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			842 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| ==========================
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| Exception Handling in LLVM
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| ==========================
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| 
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| .. contents::
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|    :local:
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| 
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| Introduction
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| ============
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| 
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| This document is the central repository for all information pertaining to
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| exception handling in LLVM.  It describes the format that LLVM exception
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| handling information takes, which is useful for those interested in creating
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| front-ends or dealing directly with the information.  Further, this document
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| provides specific examples of what exception handling information is used for in
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| C and C++.
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| 
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| Itanium ABI Zero-cost Exception Handling
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| ----------------------------------------
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| 
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| Exception handling for most programming languages is designed to recover from
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| conditions that rarely occur during general use of an application.  To that end,
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| exception handling should not interfere with the main flow of an application's
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| algorithm by performing checkpointing tasks, such as saving the current pc or
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| register state.
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| 
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| The Itanium ABI Exception Handling Specification defines a methodology for
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| providing outlying data in the form of exception tables without inlining
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| speculative exception handling code in the flow of an application's main
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| algorithm.  Thus, the specification is said to add "zero-cost" to the normal
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| execution of an application.
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| 
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| A more complete description of the Itanium ABI exception handling runtime
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| support of can be found at `Itanium C++ ABI: Exception Handling
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| <http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the
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| exception frame format can be found at `Exception Frames
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| <http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_,
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| with details of the DWARF 4 specification at `DWARF 4 Standard
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| <http://dwarfstd.org/Dwarf4Std.php>`_.  A description for the C++ exception
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| table formats can be found at `Exception Handling Tables
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| <http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_.
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| 
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| Setjmp/Longjmp Exception Handling
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| ---------------------------------
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| 
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| Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
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| `llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for
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| exception handling.
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| 
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| For each function which does exception processing --- be it ``try``/``catch``
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| blocks or cleanups --- that function registers itself on a global frame
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| list. When exceptions are unwinding, the runtime uses this list to identify
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| which functions need processing.
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| 
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| Landing pad selection is encoded in the call site entry of the function
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| context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where
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| a switch table transfers control to the appropriate landing pad based on the
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| index stored in the function context.
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| 
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| In contrast to DWARF exception handling, which encodes exception regions and
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| frame information in out-of-line tables, SJLJ exception handling builds and
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| removes the unwind frame context at runtime. This results in faster exception
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| handling at the expense of slower execution when no exceptions are thrown. As
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| exceptions are, by their nature, intended for uncommon code paths, DWARF
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| exception handling is generally preferred to SJLJ.
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| 
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| Windows Runtime Exception Handling
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| -----------------------------------
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| 
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| LLVM supports handling exceptions produced by the Windows runtime, but it
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| requires a very different intermediate representation. It is not based on the
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| ":ref:`landingpad <i_landingpad>`" instruction like the other two models, and is
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| described later in this document under :ref:`wineh`.
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| 
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| Overview
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| --------
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| 
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| When an exception is thrown in LLVM code, the runtime does its best to find a
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| handler suited to processing the circumstance.
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| 
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| The runtime first attempts to find an *exception frame* corresponding to the
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| function where the exception was thrown.  If the programming language supports
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| exception handling (e.g. C++), the exception frame contains a reference to an
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| exception table describing how to process the exception.  If the language does
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| not support exception handling (e.g. C), or if the exception needs to be
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| forwarded to a prior activation, the exception frame contains information about
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| how to unwind the current activation and restore the state of the prior
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| activation.  This process is repeated until the exception is handled. If the
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| exception is not handled and no activations remain, then the application is
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| terminated with an appropriate error message.
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| 
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| Because different programming languages have different behaviors when handling
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| exceptions, the exception handling ABI provides a mechanism for
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| supplying *personalities*. An exception handling personality is defined by
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| way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++),
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| which receives the context of the exception, an *exception structure*
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| containing the exception object type and value, and a reference to the exception
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| table for the current function.  The personality function for the current
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| compile unit is specified in a *common exception frame*.
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| 
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| The organization of an exception table is language dependent. For C++, an
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| exception table is organized as a series of code ranges defining what to do if
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| an exception occurs in that range. Typically, the information associated with a
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| range defines which types of exception objects (using C++ *type info*) that are
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| handled in that range, and an associated action that should take place. Actions
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| typically pass control to a *landing pad*.
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| 
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| A landing pad corresponds roughly to the code found in the ``catch`` portion of
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| a ``try``/``catch`` sequence. When execution resumes at a landing pad, it
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| receives an *exception structure* and a *selector value* corresponding to the
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| *type* of exception thrown. The selector is then used to determine which *catch*
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| should actually process the exception.
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| 
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| LLVM Code Generation
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| ====================
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| 
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| From a C++ developer's perspective, exceptions are defined in terms of the
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| ``throw`` and ``try``/``catch`` statements. In this section we will describe the
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| implementation of LLVM exception handling in terms of C++ examples.
