270 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			270 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- SymbolTable.cpp ----------------------------------------------------===//
 | 
						|
//
 | 
						|
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 | 
						|
// See https://llvm.org/LICENSE.txt for license information.
 | 
						|
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// Symbol table is a bag of all known symbols. We put all symbols of
 | 
						|
// all input files to the symbol table. The symbol table is basically
 | 
						|
// a hash table with the logic to resolve symbol name conflicts using
 | 
						|
// the symbol types.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
#include "SymbolTable.h"
 | 
						|
#include "Config.h"
 | 
						|
#include "LinkerScript.h"
 | 
						|
#include "Symbols.h"
 | 
						|
#include "SyntheticSections.h"
 | 
						|
#include "lld/Common/ErrorHandler.h"
 | 
						|
#include "lld/Common/Memory.h"
 | 
						|
#include "lld/Common/Strings.h"
 | 
						|
#include "llvm/ADT/STLExtras.h"
 | 
						|
 | 
						|
using namespace llvm;
 | 
						|
using namespace llvm::object;
 | 
						|
using namespace llvm::ELF;
 | 
						|
 | 
						|
using namespace lld;
 | 
						|
using namespace lld::elf;
 | 
						|
 | 
						|
SymbolTable *elf::symtab;
 | 
						|
 | 
						|
void SymbolTable::wrap(Symbol *sym, Symbol *real, Symbol *wrap) {
 | 
						|
  // Swap symbols as instructed by -wrap.
 | 
						|
  int &idx1 = symMap[CachedHashStringRef(sym->getName())];
 | 
						|
  int &idx2 = symMap[CachedHashStringRef(real->getName())];
 | 
						|
  int &idx3 = symMap[CachedHashStringRef(wrap->getName())];
 | 
						|
 | 
						|
  idx2 = idx1;
 | 
						|
  idx1 = idx3;
 | 
						|
 | 
						|
  // Now renaming is complete. No one refers Real symbol. We could leave
 | 
						|
  // Real as-is, but if Real is written to the symbol table, that may
 | 
						|
  // contain irrelevant values. So, we copy all values from Sym to Real.
 | 
						|
  StringRef s = real->getName();
 | 
						|
  memcpy(real, sym, sizeof(SymbolUnion));
 | 
						|
  real->setName(s);
 | 
						|
}
 | 
						|
 | 
						|
// Find an existing symbol or create a new one.
 | 
						|
Symbol *SymbolTable::insert(StringRef name) {
 | 
						|
  // <name>@@<version> means the symbol is the default version. In that
 | 
						|
  // case <name>@@<version> will be used to resolve references to <name>.
 | 
						|
  //
 | 
						|
  // Since this is a hot path, the following string search code is
 | 
						|
  // optimized for speed. StringRef::find(char) is much faster than
 | 
						|
  // StringRef::find(StringRef).
 | 
						|
  size_t pos = name.find('@');
 | 
						|
  if (pos != StringRef::npos && pos + 1 < name.size() && name[pos + 1] == '@')
 | 
						|
    name = name.take_front(pos);
 | 
						|
 | 
						|
  auto p = symMap.insert({CachedHashStringRef(name), (int)symVector.size()});
 | 
						|
  int &symIndex = p.first->second;
 | 
						|
  bool isNew = p.second;
 | 
						|
 | 
						|
  if (!isNew)
 | 
						|
    return symVector[symIndex];
 | 
						|
 | 
						|
  Symbol *sym = reinterpret_cast<Symbol *>(make<SymbolUnion>());
 | 
						|
  symVector.push_back(sym);
 | 
						|
 | 
						|
  sym->setName(name);
 | 
						|
  sym->symbolKind = Symbol::PlaceholderKind;
 | 
						|
  sym->versionId = VER_NDX_GLOBAL;
 | 
						|
  sym->visibility = STV_DEFAULT;
 | 
						|
  sym->isUsedInRegularObj = false;
 | 
						|
  sym->exportDynamic = false;
 | 
						|
  sym->canInline = true;
 | 
						|
  sym->scriptDefined = false;
 | 
						|
  sym->partition = 1;
 | 
						|
  return sym;
 | 
						|
}
 | 
						|
 | 
						|
Symbol *SymbolTable::addSymbol(const Symbol &New) {
 | 
						|
  Symbol *sym = symtab->insert(New.getName());
 | 
						|
  sym->resolve(New);
 | 
						|
  return sym;
 | 
						|
}
 | 
						|
 | 
						|
Symbol *SymbolTable::find(StringRef name) {
 | 
						|
  auto it = symMap.find(CachedHashStringRef(name));
 | 
						|
  if (it == symMap.end())
 | 
						|
    return nullptr;
 | 
						|
  Symbol *sym = symVector[it->second];
 | 
						|
  if (sym->isPlaceholder())
 | 
						|
    return nullptr;
 | 
						|
  return sym;
 | 
						|
}
 | 
						|
 | 
						|
// Initialize demangledSyms with a map from demangled symbols to symbol
 | 
						|
// objects. Used to handle "extern C++" directive in version scripts.
