166 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			LLVM
		
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			LLVM
		
	
	
	
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
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; i32
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define <8 x i32> *@vst2_v4i32(<4 x i32> *%src, <8 x i32> *%dst) {
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; CHECK-LABEL: vst2_v4i32:
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; CHECK:       @ %bb.0: @ %entry
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; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
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; CHECK-NEXT:    vldrw.u32 q0, [r0]
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; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
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; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]!
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; CHECK-NEXT:    mov r0, r1
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; CHECK-NEXT:    bx lr
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entry:
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  %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0
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  %l1 = load <4 x i32>, <4 x i32>* %s1, align 4
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  %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1
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  %l2 = load <4 x i32>, <4 x i32>* %s2, align 4
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  %s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
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  store <8 x i32> %s, <8 x i32> *%dst
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  %ret = getelementptr inbounds <8 x i32>, <8 x i32>* %dst, i32 1
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  ret <8 x i32> *%ret
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}
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; i16
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define <16 x i16> *@vst2_v8i16(<8 x i16> *%src, <16 x i16> *%dst) {
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; CHECK-LABEL: vst2_v8i16:
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; CHECK:       @ %bb.0: @ %entry
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; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
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; CHECK-NEXT:    vldrw.u32 q0, [r0]
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; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
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; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]!
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; CHECK-NEXT:    mov r0, r1
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; CHECK-NEXT:    bx lr
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entry:
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  %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0
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  %l1 = load <8 x i16>, <8 x i16>* %s1, align 4
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  %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1
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  %l2 = load <8 x i16>, <8 x i16>* %s2, align 4
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  %s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
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  store <16 x i16> %s, <16 x i16> *%dst
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  %ret = getelementptr inbounds <16 x i16>, <16 x i16>* %dst, i32 1
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  ret <16 x i16> *%ret
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}
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; i8
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define <32 x i8> *@vst2_v16i8(<16 x i8> *%src, <32 x i8> *%dst) {
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; CHECK-LABEL: vst2_v16i8:
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; CHECK:       @ %bb.0: @ %entry
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; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
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; CHECK-NEXT:    vldrw.u32 q0, [r0]
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; CHECK-NEXT:    vst20.8 {q0, q1}, [r1]
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; CHECK-NEXT:    vst21.8 {q0, q1}, [r1]!
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; CHECK-NEXT:    mov r0, r1
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; CHECK-NEXT:    bx lr
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entry:
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  %s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0
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  %l1 = load <16 x i8>, <16 x i8>* %s1, align 4
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  %s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1
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  %l2 = load <16 x i8>, <16 x i8>* %s2, align 4
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  %s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
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  store <32 x i8> %s, <32 x i8> *%dst
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  %ret = getelementptr inbounds <32 x i8>, <32 x i8>* %dst, i32 1
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  ret <32 x i8> *%ret
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}
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; i64
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define <4 x i64> *@vst2_v2i64(<2 x i64> *%src, <4 x i64> *%dst) {
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; CHECK-LABEL: vst2_v2i64:
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; CHECK:       @ %bb.0: @ %entry
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; CHECK-NEXT:    vldrw.u32 q0, [r0]
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; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
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; CHECK-NEXT:    add.w r0, r1, #32
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; CHECK-NEXT:    vmov.f64 d4, d1
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; CHECK-NEXT:    vmov.f32 s9, s3
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; CHECK-NEXT:    vmov.f32 s2, s4
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; CHECK-NEXT:    vmov.f32 s10, s6
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; CHECK-NEXT:    vmov.f32 s3, s5
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; CHECK-NEXT:    vmov.f32 s11, s7
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; CHECK-NEXT:    vstrb.8 q0, [r1], #16
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; CHECK-NEXT:    vstrw.32 q2, [r1]
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; CHECK-NEXT:    bx lr
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entry:
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  %s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0
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  %l1 = load <2 x i64>, <2 x i64>* %s1, align 4
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  %s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1
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  %l2 = load <2 x i64>, <2 x i64>* %s2, align 4
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  %s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
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  store <4 x i64> %s, <4 x i64> *%dst
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  %ret = getelementptr inbounds <4 x i64>, <4 x i64>* %dst, i32 1
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  ret <4 x i64> *%ret
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}
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; f32
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define <8 x float> *@vst2_v4f32(<4 x float> *%src, <8 x float> *%dst) {
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; CHECK-LABEL: vst2_v4f32:
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; CHECK:       @ %bb.0: @ %entry
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; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
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; CHECK-NEXT:    vldrw.u32 q0, [r0]
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; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
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; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]!
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; CHECK-NEXT:    mov r0, r1
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; CHECK-NEXT:    bx lr
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entry:
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  %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0
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  %l1 = load <4 x float>, <4 x float>* %s1, align 4
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  %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1
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  %l2 = load <4 x float>, <4 x float>* %s2, align 4
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  %s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
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  store <8 x float> %s, <8 x float> *%dst
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  %ret = getelementptr inbounds <8 x float>, <8 x float>* %dst, i32 1
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  ret <8 x float> *%ret
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}
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; f16
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define <16 x half> *@vst2_v8f16(<8 x half> *%src, <16 x half> *%dst) {
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; CHECK-LABEL: vst2_v8f16:
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; CHECK:       @ %bb.0: @ %entry
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; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
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; CHECK-NEXT:    vldrw.u32 q0, [r0]
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; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
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; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]!
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; CHECK-NEXT:    mov r0, r1
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; CHECK-NEXT:    bx lr
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entry:
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  %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0
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  %l1 = load <8 x half>, <8 x half>* %s1, align 4
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  %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1
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  %l2 = load <8 x half>, <8 x half>* %s2, align 4
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  %s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
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  store <16 x half> %s, <16 x half> *%dst
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  %ret = getelementptr inbounds <16 x half>, <16 x half>* %dst, i32 1
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  ret <16 x half> *%ret
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}
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; f64
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define <4 x double> *@vst2_v2f64(<2 x double> *%src, <4 x double> *%dst) {
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; CHECK-LABEL: vst2_v2f64:
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; CHECK:       @ %bb.0: @ %entry
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; CHECK-NEXT:    vldrw.u32 q1, [r0]
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; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
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; CHECK-NEXT:    vmov.f64 d4, d2
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; CHECK-NEXT:    vmov.f64 d5, d0
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; CHECK-NEXT:    vmov.f64 d0, d3
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; CHECK-NEXT:    vstrw.32 q0, [r1, #16]
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; CHECK-NEXT:    vstrw.32 q2, [r1], #32
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; CHECK-NEXT:    mov r0, r1
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; CHECK-NEXT:    bx lr
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entry:
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  %s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0
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  %l1 = load <2 x double>, <2 x double>* %s1, align 4
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  %s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1
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  %l2 = load <2 x double>, <2 x double>* %s2, align 4
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  %s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
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  store <4 x double> %s, <4 x double> *%dst
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  %ret = getelementptr inbounds <4 x double>, <4 x double>* %dst, i32 1
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  ret <4 x double> *%ret
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}
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