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| 
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| Throw
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| -----
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| 
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| Languages that support exception handling typically provide a ``throw``
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| operation to initiate the exception process. Internally, a ``throw`` operation
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| breaks down into two steps.
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| 
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| #. A request is made to allocate exception space for an exception structure.
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|    This structure needs to survive beyond the current activation. This structure
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|    will contain the type and value of the object being thrown.
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| 
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| #. A call is made to the runtime to raise the exception, passing the exception
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|    structure as an argument.
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| 
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| In C++, the allocation of the exception structure is done by the
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| ``__cxa_allocate_exception`` runtime function. The exception raising is handled
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| by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI
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| structure.
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| 
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| Try/Catch
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| ---------
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| 
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| A call within the scope of a *try* statement can potentially raise an
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| exception. In those circumstances, the LLVM C++ front-end replaces the call with
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| an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential
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| continuation points:
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| 
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| #. where to continue when the call succeeds as per normal, and
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| 
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| #. where to continue if the call raises an exception, either by a throw or the
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|    unwinding of a throw
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| 
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| The term used to define the place where an ``invoke`` continues after an
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| exception is called a *landing pad*. LLVM landing pads are conceptually
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| alternative function entry points where an exception structure reference and a
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| type info index are passed in as arguments. The landing pad saves the exception
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| structure reference and then proceeds to select the catch block that corresponds
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| to the type info of the exception object.
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| 
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| The LLVM :ref:`i_landingpad` is used to convey information about the landing
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| pad to the back end. For C++, the ``landingpad`` instruction returns a pointer
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| and integer pair corresponding to the pointer to the *exception structure* and
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| the *selector value* respectively.
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| 
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| The ``landingpad`` instruction looks for a reference to the personality
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| function to be used for this ``try``/``catch`` sequence in the parent
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| function's attribute list. The instruction contains a list of *cleanup*,
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| *catch*, and *filter* clauses. The exception is tested against the clauses
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| sequentially from first to last. The clauses have the following meanings:
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| 
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| -  ``catch <type> @ExcType``
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| 
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|    - This clause means that the landingpad block should be entered if the
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|      exception being thrown is of type ``@ExcType`` or a subtype of
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|      ``@ExcType``. For C++, ``@ExcType`` is a pointer to the ``std::type_info``
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|      object (an RTTI object) representing the C++ exception type.
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| 
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|    - If ``@ExcType`` is ``null``, any exception matches, so the landingpad
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|      should always be entered. This is used for C++ catch-all blocks ("``catch
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|      (...)``").
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| 
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|    - When this clause is matched, the selector value will be equal to the value
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|      returned by "``@llvm.eh.typeid.for(i8* @ExcType)``". This will always be a
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|      positive value.
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| 
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| -  ``filter <type> [<type> @ExcType1, ..., <type> @ExcTypeN]``
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| 
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|    - This clause means that the landingpad should be entered if the exception
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|      being thrown does *not* match any of the types in the list (which, for C++,
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|      are again specified as ``std::type_info`` pointers).
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| 
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|    - C++ front-ends use this to implement C++ exception specifications, such as
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|      "``void foo() throw (ExcType1, ..., ExcTypeN) { ... }``".
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| 
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|    - When this clause is matched, the selector value will be negative.
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| 
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|    - The array argument to ``filter`` may be empty; for example, "``[0 x i8**]
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|      undef``". This means that the landingpad should always be entered. (Note
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|      that such a ``filter`` would not be equivalent to "``catch i8* null``",
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|      because ``filter`` and ``catch`` produce negative and positive selector
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|      values respectively.)
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| 
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| -  ``cleanup``
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| 
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|    - This clause means that the landingpad should always be entered.
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| 
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|    - C++ front-ends use this for calling objects' destructors.
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| 
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|    - When this clause is matched, the selector value will be zero.
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| 
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|    - The runtime may treat "``cleanup``" differently from "``catch <type>
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|      null``".
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| 
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|      In C++, if an unhandled exception occurs, the language runtime will call
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|      ``std::terminate()``, but it is implementation-defined whether the runtime
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|      unwinds the stack and calls object destructors first. For example, the GNU
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|      C++ unwinder does not call object destructors when an unhandled exception
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|      occurs. The reason for this is to improve debuggability: it ensures that
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|      ``std::terminate()`` is called from the context of the ``throw``, so that
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|      this context is not lost by unwinding the stack. A runtime will typically
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|      implement this by searching for a matching non-``cleanup`` clause, and
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|      aborting if it does not find one, before entering any landingpad blocks.
