541 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			541 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
//== BasicConstraintManager.cpp - Manage basic constraints.------*- C++ -*--==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file defines BasicConstraintManager, a class that tracks simple 
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//  equality and inequality constraints on symbolic values of GRState.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/PathSensitive/ConstraintManager.h"
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#include "clang/Analysis/PathSensitive/GRState.h"
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#include "clang/Analysis/PathSensitive/GRStateTrait.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace clang;
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namespace {
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typedef llvm::ImmutableMap<SymbolID,GRState::IntSetTy> ConstNotEqTy;
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typedef llvm::ImmutableMap<SymbolID,const llvm::APSInt*> ConstEqTy;
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// BasicConstraintManager only tracks equality and inequality constraints of
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// constants and integer variables.
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class VISIBILITY_HIDDEN BasicConstraintManager : public ConstraintManager {
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  GRStateManager& StateMgr;
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  GRState::IntSetTy::Factory ISetFactory;
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public:
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  BasicConstraintManager(GRStateManager& statemgr) 
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    : StateMgr(statemgr), ISetFactory(statemgr.getAllocator()) {}
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  virtual const GRState* Assume(const GRState* St, SVal Cond,
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                                bool Assumption, bool& isFeasible);
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  const GRState* Assume(const GRState* St, Loc Cond, bool Assumption,
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                        bool& isFeasible);
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  const GRState* AssumeAux(const GRState* St, Loc Cond,bool Assumption,
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                           bool& isFeasible);
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  const GRState* Assume(const GRState* St, NonLoc Cond, bool Assumption,
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                        bool& isFeasible);
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  const GRState* AssumeAux(const GRState* St, NonLoc Cond, bool Assumption,
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                           bool& isFeasible);
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  const GRState* AssumeSymInt(const GRState* St, bool Assumption,
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                              const SymIntConstraint& C, bool& isFeasible);
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  const GRState* AssumeSymNE(const GRState* St, SymbolID sym,
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                                const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymEQ(const GRState* St, SymbolID sym,
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                                const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymLT(const GRState* St, SymbolID sym,
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                                    const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymGT(const GRState* St, SymbolID sym,
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                             const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymGE(const GRState* St, SymbolID sym,
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                             const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeSymLE(const GRState* St, SymbolID sym,
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                             const llvm::APSInt& V, bool& isFeasible);
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  const GRState* AssumeInBound(const GRState* St, SVal Idx, SVal UpperBound,
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                               bool Assumption, bool& isFeasible);
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  const GRState* AddEQ(const GRState* St, SymbolID sym, const llvm::APSInt& V);
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  const GRState* AddNE(const GRState* St, SymbolID sym, const llvm::APSInt& V);
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  const llvm::APSInt* getSymVal(const GRState* St, SymbolID sym);
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  bool isNotEqual(const GRState* St, SymbolID sym, const llvm::APSInt& V) const;
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  bool isEqual(const GRState* St, SymbolID sym, const llvm::APSInt& V) const;
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  const GRState* RemoveDeadBindings(const GRState* St,
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                                    StoreManager::LiveSymbolsTy& LSymbols,
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                                    StoreManager::DeadSymbolsTy& DSymbols);
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  void print(const GRState* St, std::ostream& Out, 
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             const char* nl, const char *sep);
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private:
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  BasicValueFactory& getBasicVals() { return StateMgr.getBasicVals(); }
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};
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} // end anonymous namespace
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ConstraintManager* clang::CreateBasicConstraintManager(GRStateManager& StateMgr)
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{
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  return new BasicConstraintManager(StateMgr);
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}
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const GRState* BasicConstraintManager::Assume(const GRState* St, SVal Cond,
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                                            bool Assumption, bool& isFeasible) {
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  if (Cond.isUnknown()) {
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    isFeasible = true;
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    return St;
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  }
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  if (isa<NonLoc>(Cond))
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    return Assume(St, cast<NonLoc>(Cond), Assumption, isFeasible);
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  else
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    return Assume(St, cast<Loc>(Cond), Assumption, isFeasible);
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}
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const GRState* BasicConstraintManager::Assume(const GRState* St, Loc Cond,
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                                            bool Assumption, bool& isFeasible) {
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  St = AssumeAux(St, Cond, Assumption, isFeasible);
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  // TF->EvalAssume(*this, St, Cond, Assumption, isFeasible)
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  return St;
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}
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const GRState* BasicConstraintManager::AssumeAux(const GRState* St, Loc Cond,
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                                            bool Assumption, bool& isFeasible) {
