688 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			688 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
//===----------------------- SIFrameLowering.cpp --------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//==-----------------------------------------------------------------------===//
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#include "SIFrameLowering.h"
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#include "AMDGPUSubtarget.h"
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#include "SIInstrInfo.h"
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#include "SIMachineFunctionInfo.h"
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#include "SIRegisterInfo.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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using namespace llvm;
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static ArrayRef<MCPhysReg> getAllSGPR128(const SISubtarget &ST,
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                                         const MachineFunction &MF) {
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  return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
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                      ST.getMaxNumSGPRs(MF) / 4);
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}
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static ArrayRef<MCPhysReg> getAllSGPRs(const SISubtarget &ST,
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                                       const MachineFunction &MF) {
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  return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
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                      ST.getMaxNumSGPRs(MF));
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}
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void SIFrameLowering::emitFlatScratchInit(const SISubtarget &ST,
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                                          MachineFunction &MF,
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                                          MachineBasicBlock &MBB) const {
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  const SIInstrInfo *TII = ST.getInstrInfo();
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  const SIRegisterInfo* TRI = &TII->getRegisterInfo();
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  const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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  // We don't need this if we only have spills since there is no user facing
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  // scratch.
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  // TODO: If we know we don't have flat instructions earlier, we can omit
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  // this from the input registers.
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  //
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  // TODO: We only need to know if we access scratch space through a flat
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  // pointer. Because we only detect if flat instructions are used at all,
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  // this will be used more often than necessary on VI.
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  // Debug location must be unknown since the first debug location is used to
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  // determine the end of the prologue.
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  DebugLoc DL;
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  MachineBasicBlock::iterator I = MBB.begin();
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  unsigned FlatScratchInitReg
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    = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT);
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  MachineRegisterInfo &MRI = MF.getRegInfo();
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  MRI.addLiveIn(FlatScratchInitReg);
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  MBB.addLiveIn(FlatScratchInitReg);
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  unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
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  unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
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  unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
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  // Do a 64-bit pointer add.
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  if (ST.flatScratchIsPointer()) {
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    BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
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      .addReg(FlatScrInitLo)
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      .addReg(ScratchWaveOffsetReg);
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    BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
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      .addReg(FlatScrInitHi)
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      .addImm(0);
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    return;
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  }
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  // Copy the size in bytes.
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  BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
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    .addReg(FlatScrInitHi, RegState::Kill);
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  // Add wave offset in bytes to private base offset.
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  // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
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  BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
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    .addReg(FlatScrInitLo)
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    .addReg(ScratchWaveOffsetReg);
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  // Convert offset to 256-byte units.
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  BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
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    .addReg(FlatScrInitLo, RegState::Kill)
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    .addImm(8);
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}
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unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
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  const SISubtarget &ST,
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  const SIInstrInfo *TII,
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  const SIRegisterInfo *TRI,
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  SIMachineFunctionInfo *MFI,
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  MachineFunction &MF) const {
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  MachineRegisterInfo &MRI = MF.getRegInfo();
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  // We need to insert initialization of the scratch resource descriptor.
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  unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
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  if (ScratchRsrcReg == AMDGPU::NoRegister ||
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      !MRI.isPhysRegUsed(ScratchRsrcReg))
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    return AMDGPU::NoRegister;
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  if (ST.hasSGPRInitBug() ||
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      ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
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    return ScratchRsrcReg;
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  // We reserved the last registers for this. Shift it down to the end of those
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  // which were actually used.
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  //
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  // FIXME: It might be safer to use a pseudoregister before replacement.
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  // FIXME: We should be able to eliminate unused input registers. We only
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  // cannot do this for the resources required for scratch access. For now we
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  // skip over user SGPRs and may leave unused holes.
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  // We find the resource first because it has an alignment requirement.
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  unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
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  ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF);
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  AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
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  // Skip the last N reserved elements because they should have already been
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  // reserved for VCC etc.