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| 
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| Once the landing pad has the type info selector, the code branches to the code
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| for the first catch. The catch then checks the value of the type info selector
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| against the index of type info for that catch.  Since the type info index is not
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| known until all the type infos have been gathered in the backend, the catch code
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| must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given
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| type info. If the catch fails to match the selector then control is passed on to
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| the next catch.
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| 
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| Finally, the entry and exit of catch code is bracketed with calls to
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| ``__cxa_begin_catch`` and ``__cxa_end_catch``.
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| 
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| * ``__cxa_begin_catch`` takes an exception structure reference as an argument
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|   and returns the value of the exception object.
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| 
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| * ``__cxa_end_catch`` takes no arguments. This function:
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| 
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|   #. Locates the most recently caught exception and decrements its handler
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|      count,
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| 
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|   #. Removes the exception from the *caught* stack if the handler count goes to
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|      zero, and
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| 
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|   #. Destroys the exception if the handler count goes to zero and the exception
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|      was not re-thrown by throw.
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| 
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|   .. note::
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| 
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|     a rethrow from within the catch may replace this call with a
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|     ``__cxa_rethrow``.
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| 
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| Cleanups
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| --------
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| 
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| A cleanup is extra code which needs to be run as part of unwinding a scope.  C++
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| destructors are a typical example, but other languages and language extensions
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| provide a variety of different kinds of cleanups. In general, a landing pad may
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| need to run arbitrary amounts of cleanup code before actually entering a catch
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| block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have
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| a *cleanup* clause.  Otherwise, the unwinder will not stop at the landing pad if
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| there are no catches or filters that require it to.
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| 
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| .. note::
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| 
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|   Do not allow a new exception to propagate out of the execution of a
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|   cleanup. This can corrupt the internal state of the unwinder.  Different
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|   languages describe different high-level semantics for these situations: for
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|   example, C++ requires that the process be terminated, whereas Ada cancels both
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|   exceptions and throws a third.
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| 
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| When all cleanups are finished, if the exception is not handled by the current
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| function, resume unwinding by calling the :ref:`resume instruction <i_resume>`,
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| passing in the result of the ``landingpad`` instruction for the original
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| landing pad.
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| 
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| Throw Filters
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| -------------
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| 
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| C++ allows the specification of which exception types may be thrown from a
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| function. To represent this, a top level landing pad may exist to filter out
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| invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a
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| filter clause. The clause consists of an array of type infos.
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| ``landingpad`` will return a negative value
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| if the exception does not match any of the type infos. If no match is found then
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| a call to ``__cxa_call_unexpected`` should be made, otherwise
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| ``_Unwind_Resume``.  Each of these functions requires a reference to the
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| exception structure.  Note that the most general form of a ``landingpad``
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| instruction can have any number of catch, cleanup, and filter clauses (though
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| having more than one cleanup is pointless). The LLVM C++ front-end can generate
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| such ``landingpad`` instructions due to inlining creating nested exception
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| handling scopes.
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| 
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| .. _undefined:
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| 
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| Restrictions
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| ------------
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| 
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| The unwinder delegates the decision of whether to stop in a call frame to that
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| call frame's language-specific personality function. Not all unwinders guarantee
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| that they will stop to perform cleanups. For example, the GNU C++ unwinder
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| doesn't do so unless the exception is actually caught somewhere further up the
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| stack.
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| 
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| In order for inlining to behave correctly, landing pads must be prepared to
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| handle selector results that they did not originally advertise. Suppose that a
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| function catches exceptions of type ``A``, and it's inlined into a function that
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| catches exceptions of type ``B``. The inliner will update the ``landingpad``
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| instruction for the inlined landing pad to include the fact that ``B`` is also
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| caught. If that landing pad assumes that it will only be entered to catch an
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| ``A``, it's in for a rude awakening.  Consequently, landing pads must test for
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| the selector results they understand and then resume exception propagation with
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| the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions
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| match.
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| 
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| Exception Handling Intrinsics
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| =============================
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| 
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| In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several
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| intrinsic functions (name prefixed with ``llvm.eh``) to provide exception
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| handling information at various points in generated code.
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| 
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| .. _llvm.eh.typeid.for:
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| 
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| ``llvm.eh.typeid.for``
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| ----------------------
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| 
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| .. code-block:: llvm
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| 
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|   i32 @llvm.eh.typeid.for(i8* %type_info)
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| 
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| 
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| This intrinsic returns the type info index in the exception table of the current
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| function.  This value can be used to compare against the result of
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| ``landingpad`` instruction.  The single argument is a reference to a type info.
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| 
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| Uses of this intrinsic are generated by the C++ front-end.
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| 
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| .. _llvm.eh.begincatch:
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| 
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| ``llvm.eh.begincatch``
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| ----------------------
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| 
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| .. code-block:: llvm
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| 
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|   void @llvm.eh.begincatch(i8* %ehptr, i8* %ehobj)
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| 
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| 
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| This intrinsic marks the beginning of catch handling code within the blocks
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| following a ``landingpad`` instruction.  The exact behavior of this function
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| depends on the compilation target and the personality function associated
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| with the ``landingpad`` instruction.
