1114 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			1114 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- ScheduleDAGSimple.cpp - Implement a trivial DAG scheduler ---------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by James M. Laskey and is distributed under the
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// University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This implements a simple two pass scheduler.  The first pass attempts to push
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// backward any lengthy instructions and critical paths.  The second pass packs
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// instructions into semi-optimal time slots.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "sched"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/Debug.h"
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#include <algorithm>
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#include <iostream>
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using namespace llvm;
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namespace {
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class NodeInfo;
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typedef NodeInfo *NodeInfoPtr;
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typedef std::vector<NodeInfoPtr>           NIVector;
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typedef std::vector<NodeInfoPtr>::iterator NIIterator;
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//===--------------------------------------------------------------------===//
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///
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/// Node group -  This struct is used to manage flagged node groups.
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///
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class NodeGroup {
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public:
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  NodeGroup     *Next;
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private:
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  NIVector      Members;                // Group member nodes
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  NodeInfo      *Dominator;             // Node with highest latency
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  unsigned      Latency;                // Total latency of the group
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  int           Pending;                // Number of visits pending before
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                                        // adding to order  
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public:
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  // Ctor.
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  NodeGroup() : Next(NULL), Dominator(NULL), Pending(0) {}
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  // Accessors
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  inline void setDominator(NodeInfo *D) { Dominator = D; }
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  inline NodeInfo *getTop() { return Members.front(); }
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  inline NodeInfo *getBottom() { return Members.back(); }
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  inline NodeInfo *getDominator() { return Dominator; }
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  inline void setLatency(unsigned L) { Latency = L; }
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  inline unsigned getLatency() { return Latency; }
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  inline int getPending() const { return Pending; }
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  inline void setPending(int P)  { Pending = P; }
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  inline int addPending(int I)  { return Pending += I; }
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  // Pass thru
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  inline bool group_empty() { return Members.empty(); }
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  inline NIIterator group_begin() { return Members.begin(); }
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  inline NIIterator group_end() { return Members.end(); }
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  inline void group_push_back(const NodeInfoPtr &NI) {
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    Members.push_back(NI);
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  }
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  inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
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    return Members.insert(Pos, NI);
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  }
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  inline void group_insert(NIIterator Pos, NIIterator First,
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                           NIIterator Last) {
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    Members.insert(Pos, First, Last);
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  }
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  static void Add(NodeInfo *D, NodeInfo *U);
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};
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//===--------------------------------------------------------------------===//
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///
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/// NodeInfo - This struct tracks information used to schedule the a node.
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///
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class NodeInfo {
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private:
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  int           Pending;                // Number of visits pending before
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                                        // adding to order
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public:
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  SDNode        *Node;                  // DAG node
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  InstrStage    *StageBegin;            // First stage in itinerary
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  InstrStage    *StageEnd;              // Last+1 stage in itinerary
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  unsigned      Latency;                // Total cycles to complete instr
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  bool          IsCall : 1;             // Is function call
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  bool          IsLoad : 1;             // Is memory load
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  bool          IsStore : 1;            // Is memory store
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  unsigned      Slot;                   // Node's time slot
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  NodeGroup     *Group;                 // Grouping information
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#ifndef NDEBUG
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  unsigned      Preorder;               // Index before scheduling
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#endif
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  // Ctor.
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  NodeInfo(SDNode *N = NULL)
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    : Pending(0)
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    , Node(N)
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    , StageBegin(NULL)
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    , StageEnd(NULL)
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    , Latency(0)
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    , IsCall(false)
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    , Slot(0)
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    , Group(NULL)
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#ifndef NDEBUG
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    , Preorder(0)
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#endif
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  {}
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  // Accessors
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  inline bool isInGroup() const {
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    assert(!Group || !Group->group_empty() && "Group with no members");
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    return Group != NULL;
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  }
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  inline bool isGroupDominator() const {
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    return isInGroup() && Group->getDominator() == this;
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  }
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  inline int getPending() const {
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    return Group ? Group->getPending() : Pending;
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  }
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  inline void setPending(int P) {
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    if (Group) Group->setPending(P);
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    else       Pending = P;
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  }
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  inline int addPending(int I) {
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    if (Group) return Group->addPending(I);
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    else       return Pending += I;
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  }
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};
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//===--------------------------------------------------------------------===//
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///
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/// NodeGroupIterator - Iterates over all the nodes indicated by the node
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/// info. If the node is in a group then iterate over the members of the
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/// group, otherwise just the node info.
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///
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class NodeGroupIterator {
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private:
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  NodeInfo   *NI;                       // Node info
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  NIIterator NGI;                       // Node group iterator
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  NIIterator NGE;                       // Node group iterator end
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public:
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  // Ctor.
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  NodeGroupIterator(NodeInfo *N) : NI(N) {
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    // If the node is in a group then set up the group iterator.  Otherwise
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    // the group iterators will trip first time out.
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    if (N->isInGroup()) {
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      // get Group
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      NodeGroup *Group = NI->Group;
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      NGI = Group->group_begin();
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      NGE = Group->group_end();
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      // Prevent this node from being used (will be in members list
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      NI = NULL;
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    }
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  }
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  /// next - Return the next node info, otherwise NULL.
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  ///
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  NodeInfo *next() {
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    // If members list
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    if (NGI != NGE) return *NGI++;
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    // Use node as the result (may be NULL)
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    NodeInfo *Result = NI;
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    // Only use once
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    NI = NULL;
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    // Return node or NULL
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    return Result;
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  }
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};
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//===--------------------------------------------------------------------===//
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//===--------------------------------------------------------------------===//
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///
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/// NodeGroupOpIterator - Iterates over all the operands of a node.  If the
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/// node is a member of a group, this iterates over all the operands of all
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/// the members of the group.
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///
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class NodeGroupOpIterator {
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private:
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  NodeInfo            *NI;              // Node containing operands
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  NodeGroupIterator   GI;               // Node group iterator
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  SDNode::op_iterator OI;               // Operand iterator
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  SDNode::op_iterator OE;               // Operand iterator end
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  /// CheckNode - Test if node has more operands.  If not get the next node
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  /// skipping over nodes that have no operands.
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  void CheckNode() {
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    // Only if operands are exhausted first
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    while (OI == OE) {
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      // Get next node info
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      NodeInfo *NI = GI.next();
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      // Exit if nodes are exhausted
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      if (!NI) return;
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      // Get node itself
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      SDNode *Node = NI->Node;
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      // Set up the operand iterators
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      OI = Node->op_begin();
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      OE = Node->op_end();
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    }
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  }
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public:
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  // Ctor.
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  NodeGroupOpIterator(NodeInfo *N)
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    : NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
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  /// isEnd - Returns true when not more operands are available.
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  ///
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  inline bool isEnd() { CheckNode(); return OI == OE; }
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  /// next - Returns the next available operand.
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  ///
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  inline SDOperand next() {
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    assert(OI != OE &&
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           "Not checking for end of NodeGroupOpIterator correctly");
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    return *OI++;
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  }
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};
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//===----------------------------------------------------------------------===//
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///
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/// BitsIterator - Provides iteration through individual bits in a bit vector.
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///
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template<class T>
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class BitsIterator {
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private:
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  T Bits;                               // Bits left to iterate through
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public:
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  /// Ctor.
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  BitsIterator(T Initial) : Bits(Initial) {}
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  /// Next - Returns the next bit set or zero if exhausted.
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  inline T Next() {
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    // Get the rightmost bit set
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    T Result = Bits & -Bits;
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    // Remove from rest
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    Bits &= ~Result;
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    // Return single bit or zero
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    return Result;
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  }
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};
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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///
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/// ResourceTally - Manages the use of resources over time intervals.  Each
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/// item (slot) in the tally vector represents the resources used at a given
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/// moment.  A bit set to 1 indicates that a resource is in use, otherwise
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/// available.  An assumption is made that the tally is large enough to schedule 
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/// all current instructions (asserts otherwise.)
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///
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template<class T>
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class ResourceTally {
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private:
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  std::vector<T> Tally;                 // Resources used per slot
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  typedef typename std::vector<T>::iterator Iter;
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                                        // Tally iterator 
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  /// SlotsAvailable - Returns true if all units are available.
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	///
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  bool SlotsAvailable(Iter Begin, unsigned N, unsigned ResourceSet,
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                                              unsigned &Resource) {
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    assert(N && "Must check availability with N != 0");
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    // Determine end of interval
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    Iter End = Begin + N;
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    assert(End <= Tally.end() && "Tally is not large enough for schedule");
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    // Iterate thru each resource
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    BitsIterator<T> Resources(ResourceSet & ~*Begin);
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    while (unsigned Res = Resources.Next()) {
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      // Check if resource is available for next N slots
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      Iter Interval = End;
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      do {
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        Interval--;
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        if (*Interval & Res) break;
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      } while (Interval != Begin);
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      // If available for N
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      if (Interval == Begin) {
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        // Success
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        Resource = Res;
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        return true;
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      }
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    }
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    // No luck
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    Resource = 0;
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    return false;
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  }
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	/// RetrySlot - Finds a good candidate slot to retry search.
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  Iter RetrySlot(Iter Begin, unsigned N, unsigned ResourceSet) {
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    assert(N && "Must check availability with N != 0");
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    // Determine end of interval
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    Iter End = Begin + N;
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    assert(End <= Tally.end() && "Tally is not large enough for schedule");
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		while (Begin != End--) {
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			// Clear units in use
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			ResourceSet &= ~*End;
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			// If no units left then we should go no further 
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			if (!ResourceSet) return End + 1;
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		}
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		// Made it all the way through
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		return Begin;
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	}
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  /// FindAndReserveStages - Return true if the stages can be completed. If
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  /// so mark as busy.
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  bool FindAndReserveStages(Iter Begin,
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                            InstrStage *Stage, InstrStage *StageEnd) {
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    // If at last stage then we're done
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    if (Stage == StageEnd) return true;
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    // Get number of cycles for current stage
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    unsigned N = Stage->Cycles;
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    // Check to see if N slots are available, if not fail
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    unsigned Resource;
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    if (!SlotsAvailable(Begin, N, Stage->Units, Resource)) return false;
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    // Check to see if remaining stages are available, if not fail
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    if (!FindAndReserveStages(Begin + N, Stage + 1, StageEnd)) return false;
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    // Reserve resource
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    Reserve(Begin, N, Resource);
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    // Success
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    return true;
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  }
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  /// Reserve - Mark busy (set) the specified N slots.
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  void Reserve(Iter Begin, unsigned N, unsigned Resource) {
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    // Determine end of interval
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    Iter End = Begin + N;
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    assert(End <= Tally.end() && "Tally is not large enough for schedule");
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    // Set resource bit in each slot
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    for (; Begin < End; Begin++)
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      *Begin |= Resource;
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  }
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  /// FindSlots - Starting from Begin, locate consecutive slots where all stages
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  /// can be completed.  Returns the address of first slot.
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  Iter FindSlots(Iter Begin, InstrStage *StageBegin, InstrStage *StageEnd) {
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    // Track position      
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    Iter Cursor = Begin;
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						|
    
