564 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			564 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the VirtRegMap class.
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//
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// It also contains implementations of the the Spiller interface, which, given a
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// virtual register map and a machine function, eliminates all virtual
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// references by replacing them with physical register references - adding spill
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// code as necessary.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "spiller"
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#include "VirtRegMap.h"
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#include "llvm/Function.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/SSARegMap.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/STLExtras.h"
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using namespace llvm;
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namespace {
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  Statistic<> NumSpills("spiller", "Number of register spills");
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  Statistic<> NumStores("spiller", "Number of stores added");
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  Statistic<> NumLoads ("spiller", "Number of loads added");
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  Statistic<> NumReused("spiller", "Number of values reused");
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  Statistic<> NumDSE   ("spiller", "Number of dead stores elided");
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  enum SpillerName { simple, local };
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  cl::opt<SpillerName>
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  SpillerOpt("spiller",
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             cl::desc("Spiller to use: (default: local)"),
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             cl::Prefix,
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             cl::values(clEnumVal(simple, "  simple spiller"),
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                        clEnumVal(local,  "  local spiller"),
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                        clEnumValEnd),
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             cl::init(local));
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}
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//===----------------------------------------------------------------------===//
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//  VirtRegMap implementation
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//===----------------------------------------------------------------------===//
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void VirtRegMap::grow() {
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  Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
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  Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
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}
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int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
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  assert(MRegisterInfo::isVirtualRegister(virtReg));
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  assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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         "attempt to assign stack slot to already spilled register");
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  const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
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  int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
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                                                        RC->getAlignment());
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  Virt2StackSlotMap[virtReg] = frameIndex;
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  ++NumSpills;
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  return frameIndex;
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}
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void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
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  assert(MRegisterInfo::isVirtualRegister(virtReg));
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  assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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         "attempt to assign stack slot to already spilled register");
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  Virt2StackSlotMap[virtReg] = frameIndex;
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}
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void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
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                            unsigned OpNo, MachineInstr *NewMI) {
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  // Move previous memory references folded to new instruction.
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  MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
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  for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI), 
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         E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
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    MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
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    MI2VirtMap.erase(I++);
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  }
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  ModRef MRInfo;
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  if (!OldMI->getOperand(OpNo).isDef()) {
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    assert(OldMI->getOperand(OpNo).isUse() && "Operand is not use or def?");
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    MRInfo = isRef;
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  } else {
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    MRInfo = OldMI->getOperand(OpNo).isUse() ? isModRef : isMod;
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  }
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  // add new memory reference
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  MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
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}
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void VirtRegMap::print(std::ostream &OS) const {
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  const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
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  OS << "********** REGISTER MAP **********\n";
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  for (unsigned i = MRegisterInfo::FirstVirtualRegister,
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         e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
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    if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
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      OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
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  }
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  for (unsigned i = MRegisterInfo::FirstVirtualRegister,
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         e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
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    if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
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      OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
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  OS << '\n';
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}
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void VirtRegMap::dump() const { print(std::cerr); }
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//===----------------------------------------------------------------------===//
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// Simple Spiller Implementation
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//===----------------------------------------------------------------------===//
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Spiller::~Spiller() {}
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namespace {
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  struct SimpleSpiller : public Spiller {
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    bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM);
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  };
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}
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bool SimpleSpiller::runOnMachineFunction(MachineFunction& MF,
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                                         const VirtRegMap& VRM) {
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  DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
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  DEBUG(std::cerr << "********** Function: "
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                  << MF.getFunction()->getName() << '\n');
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  const TargetMachine& TM = MF.getTarget();
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  const MRegisterInfo& MRI = *TM.getRegisterInfo();
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  // LoadedRegs - Keep track of which vregs are loaded, so that we only load
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  // each vreg once (in the case where a spilled vreg is used by multiple
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  // operands).  This is always smaller than the number of operands to the
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  // current machine instr, so it should be small.
