479 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			479 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- CodePlacementOpt.cpp - Code Placement pass. -----------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the pass that optimize code placement and align loop
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// headers to target specific alignment boundary.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "code-placement"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/Statistic.h"
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using namespace llvm;
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STATISTIC(NumLoopsAligned,  "Number of loops aligned");
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STATISTIC(NumIntraElim,     "Number of intra loop branches eliminated");
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STATISTIC(NumIntraMoved,    "Number of intra loop branches moved");
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namespace {
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  class CodePlacementOpt : public MachineFunctionPass {
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    const MachineLoopInfo *MLI;
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    const TargetInstrInfo *TII;
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    const TargetLowering  *TLI;
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  public:
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    static char ID;
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    CodePlacementOpt() : MachineFunctionPass(&ID) {}
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    virtual bool runOnMachineFunction(MachineFunction &MF);
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    virtual const char *getPassName() const {
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      return "Code Placement Optimizater";
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    }
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.addRequired<MachineLoopInfo>();
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      AU.addPreservedID(MachineDominatorsID);
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      MachineFunctionPass::getAnalysisUsage(AU);
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    }
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  private:
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    bool HasFallthrough(MachineBasicBlock *MBB);
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    bool HasAnalyzableTerminator(MachineBasicBlock *MBB);
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    void Splice(MachineFunction &MF,
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                MachineFunction::iterator InsertPt,
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                MachineFunction::iterator Begin,
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                MachineFunction::iterator End);
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    void UpdateTerminator(MachineBasicBlock *MBB);
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    bool EliminateUnconditionalJumpsToTop(MachineFunction &MF,
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                                          MachineLoop *L);
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    bool MoveDiscontiguousLoopBlocks(MachineFunction &MF,
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                                     MachineLoop *L);
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    bool OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF, MachineLoop *L);
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    bool OptimizeIntraLoopEdges(MachineFunction &MF);
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    bool AlignLoops(MachineFunction &MF);
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    bool AlignLoop(MachineFunction &MF, MachineLoop *L, unsigned Align);
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  };
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  char CodePlacementOpt::ID = 0;
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} // end anonymous namespace
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FunctionPass *llvm::createCodePlacementOptPass() {
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  return new CodePlacementOpt();
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}
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/// HasFallthrough - Test whether the given branch has a fallthrough, either as
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/// a plain fallthrough or as a fallthrough case of a conditional branch.
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///
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bool CodePlacementOpt::HasFallthrough(MachineBasicBlock *MBB) {
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  MachineBasicBlock *TBB = 0, *FBB = 0;
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  SmallVector<MachineOperand, 4> Cond;
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  if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
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    return false;
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  // This conditional branch has no fallthrough.
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  if (FBB)
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    return false;
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  // An unconditional branch has no fallthrough.
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  if (Cond.empty() && TBB)
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    return false;
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  // It has a fallthrough.
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  return true;
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}
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/// HasAnalyzableTerminator - Test whether AnalyzeBranch will succeed on MBB.
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/// This is called before major changes are begun to test whether it will be
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/// possible to complete the changes.
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///
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/// Target-specific code is hereby encouraged to make AnalyzeBranch succeed
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/// whenever possible.
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///
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bool CodePlacementOpt::HasAnalyzableTerminator(MachineBasicBlock *MBB) {
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  // Conservatively ignore EH landing pads.
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  if (MBB->isLandingPad()) return false;
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  // Ignore blocks which look like they might have EH-related control flow.
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  // At the time of this writing, there are blocks which AnalyzeBranch
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  // thinks end in single uncoditional branches, yet which have two CFG
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  // successors. Code in this file is not prepared to reason about such things.
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  if (!MBB->empty() && MBB->back().getOpcode() == TargetInstrInfo::EH_LABEL)
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    return false;
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  // Aggressively handle return blocks and similar constructs.
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  if (MBB->succ_empty()) return true;
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  // Ask the target's AnalyzeBranch if it can handle this block.
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  MachineBasicBlock *TBB = 0, *FBB = 0;
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  SmallVector<MachineOperand, 4> Cond;
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  // Make the the terminator is understood.
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  if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
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    return false;
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  // Make sure we have the option of reversing the condition.
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  if (!Cond.empty() && TII->ReverseBranchCondition(Cond))
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    return false;
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  return true;
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}
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/// Splice - Move the sequence of instructions [Begin,End) to just before
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/// InsertPt. Update branch instructions as needed to account for broken
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/// fallthrough edges and to take advantage of newly exposed fallthrough
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/// opportunities.