 | 
						|
//
 | 
						|
// The map will contain all demangled symbols. That can be very large,
 | 
						|
// and in LLD we generally want to avoid do anything for each symbol.
 | 
						|
// Then, why are we doing this? Here's why.
 | 
						|
//
 | 
						|
// Users can use "extern C++ {}" directive to match against demangled
 | 
						|
// C++ symbols. For example, you can write a pattern such as
 | 
						|
// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this
 | 
						|
// other than trying to match a pattern against all demangled symbols.
 | 
						|
// So, if "extern C++" feature is used, we need to demangle all known
 | 
						|
// symbols.
 | 
						|
StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() {
 | 
						|
  if (!demangledSyms) {
 | 
						|
    demangledSyms.emplace();
 | 
						|
    for (Symbol *sym : symVector) {
 | 
						|
      if (!sym->isDefined() && !sym->isCommon())
 | 
						|
        continue;
 | 
						|
      if (Optional<std::string> s = demangleItanium(sym->getName()))
 | 
						|
        (*demangledSyms)[*s].push_back(sym);
 | 
						|
      else
 | 
						|
        (*demangledSyms)[sym->getName()].push_back(sym);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return *demangledSyms;
 | 
						|
}
 | 
						|
 | 
						|
std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion ver) {
 | 
						|
  if (ver.isExternCpp)
 | 
						|
    return getDemangledSyms().lookup(ver.name);
 | 
						|
  if (Symbol *b = find(ver.name))
 | 
						|
    if (b->isDefined() || b->isCommon())
 | 
						|
      return {b};
 | 
						|
  return {};
 | 
						|
}
 | 
						|
 | 
						|
std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion ver) {
 | 
						|
  std::vector<Symbol *> res;
 | 
						|
  StringMatcher m(ver.name);
 | 
						|
 | 
						|
  if (ver.isExternCpp) {
 | 
						|
    for (auto &p : getDemangledSyms())
 | 
						|
      if (m.match(p.first()))
 | 
						|
        res.insert(res.end(), p.second.begin(), p.second.end());
 | 
						|
    return res;
 | 
						|
  }
 | 
						|
 | 
						|
  for (Symbol *sym : symVector)
 | 
						|
    if ((sym->isDefined() || sym->isCommon()) && m.match(sym->getName()))
 | 
						|
      res.push_back(sym);
 | 
						|
  return res;
 | 
						|
}
 | 
						|
 | 
						|
// Handles -dynamic-list.
 | 
						|
void SymbolTable::handleDynamicList() {
 | 
						|
  for (SymbolVersion &ver : config->dynamicList) {
 | 
						|
    std::vector<Symbol *> syms;
 | 
						|
    if (ver.hasWildcard)
 | 
						|
      syms = findAllByVersion(ver);
 | 
						|
    else
 | 
						|
      syms = findByVersion(ver);
 | 
						|
 | 
						|
    for (Symbol *b : syms) {
 | 
						|
      if (!config->shared)
 | 
						|
        b->exportDynamic = true;
 | 
						|
      else if (b->includeInDynsym())
 | 
						|
        b->isPreemptible = true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Set symbol versions to symbols. This function handles patterns
 | 
						|
// containing no wildcard characters.
 | 
						|
void SymbolTable::assignExactVersion(SymbolVersion ver, uint16_t versionId,
 | 
						|
                                     StringRef versionName) {
 | 
						|
  if (ver.hasWildcard)
 | 
						|
    return;
 | 
						|
 | 
						|
  // Get a list of symbols which we need to assign the version to.