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  std::vector<unsigned> LoadedRegs;
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  for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
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       MBBI != E; ++MBBI) {
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    DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n");
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    MachineBasicBlock &MBB = *MBBI;
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    for (MachineBasicBlock::iterator MII = MBB.begin(),
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           E = MBB.end(); MII != E; ++MII) {
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      MachineInstr &MI = *MII;
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      for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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        MachineOperand &MO = MI.getOperand(i);
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        if (MO.isRegister() && MO.getReg() &&
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            MRegisterInfo::isVirtualRegister(MO.getReg())) {
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          unsigned VirtReg = MO.getReg();
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          unsigned PhysReg = VRM.getPhys(VirtReg);
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          if (VRM.hasStackSlot(VirtReg)) {
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            int StackSlot = VRM.getStackSlot(VirtReg);
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            if (MO.isUse() &&
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                std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
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                           == LoadedRegs.end()) {
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              MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
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              LoadedRegs.push_back(VirtReg);
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              ++NumLoads;
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              DEBUG(std::cerr << '\t' << *prior(MII));
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            }
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            if (MO.isDef()) {
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              MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
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              ++NumStores;
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            }
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          }
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          MI.SetMachineOperandReg(i, PhysReg);
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        }
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      }
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      DEBUG(std::cerr << '\t' << MI);
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      LoadedRegs.clear();
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    }
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  }
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  return true;
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}
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//===----------------------------------------------------------------------===//
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//  Local Spiller Implementation
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//===----------------------------------------------------------------------===//
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namespace {
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  /// LocalSpiller - This spiller does a simple pass over the machine basic
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  /// block to attempt to keep spills in registers as much as possible for
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  /// blocks that have low register pressure (the vreg may be spilled due to
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  /// register pressure in other blocks).
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  class LocalSpiller : public Spiller {
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    const MRegisterInfo *MRI;
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    const TargetInstrInfo *TII;
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  public:
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    bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM) {
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      MRI = MF.getTarget().getRegisterInfo();
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      TII = MF.getTarget().getInstrInfo();
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      DEBUG(std::cerr << "\n**** Local spiller rewriting function '"
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                      << MF.getFunction()->getName() << "':\n");
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      for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
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           MBB != E; ++MBB)
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        RewriteMBB(*MBB, VRM);
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      return true;
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    }
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  private:
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    void RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM);
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    void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots,
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                        std::map<unsigned, int> &PhysRegs);
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    void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots,
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                            std::map<unsigned, int> &PhysRegs);
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  };
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}
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void LocalSpiller::ClobberPhysRegOnly(unsigned PhysReg,
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                                      std::map<int, unsigned> &SpillSlots,
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                                      std::map<unsigned, int> &PhysRegs) {
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  std::map<unsigned, int>::iterator I = PhysRegs.find(PhysReg);
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  if (I != PhysRegs.end()) {
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    int Slot = I->second;
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    PhysRegs.erase(I);
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    assert(SpillSlots[Slot] == PhysReg && "Bidirectional map mismatch!");
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    SpillSlots.erase(Slot);
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    DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg)
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          << " clobbered, invalidating SS#" << Slot << "\n");
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  }
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}
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void LocalSpiller::ClobberPhysReg(unsigned PhysReg,
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                                  std::map<int, unsigned> &SpillSlots,
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                                  std::map<unsigned, int> &PhysRegs) {
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  for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
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    ClobberPhysRegOnly(*AS, SpillSlots, PhysRegs);
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  ClobberPhysRegOnly(PhysReg, SpillSlots, PhysRegs);
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}
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// ReusedOp - For each reused operand, we keep track of a bit of information, in
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// case we need to rollback upon processing a new operand.  See comments below.
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namespace {
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  struct ReusedOp {
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    // The MachineInstr operand that reused an available value.
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    unsigned Operand;
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    // StackSlot - The spill slot of the value being reused.
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    unsigned StackSlot;
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    // PhysRegReused - The physical register the value was available in.
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    unsigned PhysRegReused;
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    // AssignedPhysReg - The physreg that was assigned for use by the reload.
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    unsigned AssignedPhysReg;
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    ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr)
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      : Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr) {}
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  };
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}
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/// rewriteMBB - Keep track of which spills are available even after the
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/// register allocator is done with them.  If possible, avoid reloading vregs.
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void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
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  // SpillSlotsAvailable - This map keeps track of all of the spilled virtual
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  // register values that are still available, due to being loaded to stored to,
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  // but not invalidated yet.
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  std::map<int, unsigned> SpillSlotsAvailable;
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  // PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
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  // which physregs are in use holding a stack slot value.
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  std::map<unsigned, int> PhysRegsAvailable;
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  DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n");
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  std::vector<ReusedOp> ReusedOperands;
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  // DefAndUseVReg - When we see a def&use operand that is spilled, keep track
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  // of it.  ".first" is the machine operand index (should always be 0 for now),
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  // and ".second" is the virtual register that is spilled.
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  std::vector<std::pair<unsigned, unsigned> > DefAndUseVReg;
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  // MaybeDeadStores - When we need to write a value back into a stack slot,
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  // keep track of the inserted store.  If the stack slot value is never read
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  // (because the value was used from some available register, for example), and
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  // subsequently stored to, the original store is dead.  This map keeps track
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  // of inserted stores that are not used.  If we see a subsequent store to the
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  // same stack slot, the original store is deleted.
