958 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			958 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- PrologEpilogInserter.cpp - Insert Prolog/Epilog code in function --===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass is responsible for finalizing the functions frame layout, saving
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// callee saved registers, and for emitting prolog & epilog code for the
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// function.
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//
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// This pass must be run after register allocation.  After this pass is
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// executed, it is illegal to construct MO_FrameIndex operands.
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//
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//===----------------------------------------------------------------------===//
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#include "PrologEpilogInserter.h"
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#include "llvm/ADT/IndexedMap.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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#include "llvm/CodeGen/StackProtector.h"
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#include "llvm/IR/DiagnosticInfo.h"
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#include "llvm/IR/InlineAsm.h"
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#include "llvm/IR/LLVMContext.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetFrameLowering.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Target/TargetSubtargetInfo.h"
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#include <climits>
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using namespace llvm;
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#define DEBUG_TYPE "pei"
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char PEI::ID = 0;
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char &llvm::PrologEpilogCodeInserterID = PEI::ID;
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static cl::opt<unsigned>
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WarnStackSize("warn-stack-size", cl::Hidden, cl::init((unsigned)-1),
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              cl::desc("Warn for stack size bigger than the given"
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                       " number"));
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INITIALIZE_PASS_BEGIN(PEI, "prologepilog",
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                "Prologue/Epilogue Insertion", false, false)
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INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_DEPENDENCY(StackProtector)
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INITIALIZE_PASS_DEPENDENCY(TargetPassConfig)
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INITIALIZE_PASS_END(PEI, "prologepilog",
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                    "Prologue/Epilogue Insertion & Frame Finalization",
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                    false, false)
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STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged");
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STATISTIC(NumBytesStackSpace,
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          "Number of bytes used for stack in all functions");
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void PEI::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.setPreservesCFG();
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  AU.addPreserved<MachineLoopInfo>();
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  AU.addPreserved<MachineDominatorTree>();
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  AU.addRequired<StackProtector>();
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  AU.addRequired<TargetPassConfig>();
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  MachineFunctionPass::getAnalysisUsage(AU);
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}
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bool PEI::isReturnBlock(MachineBasicBlock* MBB) {
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  return (MBB && !MBB->empty() && MBB->back().isReturn());
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}
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/// Compute the set of return blocks
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void PEI::calculateSets(MachineFunction &Fn) {
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  // Sets used to compute spill, restore placement sets.
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  const std::vector<CalleeSavedInfo> &CSI =
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    Fn.getFrameInfo()->getCalleeSavedInfo();
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  // If no CSRs used, we are done.
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  if (CSI.empty())
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    return;
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  // Save refs to entry and return blocks.
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  EntryBlock = Fn.begin();
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  for (MachineFunction::iterator MBB = Fn.begin(), E = Fn.end();
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       MBB != E; ++MBB)
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    if (isReturnBlock(MBB))
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      ReturnBlocks.push_back(MBB);
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  return;
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}
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/// StackObjSet - A set of stack object indexes
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typedef SmallSetVector<int, 8> StackObjSet;
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/// runOnMachineFunction - Insert prolog/epilog code and replace abstract
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/// frame indexes with appropriate references.
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///
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bool PEI::runOnMachineFunction(MachineFunction &Fn) {
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  const Function* F = Fn.getFunction();
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  const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
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  const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering();
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  assert(!Fn.getRegInfo().getNumVirtRegs() && "Regalloc must assign all vregs");
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  RS = TRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : nullptr;
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  FrameIndexVirtualScavenging = TRI->requiresFrameIndexScavenging(Fn);
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  // Calculate the MaxCallFrameSize and AdjustsStack variables for the
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  // function's frame information. Also eliminates call frame pseudo
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  // instructions.
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  calculateCallsInformation(Fn);
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  // Allow the target machine to make some adjustments to the function
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  // e.g. UsedPhysRegs before calculateCalleeSavedRegisters.
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  TFI->processFunctionBeforeCalleeSavedScan(Fn, RS);
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  // Scan the function for modified callee saved registers and insert spill code
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  // for any callee saved registers that are modified.
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  calculateCalleeSavedRegisters(Fn);
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  // Determine placement of CSR spill/restore code:
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  // place all spills in the entry block, all restores in return blocks.
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  calculateSets(Fn);
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  // Add the code to save and restore the callee saved registers
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  if (!F->hasFnAttribute(Attribute::Naked))
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    insertCSRSpillsAndRestores(Fn);
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  // Allow the target machine to make final modifications to the function
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  // before the frame layout is finalized.
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  TFI->processFunctionBeforeFrameFinalized(Fn, RS);
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  // Calculate actual frame offsets for all abstract stack objects...
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  calculateFrameObjectOffsets(Fn);
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  // Add prolog and epilog code to the function.  This function is required
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  // to align the stack frame as necessary for any stack variables or
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  // called functions.  Because of this, calculateCalleeSavedRegisters()
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  // must be called before this function in order to set the AdjustsStack
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  // and MaxCallFrameSize variables.
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  if (!F->hasFnAttribute(Attribute::Naked))
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    insertPrologEpilogCode(Fn);
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  // Replace all MO_FrameIndex operands with physical register references
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  // and actual offsets.
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  //
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  replaceFrameIndices(Fn);
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  // If register scavenging is needed, as we've enabled doing it as a
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  // post-pass, scavenge the virtual registers that frame index elimination
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  // inserted.
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  if (TRI->requiresRegisterScavenging(Fn) && FrameIndexVirtualScavenging)
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    scavengeFrameVirtualRegs(Fn);
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  // Clear any vregs created by virtual scavenging.
