // The maximum distance from the stack pointer is at lower address of
 | 
						|
      // the object -- which is given by offset. For down growing stack
 | 
						|
      // the offset is negative, so we negate the offset to get the distance.
 | 
						|
      FixedOff = -MFI->getObjectOffset(i);
 | 
						|
    } else {
 | 
						|
      // The maximum distance from the start pointer is at the upper
 | 
						|
      // address of the object.
 | 
						|
      FixedOff = MFI->getObjectOffset(i) + MFI->getObjectSize(i);
 | 
						|
    }
 | 
						|
    if (FixedOff > Offset) Offset = FixedOff;
 | 
						|
  }
 | 
						|
 | 
						|
  // First assign frame offsets to stack objects that are used to spill
 | 
						|
  // callee saved registers.
 | 
						|
  if (StackGrowsDown) {
 | 
						|
    for (unsigned i = MinCSFrameIndex; i <= MaxCSFrameIndex; ++i) {
 | 
						|
      // If the stack grows down, we need to add the size to find the lowest
 | 
						|
      // address of the object.
 | 
						|
      Offset += MFI->getObjectSize(i);
 | 
						|
 | 
						|
      unsigned Align = MFI->getObjectAlignment(i);
 | 
						|
      // Adjust to alignment boundary
 | 
						|
      Offset = (Offset+Align-1)/Align*Align;
 | 
						|
 | 
						|
      MFI->setObjectOffset(i, -Offset);        // Set the computed offset
 | 
						|
    }
 | 
						|
  } else {
 | 
						|
    int MaxCSFI = MaxCSFrameIndex, MinCSFI = MinCSFrameIndex;
 | 
						|
    for (int i = MaxCSFI; i >= MinCSFI ; --i) {
 | 
						|
      unsigned Align = MFI->getObjectAlignment(i);
 | 
						|
      // Adjust to alignment boundary
 | 
						|
      Offset = (Offset+Align-1)/Align*Align;
 | 
						|
 | 
						|
      MFI->setObjectOffset(i, Offset);
 | 
						|
      Offset += MFI->getObjectSize(i);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  unsigned MaxAlign = MFI->getMaxAlignment();
 | 
						|
 | 
						|
  // Make sure the special register scavenging spill slot is closest to the
 | 
						|
  // frame pointer if a frame pointer is required.
 | 
						|
  const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
 | 
						|
  if (RS && RegInfo->hasFP(Fn) && !RegInfo->needsStackRealignment(Fn)) {
 | 
						|
    int SFI = RS->getScavengingFrameIndex();
 | 
						|
    if (SFI >= 0)
 | 
						|
      AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign);
 | 
						|
  }
 | 
						|
 | 
						|
  // FIXME: Once this is working, then enable flag will change to a target
 | 
						|
  // check for whether the frame is large enough to want to use virtual
 | 
						|
  // frame index registers. Functions which don't want/need this optimization
 | 
						|
  // will continue to use the existing code path.
 | 
						|
  if (MFI->getUseLocalStackAllocationBlock()) {
 | 
						|
    unsigned Align = MFI->getLocalFrameMaxAlign();
 | 
						|
 | 
						|
    // Adjust to alignment boundary.
 | 
						|
    Offset = (Offset + Align - 1) / Align * Align;
 | 
						|
 | 
						|
    DEBUG(dbgs() << "Local frame base offset: " << Offset << "\n");
 | 
						|
 | 
						|
    // Resolve offsets for objects in the local block.
 | 
						|
    for (unsigned i = 0, e = MFI->getLocalFrameObjectCount(); i != e; ++i) {
 | 
						|
      std::pair<int, int64_t> Entry = MFI->getLocalFrameObjectMap(i);
 | 
						|
      int64_t FIOffset = (StackGrowsDown ? -Offset : Offset) + Entry.second;
 | 
						|
      DEBUG(dbgs() << "alloc FI(" << Entry.first << ") at SP[" <<
 | 
						|
            FIOffset << "]\n");
 | 
						|
      MFI->setObjectOffset(Entry.first, FIOffset);
 | 
						|
    }
 | 
						|
    // Allocate the local block
 | 
						|
    Offset += MFI->getLocalFrameSize();
 | 
						|
 | 
						|
    MaxAlign = std::max(Align, MaxAlign);
 | 
						|
  }
 | 
						|
 | 
						|
  // Make sure that the stack protector comes before the local variables on the
 | 
						|
  // stack.