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  for (MCPhysReg Reg : AllSGPR128s) {
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    // Pick the first unallocated one. Make sure we don't clobber the other
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    // reserved input we needed.
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    if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
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      MRI.replaceRegWith(ScratchRsrcReg, Reg);
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      MFI->setScratchRSrcReg(Reg);
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      return Reg;
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    }
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  }
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  return ScratchRsrcReg;
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}
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// Shift down registers reserved for the scratch wave offset and stack pointer
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// SGPRs.
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std::pair<unsigned, unsigned>
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SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
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  const SISubtarget &ST,
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  const SIInstrInfo *TII,
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  const SIRegisterInfo *TRI,
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  SIMachineFunctionInfo *MFI,
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  MachineFunction &MF) const {
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  MachineRegisterInfo &MRI = MF.getRegInfo();
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  unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
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  // No replacement necessary.
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  if (ScratchWaveOffsetReg == AMDGPU::NoRegister ||
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      !MRI.isPhysRegUsed(ScratchWaveOffsetReg)) {
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    assert(MFI->getStackPtrOffsetReg() == AMDGPU::SP_REG);
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    return std::make_pair(AMDGPU::NoRegister, AMDGPU::NoRegister);
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  }
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  unsigned SPReg = MFI->getStackPtrOffsetReg();
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  if (ST.hasSGPRInitBug())
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    return std::make_pair(ScratchWaveOffsetReg, SPReg);
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  unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
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  ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF);
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  if (NumPreloaded > AllSGPRs.size())
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    return std::make_pair(ScratchWaveOffsetReg, SPReg);
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  AllSGPRs = AllSGPRs.slice(NumPreloaded);
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  // We need to drop register from the end of the list that we cannot use
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  // for the scratch wave offset.
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  // + 2 s102 and s103 do not exist on VI.
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  // + 2 for vcc
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  // + 2 for xnack_mask
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  // + 2 for flat_scratch
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  // + 4 for registers reserved for scratch resource register
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  // + 1 for register reserved for scratch wave offset.  (By exluding this
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  //     register from the list to consider, it means that when this
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  //     register is being used for the scratch wave offset and there
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  //     are no other free SGPRs, then the value will stay in this register.
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  // + 1 if stack pointer is used.
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  // ----
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  //  13 (+1)
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  unsigned ReservedRegCount = 13;
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  if (AllSGPRs.size() < ReservedRegCount)
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    return std::make_pair(ScratchWaveOffsetReg, SPReg);
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  bool HandledScratchWaveOffsetReg =
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    ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF);
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  for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) {
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    // Pick the first unallocated SGPR. Be careful not to pick an alias of the
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    // scratch descriptor, since we haven’t added its uses yet.
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    if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
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      if (!HandledScratchWaveOffsetReg) {
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        HandledScratchWaveOffsetReg = true;
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        MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
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        MFI->setScratchWaveOffsetReg(Reg);
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        ScratchWaveOffsetReg = Reg;
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        break;
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      }
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    }
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  }
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  return std::make_pair(ScratchWaveOffsetReg, SPReg);
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}
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void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF,
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                                                MachineBasicBlock &MBB) const {
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  // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
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  // specified.
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  const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
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  auto AMDGPUASI = ST.getAMDGPUAS();
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  if (ST.debuggerEmitPrologue())
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    emitDebuggerPrologue(MF, MBB);
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  assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
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  SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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  // If we only have SGPR spills, we won't actually be using scratch memory
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  // since these spill to VGPRs.
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  //
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  // FIXME: We should be cleaning up these unused SGPR spill frame indices
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  // somewhere.
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  const SIInstrInfo *TII = ST.getInstrInfo();
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  const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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  MachineRegisterInfo &MRI = MF.getRegInfo();
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  // We need to do the replacement of the private segment buffer and wave offset
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  // register even if there are no stack objects. There could be stores to undef
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  // or a constant without an associated object.