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  std::map<int, MachineInstr*> MaybeDeadStores;
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  for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
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       MII != E; ) {
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    MachineInstr &MI = *MII;
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    MachineBasicBlock::iterator NextMII = MII; ++NextMII;
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    ReusedOperands.clear();
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    DefAndUseVReg.clear();
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    // Process all of the spilled uses and all non spilled reg references.
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    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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      MachineOperand &MO = MI.getOperand(i);
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      if (MO.isRegister() && MO.getReg() &&
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          MRegisterInfo::isVirtualRegister(MO.getReg())) {
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        unsigned VirtReg = MO.getReg();
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        if (!VRM.hasStackSlot(VirtReg)) {
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          // This virtual register was assigned a physreg!
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          MI.SetMachineOperandReg(i, VRM.getPhys(VirtReg));
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        } else {
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          // Is this virtual register a spilled value?
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          if (MO.isUse()) {
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            int StackSlot = VRM.getStackSlot(VirtReg);
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            unsigned PhysReg;
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            // Check to see if this stack slot is available.
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            std::map<int, unsigned>::iterator SSI =
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              SpillSlotsAvailable.find(StackSlot);
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            if (SSI != SpillSlotsAvailable.end()) {
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              // If this stack slot value is already available, reuse it!
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              PhysReg = SSI->second;
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              MI.SetMachineOperandReg(i, PhysReg);
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              DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
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                              << MRI->getName(SSI->second) << "\n");
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              // The only technical detail we have is that we don't know that
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              // PhysReg won't be clobbered by a reloaded stack slot that occurs
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              // later in the instruction.  In particular, consider 'op V1, V2'.
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              // If V1 is available in physreg R0, we would choose to reuse it
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              // here, instead of reloading it into the register the allocator
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              // indicated (say R1).  However, V2 might have to be reloaded
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              // later, and it might indicate that it needs to live in R0.  When
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              // this occurs, we need to have information available that
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              // indicates it is safe to use R1 for the reload instead of R0.
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              //
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              // To further complicate matters, we might conflict with an alias,
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              // or R0 and R1 might not be compatible with each other.  In this
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              // case, we actually insert a reload for V1 in R1, ensuring that
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              // we can get at R0 or its alias.
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              ReusedOperands.push_back(ReusedOp(i, StackSlot, PhysReg,
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                                                VRM.getPhys(VirtReg)));
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              ++NumReused;
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            } else {
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              // Otherwise, reload it and remember that we have it.
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              PhysReg = VRM.getPhys(VirtReg);
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              // Note that, if we reused a register for a previous operand, the
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              // register we want to reload into might not actually be
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              // available.  If this occurs, use the register indicated by the
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              // reuser.
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              if (!ReusedOperands.empty())   // This is most often empty.
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                for (unsigned ro = 0, e = ReusedOperands.size(); ro != e; ++ro)
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                  if (ReusedOperands[ro].PhysRegReused == PhysReg) {
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                    // Yup, use the reload register that we didn't use before.
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                    PhysReg = ReusedOperands[ro].AssignedPhysReg;
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                    break;
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                  } else {
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                    ReusedOp &Op = ReusedOperands[ro];
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                    unsigned PRRU = Op.PhysRegReused;
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                    for (const unsigned *AS = MRI->getAliasSet(PRRU); *AS; ++AS)
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                      if (*AS == PhysReg) {
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                        // Okay, we found out that an alias of a reused register
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                        // was used.  This isn't good because it means we have
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                        // to undo a previous reuse.
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                        MRI->loadRegFromStackSlot(MBB, &MI, Op.AssignedPhysReg, 
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                                                  Op.StackSlot);
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                        ClobberPhysReg(Op.AssignedPhysReg, SpillSlotsAvailable,
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                                       PhysRegsAvailable);
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                        // Any stores to this stack slot are not dead anymore.