 | 
						|
  SmallSet<int, 16> LargeStackObjs;
 | 
						|
  if (MFI->getStackProtectorIndex() >= 0) {
 | 
						|
    AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), StackGrowsDown,
 | 
						|
                      Offset, MaxAlign);
 | 
						|
 | 
						|
    // Assign large stack objects first.
 | 
						|
    for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
 | 
						|
      if (MFI->isObjectPreAllocated(i) &&
 | 
						|
          MFI->getUseLocalStackAllocationBlock())
 | 
						|
        continue;
 | 
						|
      if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
 | 
						|
        continue;
 | 
						|
      if (RS && (int)i == RS->getScavengingFrameIndex())
 | 
						|
        continue;
 | 
						|
      if (MFI->isDeadObjectIndex(i))
 | 
						|
        continue;
 | 
						|
      if (MFI->getStackProtectorIndex() == (int)i)
 | 
						|
        continue;
 | 
						|
      if (!MFI->MayNeedStackProtector(i))
 | 
						|
        continue;
 | 
						|
 | 
						|
      AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
 | 
						|
      LargeStackObjs.insert(i);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Then assign frame offsets to stack objects that are not used to spill
 | 
						|
  // callee saved registers.
 | 
						|
  for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
 | 
						|
    if (MFI->isObjectPreAllocated(i) &&
 | 
						|
        MFI->getUseLocalStackAllocationBlock())
 | 
						|
      continue;
 | 
						|
    if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
 | 
						|
      continue;
 | 
						|
    if (RS && (int)i == RS->getScavengingFrameIndex())
 | 
						|
      continue;
 | 
						|
    if (MFI->isDeadObjectIndex(i))
 | 
						|
      continue;
 | 
						|
    if (MFI->getStackProtectorIndex() == (int)i)
 | 
						|
      continue;
 | 
						|
    if (LargeStackObjs.count(i))
 | 
						|
      continue;
 | 
						|
 | 
						|
    AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
 | 
						|
  }
 | 
						|
 | 
						|
  // Make sure the special register scavenging spill slot is closest to the
 | 
						|
  // stack pointer.
 | 
						|
  if (RS && (!RegInfo->hasFP(Fn) || RegInfo->needsStackRealignment(Fn))) {
 | 
						|
    int SFI = RS->getScavengingFrameIndex();
 | 
						|
    if (SFI >= 0)
 | 
						|
      AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign);
 | 
						|
  }
 | 
						|
 | 
						|
  if (!RegInfo->targetHandlesStackFrameRounding()) {
 | 
						|
    // If we have reserved argument space for call sites in the function
 | 
						|
    // immediately on entry to the current function, count it as part of the
 | 
						|
    // overall stack size.
 | 
						|
    if (MFI->adjustsStack() && RegInfo->hasReservedCallFrame(Fn))
 | 
						|
      Offset += MFI->getMaxCallFrameSize();
 | 
						|
 | 
						|
    // Round up the size to a multiple of the alignment.  If the function has
 | 
						|
    // any calls or alloca's, align to the target's StackAlignment value to
 | 
						|
    // ensure that the callee's frame or the alloca data is suitably aligned;
 | 
						|
    // otherwise, for leaf functions, align to the TransientStackAlignment
 | 
						|
    // value.
 | 
						|
    unsigned StackAlign;
 | 
						|
    if (MFI->adjustsStack() || MFI->hasVarSizedObjects() ||
 | 
						|
        (RegInfo->needsStackRealignment(Fn) && MFI->getObjectIndexEnd() != 0))
 | 
						|
      StackAlign = TFI.getStackAlignment();
 | 
						|
    else
 | 
						|
      StackAlign = TFI.getTransientStackAlignment();
 | 
						|
 | 
						|
    // If the frame pointer is eliminated, all frame offsets will be relative to
 | 
						|
    // SP not FP. Align to MaxAlign so this works.
 | 
						|
    StackAlign = std::max(StackAlign, MaxAlign);
 | 
						|
    unsigned AlignMask = StackAlign - 1;
 | 
						|
    Offset = (Offset + AlignMask) & ~uint64_t(AlignMask);
 | 
						|
  }
 | 
						|
 | 
						|
  // Update frame info to pretend that this is part of the stack...
 | 
						|
  MFI->setStackSize(Offset - LocalAreaOffset);
 | 
						|
}
 | 
						|
 | 
						|
/// insertPrologEpilogCode - Scan the function for modified callee saved
 | 
						|
/// registers, insert spill code for these callee saved registers, then add
 | 
						|
/// prolog and epilog code to the function.