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///
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void CodePlacementOpt::Splice(MachineFunction &MF,
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                              MachineFunction::iterator InsertPt,
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                              MachineFunction::iterator Begin,
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                              MachineFunction::iterator End) {
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  assert(Begin != MF.begin() && End != MF.begin() && InsertPt != MF.begin() &&
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         "Splice can't change the entry block!");
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  MachineFunction::iterator OldBeginPrior = prior(Begin);
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  MachineFunction::iterator OldEndPrior = prior(End);
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  MF.splice(InsertPt, Begin, End);
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  UpdateTerminator(prior(Begin));
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  UpdateTerminator(OldBeginPrior);
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  UpdateTerminator(OldEndPrior);
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}
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/// UpdateTerminator - Update the terminator instructions in MBB to account
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/// for changes to the layout. If the block previously used a fallthrough,
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/// it may now need a branch, and if it previously used branching it may now
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/// be able to use a fallthrough.
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///
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void CodePlacementOpt::UpdateTerminator(MachineBasicBlock *MBB) {
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  // A block with no successors has no concerns with fall-through edges.
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  if (MBB->succ_empty()) return;
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  MachineBasicBlock *TBB = 0, *FBB = 0;
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  SmallVector<MachineOperand, 4> Cond;
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  bool B = TII->AnalyzeBranch(*MBB, TBB, FBB, Cond);
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  (void) B;
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  assert(!B && "UpdateTerminators requires analyzable predecessors!");
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  if (Cond.empty()) {
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    if (TBB) {
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      // The block has an unconditional branch. If its successor is now
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      // its layout successor, delete the branch.
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      if (MBB->isLayoutSuccessor(TBB))
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        TII->RemoveBranch(*MBB);
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    } else {
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      // The block has an unconditional fallthrough. If its successor is not
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      // its layout successor, insert a branch.
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      TBB = *MBB->succ_begin();
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      if (!MBB->isLayoutSuccessor(TBB))
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        TII->InsertBranch(*MBB, TBB, 0, Cond);
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    }
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  } else {
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    if (FBB) {
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      // The block has a non-fallthrough conditional branch. If one of its
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      // successors is its layout successor, rewrite it to a fallthrough
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      // conditional branch.
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      if (MBB->isLayoutSuccessor(TBB)) {
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        TII->RemoveBranch(*MBB);
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        TII->ReverseBranchCondition(Cond);
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        TII->InsertBranch(*MBB, FBB, 0, Cond);
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      } else if (MBB->isLayoutSuccessor(FBB)) {
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        TII->RemoveBranch(*MBB);
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        TII->InsertBranch(*MBB, TBB, 0, Cond);
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      }
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    } else {
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      // The block has a fallthrough conditional branch.
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      MachineBasicBlock *MBBA = *MBB->succ_begin();
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      MachineBasicBlock *MBBB = *next(MBB->succ_begin());
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      if (MBBA == TBB) std::swap(MBBB, MBBA);
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      if (MBB->isLayoutSuccessor(TBB)) {
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        TII->RemoveBranch(*MBB);
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        TII->ReverseBranchCondition(Cond);
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        TII->InsertBranch(*MBB, MBBA, 0, Cond);
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      } else if (!MBB->isLayoutSuccessor(MBBA)) {
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        TII->RemoveBranch(*MBB);
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        TII->InsertBranch(*MBB, TBB, MBBA, Cond);
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      }
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    }
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  }
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}
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/// EliminateUnconditionalJumpsToTop - Move blocks which unconditionally jump
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/// to the loop top to the top of the loop so that they have a fall through.
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/// This can introduce a branch on entry to the loop, but it can eliminate a
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/// branch within the loop. See the @simple case in
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/// test/CodeGen/X86/loop_blocks.ll for an example of this.
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bool CodePlacementOpt::EliminateUnconditionalJumpsToTop(MachineFunction &MF,
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                                                        MachineLoop *L) {
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  bool Changed = false;
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  MachineBasicBlock *TopMBB = L->getTopBlock();
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  bool BotHasFallthrough = HasFallthrough(L->getBottomBlock());
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  if (TopMBB == MF.begin() ||
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      HasAnalyzableTerminator(prior(MachineFunction::iterator(TopMBB)))) {
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  new_top:
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    for (MachineBasicBlock::pred_iterator PI = TopMBB->pred_begin(),
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         PE = TopMBB->pred_end(); PI != PE; ++PI) {
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      MachineBasicBlock *Pred = *PI;
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      if (Pred == TopMBB) continue;
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      if (HasFallthrough(Pred)) continue;
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      if (!L->contains(Pred)) continue;
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      // Verify that we can analyze all the loop entry edges before beginning
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      // any changes which will require us to be able to analyze them.
