502 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			502 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
| //=- WebAssemblyFixIrreducibleControlFlow.cpp - Fix irreducible control flow -//
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| //
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| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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| // See https://llvm.org/LICENSE.txt for license information.
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| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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| //
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| //===----------------------------------------------------------------------===//
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| ///
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| /// \file
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| /// This file implements a pass that removes irreducible control flow.
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| /// Irreducible control flow means multiple-entry loops, which this pass
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| /// transforms to have a single entry.
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| ///
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| /// Note that LLVM has a generic pass that lowers irreducible control flow, but
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| /// it linearizes control flow, turning diamonds into two triangles, which is
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| /// both unnecessary and undesirable for WebAssembly.
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| ///
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| /// The big picture: We recursively process each "region", defined as a group
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| /// of blocks with a single entry and no branches back to that entry. A region
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| /// may be the entire function body, or the inner part of a loop, i.e., the
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| /// loop's body without branches back to the loop entry. In each region we fix
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| /// up multi-entry loops by adding a new block that can dispatch to each of the
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| /// loop entries, based on the value of a label "helper" variable, and we
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| /// replace direct branches to the entries with assignments to the label
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| /// variable and a branch to the dispatch block. Then the dispatch block is the
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| /// single entry in the loop containing the previous multiple entries. After
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| /// ensuring all the loops in a region are reducible, we recurse into them. The
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| /// total time complexity of this pass is:
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| ///
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| ///   O(NumBlocks * NumNestedLoops * NumIrreducibleLoops +
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| ///     NumLoops * NumLoops)
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| ///
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| /// This pass is similar to what the Relooper [1] does. Both identify looping
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| /// code that requires multiple entries, and resolve it in a similar way (in
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| /// Relooper terminology, we implement a Multiple shape in a Loop shape). Note
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| /// also that like the Relooper, we implement a "minimal" intervention: we only
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| /// use the "label" helper for the blocks we absolutely must and no others. We
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| /// also prioritize code size and do not duplicate code in order to resolve
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| /// irreducibility. The graph algorithms for finding loops and entries and so
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| /// forth are also similar to the Relooper. The main differences between this
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| /// pass and the Relooper are:
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| ///
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| ///  * We just care about irreducibility, so we just look at loops.
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| ///  * The Relooper emits structured control flow (with ifs etc.), while we
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| ///    emit a CFG.
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| ///
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| /// [1] Alon Zakai. 2011. Emscripten: an LLVM-to-JavaScript compiler. In
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| /// Proceedings of the ACM international conference companion on Object oriented
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| /// programming systems languages and applications companion (SPLASH '11). ACM,
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| /// New York, NY, USA, 301-312. DOI=10.1145/2048147.2048224
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| /// http://doi.acm.org/10.1145/2048147.2048224
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| ///
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| //===----------------------------------------------------------------------===//
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| 
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| #include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
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| #include "WebAssembly.h"
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| #include "WebAssemblySubtarget.h"
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| #include "llvm/CodeGen/MachineInstrBuilder.h"
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| using namespace llvm;
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| 
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| #define DEBUG_TYPE "wasm-fix-irreducible-control-flow"
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| 
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| namespace {
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| 
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| using BlockVector = SmallVector<MachineBasicBlock *, 4>;
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| using BlockSet = SmallPtrSet<MachineBasicBlock *, 4>;
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| 
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| // Calculates reachability in a region. Ignores branches to blocks outside of
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| // the region, and ignores branches to the region entry (for the case where
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| // the region is the inner part of a loop).
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| class ReachabilityGraph {
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| public:
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|   ReachabilityGraph(MachineBasicBlock *Entry, const BlockSet &Blocks)
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|       : Entry(Entry), Blocks(Blocks) {
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| #ifndef NDEBUG
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|     // The region must have a single entry.
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|     for (auto *MBB : Blocks) {
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|       if (MBB != Entry) {
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|         for (auto *Pred : MBB->predecessors()) {
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|           assert(inRegion(Pred));
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|         }
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|       }
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|     }
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| #endif
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|     calculate();
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|   }
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| 
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|   bool canReach(MachineBasicBlock *From, MachineBasicBlock *To) const {
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|     assert(inRegion(From) && inRegion(To));
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|     auto I = Reachable.find(From);
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|     if (I == Reachable.end())
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|       return false;
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|     return I->second.count(To);
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|   }
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| 
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|   // "Loopers" are blocks that are in a loop. We detect these by finding blocks
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|   // that can reach themselves.
