392 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			392 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			HTML
		
	
	
	
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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                      "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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  <title>Extending LLVM: Adding instructions, intrinsics, types, etc.</title>
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  <link rel="stylesheet" href="llvm.css" type="text/css">
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</head>
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<body>
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<div class="doc_title">
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  Extending LLVM: Adding instructions, intrinsics, types, etc.
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</div>
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<ol>
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  <li><a href="#introduction">Introduction and Warning</a></li>
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  <li><a href="#intrinsic">Adding a new intrinsic function</a></li>
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  <li><a href="#instruction">Adding a new instruction</a></li>
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  <li><a href="#sdnode">Adding a new SelectionDAG node</a></li>
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  <li><a href="#type">Adding a new type</a>
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  <ol>
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    <li><a href="#fund_type">Adding a new fundamental type</a></li>
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    <li><a href="#derived_type">Adding a new derived type</a></li>
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  </ol></li>
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</ol>
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<div class="doc_author">    
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  <p>Written by <a href="http://misha.brukman.net">Misha Brukman</a>,
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  Brad Jones, Nate Begeman,
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  and <a href="http://nondot.org/sabre">Chris Lattner</a></p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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  <a name="introduction">Introduction and Warning</a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>During the course of using LLVM, you may wish to customize it for your
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research project or for experimentation. At this point, you may realize that
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you need to add something to LLVM, whether it be a new fundamental type, a new
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intrinsic function, or a whole new instruction.</p>
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<p>When you come to this realization, stop and think. Do you really need to
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extend LLVM? Is it a new fundamental capability that LLVM does not support at
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its current incarnation or can it be synthesized from already pre-existing LLVM
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elements? If you are not sure, ask on the <a
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href="http://mail.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVM-dev</a> list. The
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reason is that extending LLVM will get involved as you need to update all the
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different passes that you intend to use with your extension, and there are
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<em>many</em> LLVM analyses and transformations, so it may be quite a bit of
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work.</p>
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<p>Adding an <a href="#intrinsic">intrinsic function</a> is far easier than
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adding an instruction, and is transparent to optimization passes.  If your added
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functionality can be expressed as a
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function call, an intrinsic function is the method of choice for LLVM
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extension.</p>
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<p>Before you invest a significant amount of effort into a non-trivial
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extension, <span class="doc_warning">ask on the list</span> if what you are
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looking to do can be done with already-existing infrastructure, or if maybe
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someone else is already working on it. You will save yourself a lot of time and
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effort by doing so.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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  <a name="intrinsic">Adding a new intrinsic function</a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>Adding a new intrinsic function to LLVM is much easier than adding a new
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instruction.  Almost all extensions to LLVM should start as an intrinsic
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function and then be turned into an instruction if warranted.</p>
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<ol>
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<li><tt>llvm/docs/LangRef.html</tt>:
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    Document the intrinsic.  Decide whether it is code generator specific and
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    what the restrictions are.  Talk to other people about it so that you are
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    sure it's a good idea.</li>
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<li><tt>llvm/include/llvm/Intrinsics*.td</tt>:
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    Add an entry for your intrinsic.  Describe its memory access characteristics
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    for optimization (this controls whether it will be DCE'd, CSE'd, etc). Note
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    that any intrinsic using the <tt>llvm_int_ty</tt> type for an argument will
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    be deemed by <tt>tblgen</tt> as overloaded and the corresponding suffix 
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    will be required on the intrinsic's name.</li>
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<li><tt>llvm/lib/Analysis/ConstantFolding.cpp</tt>: If it is possible to 
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    constant fold your intrinsic, add support to it in the 
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    <tt>canConstantFoldCallTo</tt> and <tt>ConstantFoldCall</tt> functions.</li>
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<li><tt>llvm/test/Regression/*</tt>: Add test cases for your test cases to the 
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    test suite</li>
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</ol>
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<p>Once the intrinsic has been added to the system, you must add code generator
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support for it.  Generally you must do the following steps:</p>
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<dl>
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<dt>Add support to the C backend in <tt>lib/Target/CBackend/</tt></dt>
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<dd>Depending on the intrinsic, there are a few ways to implement this.  For
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    most intrinsics, it makes sense to add code to lower your intrinsic in
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    <tt>LowerIntrinsicCall</tt> in <tt>lib/CodeGen/IntrinsicLowering.cpp</tt>.