 | 
						|
  std::vector<Symbol *> syms = findByVersion(ver);
 | 
						|
  if (syms.empty()) {
 | 
						|
    if (!config->undefinedVersion)
 | 
						|
      error("version script assignment of '" + versionName + "' to symbol '" +
 | 
						|
            ver.name + "' failed: symbol not defined");
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  auto getName = [](uint16_t ver) -> std::string {
 | 
						|
    if (ver == VER_NDX_LOCAL)
 | 
						|
      return "VER_NDX_LOCAL";
 | 
						|
    if (ver == VER_NDX_GLOBAL)
 | 
						|
      return "VER_NDX_GLOBAL";
 | 
						|
    return ("version '" + config->versionDefinitions[ver].name + "'").str();
 | 
						|
  };
 | 
						|
 | 
						|
  // Assign the version.
 | 
						|
  for (Symbol *sym : syms) {
 | 
						|
    // Skip symbols containing version info because symbol versions
 | 
						|
    // specified by symbol names take precedence over version scripts.
 | 
						|
    // See parseSymbolVersion().
 | 
						|
    if (sym->getName().contains('@'))
 | 
						|
      continue;
 | 
						|
 | 
						|
    // If the version has not been assigned, verdefIndex is -1. Use an arbitrary
 | 
						|
    // number (0) to indicate the version has been assigned.
 | 
						|
    if (sym->verdefIndex == UINT32_C(-1)) {
 | 
						|
      sym->verdefIndex = 0;
 | 
						|
      sym->versionId = versionId;
 | 
						|
    }
 | 
						|
    if (sym->versionId == versionId)
 | 
						|
      continue;
 | 
						|
 | 
						|
    warn("attempt to reassign symbol '" + ver.name + "' of " +
 | 
						|
         getName(sym->versionId) + " to " + getName(versionId));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void SymbolTable::assignWildcardVersion(SymbolVersion ver, uint16_t versionId) {
 | 
						|
  // Exact matching takes precendence over fuzzy matching,
 | 
						|
  // so we set a version to a symbol only if no version has been assigned
 | 
						|
  // to the symbol. This behavior is compatible with GNU.
 | 
						|
  for (Symbol *sym : findAllByVersion(ver))
 | 
						|
    if (sym->verdefIndex == UINT32_C(-1)) {
 | 
						|
      sym->verdefIndex = 0;
 | 
						|
      sym->versionId = versionId;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// This function processes version scripts by updating the versionId
 | 
						|
// member of symbols.
 | 
						|
// If there's only one anonymous version definition in a version
 | 
						|
// script file, the script does not actually define any symbol version,
 | 
						|
// but just specifies symbols visibilities.
 | 
						|
void SymbolTable::scanVersionScript() {
 | 
						|
  // First, we assign versions to exact matching symbols,
 | 
						|
  // i.e. version definitions not containing any glob meta-characters.
 | 
						|
  for (VersionDefinition &v : config->versionDefinitions)
 | 
						|
    for (SymbolVersion &pat : v.patterns)
 | 
						|
      assignExactVersion(pat, v.id, v.name);
 | 
						|
 | 
						|
  // Next, assign versions to wildcards that are not "*". Note that because the
 | 
						|
  // last match takes precedence over previous matches, we iterate over the
 | 
						|
  // definitions in the reverse order.
 | 
						|
  for (VersionDefinition &v : llvm::reverse(config->versionDefinitions))
 | 
						|
    for (SymbolVersion &pat : v.patterns)
 | 
						|
      if (pat.hasWildcard && pat.name != "*")
 | 
						|
        assignWildcardVersion(pat, v.id);
 | 
						|
 | 
						|
  // Then, assign versions to "*". In GNU linkers they have lower priority than
 | 
						|
  // other wildcards.
 | 
						|
  for (VersionDefinition &v : config->versionDefinitions)
 | 
						|
    for (SymbolVersion &pat : v.patterns)
 | 
						|
      if (pat.hasWildcard && pat.name == "*")
 | 
						|
        assignWildcardVersion(pat, v.id);
 | 
						|
 | 
						|
  // Symbol themselves might know their versions because symbols
 | 
						|
  // can contain versions in the form of <name>@<version>.
 | 
						|
  // Let them parse and update their names to exclude version suffix.
 | 
						|
  for (Symbol *sym : symVector)
 | 
						|
    sym->parseSymbolVersion();
 | 
						|
 | 
						|
  // isPreemptible is false at this point. To correctly compute the binding of a
 | 
						|
  // Defined (which is used by includeInDynsym()), we need to know if it is
 | 
						|
  // VER_NDX_LOCAL or not. Compute symbol versions before handling
 | 
						|
  // --dynamic-list.
 | 
						|
  handleDynamicList();
 | 
						|
}
 |