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  // FIXME: We still have implicit uses on SGPR spill instructions in case they
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  // need to spill to vector memory. It's likely that will not happen, but at
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  // this point it appears we need the setup. This part of the prolog should be
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  // emitted after frame indices are eliminated.
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  if (MFI->hasFlatScratchInit())
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    emitFlatScratchInit(ST, MF, MBB);
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  unsigned SPReg = MFI->getStackPtrOffsetReg();
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  if (SPReg != AMDGPU::SP_REG) {
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    assert(MRI.isReserved(SPReg) && "SPReg used but not reserved");
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    DebugLoc DL;
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    const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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    int64_t StackSize = FrameInfo.getStackSize();
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    if (StackSize == 0) {
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      BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::COPY), SPReg)
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        .addReg(MFI->getScratchWaveOffsetReg());
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    } else {
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      BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::S_ADD_U32), SPReg)
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        .addReg(MFI->getScratchWaveOffsetReg())
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        .addImm(StackSize * ST.getWavefrontSize());
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    }
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  }
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  unsigned ScratchRsrcReg
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    = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
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  unsigned ScratchWaveOffsetReg;
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  std::tie(ScratchWaveOffsetReg, SPReg)
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    = getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
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  // It's possible to have uses of only ScratchWaveOffsetReg without
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  // ScratchRsrcReg if it's only used for the initialization of flat_scratch,
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  // but the inverse is not true.
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  if (ScratchWaveOffsetReg == AMDGPU::NoRegister) {
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    assert(ScratchRsrcReg == AMDGPU::NoRegister);
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    return;
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  }
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  // We need to insert initialization of the scratch resource descriptor.
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  unsigned PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg(
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    AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
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  unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
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  if (ST.isAmdCodeObjectV2(MF)) {
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    PreloadedPrivateBufferReg = MFI->getPreloadedReg(
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      AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER);
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  }
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  bool OffsetRegUsed = MRI.isPhysRegUsed(ScratchWaveOffsetReg);
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  bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister &&
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                         MRI.isPhysRegUsed(ScratchRsrcReg);
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  // We added live-ins during argument lowering, but since they were not used
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  // they were deleted. We're adding the uses now, so add them back.
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  if (OffsetRegUsed) {
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    assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister &&
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           "scratch wave offset input is required");
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    MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
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    MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
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  }
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  if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
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    assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF));
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    MRI.addLiveIn(PreloadedPrivateBufferReg);
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    MBB.addLiveIn(PreloadedPrivateBufferReg);
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  }
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  // Make the register selected live throughout the function.
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  for (MachineBasicBlock &OtherBB : MF) {
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    if (&OtherBB == &MBB)
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      continue;
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    if (OffsetRegUsed)
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      OtherBB.addLiveIn(ScratchWaveOffsetReg);
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    if (ResourceRegUsed)
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      OtherBB.addLiveIn(ScratchRsrcReg);
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  }
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  DebugLoc DL;
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  MachineBasicBlock::iterator I = MBB.begin();
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  // If we reserved the original input registers, we don't need to copy to the
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  // reserved registers.
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  bool CopyBuffer = ResourceRegUsed &&
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    PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
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    ST.isAmdCodeObjectV2(MF) &&
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    ScratchRsrcReg != PreloadedPrivateBufferReg;
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  // This needs to be careful of the copying order to avoid overwriting one of
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  // the input registers before it's been copied to it's final
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  // destination. Usually the offset should be copied first.