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|   const BlockSet &getLoopers() const { return Loopers; }
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| 
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|   // Get all blocks that are loop entries.
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|   const BlockSet &getLoopEntries() const { return LoopEntries; }
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| 
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|   // Get all blocks that enter a particular loop from outside.
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|   const BlockSet &getLoopEnterers(MachineBasicBlock *LoopEntry) const {
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|     assert(inRegion(LoopEntry));
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|     auto I = LoopEnterers.find(LoopEntry);
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|     assert(I != LoopEnterers.end());
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|     return I->second;
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|   }
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| 
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| private:
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|   MachineBasicBlock *Entry;
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|   const BlockSet &Blocks;
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| 
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|   BlockSet Loopers, LoopEntries;
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|   DenseMap<MachineBasicBlock *, BlockSet> LoopEnterers;
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| 
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|   bool inRegion(MachineBasicBlock *MBB) const { return Blocks.count(MBB); }
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| 
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|   // Maps a block to all the other blocks it can reach.
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|   DenseMap<MachineBasicBlock *, BlockSet> Reachable;
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| 
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|   void calculate() {
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|     // Reachability computation work list. Contains pairs of recent additions
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|     // (A, B) where we just added a link A => B.
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|     using BlockPair = std::pair<MachineBasicBlock *, MachineBasicBlock *>;
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|     SmallVector<BlockPair, 4> WorkList;
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| 
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|     // Add all relevant direct branches.
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|     for (auto *MBB : Blocks) {
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|       for (auto *Succ : MBB->successors()) {
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|         if (Succ != Entry && inRegion(Succ)) {
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|           Reachable[MBB].insert(Succ);
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|           WorkList.emplace_back(MBB, Succ);
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|         }
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|       }
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|     }
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| 
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|     while (!WorkList.empty()) {
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|       MachineBasicBlock *MBB, *Succ;
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|       std::tie(MBB, Succ) = WorkList.pop_back_val();
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|       assert(inRegion(MBB) && Succ != Entry && inRegion(Succ));
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|       if (MBB != Entry) {
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|         // We recently added MBB => Succ, and that means we may have enabled
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|         // Pred => MBB => Succ.
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|         for (auto *Pred : MBB->predecessors()) {
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|           if (Reachable[Pred].insert(Succ).second) {
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|             WorkList.emplace_back(Pred, Succ);
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|           }
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|         }
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|       }
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|     }
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| 
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|     // Blocks that can return to themselves are in a loop.
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|     for (auto *MBB : Blocks) {
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|       if (canReach(MBB, MBB)) {
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|         Loopers.insert(MBB);
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|       }
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|     }
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|     assert(!Loopers.count(Entry));
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| 
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|     // Find the loop entries - loopers reachable from blocks not in that loop -
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|     // and those outside blocks that reach them, the "loop enterers".
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|     for (auto *Looper : Loopers) {
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|       for (auto *Pred : Looper->predecessors()) {
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|         // Pred can reach Looper. If Looper can reach Pred, it is in the loop;
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|         // otherwise, it is a block that enters into the loop.
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|         if (!canReach(Looper, Pred)) {
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|           LoopEntries.insert(Looper);
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|           LoopEnterers[Looper].insert(Pred);
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|         }
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|       }
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|     }
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|   }
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| };
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| 
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| // Finds the blocks in a single-entry loop, given the loop entry and the
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| // list of blocks that enter the loop.
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| class LoopBlocks {
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| public:
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|   LoopBlocks(MachineBasicBlock *Entry, const BlockSet &Enterers)
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|       : Entry(Entry), Enterers(Enterers) {
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|     calculate();
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|   }
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| 
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|   BlockSet &getBlocks() { return Blocks; }
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| 
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| private:
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|   MachineBasicBlock *Entry;
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|   const BlockSet &Enterers;
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| 
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|   BlockSet Blocks;
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| 
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|   void calculate() {
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|     // Going backwards from the loop entry, if we ignore the blocks entering
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|     // from outside, we will traverse all the blocks in the loop.