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  Fn.getRegInfo().clearVirtRegs();
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  // Warn on stack size when we exceeds the given limit.
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  MachineFrameInfo *MFI = Fn.getFrameInfo();
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  uint64_t StackSize = MFI->getStackSize();
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  if (WarnStackSize.getNumOccurrences() > 0 && WarnStackSize < StackSize) {
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    DiagnosticInfoStackSize DiagStackSize(*F, StackSize);
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    F->getContext().diagnose(DiagStackSize);
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  }
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  delete RS;
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  ReturnBlocks.clear();
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  return true;
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}
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/// calculateCallsInformation - Calculate the MaxCallFrameSize and AdjustsStack
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/// variables for the function's frame information and eliminate call frame
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/// pseudo instructions.
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void PEI::calculateCallsInformation(MachineFunction &Fn) {
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  const TargetInstrInfo &TII = *Fn.getSubtarget().getInstrInfo();
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  const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering();
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  MachineFrameInfo *MFI = Fn.getFrameInfo();
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  unsigned MaxCallFrameSize = 0;
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  bool AdjustsStack = MFI->adjustsStack();
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  // Get the function call frame set-up and tear-down instruction opcode
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  int FrameSetupOpcode   = TII.getCallFrameSetupOpcode();
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  int FrameDestroyOpcode = TII.getCallFrameDestroyOpcode();
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  // Early exit for targets which have no call frame setup/destroy pseudo
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  // instructions.
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  if (FrameSetupOpcode == -1 && FrameDestroyOpcode == -1)
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    return;
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  std::vector<MachineBasicBlock::iterator> FrameSDOps;
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  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
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    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
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      if (I->getOpcode() == FrameSetupOpcode ||
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          I->getOpcode() == FrameDestroyOpcode) {
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        assert(I->getNumOperands() >= 1 && "Call Frame Setup/Destroy Pseudo"
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               " instructions should have a single immediate argument!");
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        unsigned Size = I->getOperand(0).getImm();
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        if (Size > MaxCallFrameSize) MaxCallFrameSize = Size;
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        AdjustsStack = true;
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        FrameSDOps.push_back(I);
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      } else if (I->isInlineAsm()) {
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        // Some inline asm's need a stack frame, as indicated by operand 1.
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        unsigned ExtraInfo = I->getOperand(InlineAsm::MIOp_ExtraInfo).getImm();
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        if (ExtraInfo & InlineAsm::Extra_IsAlignStack)
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          AdjustsStack = true;
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      }
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  MFI->setAdjustsStack(AdjustsStack);
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  MFI->setMaxCallFrameSize(MaxCallFrameSize);
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  for (std::vector<MachineBasicBlock::iterator>::iterator
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         i = FrameSDOps.begin(), e = FrameSDOps.end(); i != e; ++i) {
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    MachineBasicBlock::iterator I = *i;
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    // If call frames are not being included as part of the stack frame, and
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    // the target doesn't indicate otherwise, remove the call frame pseudos
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    // here. The sub/add sp instruction pairs are still inserted, but we don't
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    // need to track the SP adjustment for frame index elimination.
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    if (TFI->canSimplifyCallFramePseudos(Fn))
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      TFI->eliminateCallFramePseudoInstr(Fn, *I->getParent(), I);
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  }
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}
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/// calculateCalleeSavedRegisters - Scan the function for modified callee saved
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/// registers.
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void PEI::calculateCalleeSavedRegisters(MachineFunction &F) {
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  const TargetRegisterInfo *RegInfo = F.getSubtarget().getRegisterInfo();
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  const TargetFrameLowering *TFI = F.getSubtarget().getFrameLowering();
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  MachineFrameInfo *MFI = F.getFrameInfo();
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  // Get the callee saved register list...
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  const MCPhysReg *CSRegs = RegInfo->getCalleeSavedRegs(&F);
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  // These are used to keep track the callee-save area. Initialize them.
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  MinCSFrameIndex = INT_MAX;
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  MaxCSFrameIndex = 0;
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  // Early exit for targets which have no callee saved registers.
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  if (!CSRegs || CSRegs[0] == 0)
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    return;
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  // In Naked functions we aren't going to save any registers.
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  if (F.getFunction()->hasFnAttribute(Attribute::Naked))
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    return;
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  std::vector<CalleeSavedInfo> CSI;
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  for (unsigned i = 0; CSRegs[i]; ++i) {
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    unsigned Reg = CSRegs[i];
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    // Functions which call __builtin_unwind_init get all their registers saved.
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    if (F.getRegInfo().isPhysRegUsed(Reg) || F.getMMI().callsUnwindInit()) {
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      // If the reg is modified, save it!
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      CSI.push_back(CalleeSavedInfo(Reg));
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    }
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  }
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  if (!TFI->assignCalleeSavedSpillSlots(F, RegInfo, CSI)) {
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    // If target doesn't implement this, use generic code.
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    if (CSI.empty())
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      return; // Early exit if no callee saved registers are modified!
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    unsigned NumFixedSpillSlots;
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    const TargetFrameLowering::SpillSlot *FixedSpillSlots =
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        TFI->getCalleeSavedSpillSlots(NumFixedSpillSlots);
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    // Now that we know which registers need to be saved and restored, allocate
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    // stack slots for them.
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    for (std::vector<CalleeSavedInfo>::iterator I = CSI.begin(), E = CSI.end();
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         I != E; ++I) {
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      unsigned Reg = I->getReg();
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      const TargetRegisterClass *RC = RegInfo->getMinimalPhysRegClass(Reg);
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      int FrameIdx;
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      if (RegInfo->hasReservedSpillSlot(F, Reg, FrameIdx)) {
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        I->setFrameIdx(FrameIdx);
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        continue;
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      }
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      // Check to see if this physreg must be spilled to a particular stack slot
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      // on this target.