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  bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
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                                              ScratchWaveOffsetReg);
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  if (CopyBuffer && CopyBufferFirst) {
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    BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
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      .addReg(PreloadedPrivateBufferReg, RegState::Kill);
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  }
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  if (OffsetRegUsed &&
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      PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
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    BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
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      .addReg(PreloadedScratchWaveOffsetReg,
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              MRI.isPhysRegUsed(ScratchWaveOffsetReg) ? 0 : RegState::Kill);
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  }
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  if (CopyBuffer && !CopyBufferFirst) {
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    BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
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      .addReg(PreloadedPrivateBufferReg, RegState::Kill);
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  }
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  if (ResourceRegUsed && (ST.isMesaGfxShader(MF) || (PreloadedPrivateBufferReg == AMDGPU::NoRegister))) {
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    assert(!ST.isAmdCodeObjectV2(MF));
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    const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
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    unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
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    unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
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    // Use relocations to get the pointer, and setup the other bits manually.
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    uint64_t Rsrc23 = TII->getScratchRsrcWords23();
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    if (MFI->hasImplicitBufferPtr()) {
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      unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
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      if (AMDGPU::isCompute(MF.getFunction()->getCallingConv())) {
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        const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
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        BuildMI(MBB, I, DL, Mov64, Rsrc01)
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          .addReg(MFI->getImplicitBufferPtrUserSGPR())
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          .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
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      } else {
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        const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
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        PointerType *PtrTy =
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          PointerType::get(Type::getInt64Ty(MF.getFunction()->getContext()),
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                           AMDGPUASI.CONSTANT_ADDRESS);
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        MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
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        auto MMO = MF.getMachineMemOperand(PtrInfo,
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                                           MachineMemOperand::MOLoad |
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                                           MachineMemOperand::MOInvariant |
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                                           MachineMemOperand::MODereferenceable,
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                                           0, 0);
 | 
						||
        BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
 | 
						||
          .addReg(MFI->getImplicitBufferPtrUserSGPR())
 | 
						||
          .addImm(0) // offset
 | 
						||
          .addImm(0) // glc
 | 
						||
          .addMemOperand(MMO)
 | 
						||
          .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
 | 
						||
      }
 | 
						||
    } else {
 | 
						||
      unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
 | 
						||
      unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
 | 
						||
 | 
						||
      BuildMI(MBB, I, DL, SMovB32, Rsrc0)
 | 
						||
        .addExternalSymbol("SCRATCH_RSRC_DWORD0")
 | 
						||
        .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
 | 
						||
 | 
						||
      BuildMI(MBB, I, DL, SMovB32, Rsrc1)
 | 
						||
        .addExternalSymbol("SCRATCH_RSRC_DWORD1")
 | 
						||
        .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
 | 
						||
 | 
						||
    }
 | 
						||
 | 
						||
    BuildMI(MBB, I, DL, SMovB32, Rsrc2)
 | 
						||
      .addImm(Rsrc23 & 0xffffffff)
 | 
						||
      .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
 | 
						||
 | 
						||
    BuildMI(MBB, I, DL, SMovB32, Rsrc3)
 | 
						||
      .addImm(Rsrc23 >> 32)
 | 
						||
      .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
void SIFrameLowering::emitPrologue(MachineFunction &MF,
 | 
						||
                                   MachineBasicBlock &MBB) const {
 | 
						||
  const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
 | 
						||
  if (FuncInfo->isEntryFunction()) {
 | 
						||
    emitEntryFunctionPrologue(MF, MBB);
 | 
						||
    return;
 | 
						||
  }
 | 
						||
 | 
						||
  const MachineFrameInfo &MFI = MF.getFrameInfo();
 | 
						||
  const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
 | 
						||
  const SIInstrInfo *TII = ST.getInstrInfo();
 | 
						||
 | 
						||
  unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
 | 
						||
  unsigned FramePtrReg = FuncInfo->getFrameOffsetReg();
 | 
						||
 | 
						||
  MachineBasicBlock::iterator MBBI = MBB.begin();
 | 
						||
  DebugLoc DL;
 | 
						||
 | 
						||
  bool NeedFP = hasFP(MF);
 | 
						||
  if (NeedFP) {
 | 
						||
    // If we need a base pointer, set it up here. It's whatever the value of
 | 
						||
    // the stack pointer is at this point. Any variable size objects will be
 | 
						||
    // allocated after this, so we can still use the base pointer to reference
 | 
						||
    // locals.