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|     BlockVector WorkList;
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|     BlockSet AddedToWorkList;
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|     Blocks.insert(Entry);
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|     for (auto *Pred : Entry->predecessors()) {
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|       if (!Enterers.count(Pred)) {
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|         WorkList.push_back(Pred);
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|         AddedToWorkList.insert(Pred);
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|       }
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|     }
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| 
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|     while (!WorkList.empty()) {
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|       auto *MBB = WorkList.pop_back_val();
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|       assert(!Enterers.count(MBB));
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|       if (Blocks.insert(MBB).second) {
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|         for (auto *Pred : MBB->predecessors()) {
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|           if (!AddedToWorkList.count(Pred)) {
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|             WorkList.push_back(Pred);
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|             AddedToWorkList.insert(Pred);
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|           }
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|         }
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|       }
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|     }
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|   }
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| };
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| 
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| class WebAssemblyFixIrreducibleControlFlow final : public MachineFunctionPass {
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|   StringRef getPassName() const override {
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|     return "WebAssembly Fix Irreducible Control Flow";
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|   }
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| 
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|   bool runOnMachineFunction(MachineFunction &MF) override;
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| 
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|   bool processRegion(MachineBasicBlock *Entry, BlockSet &Blocks,
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|                      MachineFunction &MF);
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| 
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|   void makeSingleEntryLoop(BlockSet &Entries, BlockSet &Blocks,
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|                            MachineFunction &MF, const ReachabilityGraph &Graph);
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| 
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| public:
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|   static char ID; // Pass identification, replacement for typeid
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|   WebAssemblyFixIrreducibleControlFlow() : MachineFunctionPass(ID) {}
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| };
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| 
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| bool WebAssemblyFixIrreducibleControlFlow::processRegion(
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|     MachineBasicBlock *Entry, BlockSet &Blocks, MachineFunction &MF) {
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|   bool Changed = false;
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| 
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|   // Remove irreducibility before processing child loops, which may take
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|   // multiple iterations.
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|   while (true) {
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|     ReachabilityGraph Graph(Entry, Blocks);
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| 
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|     bool FoundIrreducibility = false;
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| 
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|     for (auto *LoopEntry : Graph.getLoopEntries()) {
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|       // Find mutual entries - all entries which can reach this one, and
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|       // are reached by it (that always includes LoopEntry itself). All mutual
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|       // entries must be in the same loop, so if we have more than one, then we
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|       // have irreducible control flow.
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|       //
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|       // Note that irreducibility may involve inner loops, e.g. imagine A
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|       // starts one loop, and it has B inside it which starts an inner loop.
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|       // If we add a branch from all the way on the outside to B, then in a
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|       // sense B is no longer an "inner" loop, semantically speaking. We will
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|       // fix that irreducibility by adding a block that dispatches to either
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|       // either A or B, so B will no longer be an inner loop in our output.
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|       // (A fancier approach might try to keep it as such.)
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|       //
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|       // Note that we still need to recurse into inner loops later, to handle
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|       // the case where the irreducibility is entirely nested - we would not
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|       // be able to identify that at this point, since the enclosing loop is
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|       // a group of blocks all of whom can reach each other. (We'll see the
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|       // irreducibility after removing branches to the top of that enclosing
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|       // loop.)
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|       BlockSet MutualLoopEntries;
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|       MutualLoopEntries.insert(LoopEntry);
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|       for (auto *OtherLoopEntry : Graph.getLoopEntries()) {
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|         if (OtherLoopEntry != LoopEntry &&
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|             Graph.canReach(LoopEntry, OtherLoopEntry) &&
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|             Graph.canReach(OtherLoopEntry, LoopEntry)) {
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|           MutualLoopEntries.insert(OtherLoopEntry);
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|         }
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|       }
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| 
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|       if (MutualLoopEntries.size() > 1) {
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|         makeSingleEntryLoop(MutualLoopEntries, Blocks, MF, Graph);
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|         FoundIrreducibility = true;
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|         Changed = true;
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|         break;
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|       }
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|     }
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|     // Only go on to actually process the inner loops when we are done
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|     // removing irreducible control flow and changing the graph. Modifying
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|     // the graph as we go is possible, and that might let us avoid looking at
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|     // the already-fixed loops again if we are careful, but all that is
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|     // complex and bug-prone. Since irreducible loops are rare, just starting
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|     // another iteration is best.
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|     if (FoundIrreducibility) {
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|       continue;
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|     }
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| 
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|     for (auto *LoopEntry : Graph.getLoopEntries()) {
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|       LoopBlocks InnerBlocks(LoopEntry, Graph.getLoopEnterers(LoopEntry));
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|       // Each of these calls to processRegion may change the graph, but are
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|       // guaranteed not to interfere with each other. The only changes we make
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|       // to the graph are to add blocks on the way to a loop entry. As the
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|       // loops are disjoint, that means we may only alter branches that exit
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|       // another loop, which are ignored when recursing into that other loop
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|       // anyhow.