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      const TargetFrameLowering::SpillSlot *FixedSlot = FixedSpillSlots;
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      while (FixedSlot != FixedSpillSlots + NumFixedSpillSlots &&
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             FixedSlot->Reg != Reg)
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        ++FixedSlot;
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      if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) {
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        // Nope, just spill it anywhere convenient.
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        unsigned Align = RC->getAlignment();
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        unsigned StackAlign = TFI->getStackAlignment();
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        // We may not be able to satisfy the desired alignment specification of
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        // the TargetRegisterClass if the stack alignment is smaller. Use the
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        // min.
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        Align = std::min(Align, StackAlign);
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        FrameIdx = MFI->CreateStackObject(RC->getSize(), Align, true);
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        if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx;
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        if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx;
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      } else {
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        // Spill it to the stack where we must.
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        FrameIdx =
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            MFI->CreateFixedSpillStackObject(RC->getSize(), FixedSlot->Offset);
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      }
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      I->setFrameIdx(FrameIdx);
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    }
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  }
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  MFI->setCalleeSavedInfo(CSI);
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}
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/// insertCSRSpillsAndRestores - Insert spill and restore code for
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/// callee saved registers used in the function.
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///
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void PEI::insertCSRSpillsAndRestores(MachineFunction &Fn) {
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  // Get callee saved register information.
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  MachineFrameInfo *MFI = Fn.getFrameInfo();
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  const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
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  MFI->setCalleeSavedInfoValid(true);
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  // Early exit if no callee saved registers are modified!
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  if (CSI.empty())
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    return;
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  const TargetInstrInfo &TII = *Fn.getSubtarget().getInstrInfo();
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  const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering();
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  const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
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  MachineBasicBlock::iterator I;
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  // Spill using target interface.
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  I = EntryBlock->begin();
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  if (!TFI->spillCalleeSavedRegisters(*EntryBlock, I, CSI, TRI)) {
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    for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
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      // Add the callee-saved register as live-in.
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      // It's killed at the spill.
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      EntryBlock->addLiveIn(CSI[i].getReg());
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      // Insert the spill to the stack frame.
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      unsigned Reg = CSI[i].getReg();
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      const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
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      TII.storeRegToStackSlot(*EntryBlock, I, Reg, true, CSI[i].getFrameIdx(),
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                              RC, TRI);
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    }
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  }
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  // Restore using target interface.
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  for (unsigned ri = 0, re = ReturnBlocks.size(); ri != re; ++ri) {
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    MachineBasicBlock *MBB = ReturnBlocks[ri];
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    I = MBB->end();
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    --I;
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    // Skip over all terminator instructions, which are part of the return
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    // sequence.
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    MachineBasicBlock::iterator I2 = I;
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    while (I2 != MBB->begin() && (--I2)->isTerminator())
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      I = I2;
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    bool AtStart = I == MBB->begin();
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    MachineBasicBlock::iterator BeforeI = I;
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    if (!AtStart)
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      --BeforeI;
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    // Restore all registers immediately before the return and any
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    // terminators that precede it.
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    if (!TFI->restoreCalleeSavedRegisters(*MBB, I, CSI, TRI)) {
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      for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
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        unsigned Reg = CSI[i].getReg();
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        const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
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        TII.loadRegFromStackSlot(*MBB, I, Reg, CSI[i].getFrameIdx(), RC, TRI);
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        assert(I != MBB->begin() &&
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               "loadRegFromStackSlot didn't insert any code!");
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        // Insert in reverse order.  loadRegFromStackSlot can insert
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        // multiple instructions.
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        if (AtStart)
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          I = MBB->begin();
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        else {
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          I = BeforeI;
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          ++I;
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        }
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      }
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    }
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  }
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}
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/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
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static inline void
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AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx,
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                  bool StackGrowsDown, int64_t &Offset,
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                  unsigned &MaxAlign) {
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  // If the stack grows down, add the object size to find the lowest address.
 | 
						|
  if (StackGrowsDown)
 | 
						|
    Offset += MFI->getObjectSize(FrameIdx);
 | 
						|
 | 
						|
  unsigned Align = MFI->getObjectAlignment(FrameIdx);
 | 
						|
 | 
						|
  // If the alignment of this object is greater than that of the stack, then
 | 
						|
  // increase the stack alignment to match.
 | 
						|
  MaxAlign = std::max(MaxAlign, Align);
 | 
						|
 | 
						|
  // Adjust to alignment boundary.
 | 
						|
  Offset = (Offset + Align - 1) / Align * Align;
 | 
						|
 | 
						|
  if (StackGrowsDown) {
 | 
						|
    DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << -Offset << "]\n");
 | 
						|
    MFI->setObjectOffset(FrameIdx, -Offset); // Set the computed offset
 | 
						|
  } else {
 | 
						|
    DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << Offset << "]\n");
 | 
						|
    MFI->setObjectOffset(FrameIdx, Offset);
 | 
						|
    Offset += MFI->getObjectSize(FrameIdx);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
 | 
						|
/// those required to be close to the Stack Protector) to stack offsets.