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| 
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| The first argument to this intrinsic is a pointer that was previously extracted
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| from the aggregate return value of the ``landingpad`` instruction.  The second
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| argument to the intrinsic is a pointer to stack space where the exception object
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| should be stored. The runtime handles the details of copying the exception
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| object into the slot. If the second parameter is null, no copy occurs.
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| 
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| Uses of this intrinsic are generated by the C++ front-end.  Many targets will
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| use implementation-specific functions (such as ``__cxa_begin_catch``) instead
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| of this intrinsic.  The intrinsic is provided for targets that require a more
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| abstract interface.
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| 
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| When used in the native Windows C++ exception handling implementation, this
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| intrinsic serves as a placeholder to delimit code before a catch handler is
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| outlined.  When the handler is is outlined, this intrinsic will be replaced
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| by instructions that retrieve the exception object pointer from the frame
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| allocation block.
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| 
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| 
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| .. _llvm.eh.endcatch:
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| 
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| ``llvm.eh.endcatch``
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| ----------------------
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| 
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| .. code-block:: llvm
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| 
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|   void @llvm.eh.endcatch()
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| 
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| 
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| This intrinsic marks the end of catch handling code within the current block,
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| which will be a successor of a block which called ``llvm.eh.begincatch''.
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| The exact behavior of this function depends on the compilation target and the
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| personality function associated with the corresponding ``landingpad``
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| instruction.
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| 
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| There may be more than one call to ``llvm.eh.endcatch`` for any given call to
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| ``llvm.eh.begincatch`` with each ``llvm.eh.endcatch`` call corresponding to the
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| end of a different control path.  All control paths following a call to
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| ``llvm.eh.begincatch`` must reach a call to ``llvm.eh.endcatch``.
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| 
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| Uses of this intrinsic are generated by the C++ front-end.  Many targets will
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| use implementation-specific functions (such as ``__cxa_begin_catch``) instead
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| of this intrinsic.  The intrinsic is provided for targets that require a more
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| abstract interface.
 | |
| 
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| When used in the native Windows C++ exception handling implementation, this
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| intrinsic serves as a placeholder to delimit code before a catch handler is
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| outlined.  After the handler is outlined, this intrinsic is simply removed.
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| 
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| 
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| .. _llvm.eh.exceptionpointer:
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| 
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| ``llvm.eh.exceptionpointer``
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| ----------------------------
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| 
 | |
| .. code-block:: text
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| 
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|   i8 addrspace(N)* @llvm.eh.padparam.pNi8(token %catchpad)
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| 
 | |
| 
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| This intrinsic retrieves a pointer to the exception caught by the given
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| ``catchpad``.
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| 
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| 
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| SJLJ Intrinsics
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| ---------------
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| 
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| The ``llvm.eh.sjlj`` intrinsics are used internally within LLVM's
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| backend.  Uses of them are generated by the backend's
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| ``SjLjEHPrepare`` pass.
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| 
 | |
| .. _llvm.eh.sjlj.setjmp:
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| 
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| ``llvm.eh.sjlj.setjmp``
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| ~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| .. code-block:: text
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| 
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|   i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
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| 
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| For SJLJ based exception handling, this intrinsic forces register saving for the
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| current function and stores the address of the following instruction for use as
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| a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the
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| overall functioning of this intrinsic is compatible with the GCC
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| ``__builtin_setjmp`` implementation allowing code built with the clang and GCC
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| to interoperate.
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| 
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| The single parameter is a pointer to a five word buffer in which the calling
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| context is saved. The front end places the frame pointer in the first word, and
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| the target implementation of this intrinsic should place the destination address
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| for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are
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| available for use in a target-specific manner.
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| 
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| .. _llvm.eh.sjlj.longjmp:
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| 
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| ``llvm.eh.sjlj.longjmp``
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| ~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| .. code-block:: llvm
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| 
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|   void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
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| 
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| For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is
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| used to implement ``__builtin_longjmp()``. The single parameter is a pointer to
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| a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack
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| pointer are restored from the buffer, then control is transferred to the
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| destination address.
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| 
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| ``llvm.eh.sjlj.lsda``
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| ~~~~~~~~~~~~~~~~~~~~~
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| 
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| .. code-block:: llvm
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| 
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|   i8* @llvm.eh.sjlj.lsda()
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| 
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| For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns
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| the address of the Language Specific Data Area (LSDA) for the current
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| function. The SJLJ front-end code stores this address in the exception handling
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| function context for use by the runtime.