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|       if (processRegion(LoopEntry, InnerBlocks.getBlocks(), MF)) {
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|         Changed = true;
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|       }
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|     }
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| 
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|     return Changed;
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|   }
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| }
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| 
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| // Given a set of entries to a single loop, create a single entry for that
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| // loop by creating a dispatch block for them, routing control flow using
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| // a helper variable. Also updates Blocks with any new blocks created, so
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| // that we properly track all the blocks in the region. But this does not update
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| // ReachabilityGraph; this will be updated in the caller of this function as
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| // needed.
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| void WebAssemblyFixIrreducibleControlFlow::makeSingleEntryLoop(
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|     BlockSet &Entries, BlockSet &Blocks, MachineFunction &MF,
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|     const ReachabilityGraph &Graph) {
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|   assert(Entries.size() >= 2);
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| 
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|   // Sort the entries to ensure a deterministic build.
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|   BlockVector SortedEntries(Entries.begin(), Entries.end());
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|   llvm::sort(SortedEntries,
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|              [&](const MachineBasicBlock *A, const MachineBasicBlock *B) {
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|                auto ANum = A->getNumber();
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|                auto BNum = B->getNumber();
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|                return ANum < BNum;
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|              });
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| 
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| #ifndef NDEBUG
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|   for (auto Block : SortedEntries)
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|     assert(Block->getNumber() != -1);
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|   if (SortedEntries.size() > 1) {
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|     for (auto I = SortedEntries.begin(), E = SortedEntries.end() - 1; I != E;
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|          ++I) {
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|       auto ANum = (*I)->getNumber();
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|       auto BNum = (*(std::next(I)))->getNumber();
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|       assert(ANum != BNum);
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|     }
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|   }
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| #endif
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| 
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|   // Create a dispatch block which will contain a jump table to the entries.
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|   MachineBasicBlock *Dispatch = MF.CreateMachineBasicBlock();
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|   MF.insert(MF.end(), Dispatch);
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|   Blocks.insert(Dispatch);
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| 
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|   // Add the jump table.
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|   const auto &TII = *MF.getSubtarget<WebAssemblySubtarget>().getInstrInfo();
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|   MachineInstrBuilder MIB =
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|       BuildMI(Dispatch, DebugLoc(), TII.get(WebAssembly::BR_TABLE_I32));
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| 
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|   // Add the register which will be used to tell the jump table which block to
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|   // jump to.
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|   MachineRegisterInfo &MRI = MF.getRegInfo();
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|   unsigned Reg = MRI.createVirtualRegister(&WebAssembly::I32RegClass);
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|   MIB.addReg(Reg);
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| 
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|   // Compute the indices in the superheader, one for each bad block, and
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|   // add them as successors.
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|   DenseMap<MachineBasicBlock *, unsigned> Indices;
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|   for (auto *Entry : SortedEntries) {
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|     auto Pair = Indices.insert(std::make_pair(Entry, 0));
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|     assert(Pair.second);
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| 
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|     unsigned Index = MIB.getInstr()->getNumExplicitOperands() - 1;
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|     Pair.first->second = Index;
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| 
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|     MIB.addMBB(Entry);
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|     Dispatch->addSuccessor(Entry);
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|   }
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| 
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|   // Rewrite the problematic successors for every block that wants to reach
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|   // the bad blocks. For simplicity, we just introduce a new block for every
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|   // edge we need to rewrite. (Fancier things are possible.)
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| 
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|   BlockVector AllPreds;
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|   for (auto *Entry : SortedEntries) {
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|     for (auto *Pred : Entry->predecessors()) {
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|       if (Pred != Dispatch) {
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|         AllPreds.push_back(Pred);
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|       }
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|     }
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|   }
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| 
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|   // This set stores predecessors within this loop.
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|   DenseSet<MachineBasicBlock *> InLoop;
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|   for (auto *Pred : AllPreds) {
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|     for (auto *Entry : Pred->successors()) {
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|       if (!Entries.count(Entry))
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|         continue;
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|       if (Graph.canReach(Entry, Pred)) {
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|         InLoop.insert(Pred);
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|         break;
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|       }
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|     }
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|   }
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| 
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|   // Record if each entry has a layout predecessor. This map stores
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|   // <<Predecessor is within the loop?, loop entry>, layout predecessor>
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|   std::map<std::pair<bool, MachineBasicBlock *>, MachineBasicBlock *>
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|       EntryToLayoutPred;
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|   for (auto *Pred : AllPreds)
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|     for (auto *Entry : Pred->successors())
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|       if (Entries.count(Entry) && Pred->isLayoutSuccessor(Entry))
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|         EntryToLayoutPred[std::make_pair(InLoop.count(Pred), Entry)] = Pred;
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| 
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|   // We need to create at most two routing blocks per entry: one for
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|   // predecessors outside the loop and one for predecessors inside the loop.