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    // Try all possible slots forward
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    while (true) {
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      // Try at cursor, if successful return position.
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						|
      if (FindAndReserveStages(Cursor, StageBegin, StageEnd)) return Cursor;
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      // Locate a better position
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			Cursor = RetrySlot(Cursor + 1, StageBegin->Cycles, StageBegin->Units);
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    }
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  }
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public:
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  /// Initialize - Resize and zero the tally to the specified number of time
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  /// slots.
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  inline void Initialize(unsigned N) {
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    Tally.assign(N, 0);   // Initialize tally to all zeros.
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  }
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  // FindAndReserve - Locate an ideal slot for the specified stages and mark
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  // as busy.
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						|
  unsigned FindAndReserve(unsigned Slot, InstrStage *StageBegin,
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						|
                                         InstrStage *StageEnd) {
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		// Where to begin 
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		Iter Begin = Tally.begin() + Slot;
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						|
		// Find a free slot
 | 
						|
		Iter Where = FindSlots(Begin, StageBegin, StageEnd);
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						|
		// Distance is slot number
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						|
		unsigned Final = Where - Tally.begin();
 | 
						|
    return Final;
 | 
						|
  }
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						|
 | 
						|
};
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						|
 | 
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//===----------------------------------------------------------------------===//
 | 
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///
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						|
/// ScheduleDAGSimple - Simple two pass scheduler.
 | 
						|
///
 | 
						|
class ScheduleDAGSimple : public ScheduleDAG {
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private:
 | 
						|
  bool NoSched;                         // Just do a BFS schedule, nothing fancy
 | 
						|
  bool NoItins;                         // Don't use itineraries?
 | 
						|
  ResourceTally<unsigned> Tally;        // Resource usage tally
 | 
						|
  unsigned NSlots;                      // Total latency
 | 
						|
  static const unsigned NotFound = ~0U; // Search marker
 | 
						|
 | 
						|
  unsigned NodeCount;                   // Number of nodes in DAG
 | 
						|
  std::map<SDNode *, NodeInfo *> Map;   // Map nodes to info
 | 
						|
  bool HasGroups;                       // True if there are any groups
 | 
						|
  NodeInfo *Info;                       // Info for nodes being scheduled
 | 
						|
  NIVector Ordering;                    // Emit ordering of nodes
 | 
						|
  NodeGroup *HeadNG, *TailNG;           // Keep track of allocated NodeGroups
 | 
						|
  