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| 
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| ``llvm.eh.sjlj.callsite``
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| ~~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| .. code-block:: llvm
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| 
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|   void @llvm.eh.sjlj.callsite(i32 %call_site_num)
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| 
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| For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic
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| identifies the callsite value associated with the following ``invoke``
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| instruction. This is used to ensure that landing pad entries in the LSDA are
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| generated in matching order.
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| 
 | |
| Asm Table Formats
 | |
| =================
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| 
 | |
| There are two tables that are used by the exception handling runtime to
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| determine which actions should be taken when an exception is thrown.
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| 
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| Exception Handling Frame
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| ------------------------
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| 
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| An exception handling frame ``eh_frame`` is very similar to the unwind frame
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| used by DWARF debug info. The frame contains all the information necessary to
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| tear down the current frame and restore the state of the prior frame. There is
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| an exception handling frame for each function in a compile unit, plus a common
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| exception handling frame that defines information common to all functions in the
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| unit.
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| 
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| The format of this call frame information (CFI) is often platform-dependent,
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| however. ARM, for example, defines their own format. Apple has their own compact
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| unwind info format.  On Windows, another format is used for all architectures
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| since 32-bit x86.  LLVM will emit whatever information is required by the
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| target.
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| 
 | |
| Exception Tables
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| ----------------
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| 
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| An exception table contains information about what actions to take when an
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| exception is thrown in a particular part of a function's code. This is typically
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| referred to as the language-specific data area (LSDA). The format of the LSDA
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| table is specific to the personality function, but the majority of personalities
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| out there use a variation of the tables consumed by ``__gxx_personality_v0``.
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| There is one exception table per function, except leaf functions and functions
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| that have calls only to non-throwing functions. They do not need an exception
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| table.
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| 
 | |
| .. _wineh:
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| 
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| Exception Handling using the Windows Runtime
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| =================================================
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| 
 | |
| Background on Windows exceptions
 | |
| ---------------------------------
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| 
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| Interacting with exceptions on Windows is significantly more complicated than
 | |
| on Itanium C++ ABI platforms. The fundamental difference between the two models
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| is that Itanium EH is designed around the idea of "successive unwinding," while
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| Windows EH is not.
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| 
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| Under Itanium, throwing an exception typically involes allocating thread local
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| memory to hold the exception, and calling into the EH runtime. The runtime
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| identifies frames with appropriate exception handling actions, and successively
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| resets the register context of the current thread to the most recently active
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| frame with actions to run. In LLVM, execution resumes at a ``landingpad``
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| instruction, which produces register values provided by the runtime. If a
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| function is only cleaning up allocated resources, the function is responsible
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| for calling ``_Unwind_Resume`` to transition to the next most recently active
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| frame after it is finished cleaning up. Eventually, the frame responsible for
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| handling the exception calls ``__cxa_end_catch`` to destroy the exception,
 | |
| release its memory, and resume normal control flow.
 | |
| 
 | |
| The Windows EH model does not use these successive register context resets.
 | |
| Instead, the active exception is typically described by a frame on the stack.
 | |
| In the case of C++ exceptions, the exception object is allocated in stack memory
 | |
| and its address is passed to ``__CxxThrowException``. General purpose structured
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| exceptions (SEH) are more analogous to Linux signals, and they are dispatched by
 | |
| userspace DLLs provided with Windows. Each frame on the stack has an assigned EH
 | |
| personality routine, which decides what actions to take to handle the exception.
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| There are a few major personalities for C and C++ code: the C++ personality
 | |
| (``__CxxFrameHandler3``) and the SEH personalities (``_except_handler3``,
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| ``_except_handler4``, and ``__C_specific_handler``). All of them implement
 | |
| cleanups by calling back into a "funclet" contained in the parent function.
 | |
| 
 | |
| Funclets, in this context, are regions of the parent function that can be called
 | |
| as though they were a function pointer with a very special calling convention.
 | |
| The frame pointer of the parent frame is passed into the funclet either using
 | |
| the standard EBP register or as the first parameter register, depending on the
 | |
| architecture. The funclet implements the EH action by accessing local variables
 | |
| in memory through the frame pointer, and returning some appropriate value,
 | |
| continuing the EH process.  No variables live in to or out of the funclet can be
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| allocated in registers.