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    Second, if it makes sense to lower the intrinsic to an expanded sequence of
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    C code in all cases, just emit the expansion in <tt>visitCallInst</tt> in
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    <tt>Writer.cpp</tt>.  If the intrinsic has some way to express it with GCC
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    (or any other compiler) extensions, it can be conditionally supported based
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    on the compiler compiling the CBE output (see <tt>llvm.prefetch</tt> for an
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    example).  Third, if the intrinsic really has no way to be lowered, just
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    have the code generator emit code that prints an error message and calls
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    abort if executed.</dd>
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<dt>Add support to the .td file for the target(s) of your choice in 
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   <tt>lib/Target/*/*.td</tt>.</dt>
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<dd>This is usually a matter of adding a pattern to the .td file that matches
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    the intrinsic, though it may obviously require adding the instructions you
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    want to generate as well.  There are lots of examples in the PowerPC and X86
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    backend to follow.</dd>
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</dl>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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  <a name="sdnode">Adding a new SelectionDAG node</a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>As with intrinsics, adding a new SelectionDAG node to LLVM is much easier
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than adding a new instruction.  New nodes are often added to help represent
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instructions common to many targets.  These nodes often map to an LLVM
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instruction (add, sub) or intrinsic (byteswap, population count).  In other
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cases, new nodes have been added to allow many targets to perform a common task
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(converting between floating point and integer representation) or capture more
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complicated behavior in a single node (rotate).</p>
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<ol>
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<li><tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt>:
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    Add an enum value for the new SelectionDAG node.</li>
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<li><tt>lib/CodeGen/SelectionDAG/SelectionDAG.cpp</tt>:
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    Add code to print the node to <tt>getOperationName</tt>.  If your new node
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    can be evaluated at compile time when given constant arguments (such as an
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    add of a constant with another constant), find the <tt>getNode</tt> method
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    that takes the appropriate number of arguments, and add a case for your node
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    to the switch statement that performs constant folding for nodes that take
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    the same number of arguments as your new node.</li>
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<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
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    Add code to <a href="CodeGenerator.html#selectiondag_legalize">legalize, 
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    promote, and expand</a> the node as necessary.  At a minimum, you will need
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    to add a case statement for your node in <tt>LegalizeOp</tt> which calls
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    LegalizeOp on the node's operands, and returns a new node if any of the
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    operands changed as a result of being legalized.  It is likely that not all
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    targets supported by the SelectionDAG framework will natively support the
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    new node.  In this case, you must also add code in your node's case
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    statement in <tt>LegalizeOp</tt> to Expand your node into simpler, legal
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    operations.  The case for <tt>ISD::UREM</tt> for expanding a remainder into
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    a divide, multiply, and a subtract is a good example.</li>
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<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
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    If targets may support the new node being added only at certain sizes, you 
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    will also need to add code to your node's case statement in 
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    <tt>LegalizeOp</tt> to Promote your node's operands to a larger size, and 
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    perform the correct operation.  You will also need to add code to 
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    <tt>PromoteOp</tt> to do this as well.  For a good example, see 
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    <tt>ISD::BSWAP</tt>,
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    which promotes its operand to a wider size, performs the byteswap, and then
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    shifts the correct bytes right to emulate the narrower byteswap in the
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    wider type.</li>
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<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
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    Add a case for your node in <tt>ExpandOp</tt> to teach the legalizer how to
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    perform the action represented by the new node on a value that has been
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    split into high and low halves.  This case will be used to support your 
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    node with a 64 bit operand on a 32 bit target.</li>
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<li><tt>lib/CodeGen/SelectionDAG/DAGCombiner.cpp</tt>:
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    If your node can be combined with itself, or other existing nodes in a 
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    peephole-like fashion, add a visit function for it, and call that function
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    from <tt></tt>.  There are several good examples for simple combines you
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    can do; <tt>visitFABS</tt> and <tt>visitSRL</tt> are good starting places.
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    </li>
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<li><tt>lib/Target/PowerPC/PPCISelLowering.cpp</tt>:
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    Each target has an implementation of the <tt>TargetLowering</tt> class,
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    usually in its own file (although some targets include it in the same
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    file as the DAGToDAGISel).  The default behavior for a target is to
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    assume that your new node is legal for all types that are legal for
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    that target.  If this target does not natively support your node, then
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    tell the target to either Promote it (if it is supported at a larger
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    type) or Expand it.  This will cause the code you wrote in 
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    <tt>LegalizeOp</tt> above to decompose your new node into other legal
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    nodes for this target.</li>
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<li><tt>lib/Target/TargetSelectionDAG.td</tt>:
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    Most current targets supported by LLVM generate code using the DAGToDAG
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    method, where SelectionDAG nodes are pattern matched to target-specific
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    nodes, which represent individual instructions.  In order for the targets
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    to match an instruction to your new node, you must add a def for that node
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    to the list in this file, with the appropriate type constraints. Look at
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    <tt>add</tt>, <tt>bswap</tt>, and <tt>fadd</tt> for examples.</li>
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<li><tt>lib/Target/PowerPC/PPCInstrInfo.td</tt>:
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    Each target has a tablegen file that describes the target's instruction
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    set.  For targets that use the DAGToDAG instruction selection framework,
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    add a pattern for your new node that uses one or more target nodes.