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  BasicValueFactory& BasicVals = StateMgr.getBasicVals();
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  switch (Cond.getSubKind()) {
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  default:
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    assert (false && "'Assume' not implemented for this Loc.");
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    return St;
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  case loc::SymbolValKind:
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    if (Assumption)
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      return AssumeSymNE(St, cast<loc::SymbolVal>(Cond).getSymbol(),
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                         BasicVals.getZeroWithPtrWidth(), isFeasible);
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    else
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      return AssumeSymEQ(St, cast<loc::SymbolVal>(Cond).getSymbol(),
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                         BasicVals.getZeroWithPtrWidth(), isFeasible);
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  case loc::MemRegionKind: {
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    // FIXME: Should this go into the storemanager?
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    const MemRegion* R = cast<loc::MemRegionVal>(Cond).getRegion();
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    while (R) {
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      if (const SubRegion* SubR = dyn_cast<SubRegion>(R)) {
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        R = SubR->getSuperRegion();
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        continue;
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      }
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      else if (const SymbolicRegion* SymR = dyn_cast<SymbolicRegion>(R))
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        return AssumeAux(St, loc::SymbolVal(SymR->getSymbol()), Assumption,
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                                            isFeasible);
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      break;
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    }
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    // FALL-THROUGH.
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  }
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  case loc::FuncValKind:
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  case loc::GotoLabelKind:
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    isFeasible = Assumption;
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    return St;
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  case loc::ConcreteIntKind: {
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    bool b = cast<loc::ConcreteInt>(Cond).getValue() != 0;
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    isFeasible = b ? Assumption : !Assumption;
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    return St;
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  }
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  } // end switch
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}
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const GRState*
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BasicConstraintManager::Assume(const GRState* St, NonLoc Cond, bool Assumption,
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                               bool& isFeasible) {
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  St = AssumeAux(St, Cond, Assumption, isFeasible);
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  // TF->EvalAssume() does nothing now.
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  return St;
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}
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const GRState*
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BasicConstraintManager::AssumeAux(const GRState* St,NonLoc Cond,
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                                  bool Assumption, bool& isFeasible) {
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  BasicValueFactory& BasicVals = StateMgr.getBasicVals();
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  SymbolManager& SymMgr = StateMgr.getSymbolManager();
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  switch (Cond.getSubKind()) {
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  default:
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    assert(false && "'Assume' not implemented for this NonLoc");
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  case nonloc::SymbolValKind: {
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    nonloc::SymbolVal& SV = cast<nonloc::SymbolVal>(Cond);
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    SymbolID sym = SV.getSymbol();
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    if (Assumption)
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      return AssumeSymNE(St, sym, BasicVals.getValue(0, SymMgr.getType(sym)),
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                         isFeasible);
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    else
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      return AssumeSymEQ(St, sym, BasicVals.getValue(0, SymMgr.getType(sym)),
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                         isFeasible);
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  }
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  case nonloc::SymIntConstraintValKind:
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    return
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      AssumeSymInt(St, Assumption,
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                   cast<nonloc::SymIntConstraintVal>(Cond).getConstraint(),
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                   isFeasible);
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  case nonloc::ConcreteIntKind: {
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    bool b = cast<nonloc::ConcreteInt>(Cond).getValue() != 0;
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    isFeasible = b ? Assumption : !Assumption;
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    return St;
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  }
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  case nonloc::LocAsIntegerKind:
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    return AssumeAux(St, cast<nonloc::LocAsInteger>(Cond).getLoc(),
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                     Assumption, isFeasible);
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  } // end switch
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}
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const GRState*
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BasicConstraintManager::AssumeSymInt(const GRState* St, bool Assumption,
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                                  const SymIntConstraint& C, bool& isFeasible) {
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  switch (C.getOpcode()) {
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  default:
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    // No logic yet for other operators.
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    isFeasible = true;
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    return St;
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  case BinaryOperator::EQ:
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    if (Assumption)
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      return AssumeSymEQ(St, C.getSymbol(), C.getInt(), isFeasible);
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    else
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      return AssumeSymNE(St, C.getSymbol(), C.getInt(), isFeasible);
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  case BinaryOperator::NE:
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    if (Assumption)