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| 
 | |
| The C++ personality also uses funclets to contain the code for catch blocks
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| (i.e. all user code between the braces in ``catch (Type obj) { ... }``). The
 | |
| runtime must use funclets for catch bodies because the C++ exception object is
 | |
| allocated in a child stack frame of the function handling the exception. If the
 | |
| runtime rewound the stack back to frame of the catch, the memory holding the
 | |
| exception would be overwritten quickly by subsequent function calls.  The use of
 | |
| funclets also allows ``__CxxFrameHandler3`` to implement rethrow without
 | |
| resorting to TLS. Instead, the runtime throws a special exception, and then uses
 | |
| SEH (``__try / __except``) to resume execution with new information in the child
 | |
| frame.
 | |
| 
 | |
| In other words, the successive unwinding approach is incompatible with Visual
 | |
| C++ exceptions and general purpose Windows exception handling. Because the C++
 | |
| exception object lives in stack memory, LLVM cannot provide a custom personality
 | |
| function that uses landingpads.  Similarly, SEH does not provide any mechanism
 | |
| to rethrow an exception or continue unwinding.  Therefore, LLVM must use the IR
 | |
| constructs described later in this document to implement compatible exception
 | |
| handling.
 | |
| 
 | |
| SEH filter expressions
 | |
| -----------------------
 | |
| 
 | |
| The SEH personality functions also use funclets to implement filter expressions,
 | |
| which allow executing arbitrary user code to decide which exceptions to catch.
 | |
| Filter expressions should not be confused with the ``filter`` clause of the LLVM
 | |
| ``landingpad`` instruction.  Typically filter expressions are used to determine
 | |
| if the exception came from a particular DLL or code region, or if code faulted
 | |
| while accessing a particular memory address range. LLVM does not currently have
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| IR to represent filter expressions because it is difficult to represent their
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| control dependencies.  Filter expressions run during the first phase of EH,
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| before cleanups run, making it very difficult to build a faithful control flow
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| graph.  For now, the new EH instructions cannot represent SEH filter
 | |
| expressions, and frontends must outline them ahead of time. Local variables of
 | |
| the parent function can be escaped and accessed using the ``llvm.localescape``
 | |
| and ``llvm.localrecover`` intrinsics.
 | |
| 
 | |
| New exception handling instructions
 | |
| ------------------------------------
 | |
| 
 | |
| The primary design goal of the new EH instructions is to support funclet
 | |
| generation while preserving information about the CFG so that SSA formation
 | |
| still works.  As a secondary goal, they are designed to be generic across MSVC
 | |
| and Itanium C++ exceptions. They make very few assumptions about the data
 | |
| required by the personality, so long as it uses the familiar core EH actions:
 | |
| catch, cleanup, and terminate.  However, the new instructions are hard to modify
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| without knowing details of the EH personality. While they can be used to
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| represent Itanium EH, the landingpad model is strictly better for optimization
 | |
| purposes.
 | |
| 
 | |
| The following new instructions are considered "exception handling pads", in that
 | |
| they must be the first non-phi instruction of a basic block that may be the
 | |
| unwind destination of an EH flow edge:
 | |
| ``catchswitch``, ``catchpad``, and ``cleanuppad``.
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| As with landingpads, when entering a try scope, if the
 | |
| frontend encounters a call site that may throw an exception, it should emit an
 | |
| invoke that unwinds to a ``catchswitch`` block. Similarly, inside the scope of a
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| C++ object with a destructor, invokes should unwind to a ``cleanuppad``.
 | |
| 
 | |
| New instructions are also used to mark the points where control is transferred
 | |
| out of a catch/cleanup handler (which will correspond to exits from the
 | |
| generated funclet).  A catch handler which reaches its end by normal execution
 | |
| executes a ``catchret`` instruction, which is a terminator indicating where in
 | |
| the function control is returned to.  A cleanup handler which reaches its end
 | |
| by normal execution executes a ``cleanupret`` instruction, which is a terminator
 | |
| indicating where the active exception will unwind to next.
 | |
| 
 | |
| Each of these new EH pad instructions has a way to identify which action should
 | |
| be considered after this action. The ``catchswitch`` instruction is a terminator
 | |
| and has an unwind destination operand analogous to the unwind destination of an
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| invoke.  The ``cleanuppad`` instruction is not
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| a terminator, so the unwind destination is stored on the ``cleanupret``
 | |
| instruction instead. Successfully executing a catch handler should resume
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| normal control flow, so neither ``catchpad`` nor ``catchret`` instructions can
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| unwind. All of these "unwind edges" may refer to a basic block that contains an
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| EH pad instruction, or they may unwind to the caller.  Unwinding to the caller
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| has roughly the same semantics as the ``resume`` instruction in the landingpad
 | |
| model. When inlining through an invoke, instructions that unwind to the caller
 | |
| are hooked up to unwind to the unwind destination of the call site.