 | 
						|
static void
 | 
						|
AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
 | 
						|
                      SmallSet<int, 16> &ProtectedObjs,
 | 
						|
                      MachineFrameInfo *MFI, bool StackGrowsDown,
 | 
						|
                      int64_t &Offset, unsigned &MaxAlign) {
 | 
						|
 | 
						|
  for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
 | 
						|
        E = UnassignedObjs.end(); I != E; ++I) {
 | 
						|
    int i = *I;
 | 
						|
    AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
 | 
						|
    ProtectedObjs.insert(i);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
 | 
						|
/// abstract stack objects.
 | 
						|
///
 | 
						|
void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
 | 
						|
  const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
 | 
						|
  StackProtector *SP = &getAnalysis<StackProtector>();
 | 
						|
 | 
						|
  bool StackGrowsDown =
 | 
						|
    TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
 | 
						|
 | 
						|
  // Loop over all of the stack objects, assigning sequential addresses...
 | 
						|
  MachineFrameInfo *MFI = Fn.getFrameInfo();
 | 
						|
 | 
						|
  // Start at the beginning of the local area.
 | 
						|
  // The Offset is the distance from the stack top in the direction
 | 
						|
  // of stack growth -- so it's always nonnegative.
 | 
						|
  int LocalAreaOffset = TFI.getOffsetOfLocalArea();
 | 
						|
  if (StackGrowsDown)
 | 
						|
    LocalAreaOffset = -LocalAreaOffset;
 | 
						|
  assert(LocalAreaOffset >= 0
 | 
						|
         && "Local area offset should be in direction of stack growth");
 | 
						|
  int64_t Offset = LocalAreaOffset;
 | 
						|
 | 
						|
  // If there are fixed sized objects that are preallocated in the local area,
 | 
						|
  // non-fixed objects can't be allocated right at the start of local area.
 | 
						|
  // We currently don't support filling in holes in between fixed sized
 | 
						|
  // objects, so we adjust 'Offset' to point to the end of last fixed sized
 | 
						|
  // preallocated object.
 | 
						|
  for (int i = MFI->getObjectIndexBegin(); i != 0; ++i) {
 | 
						|
    int64_t FixedOff;
 | 
						|
    if (StackGrowsDown) {
 | 
						|
      // The maximum distance from the stack pointer is at lower address of
 | 
						|
      // the object -- which is given by offset. For down growing stack
 | 
						|
      // the offset is negative, so we negate the offset to get the distance.
 | 
						|
      FixedOff = -MFI->getObjectOffset(i);
 | 
						|
    } else {
 | 
						|
      // The maximum distance from the start pointer is at the upper
 | 
						|
      // address of the object.
 | 
						|
      FixedOff = MFI->getObjectOffset(i) + MFI->getObjectSize(i);
 | 
						|
    }
 | 
						|
    if (FixedOff > Offset) Offset = FixedOff;
 | 
						|
  }
 | 
						|
 | 
						|
  // First assign frame offsets to stack objects that are used to spill
 | 
						|
  // callee saved registers.
 | 
						|
  if (StackGrowsDown) {
 | 
						|
    for (unsigned i = MinCSFrameIndex; i <= MaxCSFrameIndex; ++i) {
 | 
						|
      // If the stack grows down, we need to add the size to find the lowest
 | 
						|
      // address of the object.
 | 
						|
      Offset += MFI->getObjectSize(i);
 | 
						|
 | 
						|
      unsigned Align = MFI->getObjectAlignment(i);
 | 
						|
      // Adjust to alignment boundary
 | 
						|
      Offset = (Offset+Align-1)/Align*Align;
 | 
						|
 | 
						|
      MFI->setObjectOffset(i, -Offset);        // Set the computed offset
 | 
						|
    }
 | 
						|
  } else {
 | 
						|
    int MaxCSFI = MaxCSFrameIndex, MinCSFI = MinCSFrameIndex;
 | 
						|
    for (int i = MaxCSFI; i >= MinCSFI ; --i) {
 | 
						|
      unsigned Align = MFI->getObjectAlignment(i);
 | 
						|
      // Adjust to alignment boundary
 | 
						|
      Offset = (Offset+Align-1)/Align*Align;
 | 
						|
 | 
						|
      MFI->setObjectOffset(i, Offset);
 | 
						|
      Offset += MFI->getObjectSize(i);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  unsigned MaxAlign = MFI->getMaxAlignment();
 | 
						|
 | 
						|
  // Make sure the special register scavenging spill slot is closest to the
 | 
						|
  // incoming stack pointer if a frame pointer is required and is closer
 | 
						|
  // to the incoming rather than the final stack pointer.
 | 
						|
  const TargetRegisterInfo *RegInfo = Fn.getSubtarget().getRegisterInfo();
 | 
						|
  bool EarlyScavengingSlots = (TFI.hasFP(Fn) &&
 | 
						|
                               TFI.isFPCloseToIncomingSP() &&
 | 
						|
                               RegInfo->useFPForScavengingIndex(Fn) &&
 | 
						|
                               !RegInfo->needsStackRealignment(Fn));
 | 
						|
  if (RS && EarlyScavengingSlots) {
 | 
						|
    SmallVector<int, 2> SFIs;
 | 
						|
    RS->getScavengingFrameIndices(SFIs);
 | 
						|
    for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
 | 
						|
           IE = SFIs.end(); I != IE; ++I)
 | 
						|
      AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign);
 | 
						|
  }
 | 
						|
 | 
						|
  // FIXME: Once this is working, then enable flag will change to a target
 | 
						|
  // check for whether the frame is large enough to want to use virtual
 | 
						|
  // frame index registers. Functions which don't want/need this optimization
 | 
						|
  // will continue to use the existing code path.
 | 
						|
  if (MFI->getUseLocalStackAllocationBlock()) {
 | 
						|
    unsigned Align = MFI->getLocalFrameMaxAlign();
 | 
						|
 | 
						|
    // Adjust to alignment boundary.
