148 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===-- SafeStackLayout.cpp - SafeStack frame layout -----------*- C++ -*--===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "SafeStackLayout.h"
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| 
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| #include "llvm/IR/Instructions.h"
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| #include "llvm/Support/Debug.h"
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| 
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| using namespace llvm;
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| using namespace llvm::safestack;
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| 
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| #define DEBUG_TYPE "safestacklayout"
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| 
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| static cl::opt<bool> ClLayout("safe-stack-layout",
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|                               cl::desc("enable safe stack layout"), cl::Hidden,
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|                               cl::init(true));
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| 
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| LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) {
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|   OS << "Stack regions:\n";
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|   for (unsigned i = 0; i < Regions.size(); ++i) {
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|     OS << "  " << i << ": [" << Regions[i].Start << ", " << Regions[i].End
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|        << "), range " << Regions[i].Range << "\n";
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|   }
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|   OS << "Stack objects:\n";
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|   for (auto &IT : ObjectOffsets) {
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|     OS << "  at " << IT.getSecond() << ": " << *IT.getFirst() << "\n";
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|   }
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| }
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| 
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| void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment,
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|                             const StackColoring::LiveRange &Range) {
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|   StackObjects.push_back({V, Size, Alignment, Range});
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|   MaxAlignment = std::max(MaxAlignment, Alignment);
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| }
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| 
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| static unsigned AdjustStackOffset(unsigned Offset, unsigned Size,
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|                                   unsigned Alignment) {
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|   return alignTo(Offset + Size, Alignment) - Size;
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| }
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| 
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| void StackLayout::layoutObject(StackObject &Obj) {
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|   if (!ClLayout) {
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|     // If layout is disabled, just grab the next aligned address.
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|     // This effectively disables stack coloring as well.
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|     unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
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|     unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment);
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|     unsigned End = Start + Obj.Size;
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|     Regions.emplace_back(Start, End, Obj.Range);
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|     ObjectOffsets[Obj.Handle] = End;
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|     return;
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|   }
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| 
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|   DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align " << Obj.Alignment
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|                << ", range " << Obj.Range << "\n");
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|   assert(Obj.Alignment <= MaxAlignment);
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|   unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment);
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|   unsigned End = Start + Obj.Size;
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|   DEBUG(dbgs() << "  First candidate: " << Start << " .. " << End << "\n");
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|   for (const StackRegion &R : Regions) {
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|     DEBUG(dbgs() << "  Examining region: " << R.Start << " .. " << R.End
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|                  << ", range " << R.Range << "\n");
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|     assert(End >= R.Start);
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|     if (Start >= R.End) {
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|       DEBUG(dbgs() << "  Does not intersect, skip.\n");
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|       continue;
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|     }
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|     if (Obj.Range.Overlaps(R.Range)) {
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|       // Find the next appropriate location.
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|       Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment);
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|       End = Start + Obj.Size;
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|       DEBUG(dbgs() << "  Overlaps. Next candidate: " << Start << " .. " << End
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|                    << "\n");
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|       continue;
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|     }
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|     if (End <= R.End) {
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|       DEBUG(dbgs() << "  Reusing region(s).\n");
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|       break;
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|     }
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|   }
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| 
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|   unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
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|   if (End > LastRegionEnd) {
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|     // Insert a new region at the end. Maybe two.
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|     if (Start > LastRegionEnd) {
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|       DEBUG(dbgs() << "  Creating gap region: " << LastRegionEnd << " .. "
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|                    << Start << "\n");
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|       Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange());
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|       LastRegionEnd = Start;
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|     }
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|     DEBUG(dbgs() << "  Creating new region: " << LastRegionEnd << " .. " << End
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|                  << ", range " << Obj.Range << "\n");
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|     Regions.emplace_back(LastRegionEnd, End, Obj.Range);
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|     LastRegionEnd = End;
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|   }
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| 
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|   // Split starting and ending regions if necessary.
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|   for (unsigned i = 0; i < Regions.size(); ++i) {
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|     StackRegion &R = Regions[i];
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|     if (Start > R.Start && Start < R.End) {
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|       StackRegion R0 = R;
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|       R.Start = R0.End = Start;
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|       Regions.insert(&R, R0);
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|       continue;
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|     }
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|     if (End > R.Start && End < R.End) {
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|       StackRegion R0 = R;
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|       R0.End = R.Start = End;
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|       Regions.insert(&R, R0);
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|       break;
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|     }
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|   }
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| 
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|   // Update live ranges for all affected regions.
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|   for (StackRegion &R : Regions) {
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|     if (Start < R.End && End > R.Start)
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|       R.Range.Join(Obj.Range);
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|     if (End <= R.End)
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|       break;
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|   }
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| 
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|   ObjectOffsets[Obj.Handle] = End;
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| }
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| 
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| void StackLayout::computeLayout() {
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|   // Simple greedy algorithm.
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|   // If this is replaced with something smarter, it must preserve the property
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|   // that the first object is always at the offset 0 in the stack frame (for
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|   // StackProtectorSlot), or handle stack protector in some other way.
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| 
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|   // Sort objects by size (largest first) to reduce fragmentation.
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|   if (StackObjects.size() > 2)
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|     std::stable_sort(StackObjects.begin() + 1, StackObjects.end(),
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|                      [](const StackObject &a, const StackObject &b) {
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|                        return a.Size > b.Size;
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|                      });
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| 
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|   for (auto &Obj : StackObjects)
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|     layoutObject(Obj);
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| 
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|   DEBUG(print(dbgs()));
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| }
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