 | 
						|
public:
 | 
						|
 | 
						|
  // Ctor.
 | 
						|
  ScheduleDAGSimple(bool noSched, bool noItins, SelectionDAG &dag,
 | 
						|
                    MachineBasicBlock *bb, const TargetMachine &tm)
 | 
						|
    : ScheduleDAG(dag, bb, tm), NoSched(noSched), NoItins(noItins), NSlots(0),
 | 
						|
    NodeCount(0), HasGroups(false), Info(NULL), HeadNG(NULL), TailNG(NULL) {
 | 
						|
    assert(&TII && "Target doesn't provide instr info?");
 | 
						|
    assert(&MRI && "Target doesn't provide register info?");
 | 
						|
  }
 | 
						|
 | 
						|
  virtual ~ScheduleDAGSimple() {
 | 
						|
    if (Info)
 | 
						|
      delete[] Info;
 | 
						|
    
 | 
						|
    NodeGroup *NG = HeadNG;
 | 
						|
    while (NG) {
 | 
						|
      NodeGroup *NextSU = NG->Next;
 | 
						|
      delete NG;
 | 
						|
      NG = NextSU;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  void Schedule();
 | 
						|
 | 
						|
  /// getNI - Returns the node info for the specified node.
 | 
						|
  ///
 | 
						|
  NodeInfo *getNI(SDNode *Node) { return Map[Node]; }
 | 
						|
  
 | 
						|
private:
 | 
						|
  static bool isDefiner(NodeInfo *A, NodeInfo *B);
 | 
						|
  void IncludeNode(NodeInfo *NI);
 | 
						|
  void VisitAll();
 | 
						|
  void GatherSchedulingInfo();
 | 
						|
  void FakeGroupDominators(); 
 | 
						|
  bool isStrongDependency(NodeInfo *A, NodeInfo *B);
 | 
						|
  bool isWeakDependency(NodeInfo *A, NodeInfo *B);
 | 
						|
  void ScheduleBackward();
 | 
						|
  void ScheduleForward();
 | 
						|
  
 | 
						|
  void AddToGroup(NodeInfo *D, NodeInfo *U);
 | 
						|
  /// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
 | 
						|
  /// 
 | 
						|
  void PrepareNodeInfo();
 | 
						|
  
 | 
						|
  /// IdentifyGroups - Put flagged nodes into groups.
 | 
						|
  ///
 | 
						|
  void IdentifyGroups();
 | 
						|
  
 | 
						|
  /// print - Print ordering to specified output stream.
 | 
						|
  ///
 | 
						|
  void print(std::ostream &O) const;
 | 
						|
  
 | 
						|
  void dump(const char *tag) const;
 | 
						|
  
 | 
						|
  virtual void dump() const;
 | 
						|
  
 | 
						|
  /// EmitAll - Emit all nodes in schedule sorted order.
 | 
						|
  ///
 | 
						|
  void EmitAll();
 | 
						|
 | 
						|
  /// printNI - Print node info.
 | 
						|
  ///
 | 
						|
  void printNI(std::ostream &O, NodeInfo *NI) const;
 | 
						|
  