 | 
						|
    Offset = (Offset + Align - 1) / Align * Align;
 | 
						|
 | 
						|
    DEBUG(dbgs() << "Local frame base offset: " << Offset << "\n");
 | 
						|
 | 
						|
    // Resolve offsets for objects in the local block.
 | 
						|
    for (unsigned i = 0, e = MFI->getLocalFrameObjectCount(); i != e; ++i) {
 | 
						|
      std::pair<int, int64_t> Entry = MFI->getLocalFrameObjectMap(i);
 | 
						|
      int64_t FIOffset = (StackGrowsDown ? -Offset : Offset) + Entry.second;
 | 
						|
      DEBUG(dbgs() << "alloc FI(" << Entry.first << ") at SP[" <<
 | 
						|
            FIOffset << "]\n");
 | 
						|
      MFI->setObjectOffset(Entry.first, FIOffset);
 | 
						|
    }
 | 
						|
    // Allocate the local block
 | 
						|
    Offset += MFI->getLocalFrameSize();
 | 
						|
 | 
						|
    MaxAlign = std::max(Align, MaxAlign);
 | 
						|
  }
 | 
						|
 | 
						|
  // Make sure that the stack protector comes before the local variables on the
 | 
						|
  // stack.
 | 
						|
  SmallSet<int, 16> ProtectedObjs;
 | 
						|
  if (MFI->getStackProtectorIndex() >= 0) {
 | 
						|
    StackObjSet LargeArrayObjs;
 | 
						|
    StackObjSet SmallArrayObjs;
 | 
						|
    StackObjSet AddrOfObjs;
 | 
						|
 | 
						|
    AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), StackGrowsDown,
 | 
						|
                      Offset, MaxAlign);
 | 
						|
 | 
						|
    // Assign large stack objects first.
 | 
						|
    for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
 | 
						|
      if (MFI->isObjectPreAllocated(i) &&
 | 
						|
          MFI->getUseLocalStackAllocationBlock())
 | 
						|
        continue;
 | 
						|
      if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
 | 
						|
        continue;
 | 
						|
      if (RS && RS->isScavengingFrameIndex((int)i))
 | 
						|
        continue;
 | 
						|
      if (MFI->isDeadObjectIndex(i))
 | 
						|
        continue;
 | 
						|
      if (MFI->getStackProtectorIndex() == (int)i)
 | 
						|
        continue;
 | 
						|
 | 
						|
      switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
 | 
						|
      case StackProtector::SSPLK_None:
 | 
						|
        continue;
 | 
						|
      case StackProtector::SSPLK_SmallArray:
 | 
						|
        SmallArrayObjs.insert(i);
 | 
						|
        continue;
 | 
						|
      case StackProtector::SSPLK_AddrOf:
 | 
						|
        AddrOfObjs.insert(i);
 | 
						|
        continue;
 | 
						|
      case StackProtector::SSPLK_LargeArray:
 | 
						|
        LargeArrayObjs.insert(i);
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
      llvm_unreachable("Unexpected SSPLayoutKind.");
 | 
						|
    }
 | 
						|
 | 
						|
    AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
 | 
						|
                          Offset, MaxAlign);
 | 
						|
    AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
 | 
						|
                          Offset, MaxAlign);
 | 
						|
    AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
 | 
						|
                          Offset, MaxAlign);
 | 
						|
  }
 | 
						|
 | 
						|
  // Then assign frame offsets to stack objects that are not used to spill
 | 
						|
  // callee saved registers.
 | 
						|
  for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
 | 
						|
    if (MFI->isObjectPreAllocated(i) &&
 | 
						|
        MFI->getUseLocalStackAllocationBlock())
 | 
						|
      continue;
 | 
						|
    if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
 | 
						|
      continue;
 | 
						|
    if (RS && RS->isScavengingFrameIndex((int)i))
 | 
						|
      continue;
 | 
						|
    if (MFI->isDeadObjectIndex(i))
 | 
						|
      continue;
 | 
						|
    if (MFI->getStackProtectorIndex() == (int)i)
 | 
						|
      continue;
 | 
						|
    if (ProtectedObjs.count(i))
 | 
						|
      continue;
 | 
						|
 | 
						|
    AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
 | 
						|
  }
 | 
						|
 | 
						|
  // Make sure the special register scavenging spill slot is closest to the
 | 
						|
  // stack pointer.
 | 
						|
  if (RS && !EarlyScavengingSlots) {
 | 
						|
    SmallVector<int, 2> SFIs;
 | 
						|
    RS->getScavengingFrameIndices(SFIs);
 | 
						|
    for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
 | 
						|
           IE = SFIs.end(); I != IE; ++I)
 | 
						|
      AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign);
 | 
						|
  }
 | 
						|
 | 
						|
  if (!TFI.targetHandlesStackFrameRounding()) {
 | 
						|
    // If we have reserved argument space for call sites in the function
 | 
						|
    // immediately on entry to the current function, count it as part of the
 | 
						|
    // overall stack size.
 | 
						|
    if (MFI->adjustsStack() && TFI.hasReservedCallFrame(Fn))
 | 
						|
      Offset += MFI->getMaxCallFrameSize();
 | 
						|
 | 
						|
    // Round up the size to a multiple of the alignment.  If the function has
 | 
						|
    // any calls or alloca's, align to the target's StackAlignment value to
 | 
						|
    // ensure that the callee's frame or the alloca data is suitably aligned;
 | 
						|
    // otherwise, for leaf functions, align to the TransientStackAlignment
 | 
						|
    // value.
