421 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			421 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===-- WebAssemblyCFGSort.cpp - CFG Sorting ------------------------------===//
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| //
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| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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| // See https://llvm.org/LICENSE.txt for license information.
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| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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| //
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| //===----------------------------------------------------------------------===//
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| ///
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| /// \file
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| /// This file implements a CFG sorting pass.
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| ///
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| /// This pass reorders the blocks in a function to put them into topological
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| /// order, ignoring loop backedges, and without any loop or exception being
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| /// interrupted by a block not dominated by the its header, with special care
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| /// to keep the order as similar as possible to the original order.
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| ///
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| ////===----------------------------------------------------------------------===//
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| 
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| #include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
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| #include "WebAssembly.h"
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| #include "WebAssemblyExceptionInfo.h"
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| #include "WebAssemblySubtarget.h"
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| #include "WebAssemblyUtilities.h"
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| #include "llvm/ADT/PriorityQueue.h"
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| #include "llvm/ADT/SetVector.h"
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| #include "llvm/CodeGen/MachineDominators.h"
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| #include "llvm/CodeGen/MachineFunction.h"
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| #include "llvm/CodeGen/MachineLoopInfo.h"
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| #include "llvm/CodeGen/MachineRegisterInfo.h"
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| #include "llvm/CodeGen/Passes.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/Support/raw_ostream.h"
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| using namespace llvm;
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| 
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| #define DEBUG_TYPE "wasm-cfg-sort"
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| 
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| // Option to disable EH pad first sorting. Only for testing unwind destination
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| // mismatches in CFGStackify.
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| static cl::opt<bool> WasmDisableEHPadSort(
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|     "wasm-disable-ehpad-sort", cl::ReallyHidden,
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|     cl::desc(
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|         "WebAssembly: Disable EH pad-first sort order. Testing purpose only."),
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|     cl::init(false));
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| 
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| namespace {
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| 
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| // Wrapper for loops and exceptions
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| class Region {
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| public:
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|   virtual ~Region() = default;
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|   virtual MachineBasicBlock *getHeader() const = 0;
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|   virtual bool contains(const MachineBasicBlock *MBB) const = 0;
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|   virtual unsigned getNumBlocks() const = 0;
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|   using block_iterator = typename ArrayRef<MachineBasicBlock *>::const_iterator;
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|   virtual iterator_range<block_iterator> blocks() const = 0;
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|   virtual bool isLoop() const = 0;
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| };
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| 
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| template <typename T> class ConcreteRegion : public Region {
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|   const T *Region;
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| 
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| public:
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|   ConcreteRegion(const T *Region) : Region(Region) {}
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|   MachineBasicBlock *getHeader() const override { return Region->getHeader(); }
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|   bool contains(const MachineBasicBlock *MBB) const override {
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|     return Region->contains(MBB);
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|   }
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|   unsigned getNumBlocks() const override { return Region->getNumBlocks(); }
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|   iterator_range<block_iterator> blocks() const override {
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|     return Region->blocks();
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|   }
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|   bool isLoop() const override { return false; }
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| };
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| 
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| template <> bool ConcreteRegion<MachineLoop>::isLoop() const { return true; }
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| 
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| // This class has information of nested Regions; this is analogous to what
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| // LoopInfo is for loops.