 | 
						||
    BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
 | 
						||
      .addReg(StackPtrReg)
 | 
						||
      .setMIFlag(MachineInstr::FrameSetup);
 | 
						||
  }
 | 
						||
 | 
						||
  uint32_t NumBytes = MFI.getStackSize();
 | 
						||
  if (NumBytes != 0 && hasSP(MF)) {
 | 
						||
    BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg)
 | 
						||
      .addReg(StackPtrReg)
 | 
						||
      .addImm(NumBytes * ST.getWavefrontSize())
 | 
						||
      .setMIFlag(MachineInstr::FrameSetup);
 | 
						||
  }
 | 
						||
 | 
						||
  for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
 | 
						||
         : FuncInfo->getSGPRSpillVGPRs()) {
 | 
						||
    if (!Reg.FI.hasValue())
 | 
						||
      continue;
 | 
						||
    TII->storeRegToStackSlot(MBB, MBBI, Reg.VGPR, true,
 | 
						||
                             Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass,
 | 
						||
                             &TII->getRegisterInfo());
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
void SIFrameLowering::emitEpilogue(MachineFunction &MF,
 | 
						||
                                   MachineBasicBlock &MBB) const {
 | 
						||
  const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
 | 
						||
  if (FuncInfo->isEntryFunction())
 | 
						||
    return;
 | 
						||
 | 
						||
  const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
 | 
						||
  const SIInstrInfo *TII = ST.getInstrInfo();
 | 
						||
  MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator();
 | 
						||
 | 
						||
  for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
 | 
						||
         : FuncInfo->getSGPRSpillVGPRs()) {
 | 
						||
    if (!Reg.FI.hasValue())
 | 
						||
      continue;
 | 
						||
    TII->loadRegFromStackSlot(MBB, MBBI, Reg.VGPR,
 | 
						||
                              Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass,
 | 
						||
                              &TII->getRegisterInfo());
 | 
						||
  }
 | 
						||
 | 
						||
  unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
 | 
						||
  if (StackPtrReg == AMDGPU::NoRegister)
 | 
						||
    return;
 | 
						||
 | 
						||
  const MachineFrameInfo &MFI = MF.getFrameInfo();
 | 
						||
  uint32_t NumBytes = MFI.getStackSize();
 | 
						||
 | 
						||
  DebugLoc DL;
 | 
						||
 | 
						||
  // FIXME: Clarify distinction between no set SP and SP. For callee functions,
 | 
						||
  // it's really whether we need SP to be accurate or not.
 | 
						||
 | 
						||
  if (NumBytes != 0 && hasSP(MF)) {
 | 
						||
    BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg)
 | 
						||
      .addReg(StackPtrReg)
 | 
						||
      .addImm(NumBytes * ST.getWavefrontSize())
 | 
						||
      .setMIFlag(MachineInstr::FrameDestroy);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
 | 
						||
  for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
 | 
						||
       I != E; ++I) {
 | 
						||
    if (!MFI.isDeadObjectIndex(I))
 | 
						||
      return false;
 | 
						||
  }
 | 
						||
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
 | 
						||
                                            unsigned &FrameReg) const {
 | 
						||
  const SIRegisterInfo *RI = MF.getSubtarget<SISubtarget>().getRegisterInfo();
 | 
						||
 | 
						||
  FrameReg = RI->getFrameRegister(MF);
 | 
						||
  return MF.getFrameInfo().getObjectOffset(FI);
 | 
						||
}
 | 
						||
 | 
						||
void SIFrameLowering::processFunctionBeforeFrameFinalized(
 | 
						||
  MachineFunction &MF,
 | 
						||
  RegScavenger *RS) const {
 | 
						||
  MachineFrameInfo &MFI = MF.getFrameInfo();
 | 
						||
 | 
						||
  if (!MFI.hasStackObjects())
 | 
						||
    return;
 | 
						||
 | 
						||
  const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
 | 
						||
  const SIInstrInfo *TII = ST.getInstrInfo();
 | 
						||
  const SIRegisterInfo &TRI = TII->getRegisterInfo();
 | 
						||
  SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
 | 
						||
  bool AllSGPRSpilledToVGPRs = false;
 | 
						||
 | 
						||
  if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) {
 | 
						||
    AllSGPRSpilledToVGPRs = true;
 | 
						||
 | 
						||
    // Process all SGPR spills before frame offsets are finalized. Ideally SGPRs
 | 
						||
    // are spilled to VGPRs, in which case we can eliminate the stack usage.