 | 
						|
  /// printChanges - Hilight changes in order caused by scheduling.
 | 
						|
  ///
 | 
						|
  void printChanges(unsigned Index) const;
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// Special case itineraries.
 | 
						|
///
 | 
						|
enum {
 | 
						|
  CallLatency = 40,          // To push calls back in time
 | 
						|
 | 
						|
  RSInteger   = 0xC0000000,  // Two integer units
 | 
						|
  RSFloat     = 0x30000000,  // Two float units
 | 
						|
  RSLoadStore = 0x0C000000,  // Two load store units
 | 
						|
  RSBranch    = 0x02000000   // One branch unit
 | 
						|
};
 | 
						|
static InstrStage CallStage  = { CallLatency, RSBranch };
 | 
						|
static InstrStage LoadStage  = { 5, RSLoadStore };
 | 
						|
static InstrStage StoreStage = { 2, RSLoadStore };
 | 
						|
static InstrStage IntStage   = { 2, RSInteger };
 | 
						|
static InstrStage FloatStage = { 3, RSFloat };
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
} // namespace
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
/// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
 | 
						|
/// 
 | 
						|
void ScheduleDAGSimple::PrepareNodeInfo() {
 | 
						|
  // Allocate node information
 | 
						|
  Info = new NodeInfo[NodeCount];
 | 
						|
  
 | 
						|
  unsigned i = 0;
 | 
						|
  for (SelectionDAG::allnodes_iterator I = DAG.allnodes_begin(),
 | 
						|
       E = DAG.allnodes_end(); I != E; ++I, ++i) {
 | 
						|
    // Fast reference to node schedule info
 | 
						|
    NodeInfo* NI = &Info[i];
 | 
						|
    // Set up map
 | 
						|
    Map[I] = NI;
 | 
						|
    // Set node
 | 
						|
    NI->Node = I;
 | 
						|
    // Set pending visit count
 | 
						|
    NI->setPending(I->use_size());
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// IdentifyGroups - Put flagged nodes into groups.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::IdentifyGroups() {
 | 
						|
  for (unsigned i = 0, N = NodeCount; i < N; i++) {
 | 
						|
    NodeInfo* NI = &Info[i];
 | 
						|
    SDNode *Node = NI->Node;
 | 
						|
    
 | 
						|
    // For each operand (in reverse to only look at flags)
 | 
						|
    for (unsigned N = Node->getNumOperands(); 0 < N--;) {
 | 
						|
      // Get operand
 | 
						|
      SDOperand Op = Node->getOperand(N);
 | 
						|
      // No more flags to walk
 | 
						|
      if (Op.getValueType() != MVT::Flag) break;
 | 
						|
      // Add to node group
 | 
						|
      AddToGroup(getNI(Op.Val), NI);
 | 
						|
      // Let everyone else know
 | 
						|
      HasGroups = true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// CountInternalUses - Returns the number of edges between the two nodes.
 | 
						|
///
 | 
						|
static unsigned CountInternalUses(NodeInfo *D, NodeInfo *U) {
 | 
						|
  unsigned N = 0;
 | 
						|
  for (unsigned M = U->Node->getNumOperands(); 0 < M--;) {
 | 
						|
    SDOperand Op = U->Node->getOperand(M);
 | 
						|
    if (Op.Val == D->Node) N++;
 | 
						|
  }
 | 
						|
  
 | 
						|
  return N;
 | 
						|
}
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// Add - Adds a definer and user pair to a node group.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::AddToGroup(NodeInfo *D, NodeInfo *U) {
 | 
						|
  // Get current groups
 | 
						|
  NodeGroup *DGroup = D->Group;
 | 
						|
  NodeGroup *UGroup = U->Group;
 | 
						|
  // If both are members of groups
 | 
						|
  if (DGroup && UGroup) {
 | 
						|
    // There may have been another edge connecting 
 | 
						|
    if (DGroup == UGroup) return;
 | 
						|
    // Add the pending users count
 | 
						|
    DGroup->addPending(UGroup->getPending());
 | 
						|
    // For each member of the users group
 | 
						|
    NodeGroupIterator UNGI(U);
 | 
						|
    while (NodeInfo *UNI = UNGI.next() ) {
 | 
						|
      // Change the group
 | 
						|
      UNI->Group = DGroup;
 | 
						|
      // For each member of the definers group
 | 
						|
      NodeGroupIterator DNGI(D);
 | 
						|
      while (NodeInfo *DNI = DNGI.next() ) {
 | 
						|
        // Remove internal edges
 | 
						|
        DGroup->addPending(-CountInternalUses(DNI, UNI));
 | 
						|
      }
 | 
						|
    }
 | 
						|
    // Merge the two lists
 | 
						|
    DGroup->group_insert(DGroup->group_end(),
 | 
						|
                         UGroup->group_begin(), UGroup->group_end());
 | 
						|
  } else if (DGroup) {
 | 
						|
    // Make user member of definers group
 | 
						|
    U->Group = DGroup;
 | 
						|
    // Add users uses to definers group pending
 | 
						|
    DGroup->addPending(U->Node->use_size());
 | 
						|
    // For each member of the definers group
 | 
						|
    NodeGroupIterator DNGI(D);
 | 
						|
    while (NodeInfo *DNI = DNGI.next() ) {
 | 
						|
      // Remove internal edges
 | 
						|
      DGroup->addPending(-CountInternalUses(DNI, U));
 | 
						|
    }
 | 
						|
    DGroup->group_push_back(U);
 | 
						|
  } else if (UGroup) {
 | 
						|
    // Make definer member of users group
 | 
						|
    D->Group = UGroup;
 | 
						|
    // Add definers uses to users group pending
 | 
						|
    UGroup->addPending(D->Node->use_size());
 | 
						|
    // For each member of the users group
 | 
						|
    NodeGroupIterator UNGI(U);
 | 
						|
    while (NodeInfo *UNI = UNGI.next() ) {
 | 
						|
      // Remove internal edges
 | 
						|
      UGroup->addPending(-CountInternalUses(D, UNI));
 | 
						|
    }
 | 
						|
    UGroup->group_insert(UGroup->group_begin(), D);
 | 
						|
  } else {
 | 
						|
    D->Group = U->Group = DGroup = new NodeGroup();
 | 
						|
    DGroup->addPending(D->Node->use_size() + U->Node->use_size() -
 | 
						|
                       CountInternalUses(D, U));
 | 
						|
    DGroup->group_push_back(D);
 | 
						|
    DGroup->group_push_back(U);
 | 
						|
    