 | 
						|
///
 | 
						|
void PEI::insertPrologEpilogCode(MachineFunction &Fn) {
 | 
						|
  const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
 | 
						|
 | 
						|
  // Add prologue to the function...
 | 
						|
  TRI->emitPrologue(Fn);
 | 
						|
 | 
						|
  // Add epilogue to restore the callee-save registers in each exiting block
 | 
						|
  for (MachineFunction::iterator I = Fn.begin(), E = Fn.end(); I != E; ++I) {
 | 
						|
    // If last instruction is a return instruction, add an epilogue
 | 
						|
    if (!I->empty() && I->back().getDesc().isReturn())
 | 
						|
      TRI->emitEpilogue(Fn, *I);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// replaceFrameIndices - Replace all MO_FrameIndex operands with physical
 | 
						|
/// register references and actual offsets.
 | 
						|
///
 | 
						|
void PEI::replaceFrameIndices(MachineFunction &Fn) {
 | 
						|
  if (!Fn.getFrameInfo()->hasStackObjects()) return; // Nothing to do?
 | 
						|
 | 
						|
  const TargetMachine &TM = Fn.getTarget();
 | 
						|
  assert(TM.getRegisterInfo() && "TM::getRegisterInfo() must be implemented!");
 | 
						|
  const TargetRegisterInfo &TRI = *TM.getRegisterInfo();
 | 
						|
  const TargetFrameInfo *TFI = TM.getFrameInfo();
 | 
						|
  bool StackGrowsDown =
 | 
						|
    TFI->getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
 | 
						|
  int FrameSetupOpcode   = TRI.getCallFrameSetupOpcode();
 | 
						|
  int FrameDestroyOpcode = TRI.getCallFrameDestroyOpcode();
 | 
						|
 | 
						|
  for (MachineFunction::iterator BB = Fn.begin(),
 | 
						|
         E = Fn.end(); BB != E; ++BB) {
 | 
						|
#ifndef NDEBUG
 | 
						|
    int SPAdjCount = 0; // frame setup / destroy count.
 | 
						|
#endif
 | 
						|
    int SPAdj = 0;  // SP offset due to call frame setup / destroy.
 | 
						|
    if (RS && !FrameIndexVirtualScavenging) RS->enterBasicBlock(BB);
 | 
						|
 | 
						|
    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
 | 
						|
 | 
						|
      if (I->getOpcode() == FrameSetupOpcode ||
 | 
						|
          I->getOpcode() == FrameDestroyOpcode) {
 | 
						|
#ifndef NDEBUG
 | 
						|
        // Track whether we see even pairs of them
 | 
						|
        SPAdjCount += I->getOpcode() == FrameSetupOpcode ? 1 : -1;
 | 
						|
#endif
 | 
						|
        // Remember how much SP has been adjusted to create the call
 | 
						|
        // frame.
 | 
						|
        int Size = I->getOperand(0).getImm();
 | 
						|
 | 
						|
        if ((!StackGrowsDown && I->getOpcode() == FrameSetupOpcode) ||
 | 
						|
            (StackGrowsDown && I->getOpcode() == FrameDestroyOpcode))
 | 
						|
          Size = -Size;
 | 
						|
 | 
						|
        SPAdj += Size;
 | 
						|
 | 
						|
        MachineBasicBlock::iterator PrevI = BB->end();
 | 
						|
        if (I != BB->begin()) PrevI = prior(I);
 | 
						|
        TRI.eliminateCallFramePseudoInstr(Fn, *BB, I);
 | 
						|
 | 
						|
        // Visit the instructions created by eliminateCallFramePseudoInstr().
 | 
						|
        if (PrevI == BB->end())
 | 
						|
          I = BB->begin();     // The replaced instr was the first in the block.
 | 
						|
        else
 | 
						|
          I = llvm::next(PrevI);
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      MachineInstr *MI = I;
 | 
						|
      bool DoIncr = true;
 | 
						|
      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i)
 | 
						|
        if (MI->getOperand(i).isFI()) {
 | 
						|
          // Some instructions (e.g. inline asm instructions) can have
 | 
						|
          // multiple frame indices and/or cause eliminateFrameIndex
 | 
						|
          // to insert more than one instruction. We need the register
 | 
						|
          // scavenger to go through all of these instructions so that
 | 
						|
          // it can update its register information. We keep the
 | 
						|
          // iterator at the point before insertion so that we can
 | 
						|
          // revisit them in full.