 | 
						||
    //
 | 
						||
    // XXX - This operates under the assumption that only other SGPR spills are
 | 
						||
    // users of the frame index. I'm not 100% sure this is correct. The
 | 
						||
    // StackColoring pass has a comment saying a future improvement would be to
 | 
						||
    // merging of allocas with spill slots, but for now according to
 | 
						||
    // MachineFrameInfo isSpillSlot can't alias any other object.
 | 
						||
    for (MachineBasicBlock &MBB : MF) {
 | 
						||
      MachineBasicBlock::iterator Next;
 | 
						||
      for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) {
 | 
						||
        MachineInstr &MI = *I;
 | 
						||
        Next = std::next(I);
 | 
						||
 | 
						||
        if (TII->isSGPRSpill(MI)) {
 | 
						||
          int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex();
 | 
						||
          if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) {
 | 
						||
            bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS);
 | 
						||
            (void)Spilled;
 | 
						||
            assert(Spilled && "failed to spill SGPR to VGPR when allocated");
 | 
						||
          } else
 | 
						||
            AllSGPRSpilledToVGPRs = false;
 | 
						||
        }
 | 
						||
      }
 | 
						||
    }
 | 
						||
 | 
						||
    FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
 | 
						||
  }
 | 
						||
 | 
						||
  // FIXME: The other checks should be redundant with allStackObjectsAreDead,
 | 
						||
  // but currently hasNonSpillStackObjects is set only from source
 | 
						||
  // allocas. Stack temps produced from legalization are not counted currently.
 | 
						||
  if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() ||
 | 
						||
      !AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) {
 | 
						||
    assert(RS && "RegScavenger required if spilling");
 | 
						||
 | 
						||
    // We force this to be at offset 0 so no user object ever has 0 as an
 | 
						||
    // address, so we may use 0 as an invalid pointer value. This is because
 | 
						||
    // LLVM assumes 0 is an invalid pointer in address space 0. Because alloca
 | 
						||
    // is required to be address space 0, we are forced to accept this for
 | 
						||
    // now. Ideally we could have the stack in another address space with 0 as a
 | 
						||
    // valid pointer, and -1 as the null value.
 | 
						||
    //
 | 
						||
    // This will also waste additional space when user stack objects require > 4
 | 
						||
    // byte alignment.
 | 
						||
    //
 | 
						||
    // The main cost here is losing the offset for addressing modes. However
 | 
						||
    // this also ensures we shouldn't need a register for the offset when
 | 
						||
    // emergency scavenging.