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      return AssumeSymNE(St, C.getSymbol(), C.getInt(), isFeasible);
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    else
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      return AssumeSymEQ(St, C.getSymbol(), C.getInt(), isFeasible);
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  case BinaryOperator::GT:
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    if (Assumption)
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      return AssumeSymGT(St, C.getSymbol(), C.getInt(), isFeasible);
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    else
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      return AssumeSymLE(St, C.getSymbol(), C.getInt(), isFeasible);
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  case BinaryOperator::GE:
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    if (Assumption)
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      return AssumeSymGE(St, C.getSymbol(), C.getInt(), isFeasible);
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    else
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      return AssumeSymLT(St, C.getSymbol(), C.getInt(), isFeasible);
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  case BinaryOperator::LT:
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    if (Assumption)
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      return AssumeSymLT(St, C.getSymbol(), C.getInt(), isFeasible);
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    else
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      return AssumeSymGE(St, C.getSymbol(), C.getInt(), isFeasible);
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  case BinaryOperator::LE:
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    if (Assumption)
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      return AssumeSymLE(St, C.getSymbol(), C.getInt(), isFeasible);
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    else
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      return AssumeSymGT(St, C.getSymbol(), C.getInt(), isFeasible);
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  } // end switch
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}
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const GRState*
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BasicConstraintManager::AssumeSymNE(const GRState* St, SymbolID sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // First, determine if sym == X, where X != V.
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  if (const llvm::APSInt* X = getSymVal(St, sym)) {
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    isFeasible = (*X != V);
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    return St;
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  }
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  // Second, determine if sym != V.
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  if (isNotEqual(St, sym, V)) {
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    isFeasible = true;
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    return St;
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  }
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  // If we reach here, sym is not a constant and we don't know if it is != V.
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  // Make that assumption.
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  isFeasible = true;
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  return AddNE(St, sym, V);
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}
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const GRState*
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BasicConstraintManager::AssumeSymEQ(const GRState* St, SymbolID sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // First, determine if sym == X, where X != V.
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  if (const llvm::APSInt* X = getSymVal(St, sym)) {
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    isFeasible = *X == V;
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    return St;
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  }
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  // Second, determine if sym != V.
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  if (isNotEqual(St, sym, V)) {
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    isFeasible = false;
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    return St;
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  }
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  // If we reach here, sym is not a constant and we don't know if it is == V.
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  // Make that assumption.
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  isFeasible = true;
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  return AddEQ(St, sym, V);
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}
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// These logic will be handled in another ConstraintManager.
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const GRState*
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BasicConstraintManager::AssumeSymLT(const GRState* St, SymbolID sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // Is 'V' the smallest possible value?
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  if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isSigned())) {
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    // sym cannot be any value less than 'V'.  This path is infeasible.
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    isFeasible = false;
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    return St;
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  }
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  // FIXME: For now have assuming x < y be the same as assuming sym != V;
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  return AssumeSymNE(St, sym, V, isFeasible);
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}
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const GRState*
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BasicConstraintManager::AssumeSymGT(const GRState* St, SymbolID sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // FIXME: For now have assuming x > y be the same as assuming sym != V;
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  return AssumeSymNE(St, sym, V, isFeasible);
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}
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const GRState*
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BasicConstraintManager::AssumeSymGE(const GRState* St, SymbolID sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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  // Reject a path if the value of sym is a constant X and !(X >= V).
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  if (const llvm::APSInt* X = getSymVal(St, sym)) {
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    isFeasible = *X >= V;
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    return St;
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  }
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  isFeasible = !isNotEqual(St, sym, V) || 
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               (V != llvm::APSInt::getMaxValue(V.getBitWidth(), V.isSigned()));
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  return St;
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}
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const GRState*
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BasicConstraintManager::AssumeSymLE(const GRState* St, SymbolID sym,
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                                    const llvm::APSInt& V, bool& isFeasible) {
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						|
 | 
						|
  // Reject a path if the value of sym is a constant X and !(X <= V).
 | 
						|
  if (const llvm::APSInt* X = getSymVal(St, sym)) {
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						|
    isFeasible = *X <= V;
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    return St;
 | 
						|
  }
 | 
						|
  