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| class RegionInfo {
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|   const MachineLoopInfo &MLI;
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|   const WebAssemblyExceptionInfo &WEI;
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|   std::vector<const Region *> Regions;
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|   DenseMap<const MachineLoop *, std::unique_ptr<Region>> LoopMap;
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|   DenseMap<const WebAssemblyException *, std::unique_ptr<Region>> ExceptionMap;
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| 
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| public:
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|   RegionInfo(const MachineLoopInfo &MLI, const WebAssemblyExceptionInfo &WEI)
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|       : MLI(MLI), WEI(WEI) {}
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| 
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|   // Returns a smallest loop or exception that contains MBB
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|   const Region *getRegionFor(const MachineBasicBlock *MBB) {
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|     const auto *ML = MLI.getLoopFor(MBB);
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|     const auto *WE = WEI.getExceptionFor(MBB);
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|     if (!ML && !WE)
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|       return nullptr;
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|     if ((ML && !WE) || (ML && WE && ML->getNumBlocks() < WE->getNumBlocks())) {
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|       // If the smallest region containing MBB is a loop
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|       if (LoopMap.count(ML))
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|         return LoopMap[ML].get();
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|       LoopMap[ML] = llvm::make_unique<ConcreteRegion<MachineLoop>>(ML);
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|       return LoopMap[ML].get();
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|     } else {
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|       // If the smallest region containing MBB is an exception
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|       if (ExceptionMap.count(WE))
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|         return ExceptionMap[WE].get();
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|       ExceptionMap[WE] =
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|           llvm::make_unique<ConcreteRegion<WebAssemblyException>>(WE);
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|       return ExceptionMap[WE].get();
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|     }
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|   }
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| };
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| 
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| class WebAssemblyCFGSort final : public MachineFunctionPass {
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|   StringRef getPassName() const override { return "WebAssembly CFG Sort"; }
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| 
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|   void getAnalysisUsage(AnalysisUsage &AU) const override {
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|     AU.setPreservesCFG();
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|     AU.addRequired<MachineDominatorTree>();
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|     AU.addPreserved<MachineDominatorTree>();
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|     AU.addRequired<MachineLoopInfo>();
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|     AU.addPreserved<MachineLoopInfo>();
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|     AU.addRequired<WebAssemblyExceptionInfo>();
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|     AU.addPreserved<WebAssemblyExceptionInfo>();
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|     MachineFunctionPass::getAnalysisUsage(AU);
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|   }
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| 
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|   bool runOnMachineFunction(MachineFunction &MF) override;
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| 
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| public:
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|   static char ID; // Pass identification, replacement for typeid
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|   WebAssemblyCFGSort() : MachineFunctionPass(ID) {}
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| };
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| } // end anonymous namespace
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| 
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| char WebAssemblyCFGSort::ID = 0;
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| INITIALIZE_PASS(WebAssemblyCFGSort, DEBUG_TYPE,
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|                 "Reorders blocks in topological order", false, false)
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| 
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| FunctionPass *llvm::createWebAssemblyCFGSort() {
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|   return new WebAssemblyCFGSort();
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| }
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| 
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| static void maybeUpdateTerminator(MachineBasicBlock *MBB) {
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| #ifndef NDEBUG
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|   bool AnyBarrier = false;
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| #endif
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|   bool AllAnalyzable = true;
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|   for (const MachineInstr &Term : MBB->terminators()) {
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| #ifndef NDEBUG
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|     AnyBarrier |= Term.isBarrier();
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| #endif
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|     AllAnalyzable &= Term.isBranch() && !Term.isIndirectBranch();
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|   }
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|   assert((AnyBarrier || AllAnalyzable) &&
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|          "AnalyzeBranch needs to analyze any block with a fallthrough");
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|   if (AllAnalyzable)
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|     MBB->updateTerminator();
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| }
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| 
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| namespace {
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| // EH pads are selected first regardless of the block comparison order.
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| // When only one of the BBs is an EH pad, we give a higher priority to it, to
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| // prevent common mismatches between possibly throwing calls and ehpads they
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| // unwind to, as in the example below:
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| //
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| // bb0:
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| //   call @foo      // If this throws, unwind to bb2
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| // bb1:
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| //   call @bar      // If this throws, unwind to bb3
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| // bb2 (ehpad):
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| //   handler_bb2
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| // bb3 (ehpad):
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| //   handler_bb3
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| // continuing code
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| //
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| // Because this pass tries to preserve the original BB order, this order will
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| // not change. But this will result in this try-catch structure in CFGStackify,
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| // resulting in a mismatch:
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| // try
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| //   try
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| //     call @foo
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| //     call @bar    // This should unwind to bb3, not bb2!
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| //   catch
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| //     handler_bb2
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| //   end
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| // catch
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| //   handler_bb3
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| // end
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| // continuing code
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| //
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| // If we give a higher priority to an EH pad whenever it is ready in this
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| // example, when both bb1 and bb2 are ready, we would pick up bb2 first.
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| 
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| /// Sort blocks by their number.
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| struct CompareBlockNumbers {
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|   bool operator()(const MachineBasicBlock *A,
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|                   const MachineBasicBlock *B) const {
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|     if (!WasmDisableEHPadSort) {
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|       if (A->isEHPad() && !B->isEHPad())
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|         return false;
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|       if (!A->isEHPad() && B->isEHPad())
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|         return true;
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|     }
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| 
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|     return A->getNumber() > B->getNumber();
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|   }
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| };
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| /// Sort blocks by their number in the opposite order..
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| struct CompareBlockNumbersBackwards {
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|   bool operator()(const MachineBasicBlock *A,
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|                   const MachineBasicBlock *B) const {
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|     if (!WasmDisableEHPadSort) {
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|       if (A->isEHPad() && !B->isEHPad())
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|         return false;
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|       if (!A->isEHPad() && B->isEHPad())
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|         return true;
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|     }
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| 
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|     return A->getNumber() < B->getNumber();
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|   }
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| };
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| /// Bookkeeping for a region to help ensure that we don't mix blocks not
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| /// dominated by the its header among its blocks.