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| 
 | |
| Putting things together, here is a hypothetical lowering of some C++ that uses
 | |
| all of the new IR instructions:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
|   struct Cleanup {
 | |
|     Cleanup();
 | |
|     ~Cleanup();
 | |
|     int m;
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|   };
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|   void may_throw();
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|   int f() noexcept {
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|     try {
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|       Cleanup obj;
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|       may_throw();
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|     } catch (int e) {
 | |
|       may_throw();
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|       return e;
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|     }
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|     return 0;
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|   }
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| 
 | |
| .. code-block:: text
 | |
| 
 | |
|   define i32 @f() nounwind personality i32 (...)* @__CxxFrameHandler3 {
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|   entry:
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|     %obj = alloca %struct.Cleanup, align 4
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|     %e = alloca i32, align 4
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|     %call = invoke %struct.Cleanup* @"\01??0Cleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj)
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|             to label %invoke.cont unwind label %lpad.catch
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| 
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|   invoke.cont:                                      ; preds = %entry
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|     invoke void @"\01?may_throw@@YAXXZ"()
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|             to label %invoke.cont.2 unwind label %lpad.cleanup
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| 
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|   invoke.cont.2:                                    ; preds = %invoke.cont
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|     call void @"\01??_DCleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj) nounwind
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|     br label %return
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| 
 | |
|   return:                                           ; preds = %invoke.cont.3, %invoke.cont.2
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|     %retval.0 = phi i32 [ 0, %invoke.cont.2 ], [ %3, %invoke.cont.3 ]
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|     ret i32 %retval.0
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| 
 | |
|   lpad.cleanup:                                     ; preds = %invoke.cont.2
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|     %0 = cleanuppad within none []
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|     call void @"\01??1Cleanup@@QEAA@XZ"(%struct.Cleanup* nonnull %obj) nounwind
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|     cleanupret %0 unwind label %lpad.catch
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| 
 | |
|   lpad.catch:                                       ; preds = %lpad.cleanup, %entry
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|     %1 = catchswitch within none [label %catch.body] unwind label %lpad.terminate
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| 
 | |
|   catch.body:                                       ; preds = %lpad.catch
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|     %catch = catchpad within %1 [%rtti.TypeDescriptor2* @"\01??_R0H@8", i32 0, i32* %e]
 | |
|     invoke void @"\01?may_throw@@YAXXZ"()
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|             to label %invoke.cont.3 unwind label %lpad.terminate
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| 
 | |
|   invoke.cont.3:                                    ; preds = %catch.body
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|     %3 = load i32, i32* %e, align 4
 | |
|     catchret from %catch to label %return
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| 
 | |
|   lpad.terminate:                                   ; preds = %catch.body, %lpad.catch
 | |
|     cleanuppad within none []
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|     call void @"\01?terminate@@YAXXZ"
 | |
|     unreachable
 | |
|   }
 | |
| 
 | |
| Funclet parent tokens
 | |
| -----------------------
 | |
| 
 | |
| In order to produce tables for EH personalities that use funclets, it is
 | |
| necessary to recover the nesting that was present in the source. This funclet
 | |
| parent relationship is encoded in the IR using tokens produced by the new "pad"
 | |
| instructions. The token operand of a "pad" or "ret" instruction indicates which
 | |
| funclet it is in, or "none" if it is not nested within another funclet.
 | |
| 
 | |
| The ``catchpad`` and ``cleanuppad`` instructions establish new funclets, and
 | |
| their tokens are consumed by other "pad" instructions to establish membership.
 | |
| The ``catchswitch`` instruction does not create a funclet, but it produces a
 | |
| token that is always consumed by its immediate successor ``catchpad``
 | |
| instructions. This ensures that every catch handler modelled by a ``catchpad``
 | |
| belongs to exactly one ``catchswitch``, which models the dispatch point after a
 | |
| C++ try.
 | |
| 
 | |
| Here is an example of what this nesting looks like using some hypothetical
 | |
| C++ code:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
|   void f() {
 | |
|     try {
 | |
|       throw;
 | |
|     } catch (...) {
 | |
|       try {
 | |
|         throw;
 | |
|       } catch (...) {
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
| .. code-block:: text
 | |
| 
 | |
|   define void @f() #0 personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
 | |
|   entry:
 | |
|     invoke void @_CxxThrowException(i8* null, %eh.ThrowInfo* null) #1
 | |
|             to label %unreachable unwind label %catch.dispatch
 | |
| 
 | |
|   catch.dispatch:                                   ; preds = %entry
 | |
|     %0 = catchswitch within none [label %catch] unwind to caller
 | |
| 
 | |
|   catch:                                            ; preds = %catch.dispatch
 | |
|     %1 = catchpad within %0 [i8* null, i32 64, i8* null]
 | |
|     invoke void @_CxxThrowException(i8* null, %eh.ThrowInfo* null) #1
 | |
|             to label %unreachable unwind label %catch.dispatch2
 | |
| 
 | |
|   catch.dispatch2:                                  ; preds = %catch
 | |
|     %2 = catchswitch within %1 [label %catch3] unwind to caller
 | |
| 
 | |
|   catch3:                                           ; preds = %catch.dispatch2
 | |
|     %3 = catchpad within %2 [i8* null, i32 64, i8* null]
 | |
|     catchret from %3 to label %try.cont
 | |
| 
 | |
|   try.cont:                                         ; preds = %catch3
 | |
|     catchret from %1 to label %try.cont6
 | |
| 
 | |
|   try.cont6:                                        ; preds = %try.cont
 | |
|     ret void
 | |
| 
 | |
|   unreachable:                                      ; preds = %catch, %entry
 | |
|     unreachable
 | |
|   }
 | |
| 
 | |
| The "inner" ``catchswitch`` consumes ``%1`` which is produced by the outer
 | |
| catchswitch.