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                        MaybeDeadStores.erase(Op.StackSlot);
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                        MI.SetMachineOperandReg(Op.Operand, Op.AssignedPhysReg);
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                        PhysRegsAvailable[Op.AssignedPhysReg] = Op.StackSlot;
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                        SpillSlotsAvailable[Op.StackSlot] = Op.AssignedPhysReg;
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                        PhysRegsAvailable.erase(Op.PhysRegReused);
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                        DEBUG(std::cerr << "Remembering SS#" << Op.StackSlot
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                              << " in physreg "
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                              << MRI->getName(Op.AssignedPhysReg) << "\n");
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                        ++NumLoads;
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                        DEBUG(std::cerr << '\t' << *prior(MII));
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 | 
						|
                        DEBUG(std::cerr << "Reuse undone!\n");
 | 
						|
                        ReusedOperands.erase(ReusedOperands.begin()+ro);
 | 
						|
                        --NumReused;
 | 
						|
                        goto ContinueReload;
 | 
						|
                      }
 | 
						|
                  }
 | 
						|
            ContinueReload:
 | 
						|
 | 
						|
              MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
 | 
						|
              // This invalidates PhysReg.
 | 
						|
              ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
 | 
						|
 | 
						|
              // Any stores to this stack slot are not dead anymore.
 | 
						|
              MaybeDeadStores.erase(StackSlot);
 | 
						|
 | 
						|
              MI.SetMachineOperandReg(i, PhysReg);
 | 
						|
              PhysRegsAvailable[PhysReg] = StackSlot;
 | 
						|
              SpillSlotsAvailable[StackSlot] = PhysReg;
 | 
						|
              DEBUG(std::cerr << "Remembering SS#" << StackSlot <<" in physreg "
 | 
						|
                              << MRI->getName(PhysReg) << "\n");
 | 
						|
              ++NumLoads;
 | 
						|
              DEBUG(std::cerr << '\t' << *prior(MII));
 | 
						|
            }
 | 
						|
 | 
						|
            // If this is both a def and a use, we need to emit a store to the
 | 
						|
            // stack slot after the instruction.  Keep track of D&U operands
 | 
						|
            // because we already changed it to a physreg here.
 | 
						|
            if (MO.isDef()) {
 | 
						|
              // Remember that this was a def-and-use operand, and that the
 | 
						|
              // stack slot is live after this instruction executes.
 | 
						|
              DefAndUseVReg.push_back(std::make_pair(i, VirtReg));
 | 
						|
            }
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Loop over all of the implicit defs, clearing them from our available
 | 
						|
    // sets.
 | 
						|
    const TargetInstrDescriptor &InstrDesc = TII->get(MI.getOpcode());
 | 
						|
    for (const unsigned* ImpDef = InstrDesc.ImplicitDefs; *ImpDef; ++ImpDef)
 | 
						|
      ClobberPhysReg(*ImpDef, SpillSlotsAvailable, PhysRegsAvailable);
 | 
						|
 | 
						|
    DEBUG(std::cerr << '\t' << MI);
 | 
						|
 | 
						|
    // If we have folded references to memory operands, make sure we clear all
 | 
						|
    // physical registers that may contain the value of the spilled virtual
 | 
						|
    // register
 | 
						|
    VirtRegMap::MI2VirtMapTy::const_iterator I, E;
 | 
						|
    for (tie(I, E) = VRM.getFoldedVirts(&MI); I != E; ++I) {
 | 
						|
      DEBUG(std::cerr << "Folded vreg: " << I->second.first << "  MR: "
 | 
						|
                      << I->second.second);
 | 
						|
      unsigned VirtReg = I->second.first;
 | 
						|
      VirtRegMap::ModRef MR = I->second.second;
 | 
						|
      if (VRM.hasStackSlot(VirtReg)) {
 | 
						|
        int SS = VRM.getStackSlot(VirtReg);
 | 
						|
        DEBUG(std::cerr << " - StackSlot: " << SS << "\n");
 | 
						|
 | 
						|
        // If this reference is not a use, any previous store is now dead.
 | 
						|
        // Otherwise, the store to this stack slot is not dead anymore.
 | 
						|
        std::map<int, MachineInstr*>::iterator MDSI = MaybeDeadStores.find(SS);
 | 
						|
        if (MDSI != MaybeDeadStores.end()) {
 | 
						|
          if (MR & VirtRegMap::isRef)   // Previous store is not dead.
 | 
						|
            MaybeDeadStores.erase(MDSI);
 | 
						|
          else {
 | 
						|
            // If we get here, the store is dead, nuke it now.
 | 
						|
            assert(MR == VirtRegMap::isMod && "Can't be modref!");
 | 
						|
            MBB.erase(MDSI->second);
 | 
						|
            MaybeDeadStores.erase(MDSI);
 | 
						|
            ++NumDSE;
 | 
						|
          }
 | 
						|
        }
 | 
						|
 | 
						|
        // If the spill slot value is available, and this is a new definition of
 | 
						|
        // the value, the value is not available anymore.