 | 
						|
          bool AtBeginning = (I == BB->begin());
 | 
						|
          if (!AtBeginning) --I;
 | 
						|
 | 
						|
          // If this instruction has a FrameIndex operand, we need to
 | 
						|
          // use that target machine register info object to eliminate
 | 
						|
          // it.
 | 
						|
          TRI.eliminateFrameIndex(MI, SPAdj,
 | 
						|
                                  FrameIndexVirtualScavenging ?  NULL : RS);
 | 
						|
 | 
						|
          // Reset the iterator if we were at the beginning of the BB.
 | 
						|
          if (AtBeginning) {
 | 
						|
            I = BB->begin();
 | 
						|
            DoIncr = false;
 | 
						|
          }
 | 
						|
 | 
						|
          MI = 0;
 | 
						|
          break;
 | 
						|
        }
 | 
						|
 | 
						|
      if (DoIncr && I != BB->end()) ++I;
 | 
						|
 | 
						|
      // Update register states.
 | 
						|
      if (RS && !FrameIndexVirtualScavenging && MI) RS->forward(MI);
 | 
						|
    }
 | 
						|
 | 
						|
    // If we have evenly matched pairs of frame setup / destroy instructions,
 | 
						|
    // make sure the adjustments come out to zero. If we don't have matched
 | 
						|
    // pairs, we can't be sure the missing bit isn't in another basic block
 | 
						|
    // due to a custom inserter playing tricks, so just asserting SPAdj==0
 | 
						|
    // isn't sufficient. See tMOVCC on Thumb1, for example.
 | 
						|
    assert((SPAdjCount || SPAdj == 0) &&
 | 
						|
           "Unbalanced call frame setup / destroy pairs?");
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// scavengeFrameVirtualRegs - Replace all frame index virtual registers
 | 
						|
/// with physical registers. Use the register scavenger to find an
 | 
						|
/// appropriate register to use.
 | 
						|
void PEI::scavengeFrameVirtualRegs(MachineFunction &Fn) {
 | 
						|
  // Run through the instructions and find any virtual registers.
 | 
						|
  for (MachineFunction::iterator BB = Fn.begin(),
 | 
						|
       E = Fn.end(); BB != E; ++BB) {
 | 
						|
    RS->enterBasicBlock(BB);
 | 
						|
 | 
						|
    unsigned VirtReg = 0;
 | 
						|
    unsigned ScratchReg = 0;
 | 
						|
    int SPAdj = 0;
 | 
						|
 | 
						|
    // The instruction stream may change in the loop, so check BB->end()
 | 
						|
    // directly.
 | 
						|
    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
 | 
						|
      MachineInstr *MI = I;
 | 
						|
      bool DoIncr = true;
 | 
						|
      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
 | 
						|
        if (MI->getOperand(i).isReg()) {
 | 
						|
          MachineOperand &MO = MI->getOperand(i);
 | 
						|
          unsigned Reg = MO.getReg();
 | 
						|
          if (Reg == 0)
 | 
						|
            continue;
 | 
						|
          if (!TargetRegisterInfo::isVirtualRegister(Reg))
 | 
						|
            continue;
 | 
						|
 | 
						|
          ++NumVirtualFrameRegs;
 | 
						|
 | 
						|
          // Have we already allocated a scratch register for this virtual?
 | 
						|
          if (Reg != VirtReg) {
 | 
						|
            // When we first encounter a new virtual register, it
 | 
						|
            // must be a definition.
 | 
						|
            assert(MI->getOperand(i).isDef() &&
 | 
						|
                   "frame index virtual missing def!");
 | 
						|
            // Scavenge a new scratch register
 | 
						|
            VirtReg = Reg;
 | 
						|
            const TargetRegisterClass *RC = Fn.getRegInfo().getRegClass(Reg);
 | 
						|
            ScratchReg = RS->scavengeRegister(RC, I, SPAdj);
 | 
						|
            ++NumScavengedRegs;
 | 
						|
          }
 | 
						|
          // Replace this reference to the virtual register with the
 | 
						|
          // scratch register.
 | 
						|
          assert (ScratchReg && "Missing scratch register!");
 | 
						|
          MI->getOperand(i).setReg(ScratchReg);
 | 
						|
 | 
						|
        }
 | 
						|
      }
 | 
						|
      if (DoIncr) {
 | 
						|
        RS->forward(I);
 | 
						|
        ++I;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 |