 | 
						|
    if (HeadNG == NULL)
 | 
						|
      HeadNG = DGroup;
 | 
						|
    if (TailNG != NULL)
 | 
						|
      TailNG->Next = DGroup;
 | 
						|
    TailNG = DGroup;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// print - Print ordering to specified output stream.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::print(std::ostream &O) const {
 | 
						|
#ifndef NDEBUG
 | 
						|
  O << "Ordering\n";
 | 
						|
  for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
 | 
						|
    NodeInfo *NI = Ordering[i];
 | 
						|
    printNI(O, NI);
 | 
						|
    O << "\n";
 | 
						|
    if (NI->isGroupDominator()) {
 | 
						|
      NodeGroup *Group = NI->Group;
 | 
						|
      for (NIIterator NII = Group->group_begin(), E = Group->group_end();
 | 
						|
           NII != E; NII++) {
 | 
						|
        O << "    ";
 | 
						|
        printNI(O, *NII);
 | 
						|
        O << "\n";
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void ScheduleDAGSimple::dump(const char *tag) const {
 | 
						|
  std::cerr << tag; dump();
 | 
						|
}
 | 
						|
 | 
						|
void ScheduleDAGSimple::dump() const {
 | 
						|
  print(std::cerr);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// EmitAll - Emit all nodes in schedule sorted order.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::EmitAll() {
 | 
						|
  std::map<SDNode*, unsigned> VRBaseMap;
 | 
						|
  
 | 
						|
  // For each node in the ordering
 | 
						|
  for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
 | 
						|
    // Get the scheduling info
 | 
						|
    NodeInfo *NI = Ordering[i];
 | 
						|
    if (NI->isInGroup()) {
 | 
						|
      NodeGroupIterator NGI(Ordering[i]);
 | 
						|
      while (NodeInfo *NI = NGI.next()) EmitNode(NI->Node, VRBaseMap);
 | 
						|
    } else {
 | 
						|
      EmitNode(NI->Node, VRBaseMap);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// isFlagDefiner - Returns true if the node defines a flag result.
 | 
						|
static bool isFlagDefiner(SDNode *A) {
 | 
						|
  unsigned N = A->getNumValues();
 | 
						|
  return N && A->getValueType(N - 1) == MVT::Flag;
 | 
						|
}
 | 
						|
 | 
						|
/// isFlagUser - Returns true if the node uses a flag result.
 | 
						|
///
 | 
						|
static bool isFlagUser(SDNode *A) {
 | 
						|
  unsigned N = A->getNumOperands();
 | 
						|
  return N && A->getOperand(N - 1).getValueType() == MVT::Flag;
 | 
						|
}
 | 
						|
 | 
						|
/// printNI - Print node info.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::printNI(std::ostream &O, NodeInfo *NI) const {
 | 
						|
#ifndef NDEBUG
 | 
						|
  SDNode *Node = NI->Node;
 | 
						|
  O << " "
 | 
						|
    << std::hex << Node << std::dec
 | 
						|
    << ", Lat=" << NI->Latency
 | 
						|
    << ", Slot=" << NI->Slot
 | 
						|
    << ", ARITY=(" << Node->getNumOperands() << ","
 | 
						|
    << Node->getNumValues() << ")"
 | 
						|
    << " " << Node->getOperationName(&DAG);
 | 
						|
  if (isFlagDefiner(Node)) O << "<#";
 | 
						|
  if (isFlagUser(Node)) O << ">#";
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
/// printChanges - Hilight changes in order caused by scheduling.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::printChanges(unsigned Index) const {
 | 
						|
#ifndef NDEBUG
 | 
						|
  // Get the ordered node count
 | 
						|
  unsigned N = Ordering.size();
 | 
						|
  // Determine if any changes
 | 
						|
  unsigned i = 0;
 | 
						|
  for (; i < N; i++) {
 | 
						|
    NodeInfo *NI = Ordering[i];
 | 
						|
    if (NI->Preorder != i) break;
 | 
						|
  }
 | 
						|
  
 | 
						|
  if (i < N) {
 | 
						|
    std::cerr << Index << ". New Ordering\n";
 | 
						|
    