 | 
						||
    int ScavengeFI = MFI.CreateFixedObject(
 | 
						||
      TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false);
 | 
						||
    RS->addScavengingFrameIndex(ScavengeFI);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr(
 | 
						||
  MachineFunction &MF,
 | 
						||
  MachineBasicBlock &MBB,
 | 
						||
  MachineBasicBlock::iterator I) const {
 | 
						||
  int64_t Amount = I->getOperand(0).getImm();
 | 
						||
  if (Amount == 0)
 | 
						||
    return MBB.erase(I);
 | 
						||
 | 
						||
  const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
 | 
						||
  const SIInstrInfo *TII = ST.getInstrInfo();
 | 
						||
  const DebugLoc &DL = I->getDebugLoc();
 | 
						||
  unsigned Opc = I->getOpcode();
 | 
						||
  bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode();
 | 
						||
  uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0;
 | 
						||
 | 
						||
  const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
 | 
						||
  if (!TFI->hasReservedCallFrame(MF)) {
 | 
						||
    unsigned Align = getStackAlignment();
 | 
						||
 | 
						||
    Amount = alignTo(Amount, Align);
 | 
						||
    assert(isUInt<32>(Amount) && "exceeded stack address space size");
 | 
						||
    const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
 | 
						||
    unsigned SPReg = MFI->getStackPtrOffsetReg();
 | 
						||
 | 
						||
    unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32;
 | 
						||
    BuildMI(MBB, I, DL, TII->get(Op), SPReg)
 | 
						||
      .addReg(SPReg)
 | 
						||
      .addImm(Amount * ST.getWavefrontSize());
 | 
						||
  } else if (CalleePopAmount != 0) {
 | 
						||
    llvm_unreachable("is this used?");
 | 
						||
  }
 | 
						||
 | 
						||
  return MBB.erase(I);
 | 
						||
}
 | 
						||
 | 
						||
void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
 | 
						||
                                           MachineBasicBlock &MBB) const {
 | 
						||
  const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
 | 
						||
  const SIInstrInfo *TII = ST.getInstrInfo();
 | 
						||
  const SIRegisterInfo *TRI = &TII->getRegisterInfo();
 | 
						||
  const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
 | 
						||
 | 
						||
  MachineBasicBlock::iterator I = MBB.begin();
 | 
						||
  DebugLoc DL;
 | 
						||
 | 
						||
  // For each dimension:
 | 
						||
  for (unsigned i = 0; i < 3; ++i) {
 | 
						||
    // Get work group ID SGPR, and make it live-in again.
 | 
						||
    unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
 | 
						||
    MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
 | 
						||
    MBB.addLiveIn(WorkGroupIDSGPR);
 | 
						||
 | 
						||
    // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
 | 
						||
    // order to spill it to scratch.
 | 
						||
    unsigned WorkGroupIDVGPR =
 | 
						||
      MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
 | 
						||
    BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
 | 
						||
      .addReg(WorkGroupIDSGPR);
 | 
						||
 | 
						||
    // Spill work group ID.
 | 
						||
    int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
 | 
						||
    TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
 | 
						||
      WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
 | 
						||
 | 
						||
    // Get work item ID VGPR, and make it live-in again.
 | 
						||
    unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
 | 
						||
    MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
 | 
						||
    MBB.addLiveIn(WorkItemIDVGPR);
 | 
						||
 | 
						||
    // Spill work item ID.
 | 
						||
    int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
 | 
						||
    TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
 | 
						||
      WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
bool SIFrameLowering::hasFP(const MachineFunction &MF) const {
 | 
						||
  // All stack operations are relative to the frame offset SGPR.
 | 
						||
  // TODO: Still want to eliminate sometimes.
 | 
						||
  const MachineFrameInfo &MFI = MF.getFrameInfo();
 | 
						||
 | 
						||
  // XXX - Is this only called after frame is finalized? Should be able to check
 | 
						||
  // frame size.
 | 
						||
  return MFI.hasStackObjects() && !allStackObjectsAreDead(MFI);
 | 
						||
}
 | 
						||
 | 
						||
bool SIFrameLowering::hasSP(const MachineFunction &MF) const {
 | 
						||
  // All stack operations are relative to the frame offset SGPR.
 | 
						||
  const MachineFrameInfo &MFI = MF.getFrameInfo();
 | 
						||
  return MFI.hasCalls() || MFI.hasVarSizedObjects();
 | 
						||
}
 |