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|   // This map stores
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|   // <<Predecessor is within the loop?, loop entry>, routing block>
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|   std::map<std::pair<bool, MachineBasicBlock *>, MachineBasicBlock *> Map;
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|   for (auto *Pred : AllPreds) {
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|     bool PredInLoop = InLoop.count(Pred);
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|     for (auto *Entry : Pred->successors()) {
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|       if (!Entries.count(Entry) ||
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|           Map.count(std::make_pair(InLoop.count(Pred), Entry)))
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|         continue;
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|       // If there exists a layout predecessor of this entry and this predecessor
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|       // is not that, we rather create a routing block after that layout
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|       // predecessor to save a branch.
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|       if (EntryToLayoutPred.count(std::make_pair(PredInLoop, Entry)) &&
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|           EntryToLayoutPred[std::make_pair(PredInLoop, Entry)] != Pred)
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|         continue;
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| 
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|       // This is a successor we need to rewrite.
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|       MachineBasicBlock *Routing = MF.CreateMachineBasicBlock();
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|       MF.insert(Pred->isLayoutSuccessor(Entry)
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|                     ? MachineFunction::iterator(Entry)
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|                     : MF.end(),
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|                 Routing);
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|       Blocks.insert(Routing);
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| 
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|       // Set the jump table's register of the index of the block we wish to
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|       // jump to, and jump to the jump table.
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|       BuildMI(Routing, DebugLoc(), TII.get(WebAssembly::CONST_I32), Reg)
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|           .addImm(Indices[Entry]);
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|       BuildMI(Routing, DebugLoc(), TII.get(WebAssembly::BR)).addMBB(Dispatch);
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|       Routing->addSuccessor(Dispatch);
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|       Map[std::make_pair(PredInLoop, Entry)] = Routing;
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|     }
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|   }
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| 
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|   for (auto *Pred : AllPreds) {
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|     bool PredInLoop = InLoop.count(Pred);
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|     // Remap the terminator operands and the successor list.
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|     for (MachineInstr &Term : Pred->terminators())
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|       for (auto &Op : Term.explicit_uses())
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|         if (Op.isMBB() && Indices.count(Op.getMBB()))
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|           Op.setMBB(Map[std::make_pair(PredInLoop, Op.getMBB())]);
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| 
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|     for (auto *Succ : Pred->successors()) {
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|       if (!Entries.count(Succ))
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|         continue;
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|       auto *Routing = Map[std::make_pair(PredInLoop, Succ)];
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|       Pred->replaceSuccessor(Succ, Routing);
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|     }
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|   }
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| 
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|   // Create a fake default label, because br_table requires one.
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|   MIB.addMBB(MIB.getInstr()
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|                  ->getOperand(MIB.getInstr()->getNumExplicitOperands() - 1)
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|                  .getMBB());
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| }
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| 
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| } // end anonymous namespace
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| 
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| char WebAssemblyFixIrreducibleControlFlow::ID = 0;
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| INITIALIZE_PASS(WebAssemblyFixIrreducibleControlFlow, DEBUG_TYPE,
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|                 "Removes irreducible control flow", false, false)
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| 
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| FunctionPass *llvm::createWebAssemblyFixIrreducibleControlFlow() {
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|   return new WebAssemblyFixIrreducibleControlFlow();
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| }
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| 
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| bool WebAssemblyFixIrreducibleControlFlow::runOnMachineFunction(
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|     MachineFunction &MF) {
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|   LLVM_DEBUG(dbgs() << "********** Fixing Irreducible Control Flow **********\n"
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|                        "********** Function: "
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|                     << MF.getName() << '\n');
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| 
 | |
|   // Start the recursive process on the entire function body.
 | |
|   BlockSet AllBlocks;
 | |
|   for (auto &MBB : MF) {
 | |
|     AllBlocks.insert(&MBB);
 | |
|   }
 | |
| 
 | |
|   if (LLVM_UNLIKELY(processRegion(&*MF.begin(), AllBlocks, MF))) {
 | |
|     // We rewrote part of the function; recompute relevant things.
 | |
|     MF.getRegInfo().invalidateLiveness();
 | |
|     MF.RenumberBlocks();
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   return false;
 | |
| }
 |