 | 
						|
    for (i = 0; i < N; i++) {
 | 
						|
      NodeInfo *NI = Ordering[i];
 | 
						|
      std::cerr << "  " << NI->Preorder << ". ";
 | 
						|
      printNI(std::cerr, NI);
 | 
						|
      std::cerr << "\n";
 | 
						|
      if (NI->isGroupDominator()) {
 | 
						|
        NodeGroup *Group = NI->Group;
 | 
						|
        for (NIIterator NII = Group->group_begin(), E = Group->group_end();
 | 
						|
             NII != E; NII++) {
 | 
						|
          std::cerr << "          ";
 | 
						|
          printNI(std::cerr, *NII);
 | 
						|
          std::cerr << "\n";
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  } else {
 | 
						|
    std::cerr << Index << ". No Changes\n";
 | 
						|
  }
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// isDefiner - Return true if node A is a definer for B.
 | 
						|
///
 | 
						|
bool ScheduleDAGSimple::isDefiner(NodeInfo *A, NodeInfo *B) {
 | 
						|
  // While there are A nodes
 | 
						|
  NodeGroupIterator NII(A);
 | 
						|
  while (NodeInfo *NI = NII.next()) {
 | 
						|
    // Extract node
 | 
						|
    SDNode *Node = NI->Node;
 | 
						|
    // While there operands in nodes of B
 | 
						|
    NodeGroupOpIterator NGOI(B);
 | 
						|
    while (!NGOI.isEnd()) {
 | 
						|
      SDOperand Op = NGOI.next();
 | 
						|
      // If node from A defines a node in B
 | 
						|
      if (Node == Op.Val) return true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
/// IncludeNode - Add node to NodeInfo vector.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::IncludeNode(NodeInfo *NI) {
 | 
						|
  // Get node
 | 
						|
  SDNode *Node = NI->Node;
 | 
						|
  // Ignore entry node
 | 
						|
  if (Node->getOpcode() == ISD::EntryToken) return;
 | 
						|
  // Check current count for node
 | 
						|
  int Count = NI->getPending();
 | 
						|
  // If the node is already in list
 | 
						|
  if (Count < 0) return;
 | 
						|
  // Decrement count to indicate a visit
 | 
						|
  Count--;
 | 
						|
  // If count has gone to zero then add node to list
 | 
						|
  if (!Count) {
 | 
						|
    // Add node
 | 
						|
    if (NI->isInGroup()) {
 | 
						|
      Ordering.push_back(NI->Group->getDominator());
 | 
						|
    } else {
 | 
						|
      Ordering.push_back(NI);
 | 
						|
    }
 | 
						|
    // indicate node has been added
 | 
						|
    Count--;
 | 
						|
  }
 | 
						|
  // Mark as visited with new count 
 | 
						|
  NI->setPending(Count);
 | 
						|
}
 | 
						|
 | 
						|
/// GatherSchedulingInfo - Get latency and resource information about each node.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::GatherSchedulingInfo() {
 | 
						|
  // Get instruction itineraries for the target
 | 
						|
  const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
 | 
						|
  
 | 
						|
  // For each node
 | 
						|
  for (unsigned i = 0, N = NodeCount; i < N; i++) {
 | 
						|
    // Get node info
 | 
						|
    NodeInfo* NI = &Info[i];
 | 
						|
    SDNode *Node = NI->Node;
 | 
						|
    
 | 
						|
    // If there are itineraries and it is a machine instruction
 | 
						|
    if (InstrItins.isEmpty() || NoItins) {
 | 
						|
      // If machine opcode
 | 
						|
      if (Node->isTargetOpcode()) {
 | 
						|
        // Get return type to guess which processing unit 
 | 
						|
        MVT::ValueType VT = Node->getValueType(0);
 | 
						|
        // Get machine opcode
 | 
						|
        MachineOpCode TOpc = Node->getTargetOpcode();
 | 
						|
        NI->IsCall = TII->isCall(TOpc);
 | 
						|
        NI->IsLoad = TII->isLoad(TOpc);
 | 
						|
        NI->IsStore = TII->isStore(TOpc);
 | 
						|
 | 
						|
        if (TII->isLoad(TOpc))             NI->StageBegin = &LoadStage;
 | 
						|
        else if (TII->isStore(TOpc))       NI->StageBegin = &StoreStage;
 | 
						|
        else if (MVT::isInteger(VT))       NI->StageBegin = &IntStage;
 | 
						|
        else if (MVT::isFloatingPoint(VT)) NI->StageBegin = &FloatStage;
 | 
						|
        if (NI->StageBegin) NI->StageEnd = NI->StageBegin + 1;
 | 
						|
      }
 | 
						|
    } else if (Node->isTargetOpcode()) {
 | 
						|
      // get machine opcode
 | 
						|
      MachineOpCode TOpc = Node->getTargetOpcode();
 | 
						|
      // Check to see if it is a call
 | 
						|
      NI->IsCall = TII->isCall(TOpc);
 | 
						|
      // Get itinerary stages for instruction
 | 
						|
      unsigned II = TII->getSchedClass(TOpc);
 | 
						|
      NI->StageBegin = InstrItins.begin(II);
 | 
						|
      NI->StageEnd = InstrItins.end(II);
 | 
						|
    }
 | 
						|
    
 | 
						|
    // One slot for the instruction itself
 | 
						|
    NI->Latency = 1;
 | 
						|
    
 | 
						|
    // Add long latency for a call to push it back in time
 | 
						|
    if (NI->IsCall) NI->Latency += CallLatency;
 | 
						|
    
 | 
						|
    // Sum up all the latencies
 | 
						|
    for (InstrStage *Stage = NI->StageBegin, *E = NI->StageEnd;
 | 
						|
        Stage != E; Stage++) {
 | 
						|
      NI->Latency += Stage->Cycles;
 | 
						|
    }
 | 
						|
    
 | 
						|
    // Sum up all the latencies for max tally size
 | 
						|
    NSlots += NI->Latency;
 | 
						|
  }
 | 
						|
  
 | 
						|
  // Unify metrics if in a group
 | 
						|
  if (HasGroups) {
 | 
						|
    for (unsigned i = 0, N = NodeCount; i < N; i++) {
 | 
						|
      NodeInfo* NI = &Info[i];
 | 
						|
      
 | 
						|
      if (NI->isInGroup()) {
 | 
						|
        NodeGroup *Group = NI->Group;
 | 
						|
        
 | 
						|
        if (!Group->getDominator()) {
 | 
						|
          NIIterator NGI = Group->group_begin(), NGE = Group->group_end();
 | 
						|
          NodeInfo *Dominator = *NGI;
 | 
						|
          unsigned Latency = 0;
 | 
						|
          
 | 
						|
          for (NGI++; NGI != NGE; NGI++) {
 | 
						|
            NodeInfo* NGNI = *NGI;
 | 
						|
            Latency += NGNI->Latency;
 | 
						|
            if (Dominator->Latency < NGNI->Latency) Dominator = NGNI;
 | 
						|
          }
 | 
						|
          
