69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| template<typename T>
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| int foo(T t1) {
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|         return int(t1);
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| }
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| 
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| // Some cases to cover ADL, we have two cases:
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| //
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| // - f which will have a overload in the global namespace if unqualified lookup
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| // find f(int) and f(T) is found via ADL.
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| //
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| // - g which does not have an overload in the global namespace.
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| namespace A {
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| struct C {};
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| 
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| template <typename T> int f(T) { return 4; }
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| 
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| template <typename T> int g(T) { return 4; }
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| } // namespace A
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| 
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| // Meant to overload A::f(T) which may be found via ADL
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| int f(int) { return 1; }
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| 
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| // Regular overloaded functions case h(T) and h(double).
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| template <class T> int h(T x) { return x; }
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| int h(double d) { return 5; }
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| 
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| template <class... Us> int var(Us... pargs) { return 10; }
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| 
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| // Having the templated overloaded operators in a namespace effects the
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| // mangled name generated in the IR e.g. _ZltRK1BS1_ Vs _ZN1AltERKNS_1BES2_
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| // One will be in the symbol table but the other won't. This results in a
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| // different code path that will result in CPlusPlusNameParser being used.
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| // This allows us to cover that code as well.
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| namespace A {
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| template <typename T> bool operator<(const T &, const T &) { return true; }
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| 
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| template <typename T> bool operator>(const T &, const T &) { return true; }
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| 
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| template <typename T> bool operator<<(const T &, const T &) { return true; }
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| 
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| template <typename T> bool operator>>(const T &, const T &) { return true; }
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| 
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| template <typename T> bool operator==(const T &, const T &) { return true; }
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| 
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| struct B {};
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| } // namespace A
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| 
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| struct D {};
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| 
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| // Make sure we cover more straight forward cases as well.
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| bool operator<(const D &, const D &) { return true; }
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| bool operator>(const D &, const D &) { return true; }
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| bool operator>>(const D &, const D &) { return true; }
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| bool operator<<(const D &, const D &) { return true; }
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| bool operator==(const D &, const D &) { return true; }
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| 
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| int main() {
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|   A::B b1;
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|   A::B b2;
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|   D d1;
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|   D d2;
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| 
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|   bool result_b = b1 < b2 && b1 << b2 && b1 == b2 && b1 > b2 && b1 >> b2;
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|   bool result_c = d1 < d2 && d1 << d2 && d1 == d2 && d1 > d2 && d1 >> d2;
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| 
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|   return foo(42) + result_b + result_c + f(A::C{}) + g(A::C{}) + h(10) + h(1.) +
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|          var(1) + var(1, 2); // break here
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| }
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