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| struct Entry {
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|   const Region *TheRegion;
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|   unsigned NumBlocksLeft;
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| 
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|   /// List of blocks not dominated by Loop's header that are deferred until
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|   /// after all of Loop's blocks have been seen.
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|   std::vector<MachineBasicBlock *> Deferred;
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| 
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|   explicit Entry(const class Region *R)
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|       : TheRegion(R), NumBlocksLeft(R->getNumBlocks()) {}
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| };
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| } // end anonymous namespace
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| 
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| /// Sort the blocks, taking special care to make sure that regions are not
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| /// interrupted by blocks not dominated by their header.
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| /// TODO: There are many opportunities for improving the heuristics here.
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| /// Explore them.
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| static void sortBlocks(MachineFunction &MF, const MachineLoopInfo &MLI,
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|                        const WebAssemblyExceptionInfo &WEI,
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|                        const MachineDominatorTree &MDT) {
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|   // Prepare for a topological sort: Record the number of predecessors each
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|   // block has, ignoring loop backedges.
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|   MF.RenumberBlocks();
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|   SmallVector<unsigned, 16> NumPredsLeft(MF.getNumBlockIDs(), 0);
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|   for (MachineBasicBlock &MBB : MF) {
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|     unsigned N = MBB.pred_size();
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|     if (MachineLoop *L = MLI.getLoopFor(&MBB))
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|       if (L->getHeader() == &MBB)
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|         for (const MachineBasicBlock *Pred : MBB.predecessors())
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|           if (L->contains(Pred))
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|             --N;
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|     NumPredsLeft[MBB.getNumber()] = N;
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|   }
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| 
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|   // Topological sort the CFG, with additional constraints:
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|   //  - Between a region header and the last block in the region, there can be
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|   //    no blocks not dominated by its header.
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|   //  - It's desirable to preserve the original block order when possible.
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|   // We use two ready lists; Preferred and Ready. Preferred has recently
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|   // processed successors, to help preserve block sequences from the original
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|   // order. Ready has the remaining ready blocks. EH blocks are picked first
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|   // from both queues.
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|   PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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|                 CompareBlockNumbers>
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|       Preferred;
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|   PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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|                 CompareBlockNumbersBackwards>
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|       Ready;
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| 
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|   RegionInfo RI(MLI, WEI);
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|   SmallVector<Entry, 4> Entries;
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|   for (MachineBasicBlock *MBB = &MF.front();;) {
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|     const Region *R = RI.getRegionFor(MBB);
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|     if (R) {
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|       // If MBB is a region header, add it to the active region list. We can't
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|       // put any blocks that it doesn't dominate until we see the end of the
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|       // region.
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|       if (R->getHeader() == MBB)
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|         Entries.push_back(Entry(R));
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|       // For each active region the block is in, decrement the count. If MBB is
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|       // the last block in an active region, take it off the list and pick up
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|       // any blocks deferred because the header didn't dominate them.
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|       for (Entry &E : Entries)
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|         if (E.TheRegion->contains(MBB) && --E.NumBlocksLeft == 0)
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|           for (auto DeferredBlock : E.Deferred)
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|             Ready.push(DeferredBlock);
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|       while (!Entries.empty() && Entries.back().NumBlocksLeft == 0)
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|         Entries.pop_back();
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|     }
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|     // The main topological sort logic.
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|     for (MachineBasicBlock *Succ : MBB->successors()) {
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|       // Ignore backedges.
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|       if (MachineLoop *SuccL = MLI.getLoopFor(Succ))
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|         if (SuccL->getHeader() == Succ && SuccL->contains(MBB))
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|           continue;
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|       // Decrement the predecessor count. If it's now zero, it's ready.
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|       if (--NumPredsLeft[Succ->getNumber()] == 0)
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|         Preferred.push(Succ);
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|     }
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|     // Determine the block to follow MBB. First try to find a preferred block,
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|     // to preserve the original block order when possible.
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|     MachineBasicBlock *Next = nullptr;
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|     while (!Preferred.empty()) {
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|       Next = Preferred.top();
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|       Preferred.pop();
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|       // If X isn't dominated by the top active region header, defer it until
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|       // that region is done.