 | 
						|
          Dominator->Latency = Latency;
 | 
						|
          Group->setDominator(Dominator);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// VisitAll - Visit each node breadth-wise to produce an initial ordering.
 | 
						|
/// Note that the ordering in the Nodes vector is reversed.
 | 
						|
void ScheduleDAGSimple::VisitAll() {
 | 
						|
  // Add first element to list
 | 
						|
  NodeInfo *NI = getNI(DAG.getRoot().Val);
 | 
						|
  if (NI->isInGroup()) {
 | 
						|
    Ordering.push_back(NI->Group->getDominator());
 | 
						|
  } else {
 | 
						|
    Ordering.push_back(NI);
 | 
						|
  }
 | 
						|
 | 
						|
  // Iterate through all nodes that have been added
 | 
						|
  for (unsigned i = 0; i < Ordering.size(); i++) { // note: size() varies
 | 
						|
    // Visit all operands
 | 
						|
    NodeGroupOpIterator NGI(Ordering[i]);
 | 
						|
    while (!NGI.isEnd()) {
 | 
						|
      // Get next operand
 | 
						|
      SDOperand Op = NGI.next();
 | 
						|
      // Get node
 | 
						|
      SDNode *Node = Op.Val;
 | 
						|
      // Ignore passive nodes
 | 
						|
      if (isPassiveNode(Node)) continue;
 | 
						|
      // Check out node
 | 
						|
      IncludeNode(getNI(Node));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Add entry node last (IncludeNode filters entry nodes)
 | 
						|
  if (DAG.getEntryNode().Val != DAG.getRoot().Val)
 | 
						|
    Ordering.push_back(getNI(DAG.getEntryNode().Val));
 | 
						|
    
 | 
						|
  // Reverse the order
 | 
						|
  std::reverse(Ordering.begin(), Ordering.end());
 | 
						|
}
 | 
						|
 | 
						|
/// FakeGroupDominators - Set dominators for non-scheduling.
 | 
						|
/// 
 | 
						|
void ScheduleDAGSimple::FakeGroupDominators() {
 | 
						|
  for (unsigned i = 0, N = NodeCount; i < N; i++) {
 | 
						|
    NodeInfo* NI = &Info[i];
 | 
						|
    
 | 
						|
    if (NI->isInGroup()) {
 | 
						|
      NodeGroup *Group = NI->Group;
 | 
						|
      
 | 
						|
      if (!Group->getDominator()) {
 | 
						|
        Group->setDominator(NI);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// isStrongDependency - Return true if node A has results used by node B. 
 | 
						|
/// I.E., B must wait for latency of A.
 | 
						|
bool ScheduleDAGSimple::isStrongDependency(NodeInfo *A, NodeInfo *B) {
 | 
						|
  // If A defines for B then it's a strong dependency or
 | 
						|
  // if a load follows a store (may be dependent but why take a chance.)
 | 
						|
  return isDefiner(A, B) || (A->IsStore && B->IsLoad);
 | 
						|
}
 | 
						|
 | 
						|
/// isWeakDependency Return true if node A produces a result that will
 | 
						|
/// conflict with operands of B.  It is assumed that we have called
 | 
						|
/// isStrongDependency prior.
 | 
						|
bool ScheduleDAGSimple::isWeakDependency(NodeInfo *A, NodeInfo *B) {
 | 
						|
  // TODO check for conflicting real registers and aliases
 | 
						|
#if 0 // FIXME - Since we are in SSA form and not checking register aliasing
 | 
						|
  return A->Node->getOpcode() == ISD::EntryToken || isStrongDependency(B, A);
 | 
						|
#else
 | 
						|
  return A->Node->getOpcode() == ISD::EntryToken;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
/// ScheduleBackward - Schedule instructions so that any long latency
 | 
						|
/// instructions and the critical path get pushed back in time. Time is run in
 | 
						|
/// reverse to allow code reuse of the Tally and eliminate the overhead of
 | 
						|
/// biasing every slot indices against NSlots.
 | 
						|
void ScheduleDAGSimple::ScheduleBackward() {
 | 
						|
  // Size and clear the resource tally
 | 
						|
  Tally.Initialize(NSlots);
 | 
						|
  // Get number of nodes to schedule
 | 
						|
  unsigned N = Ordering.size();
 | 
						|
  
 | 
						|
  // For each node being scheduled
 | 
						|
  for (unsigned i = N; 0 < i--;) {
 | 
						|
    NodeInfo *NI = Ordering[i];
 | 
						|
    // Track insertion
 | 
						|
    unsigned Slot = NotFound;
 | 
						|
    
 | 
						|
    // Compare against those previously scheduled nodes
 | 
						|
    unsigned j = i + 1;
 | 
						|
    for (; j < N; j++) {
 | 
						|
      // Get following instruction
 | 
						|
      NodeInfo *Other = Ordering[j];
 | 
						|
      
 | 
						|
      // Check dependency against previously inserted nodes
 | 
						|
      if (isStrongDependency(NI, Other)) {
 | 
						|
        Slot = Other->Slot + Other->Latency;
 | 
						|
        break;
 | 
						|
      } else if (isWeakDependency(NI, Other)) {
 | 
						|
        Slot = Other->Slot;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    
 | 
						|
    // If independent of others (or first entry)
 | 
						|
    if (Slot == NotFound) Slot = 0;
 | 
						|
    
 | 
						|
#if 0 // FIXME - measure later
 | 
						|
    // Find a slot where the needed resources are available
 | 
						|
    if (NI->StageBegin != NI->StageEnd)
 | 
						|
      Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
 | 
						|
#endif
 | 
						|
      