 | 
						|
    unsigned StackAlign;
 | 
						|
    if (MFI->adjustsStack() || MFI->hasVarSizedObjects() ||
 | 
						|
        (RegInfo->needsStackRealignment(Fn) && MFI->getObjectIndexEnd() != 0))
 | 
						|
      StackAlign = TFI.getStackAlignment();
 | 
						|
    else
 | 
						|
      StackAlign = TFI.getTransientStackAlignment();
 | 
						|
 | 
						|
    // If the frame pointer is eliminated, all frame offsets will be relative to
 | 
						|
    // SP not FP. Align to MaxAlign so this works.
 | 
						|
    StackAlign = std::max(StackAlign, MaxAlign);
 | 
						|
    unsigned AlignMask = StackAlign - 1;
 | 
						|
    Offset = (Offset + AlignMask) & ~uint64_t(AlignMask);
 | 
						|
  }
 | 
						|
 | 
						|
  // Update frame info to pretend that this is part of the stack...
 | 
						|
  int64_t StackSize = Offset - LocalAreaOffset;
 | 
						|
  MFI->setStackSize(StackSize);
 | 
						|
  NumBytesStackSpace += StackSize;
 | 
						|
}
 | 
						|
 | 
						|
/// insertPrologEpilogCode - Scan the function for modified callee saved
 | 
						|
/// registers, insert spill code for these callee saved registers, then add
 | 
						|
/// prolog and epilog code to the function.
 | 
						|
///
 | 
						|
void PEI::insertPrologEpilogCode(MachineFunction &Fn) {
 | 
						|
  const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
 | 
						|
 | 
						|
  // Add prologue to the function...
 | 
						|
  TFI.emitPrologue(Fn);
 | 
						|
 | 
						|
  // Add epilogue to restore the callee-save registers in each exiting block
 | 
						|
  for (MachineFunction::iterator I = Fn.begin(), E = Fn.end(); I != E; ++I) {
 | 
						|
    // If last instruction is a return instruction, add an epilogue
 | 
						|
    if (!I->empty() && I->back().isReturn())
 | 
						|
      TFI.emitEpilogue(Fn, *I);
 | 
						|
  }
 | 
						|
 | 
						|
  // Emit additional code that is required to support segmented stacks, if
 | 
						|
  // we've been asked for it.  This, when linked with a runtime with support
 | 
						|
  // for segmented stacks (libgcc is one), will result in allocating stack
 | 
						|
  // space in small chunks instead of one large contiguous block.
 | 
						|
  if (Fn.shouldSplitStack())
 | 
						|
    TFI.adjustForSegmentedStacks(Fn);
 | 
						|
 | 
						|
  // Emit additional code that is required to explicitly handle the stack in
 | 
						|
  // HiPE native code (if needed) when loaded in the Erlang/OTP runtime. The
 | 
						|
  // approach is rather similar to that of Segmented Stacks, but it uses a
 | 
						|
  // different conditional check and another BIF for allocating more stack
 | 
						|
  // space.
 | 
						|
  if (Fn.getFunction()->getCallingConv() == CallingConv::HiPE)
 | 
						|
    TFI.adjustForHiPEPrologue(Fn);
 | 
						|
}
 | 
						|
 | 
						|
/// replaceFrameIndices - Replace all MO_FrameIndex operands with physical
 | 
						|
/// register references and actual offsets.
 | 
						|
///
 | 
						|
void PEI::replaceFrameIndices(MachineFunction &Fn) {
 | 
						|
  if (!Fn.getFrameInfo()->hasStackObjects()) return; // Nothing to do?
 | 
						|
 | 
						|
  // Store SPAdj at exit of a basic block.
 | 
						|
  SmallVector<int, 8> SPState;
 | 
						|
  SPState.resize(Fn.getNumBlockIDs());
 | 
						|
  SmallPtrSet<MachineBasicBlock*, 8> Reachable;
 | 
						|
 | 
						|
  // Iterate over the reachable blocks in DFS order.
 | 
						|
  for (auto DFI = df_ext_begin(&Fn, Reachable), DFE = df_ext_end(&Fn, Reachable);
 | 
						|
       DFI != DFE; ++DFI) {
 | 
						|
    int SPAdj = 0;
 | 
						|
    // Check the exit state of the DFS stack predecessor.
 | 
						|
    if (DFI.getPathLength() >= 2) {
 | 
						|
      MachineBasicBlock *StackPred = DFI.getPath(DFI.getPathLength() - 2);
 | 
						|
      assert(Reachable.count(StackPred) &&
 | 
						|
             "DFS stack predecessor is already visited.\n");
 | 
						|
      SPAdj = SPState[StackPred->getNumber()];
 | 
						|
    }
 | 
						|
    MachineBasicBlock *BB = *DFI;
 | 
						|
    replaceFrameIndices(BB, Fn, SPAdj);
 | 
						|
    SPState[BB->getNumber()] = SPAdj;
 | 
						|
  }
 | 
						|
 | 
						|
  // Handle the unreachable blocks.
 | 
						|
  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
 | 
						|
    if (Reachable.count(BB))
 | 
						|
      // Already handled in DFS traversal.