 | 
						|
  // Sym is not a constant, but it is worth looking to see if V is the
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						|
  // minimum integer value.
 | 
						|
  if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isSigned())) {
 | 
						|
    // If we know that sym != V, then this condition is infeasible since
 | 
						|
    // there is no other value less than V.    
 | 
						|
    isFeasible = !isNotEqual(St, sym, V);
 | 
						|
    
 | 
						|
    // If the path is still feasible then as a consequence we know that
 | 
						|
    // 'sym == V' because we cannot have 'sym < V' (no smaller values).
 | 
						|
    // Add this constraint.
 | 
						|
    if (isFeasible)
 | 
						|
      return AddEQ(St, sym, V);
 | 
						|
  }
 | 
						|
  else
 | 
						|
    isFeasible = true;
 | 
						|
    
 | 
						|
  return St;
 | 
						|
}
 | 
						|
 | 
						|
const GRState* 
 | 
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BasicConstraintManager::AssumeInBound(const GRState* St, SVal Idx, 
 | 
						|
                                      SVal UpperBound, bool Assumption, 
 | 
						|
                                      bool& isFeasible) {
 | 
						|
  // Only support ConcreteInt for now.
 | 
						|
  if (!(isa<nonloc::ConcreteInt>(Idx) && isa<nonloc::ConcreteInt>(UpperBound))){
 | 
						|
    isFeasible = true;
 | 
						|
    return St;
 | 
						|
  }
 | 
						|
 | 
						|
  const llvm::APSInt& Zero = getBasicVals().getZeroWithPtrWidth(false);
 | 
						|
  llvm::APSInt IdxV = cast<nonloc::ConcreteInt>(Idx).getValue();
 | 
						|
  // IdxV might be too narrow.
 | 
						|
  if (IdxV.getBitWidth() < Zero.getBitWidth())
 | 
						|
    IdxV.extend(Zero.getBitWidth());
 | 
						|
  // UBV might be too narrow, too.
 | 
						|
  llvm::APSInt UBV = cast<nonloc::ConcreteInt>(UpperBound).getValue();
 | 
						|
  if (UBV.getBitWidth() < Zero.getBitWidth())
 | 
						|
    UBV.extend(Zero.getBitWidth());
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						|
 | 
						|
  bool InBound = (Zero <= IdxV) && (IdxV < UBV);
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						|
 | 
						|
  isFeasible = Assumption ? InBound : !InBound;
 | 
						|
 | 
						|
  return St;
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						|
}
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						|
 | 
						|
static int ConstEqTyIndex = 0;
 | 
						|
static int ConstNotEqTyIndex = 0;
 | 
						|
 | 
						|
namespace clang {
 | 
						|
  template<>
 | 
						|
  struct GRStateTrait<ConstNotEqTy> : public GRStatePartialTrait<ConstNotEqTy> {
 | 
						|
    static inline void* GDMIndex() { return &ConstNotEqTyIndex; }  
 | 
						|
  };
 | 
						|
  
 | 
						|
  template<>
 | 
						|
  struct GRStateTrait<ConstEqTy> : public GRStatePartialTrait<ConstEqTy> {
 | 
						|
    static inline void* GDMIndex() { return &ConstEqTyIndex; }  
 | 
						|
  };
 | 
						|
}
 | 
						|
 | 
						|
const GRState* BasicConstraintManager::AddEQ(const GRState* St, SymbolID sym,
 | 
						|
                                             const llvm::APSInt& V) {
 | 
						|
  // Create a new state with the old binding replaced.
 | 
						|
  GRStateRef state(St, StateMgr);
 | 
						|
  return state.set<ConstEqTy>(sym, &V);
 | 
						|
}
 | 
						|
 | 
						|
const GRState* BasicConstraintManager::AddNE(const GRState* St, SymbolID sym,
 | 
						|
                                             const llvm::APSInt& V) {
 | 
						|
 | 
						|
  GRStateRef state(St, StateMgr);
 | 
						|
 | 
						|
  // First, retrieve the NE-set associated with the given symbol.
 | 
						|
  ConstNotEqTy::data_type* T = state.get<ConstNotEqTy>(sym);
 | 
						|
  GRState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
 | 
						|
 | 
						|
  
 | 
						|
  // Now add V to the NE set.
 | 
						|
  S = ISetFactory.Add(S, &V);
 | 
						|
  