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    Documentation for this is a bit sparse right now, but there are several
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    decent examples.  See the patterns for <tt>rotl</tt> in 
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    <tt>PPCInstrInfo.td</tt>.</li>
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<li>TODO: document complex patterns.</li>
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<li><tt>llvm/test/Regression/CodeGen/*</tt>: Add test cases for your new node
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    to the test suite.  <tt>llvm/test/Regression/CodeGen/X86/bswap.ll</tt> is
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    a good example.</li>
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</ol>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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  <a name="instruction">Adding a new instruction</a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p><span class="doc_warning">WARNING: adding instructions changes the bitcode
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format, and it will take some effort to maintain compatibility with
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the previous version.</span> Only add an instruction if it is absolutely
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necessary.</p>
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<ol>
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<li><tt>llvm/include/llvm/Instruction.def</tt>:
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    add a number for your instruction and an enum name</li>
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<li><tt>llvm/include/llvm/Instructions.h</tt>:
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    add a definition for the class that will represent your instruction</li>
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<li><tt>llvm/include/llvm/Support/InstVisitor.h</tt>:
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    add a prototype for a visitor to your new instruction type</li>
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<li><tt>llvm/lib/AsmParser/Lexer.l</tt>:
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    add a new token to parse your instruction from assembly text file</li>
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<li><tt>llvm/lib/AsmParser/llvmAsmParser.y</tt>:
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    add the grammar on how your instruction can be read and what it will
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    construct as a result</li>
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<li><tt>llvm/lib/Bitcode/Reader/Reader.cpp</tt>:
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    add a case for your instruction and how it will be parsed from bitcode</li>
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<li><tt>llvm/lib/VMCore/Instruction.cpp</tt>:
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    add a case for how your instruction will be printed out to assembly</li>
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<li><tt>llvm/lib/VMCore/Instructions.cpp</tt>:
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    implement the class you defined in
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    <tt>llvm/include/llvm/Instructions.h</tt></li>
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<li>Test your instruction</li>
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<li><tt>llvm/lib/Target/*</tt>: 
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    Add support for your instruction to code generators, or add a lowering
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    pass.</li>
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<li><tt>llvm/test/Regression/*</tt>: add your test cases to the test suite.</li>
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</ol>
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<p>Also, you need to implement (or modify) any analyses or passes that you want
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to understand this new instruction.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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  <a name="type">Adding a new type</a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p><span class="doc_warning">WARNING: adding new types changes the bitcode
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format, and will break compatibility with currently-existing LLVM
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installations.</span> Only add new types if it is absolutely necessary.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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  <a name="fund_type">Adding a fundamental type</a>
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</div>
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<div class="doc_text">
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<ol>
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<li><tt>llvm/include/llvm/Type.h</tt>:
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    add enum for the new type; add static <tt>Type*</tt> for this type</li>
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<li><tt>llvm/lib/VMCore/Type.cpp</tt>:
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    add mapping from <tt>TypeID</tt> => <tt>Type*</tt>;
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    initialize the static <tt>Type*</tt></li>
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<li><tt>llvm/lib/AsmReader/Lexer.l</tt>:
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    add ability to parse in the type from text assembly</li>
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<li><tt>llvm/lib/AsmReader/llvmAsmParser.y</tt>:
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    add a token for that type</li>
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</ol>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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  <a name="derived_type">Adding a derived type</a>
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</div>
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<div class="doc_text">
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<ol>
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<li><tt>llvm/include/llvm/Type.h</tt>:
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    add enum for the new type; add a forward declaration of the type
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    also</li>
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<li><tt>llvm/include/llvm/DerivedTypes.h</tt>:
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    add new class to represent new class in the hierarchy; add forward 
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    declaration to the TypeMap value type</li>
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<li><tt>llvm/lib/VMCore/Type.cpp</tt>:
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    add support for derived type to: 
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<div class="doc_code">
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<pre>
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std::string getTypeDescription(const Type &Ty,
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  std::vector<const Type*> &TypeStack)
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bool TypesEqual(const Type *Ty, const Type *Ty2,
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  std::map<const Type*, const Type*> & EqTypes)
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</pre>
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</div>
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    add necessary member functions for type, and factory methods</li>
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<li><tt>llvm/lib/AsmReader/Lexer.l</tt>:
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    add ability to parse in the type from text assembly</li>
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<li><tt>llvm/lib/BitCode/Writer/Writer.cpp</tt>:
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    modify <tt>void BitcodeWriter::outputType(const Type *T)</tt> to serialize
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    your type</li>
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<li><tt>llvm/lib/BitCode/Reader/Reader.cpp</tt>:
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    modify <tt>const Type *BitcodeReader::ParseType()</tt> to read your data
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    type</li> 
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<li><tt>llvm/lib/VMCore/AsmWriter.cpp</tt>:
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    modify
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<div class="doc_code">
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<pre>
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void calcTypeName(const Type *Ty,
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                  std::vector<const Type*> &TypeStack,
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                  std::map<const Type*,std::string> &TypeNames,
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                  std::string & Result)
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</pre>
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</div>
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    to output the new derived type
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</li>  
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</ol>
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</div>
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<!-- *********************************************************************** -->
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<hr>
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  <a href="http://llvm.org">The LLVM Compiler Infrastructure</a>
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  <br>
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  Last modified: $Date$
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</address>
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