 | 
						|
      continue;
 | 
						|
    int SPAdj = 0;
 | 
						|
    replaceFrameIndices(BB, Fn, SPAdj);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void PEI::replaceFrameIndices(MachineBasicBlock *BB, MachineFunction &Fn,
 | 
						|
                              int &SPAdj) {
 | 
						|
  assert(Fn.getSubtarget().getRegisterInfo() &&
 | 
						|
         "getRegisterInfo() must be implemented!");
 | 
						|
  const TargetInstrInfo &TII = *Fn.getSubtarget().getInstrInfo();
 | 
						|
  const TargetRegisterInfo &TRI = *Fn.getSubtarget().getRegisterInfo();
 | 
						|
  const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering();
 | 
						|
  int FrameSetupOpcode   = TII.getCallFrameSetupOpcode();
 | 
						|
  int FrameDestroyOpcode = TII.getCallFrameDestroyOpcode();
 | 
						|
 | 
						|
  if (RS && !FrameIndexVirtualScavenging) RS->enterBasicBlock(BB);
 | 
						|
 | 
						|
  bool InsideCallSequence = false;
 | 
						|
 | 
						|
  for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
 | 
						|
 | 
						|
    if (I->getOpcode() == FrameSetupOpcode ||
 | 
						|
        I->getOpcode() == FrameDestroyOpcode) {
 | 
						|
      InsideCallSequence = (I->getOpcode() == FrameSetupOpcode);
 | 
						|
      SPAdj += TII.getSPAdjust(I);
 | 
						|
 | 
						|
      MachineBasicBlock::iterator PrevI = BB->end();
 | 
						|
      if (I != BB->begin()) PrevI = std::prev(I);
 | 
						|
      TFI->eliminateCallFramePseudoInstr(Fn, *BB, I);
 | 
						|
 | 
						|
      // Visit the instructions created by eliminateCallFramePseudoInstr().
 | 
						|
      if (PrevI == BB->end())
 | 
						|
        I = BB->begin();     // The replaced instr was the first in the block.
 | 
						|
      else
 | 
						|
        I = std::next(PrevI);
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    // If we are looking at a call sequence, we need to keep track of
 | 
						|
    // the SP adjustment made by each instruction in the sequence.
 | 
						|
    // This includes both the frame setup/destroy pseudos (handled above),
 | 
						|
    // as well as other instructions that have side effects w.r.t the SP.
 | 
						|
    if (InsideCallSequence)
 | 
						|
      SPAdj += TII.getSPAdjust(I);
 | 
						|
 | 
						|
    MachineInstr *MI = I;
 | 
						|
    bool DoIncr = true;
 | 
						|
    for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
 | 
						|
      if (!MI->getOperand(i).isFI())
 | 
						|
        continue;
 | 
						|
 | 
						|
      // Frame indicies in debug values are encoded in a target independent
 | 
						|
      // way with simply the frame index and offset rather than any
 | 
						|
      // target-specific addressing mode.
 | 
						|
      if (MI->isDebugValue()) {
 | 
						|
        assert(i == 0 && "Frame indicies can only appear as the first "
 | 
						|
                         "operand of a DBG_VALUE machine instruction");
 | 
						|
        unsigned Reg;
 | 
						|
        MachineOperand &Offset = MI->getOperand(1);
 | 
						|
        Offset.setImm(Offset.getImm() +
 | 
						|
                      TFI->getFrameIndexReference(
 | 
						|
                          Fn, MI->getOperand(0).getIndex(), Reg));
 | 
						|
        MI->getOperand(0).ChangeToRegister(Reg, false /*isDef*/);
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // TODO: This code should be commoned with the code for
 | 
						|
      // PATCHPOINT. There's no good reason for the difference in
 | 
						|
      // implementation other than historical accident.  The only
 | 
						|
      // remaining difference is the unconditional use of the stack
 | 
						|
      // pointer as the base register.
 | 
						|
      if (MI->getOpcode() == TargetOpcode::STATEPOINT) {
 | 
						|
        assert((!MI->isDebugValue() || i == 0) &&
 | 
						|
               "Frame indicies can only appear as the first operand of a "
 | 
						|
               "DBG_VALUE machine instruction");
 | 
						|
        unsigned Reg;
 | 
						|
        MachineOperand &Offset = MI->getOperand(i + 1);
 | 
						|
        const unsigned refOffset =
 | 
						|
          TFI->getFrameIndexReferenceFromSP(Fn, MI->getOperand(i).getIndex(),
 | 
						|
                                            Reg);
 | 
						|
 | 
						|
        Offset.setImm(Offset.getImm() + refOffset);
 | 
						|
        MI->getOperand(i).ChangeToRegister(Reg, false /*isDef*/);
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // Frame allocations are target independent. Simply swap the index with
 | 
						|
      // the offset.
 | 
						|
      if (MI->getOpcode() == TargetOpcode::FRAME_ALLOC) {
 | 
						|
        assert(TFI->hasFP(Fn) && "frame alloc requires FP");
 | 
						|
        MachineOperand &FI = MI->getOperand(i);
 | 
						|
        unsigned Reg;
 | 
						|
        int FrameOffset = TFI->getFrameIndexReference(Fn, FI.getIndex(), Reg);
 | 
						|
        FI.ChangeToImmediate(FrameOffset);
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // Some instructions (e.g. inline asm instructions) can have
 | 
						|
      // multiple frame indices and/or cause eliminateFrameIndex
 | 
						|
      // to insert more than one instruction. We need the register
 | 
						|
      // scavenger to go through all of these instructions so that
 | 
						|
      // it can update its register information. We keep the
 | 
						|
      // iterator at the point before insertion so that we can
 | 
						|
      // revisit them in full.
 | 
						|
      bool AtBeginning = (I == BB->begin());
 | 
						|
      if (!AtBeginning) --I;
 | 
						|
 | 
						|
      // If this instruction has a FrameIndex operand, we need to
 | 
						|
      // use that target machine register info object to eliminate
 | 
						|
      // it.