 | 
						|
  // Create a new state with the old binding replaced.
 | 
						|
  return state.set<ConstNotEqTy>(sym, S);
 | 
						|
}
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						|
 | 
						|
const llvm::APSInt* BasicConstraintManager::getSymVal(const GRState* St,
 | 
						|
                                                      SymbolID sym) {
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						|
  const ConstEqTy::data_type* T = St->get<ConstEqTy>(sym);
 | 
						|
  return T ? *T : NULL;  
 | 
						|
}
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						|
 | 
						|
bool BasicConstraintManager::isNotEqual(const GRState* St, SymbolID sym, 
 | 
						|
                                        const llvm::APSInt& V) const {
 | 
						|
 | 
						|
  // Retrieve the NE-set associated with the given symbol.
 | 
						|
  const ConstNotEqTy::data_type* T = St->get<ConstNotEqTy>(sym);
 | 
						|
 | 
						|
  // See if V is present in the NE-set.
 | 
						|
  return T ? T->contains(&V) : false;
 | 
						|
}
 | 
						|
 | 
						|
bool BasicConstraintManager::isEqual(const GRState* St, SymbolID sym,
 | 
						|
                                     const llvm::APSInt& V) const {
 | 
						|
  // Retrieve the EQ-set associated with the given symbol.
 | 
						|
  const ConstEqTy::data_type* T = St->get<ConstEqTy>(sym);
 | 
						|
  // See if V is present in the EQ-set.
 | 
						|
  return T ? **T == V : false;
 | 
						|
}
 | 
						|
 | 
						|
/// Scan all symbols referenced by the constraints. If the symbol is not alive
 | 
						|
/// as marked in LSymbols, mark it as dead in DSymbols.
 | 
						|
const GRState* BasicConstraintManager::RemoveDeadBindings(const GRState* St,
 | 
						|
                                        StoreManager::LiveSymbolsTy& LSymbols,
 | 
						|
                                        StoreManager::DeadSymbolsTy& DSymbols) {
 | 
						|
  GRStateRef state(St, StateMgr);
 | 
						|
  ConstEqTy CE = state.get<ConstEqTy>();
 | 
						|
  ConstEqTy::Factory& CEFactory = state.get_context<ConstEqTy>();
 | 
						|
 | 
						|
  for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
 | 
						|
    SymbolID sym = I.getKey();        
 | 
						|
    if (!LSymbols.count(sym)) {
 | 
						|
      DSymbols.insert(sym);
 | 
						|
      CE = CEFactory.Remove(CE, sym);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  state = state.set<ConstEqTy>(CE);
 | 
						|
 | 
						|
  ConstNotEqTy CNE = state.get<ConstNotEqTy>();
 | 
						|
  ConstNotEqTy::Factory& CNEFactory = state.get_context<ConstNotEqTy>();
 | 
						|
 | 
						|
  for (ConstNotEqTy::iterator I = CNE.begin(), E = CNE.end(); I != E; ++I) {
 | 
						|
    SymbolID sym = I.getKey();    
 | 
						|
    if (!LSymbols.count(sym)) {
 | 
						|
      DSymbols.insert(sym);
 | 
						|
      CNE = CNEFactory.Remove(CNE, sym);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  
 | 
						|
  return state.set<ConstNotEqTy>(CNE);
 | 
						|
}
 | 
						|
 | 
						|
void BasicConstraintManager::print(const GRState* St, std::ostream& Out, 
 | 
						|
                                   const char* nl, const char *sep) {
 | 
						|
  // Print equality constraints.
 | 
						|
 | 
						|
  ConstEqTy CE = St->get<ConstEqTy>();
 | 
						|
 | 
						|
  if (!CE.isEmpty()) {
 | 
						|
    Out << nl << sep << "'==' constraints:";
 | 
						|
 | 
						|
    for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
 | 
						|
      Out << nl << " $" << I.getKey();
 | 
						|
      llvm::raw_os_ostream OS(Out);
 | 
						|
      OS << " : "   << *I.getData();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Print != constraints.
 | 
						|
  
 | 
						|
  ConstNotEqTy CNE = St->get<ConstNotEqTy>();
 | 
						|
  
 | 
						|
  if (!CNE.isEmpty()) {
 | 
						|
    Out << nl << sep << "'!=' constraints:";
 | 
						|
  
 | 
						|
    for (ConstNotEqTy::iterator I = CNE.begin(), EI = CNE.end(); I!=EI; ++I) {
 | 
						|
      Out << nl << " $" << I.getKey() << " : ";
 | 
						|
      bool isFirst = true;
 | 
						|
    
 | 
						|
      GRState::IntSetTy::iterator J = I.getData().begin(), 
 | 
						|
                                  EJ = I.getData().end();      
 | 
						|
      
 | 
						|
      for ( ; J != EJ; ++J) {        
 | 
						|
        if (isFirst) isFirst = false;
 | 
						|
        else Out << ", ";
 | 
						|
      
 | 
						|
        Out << (*J)->getSExtValue(); // Hack: should print to raw_ostream.
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 |