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|       if (!Entries.empty() &&
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|           !MDT.dominates(Entries.back().TheRegion->getHeader(), Next)) {
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|         Entries.back().Deferred.push_back(Next);
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|         Next = nullptr;
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|         continue;
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|       }
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|       // If Next was originally ordered before MBB, and it isn't because it was
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|       // loop-rotated above the header, it's not preferred.
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|       if (Next->getNumber() < MBB->getNumber() &&
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|           (!R || !R->contains(Next) ||
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|            R->getHeader()->getNumber() < Next->getNumber())) {
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|         Ready.push(Next);
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|         Next = nullptr;
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|         continue;
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|       }
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|       break;
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|     }
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|     // If we didn't find a suitable block in the Preferred list, check the
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|     // general Ready list.
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|     if (!Next) {
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|       // If there are no more blocks to process, we're done.
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|       if (Ready.empty()) {
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|         maybeUpdateTerminator(MBB);
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|         break;
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|       }
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|       for (;;) {
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|         Next = Ready.top();
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|         Ready.pop();
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|         // If Next isn't dominated by the top active region header, defer it
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|         // until that region is done.
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|         if (!Entries.empty() &&
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|             !MDT.dominates(Entries.back().TheRegion->getHeader(), Next)) {
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|           Entries.back().Deferred.push_back(Next);
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|           continue;
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|         }
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|         break;
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|       }
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|     }
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|     // Move the next block into place and iterate.
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|     Next->moveAfter(MBB);
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|     maybeUpdateTerminator(MBB);
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|     MBB = Next;
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|   }
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|   assert(Entries.empty() && "Active sort region list not finished");
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|   MF.RenumberBlocks();
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| 
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| #ifndef NDEBUG
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|   SmallSetVector<const Region *, 8> OnStack;
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| 
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|   // Insert a sentinel representing the degenerate loop that starts at the
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|   // function entry block and includes the entire function as a "loop" that
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|   // executes once.
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|   OnStack.insert(nullptr);
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| 
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|   for (auto &MBB : MF) {
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|     assert(MBB.getNumber() >= 0 && "Renumbered blocks should be non-negative.");
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|     const Region *Region = RI.getRegionFor(&MBB);
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| 
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|     if (Region && &MBB == Region->getHeader()) {
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|       if (Region->isLoop()) {
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|         // Loop header. The loop predecessor should be sorted above, and the
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|         // other predecessors should be backedges below.
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|         for (auto Pred : MBB.predecessors())
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|           assert(
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|               (Pred->getNumber() < MBB.getNumber() || Region->contains(Pred)) &&
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|               "Loop header predecessors must be loop predecessors or "
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|               "backedges");
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|       } else {
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|         // Not a loop header. All predecessors should be sorted above.
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|         for (auto Pred : MBB.predecessors())
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|           assert(Pred->getNumber() < MBB.getNumber() &&
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|                  "Non-loop-header predecessors should be topologically sorted");
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|       }
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|       assert(OnStack.insert(Region) &&
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|              "Regions should be declared at most once.");
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| 
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|     } else {
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|       // Not a loop header. All predecessors should be sorted above.
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|       for (auto Pred : MBB.predecessors())
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|         assert(Pred->getNumber() < MBB.getNumber() &&
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|                "Non-loop-header predecessors should be topologically sorted");
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|       assert(OnStack.count(RI.getRegionFor(&MBB)) &&
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|              "Blocks must be nested in their regions");
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|     }
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|     while (OnStack.size() > 1 && &MBB == WebAssembly::getBottom(OnStack.back()))
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|       OnStack.pop_back();
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|   }
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|   assert(OnStack.pop_back_val() == nullptr &&
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|          "The function entry block shouldn't actually be a region header");
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|   assert(OnStack.empty() &&
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|          "Control flow stack pushes and pops should be balanced.");
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| #endif
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| }
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| 
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| bool WebAssemblyCFGSort::runOnMachineFunction(MachineFunction &MF) {
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|   LLVM_DEBUG(dbgs() << "********** CFG Sorting **********\n"
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|                        "********** Function: "
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|                     << MF.getName() << '\n');
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| 
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|   const auto &MLI = getAnalysis<MachineLoopInfo>();
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|   const auto &WEI = getAnalysis<WebAssemblyExceptionInfo>();
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|   auto &MDT = getAnalysis<MachineDominatorTree>();
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|   // Liveness is not tracked for VALUE_STACK physreg.
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|   MF.getRegInfo().invalidateLiveness();
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| 
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|   // Sort the blocks, with contiguous sort regions.
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|   sortBlocks(MF, MLI, WEI, MDT);
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| 
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|   return true;
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| }
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