 | 
						|
        if (MR & VirtRegMap::isMod) {
 | 
						|
          std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(SS);
 | 
						|
          if (It != SpillSlotsAvailable.end()) {
 | 
						|
            PhysRegsAvailable.erase(It->second);
 | 
						|
            SpillSlotsAvailable.erase(It);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      } else {
 | 
						|
        DEBUG(std::cerr << ": No stack slot!\n");
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Process all of the spilled defs.
 | 
						|
    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
 | 
						|
      MachineOperand &MO = MI.getOperand(i);
 | 
						|
      if (MO.isRegister() && MO.getReg() && MO.isDef()) {
 | 
						|
        unsigned VirtReg = MO.getReg();
 | 
						|
 | 
						|
        bool TakenCareOf = false;
 | 
						|
        if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
 | 
						|
          // Check to see if this is a def-and-use vreg operand that we do need
 | 
						|
          // to insert a store for.
 | 
						|
          bool OpTakenCareOf = false;
 | 
						|
          if (MO.isUse() && !DefAndUseVReg.empty()) {
 | 
						|
            for (unsigned dau = 0, e = DefAndUseVReg.size(); dau != e; ++dau)
 | 
						|
              if (DefAndUseVReg[dau].first == i) {
 | 
						|
                VirtReg = DefAndUseVReg[dau].second;
 | 
						|
                OpTakenCareOf = true;
 | 
						|
                break;
 | 
						|
              }
 | 
						|
          }
 | 
						|
          
 | 
						|
          if (!OpTakenCareOf) {
 | 
						|
            ClobberPhysReg(VirtReg, SpillSlotsAvailable, PhysRegsAvailable);
 | 
						|
            TakenCareOf = true;
 | 
						|
          }
 | 
						|
        }  
 | 
						|
 | 
						|
        if (!TakenCareOf) {
 | 
						|
          // The only vregs left are stack slot definitions.
 | 
						|
          int StackSlot    = VRM.getStackSlot(VirtReg);
 | 
						|
          unsigned PhysReg;
 | 
						|
 | 
						|
          // If this is a def&use operand, and we used a different physreg for
 | 
						|
          // it than the one assigned, make sure to execute the store from the
 | 
						|
          // correct physical register.
 | 
						|
          if (MO.getReg() == VirtReg)
 | 
						|
            PhysReg = VRM.getPhys(VirtReg);
 | 
						|
          else
 | 
						|
            PhysReg = MO.getReg();
 | 
						|
 | 
						|
          MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
 | 
						|
          DEBUG(std::cerr << "Store:\t" << *next(MII));
 | 
						|
          MI.SetMachineOperandReg(i, PhysReg);
 | 
						|
 | 
						|
          // If there is a dead store to this stack slot, nuke it now.
 | 
						|
          MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
 | 
						|
          if (LastStore) {
 | 
						|
            ++NumDSE;
 | 
						|
            MBB.erase(LastStore);
 | 
						|
          }
 | 
						|
          LastStore = next(MII);
 | 
						|
 | 
						|
          // If the stack slot value was previously available in some other
 | 
						|
          // register, change it now.  Otherwise, make the register available,
 | 
						|
          // in PhysReg.
 | 
						|
          std::map<int, unsigned>::iterator SSA =
 | 
						|
            SpillSlotsAvailable.find(StackSlot);
 | 
						|
          if (SSA != SpillSlotsAvailable.end()) {
 | 
						|
            // Remove the record for physreg.
 | 
						|
            PhysRegsAvailable.erase(SSA->second);
 | 
						|
            SpillSlotsAvailable.erase(SSA);
 | 
						|
          }
 | 
						|
          ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
 | 
						|
 | 
						|
          PhysRegsAvailable[PhysReg] = StackSlot;
 | 
						|
          SpillSlotsAvailable[StackSlot] = PhysReg;
 | 
						|
          DEBUG(std::cerr << "Updating SS#" << StackSlot <<" in physreg "
 | 
						|
                          << MRI->getName(PhysReg) << "\n");
 | 
						|
 | 
						|
          ++NumStores;
 | 
						|
          VirtReg = PhysReg;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    MII = NextMII;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
llvm::Spiller* llvm::createSpiller() {
 | 
						|
  switch (SpillerOpt) {
 | 
						|
  default: assert(0 && "Unreachable!");
 | 
						|
  case local:
 | 
						|
    return new LocalSpiller();
 | 
						|
  case simple:
 | 
						|
    return new SimpleSpiller();
 | 
						|
  }
 | 
						|
}
 |