 | |
| 
 | |
| .. _wineh-constraints:
 | |
| 
 | |
| Funclet transitions
 | |
| -----------------------
 | |
| 
 | |
| The EH tables for personalities that use funclets make implicit use of the
 | |
| funclet nesting relationship to encode unwind destinations, and so are
 | |
| constrained in the set of funclet transitions they can represent.  The related
 | |
| LLVM IR instructions accordingly have constraints that ensure encodability of
 | |
| the EH edges in the flow graph.
 | |
| 
 | |
| A ``catchswitch``, ``catchpad``, or ``cleanuppad`` is said to be "entered"
 | |
| when it executes.  It may subsequently be "exited" by any of the following
 | |
| means:
 | |
| 
 | |
| * A ``catchswitch`` is immediately exited when none of its constituent
 | |
|   ``catchpad``\ s are appropriate for the in-flight exception and it unwinds
 | |
|   to its unwind destination or the caller.
 | |
| * A ``catchpad`` and its parent ``catchswitch`` are both exited when a
 | |
|   ``catchret`` from the ``catchpad`` is executed.
 | |
| * A ``cleanuppad`` is exited when a ``cleanupret`` from it is executed.
 | |
| * Any of these pads is exited when control unwinds to the function's caller,
 | |
|   either by a ``call`` which unwinds all the way to the function's caller,
 | |
|   a nested ``catchswitch`` marked "``unwinds to caller``", or a nested
 | |
|   ``cleanuppad``\ 's ``cleanupret`` marked "``unwinds to caller"``.
 | |
| * Any of these pads is exited when an unwind edge (from an ``invoke``,
 | |
|   nested ``catchswitch``, or nested ``cleanuppad``\ 's ``cleanupret``)
 | |
|   unwinds to a destination pad that is not a descendant of the given pad.
 | |
| 
 | |
| Note that the ``ret`` instruction is *not* a valid way to exit a funclet pad;
 | |
| it is undefined behavior to execute a ``ret`` when a pad has been entered but
 | |
| not exited.
 | |
| 
 | |
| A single unwind edge may exit any number of pads (with the restrictions that
 | |
| the edge from a ``catchswitch`` must exit at least itself, and the edge from
 | |
| a ``cleanupret`` must exit at least its ``cleanuppad``), and then must enter
 | |
| exactly one pad, which must be distinct from all the exited pads.  The parent
 | |
| of the pad that an unwind edge enters must be the most-recently-entered
 | |
| not-yet-exited pad (after exiting from any pads that the unwind edge exits),
 | |
| or "none" if there is no such pad.  This ensures that the stack of executing
 | |
| funclets at run-time always corresponds to some path in the funclet pad tree
 | |
| that the parent tokens encode.
 | |
| 
 | |
| All unwind edges which exit any given funclet pad (including ``cleanupret``
 | |
| edges exiting their ``cleanuppad`` and ``catchswitch`` edges exiting their
 | |
| ``catchswitch``) must share the same unwind destination.  Similarly, any
 | |
| funclet pad which may be exited by unwind to caller must not be exited by
 | |
| any exception edges which unwind anywhere other than the caller.  This
 | |
| ensures that each funclet as a whole has only one unwind destination, which
 | |
| EH tables for funclet personalities may require.  Note that any unwind edge
 | |
| which exits a ``catchpad`` also exits its parent ``catchswitch``, so this
 | |
| implies that for any given ``catchswitch``, its unwind destination must also
 | |
| be the unwind destination of any unwind edge that exits any of its constituent
 | |
| ``catchpad``\s.  Because ``catchswitch`` has no ``nounwind`` variant, and
 | |
| because IR producers are not *required* to annotate calls which will not
 | |
| unwind as ``nounwind``, it is legal to nest a ``call`` or an "``unwind to
 | |
| caller``\ " ``catchswitch`` within a funclet pad that has an unwind
 | |
| destination other than caller; it is undefined behavior for such a ``call``
 | |
| or ``catchswitch`` to unwind.
 | |
| 
 | |
| Finally, the funclet pads' unwind destinations cannot form a cycle.  This
 | |
| ensures that EH lowering can construct "try regions" with a tree-like
 | |
| structure, which funclet-based personalities may require.
 |