 | 
						|
    // Set node slot
 | 
						|
    NI->Slot = Slot;
 | 
						|
    
 | 
						|
    // Insert sort based on slot
 | 
						|
    j = i + 1;
 | 
						|
    for (; j < N; j++) {
 | 
						|
      // Get following instruction
 | 
						|
      NodeInfo *Other = Ordering[j];
 | 
						|
      // Should we look further (remember slots are in reverse time)
 | 
						|
      if (Slot >= Other->Slot) break;
 | 
						|
      // Shuffle other into ordering
 | 
						|
      Ordering[j - 1] = Other;
 | 
						|
    }
 | 
						|
    // Insert node in proper slot
 | 
						|
    if (j != i + 1) Ordering[j - 1] = NI;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// ScheduleForward - Schedule instructions to maximize packing.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::ScheduleForward() {
 | 
						|
  // Size and clear the resource tally
 | 
						|
  Tally.Initialize(NSlots);
 | 
						|
  // Get number of nodes to schedule
 | 
						|
  unsigned N = Ordering.size();
 | 
						|
  
 | 
						|
  // For each node being scheduled
 | 
						|
  for (unsigned i = 0; i < N; i++) {
 | 
						|
    NodeInfo *NI = Ordering[i];
 | 
						|
    // Track insertion
 | 
						|
    unsigned Slot = NotFound;
 | 
						|
    
 | 
						|
    // Compare against those previously scheduled nodes
 | 
						|
    unsigned j = i;
 | 
						|
    for (; 0 < j--;) {
 | 
						|
      // Get following instruction
 | 
						|
      NodeInfo *Other = Ordering[j];
 | 
						|
      
 | 
						|
      // Check dependency against previously inserted nodes
 | 
						|
      if (isStrongDependency(Other, NI)) {
 | 
						|
        Slot = Other->Slot + Other->Latency;
 | 
						|
        break;
 | 
						|
      } else if (Other->IsCall || isWeakDependency(Other, NI)) {
 | 
						|
        Slot = Other->Slot;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    
 | 
						|
    // If independent of others (or first entry)
 | 
						|
    if (Slot == NotFound) Slot = 0;
 | 
						|
    
 | 
						|
    // Find a slot where the needed resources are available
 | 
						|
    if (NI->StageBegin != NI->StageEnd)
 | 
						|
      Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
 | 
						|
      
 | 
						|
    // Set node slot
 | 
						|
    NI->Slot = Slot;
 | 
						|
    
 | 
						|
    // Insert sort based on slot
 | 
						|
    j = i;
 | 
						|
    for (; 0 < j--;) {
 | 
						|
      // Get prior instruction
 | 
						|
      NodeInfo *Other = Ordering[j];
 | 
						|
      // Should we look further
 | 
						|
      if (Slot >= Other->Slot) break;
 | 
						|
      // Shuffle other into ordering
 | 
						|
      Ordering[j + 1] = Other;
 | 
						|
    }
 | 
						|
    // Insert node in proper slot
 | 
						|
    if (j != i) Ordering[j + 1] = NI;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// Schedule - Order nodes according to selected style.
 | 
						|
///
 | 
						|
void ScheduleDAGSimple::Schedule() {
 | 
						|
  // Number the nodes
 | 
						|
  NodeCount = std::distance(DAG.allnodes_begin(), DAG.allnodes_end());
 | 
						|
 | 
						|
  // Set up minimum info for scheduling
 | 
						|
  PrepareNodeInfo();
 | 
						|
  // Construct node groups for flagged nodes
 | 
						|
  IdentifyGroups();
 | 
						|
  
 | 
						|
  // Test to see if scheduling should occur
 | 
						|
  bool ShouldSchedule = NodeCount > 3 && !NoSched;
 | 
						|
  // Don't waste time if is only entry and return
 | 
						|
  if (ShouldSchedule) {
 | 
						|
    // Get latency and resource requirements
 | 
						|
    GatherSchedulingInfo();
 | 
						|
  } else if (HasGroups) {
 | 
						|
    // Make sure all the groups have dominators
 | 
						|
    FakeGroupDominators();
 | 
						|
  }
 | 
						|
 | 
						|
  // Breadth first walk of DAG
 | 
						|
  VisitAll();
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
  static unsigned Count = 0;
 | 
						|
  Count++;
 | 
						|
  for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
 | 
						|
    NodeInfo *NI = Ordering[i];
 | 
						|
    NI->Preorder = i;
 | 
						|
  }
 | 
						|
#endif  
 | 
						|
  
 | 
						|
  // Don't waste time if is only entry and return
 | 
						|
  if (ShouldSchedule) {
 | 
						|
    // Push back long instructions and critical path
 | 
						|
    ScheduleBackward();
 | 
						|
    
 | 
						|
    // Pack instructions to maximize resource utilization
 | 
						|
    ScheduleForward();
 | 
						|
  }
 | 
						|
  
 | 
						|
  DEBUG(printChanges(Count));
 | 
						|
  
 | 
						|
  // Emit in scheduled order
 | 
						|
  EmitAll();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// createSimpleDAGScheduler - This creates a simple two pass instruction
 | 
						|
/// scheduler.
 | 
						|
llvm::ScheduleDAG* llvm::createSimpleDAGScheduler(bool NoItins,
 | 
						|
                                                  SelectionDAG &DAG,
 | 
						|
                                                  MachineBasicBlock *BB) {
 | 
						|
  return new ScheduleDAGSimple(false, NoItins, DAG, BB, DAG.getTarget());
 | 
						|
}
 | 
						|
 | 
						|
llvm::ScheduleDAG* llvm::createBFS_DAGScheduler(SelectionDAG &DAG,
 | 
						|
                                                MachineBasicBlock *BB) {
 | 
						|
  return new ScheduleDAGSimple(true, false, DAG, BB,  DAG.getTarget());
 | 
						|
}
 |