 | 
						|
      TRI.eliminateFrameIndex(MI, SPAdj, i,
 | 
						|
                              FrameIndexVirtualScavenging ?  nullptr : RS);
 | 
						|
 | 
						|
      // Reset the iterator if we were at the beginning of the BB.
 | 
						|
      if (AtBeginning) {
 | 
						|
        I = BB->begin();
 | 
						|
        DoIncr = false;
 | 
						|
      }
 | 
						|
 | 
						|
      MI = nullptr;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
 | 
						|
    if (DoIncr && I != BB->end()) ++I;
 | 
						|
 | 
						|
    // Update register states.
 | 
						|
    if (RS && !FrameIndexVirtualScavenging && MI) RS->forward(MI);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// scavengeFrameVirtualRegs - Replace all frame index virtual registers
 | 
						|
/// with physical registers. Use the register scavenger to find an
 | 
						|
/// appropriate register to use.
 | 
						|
///
 | 
						|
/// FIXME: Iterating over the instruction stream is unnecessary. We can simply
 | 
						|
/// iterate over the vreg use list, which at this point only contains machine
 | 
						|
/// operands for which eliminateFrameIndex need a new scratch reg.
 | 
						|
void
 | 
						|
PEI::scavengeFrameVirtualRegs(MachineFunction &Fn) {
 | 
						|
  // Run through the instructions and find any virtual registers.
 | 
						|
  for (MachineFunction::iterator BB = Fn.begin(),
 | 
						|
       E = Fn.end(); BB != E; ++BB) {
 | 
						|
    RS->enterBasicBlock(BB);
 | 
						|
 | 
						|
    int SPAdj = 0;
 | 
						|
 | 
						|
    // The instruction stream may change in the loop, so check BB->end()
 | 
						|
    // directly.
 | 
						|
    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
 | 
						|
      // We might end up here again with a NULL iterator if we scavenged a
 | 
						|
      // register for which we inserted spill code for definition by what was
 | 
						|
      // originally the first instruction in BB.
 | 
						|
      if (I == MachineBasicBlock::iterator(nullptr))
 | 
						|
        I = BB->begin();
 | 
						|
 | 
						|
      MachineInstr *MI = I;
 | 
						|
      MachineBasicBlock::iterator J = std::next(I);
 | 
						|
      MachineBasicBlock::iterator P =
 | 
						|
                         I == BB->begin() ? MachineBasicBlock::iterator(nullptr)
 | 
						|
                                          : std::prev(I);
 | 
						|
 | 
						|
      // RS should process this instruction before we might scavenge at this
 | 
						|
      // location. This is because we might be replacing a virtual register
 | 
						|
      // defined by this instruction, and if so, registers killed by this
 | 
						|
      // instruction are available, and defined registers are not.
 | 
						|
      RS->forward(I);
 | 
						|
 | 
						|
      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
 | 
						|
        if (MI->getOperand(i).isReg()) {
 | 
						|
          MachineOperand &MO = MI->getOperand(i);
 | 
						|
          unsigned Reg = MO.getReg();
 | 
						|
          if (Reg == 0)
 | 
						|
            continue;
 | 
						|
          if (!TargetRegisterInfo::isVirtualRegister(Reg))
 | 
						|
            continue;
 | 
						|
 | 
						|
          // When we first encounter a new virtual register, it
 | 
						|
          // must be a definition.
 | 
						|
          assert(MI->getOperand(i).isDef() &&
 | 
						|
                 "frame index virtual missing def!");
 | 
						|
          // Scavenge a new scratch register
 | 
						|
          const TargetRegisterClass *RC = Fn.getRegInfo().getRegClass(Reg);
 | 
						|
          unsigned ScratchReg = RS->scavengeRegister(RC, J, SPAdj);
 | 
						|
 | 
						|
          ++NumScavengedRegs;
 | 
						|
 | 
						|
          // Replace this reference to the virtual register with the
 | 
						|
          // scratch register.
 | 
						|
          assert (ScratchReg && "Missing scratch register!");
 | 
						|
          MachineRegisterInfo &MRI = Fn.getRegInfo();
 | 
						|
          Fn.getRegInfo().replaceRegWith(Reg, ScratchReg);
 | 
						|
          
 | 
						|
          // Make sure MRI now accounts this register as used.
 | 
						|
          MRI.setPhysRegUsed(ScratchReg);
 | 
						|
 | 
						|
          // Because this instruction was processed by the RS before this
 | 
						|
          // register was allocated, make sure that the RS now records the
 | 
						|
          // register as being used.
 | 
						|
          RS->setRegUsed(ScratchReg);
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      // If the scavenger needed to use one of its spill slots, the
 | 
						|
      // spill code will have been inserted in between I and J. This is a
 | 
						|
      // problem because we need the spill code before I: Move I to just
 | 
						|
      // prior to J.
 | 
						|
      if (I != std::prev(J)) {
 | 
						|
        BB->splice(J, BB, I);
 | 
						|
 | 
						|
        // Before we move I, we need to prepare the RS to visit I again.
 | 
						|
        // Specifically, RS will assert if it sees uses of registers that
 | 
						|
        // it believes are undefined. Because we have already processed
 | 
						|
        // register kills in I, when it visits I again, it will believe that
 | 
						|
        // those registers are undefined. To avoid this situation, unprocess
 | 
						|
        // the instruction I.
 | 
						|
        assert(RS->getCurrentPosition() == I &&
 | 
						|
          "The register scavenger has an unexpected position");
 | 
						|
        I = P;
 | 
						|
        RS->unprocess(P);
 | 
						|
      } else
 | 
						|
        ++I;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 |