38 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
// RUN: rm -rf %t
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// RUN: %clang_cc1 -fmodules -fimplicit-module-maps -fmodules-cache-path=%t -I%S/Inputs/submodule-visibility -verify %s -DALLOW_NAME_LEAKAGE
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// RUN: %clang_cc1 -fmodules -fimplicit-module-maps -fmodules-local-submodule-visibility -fmodules-cache-path=%t -I%S/Inputs/submodule-visibility -verify %s -DIMPORT
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// RUN: %clang_cc1 -fmodules -fimplicit-module-maps -fmodules-local-submodule-visibility -fmodules-cache-path=%t -fmodule-name=x -I%S/Inputs/submodule-visibility -verify %s
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// RUN: %clang_cc1 -fimplicit-module-maps -fmodules-local-submodule-visibility -fmodules-cache-path=%t -I%S/Inputs/submodule-visibility -verify %s
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#include "a.h"
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#include "b.h"
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#if ALLOW_NAME_LEAKAGE
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// expected-no-diagnostics
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#elif IMPORT
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// expected-error@-6 {{could not build module 'x'}}
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#else
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// The use of -fmodule-name=x causes us to textually include the above headers.
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// The submodule visibility rules are still applied in this case.
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//
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// expected-error@b.h:1 {{declaration of 'n' must be imported from module 'x.a'}}
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// expected-note@a.h:1 {{here}}
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#endif
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int k = n + m; // OK, a and b are visible here.
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#ifndef A
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#error A is not defined
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#endif
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#ifndef B
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#error B is not defined
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#endif
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// Ensure we don't compute the linkage of this struct before we find it has a
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// typedef name for linkage purposes.
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typedef struct {
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  int p;                 
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  void (*f)(int p);                                                                       
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} name_for_linkage;
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