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      if (Pred == MF.begin())
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        continue;
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      if (!HasAnalyzableTerminator(Pred))
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        continue;
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      if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Pred))))
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        continue;
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      // Move the block.
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      Changed = true;
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      // Move it and all the blocks that can reach it via fallthrough edges
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      // exclusively, to keep existing fallthrough edges intact.
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      MachineFunction::iterator Begin = Pred;
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      MachineFunction::iterator End = next(Begin);
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      while (Begin != MF.begin()) {
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        MachineFunction::iterator Prior = prior(Begin);
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        if (Prior == MF.begin())
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          break;
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        // Stop when a non-fallthrough edge is found.
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        if (!HasFallthrough(Prior))
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          break;
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        // Stop if a block which could fall-through out of the loop is found.
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        if (Prior->isSuccessor(End))
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          break;
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        // If we've reached the top, stop scanning.
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        if (Prior == MachineFunction::iterator(TopMBB)) {
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          // We know top currently has a fall through (because we just checked
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          // it) which would be lost if we do the transformation, so it isn't
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          // worthwhile to do the transformation unless it would expose a new
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          // fallthrough edge.
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          if (!Prior->isSuccessor(End))
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            goto next_pred;
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          // Otherwise we can stop scanning and procede to move the blocks.
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          break;
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        }
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        // If we hit a switch or something complicated, don't move anything
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        // for this predecessor.
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        if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Prior))))
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          break;
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        // Ok, the block prior to Begin will be moved along with the rest.
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        // Extend the range to include it.
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        Begin = Prior;
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        ++NumIntraMoved;
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      }
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      // Move the blocks.
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      Splice(MF, TopMBB, Begin, End);
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      // Update TopMBB.
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      TopMBB = L->getTopBlock();
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      // We have a new loop top. Iterate on it. We shouldn't have to do this
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      // too many times if BranchFolding has done a reasonable job.
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      goto new_top;
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    next_pred:;
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    }
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  }
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  // If the loop previously didn't exit with a fall-through and it now does,
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  // we eliminated a branch.
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  if (Changed &&
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      !BotHasFallthrough &&
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      HasFallthrough(L->getBottomBlock())) {
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    ++NumIntraElim;
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    BotHasFallthrough = true;
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  }
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  return Changed;
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}
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/// MoveDiscontiguousLoopBlocks - Move any loop blocks that are not in the
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/// portion of the loop contiguous with the header. This usually makes the loop
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/// contiguous, provided that AnalyzeBranch can handle all the relevant
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/// branching. See the @cfg_islands case in test/CodeGen/X86/loop_blocks.ll
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/// for an example of this.
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bool CodePlacementOpt::MoveDiscontiguousLoopBlocks(MachineFunction &MF,
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                                                   MachineLoop *L) {
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  bool Changed = false;
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  MachineBasicBlock *TopMBB = L->getTopBlock();
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  MachineBasicBlock *BotMBB = L->getBottomBlock();
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  // Determine a position to move orphaned loop blocks to. If TopMBB is not
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  // entered via fallthrough and BotMBB is exited via fallthrough, prepend them
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  // to the top of the loop to avoid loosing that fallthrough. Otherwise append
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  // them to the bottom, even if it previously had a fallthrough, on the theory
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  // that it's worth an extra branch to keep the loop contiguous.
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  MachineFunction::iterator InsertPt = next(MachineFunction::iterator(BotMBB));
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  bool InsertAtTop = false;
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  if (TopMBB != MF.begin() &&
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      !HasFallthrough(prior(MachineFunction::iterator(TopMBB))) &&
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      HasFallthrough(BotMBB)) {
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    InsertPt = TopMBB;
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    InsertAtTop = true;
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  }
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  // Keep a record of which blocks are in the portion of the loop contiguous
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  // with the loop header.
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  SmallPtrSet<MachineBasicBlock *, 8> ContiguousBlocks;
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  for (MachineFunction::iterator I = TopMBB,
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       E = next(MachineFunction::iterator(BotMBB)); I != E; ++I)
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    ContiguousBlocks.insert(I);
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  // Find non-contigous blocks and fix them.
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  if (InsertPt != MF.begin() && HasAnalyzableTerminator(prior(InsertPt)))
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    for (MachineLoop::block_iterator BI = L->block_begin(), BE = L->block_end();
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         BI != BE; ++BI) {
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      MachineBasicBlock *BB = *BI;
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      // Verify that we can analyze all the loop entry edges before beginning
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      // any changes which will require us to be able to analyze them.
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      if (!HasAnalyzableTerminator(BB))
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        continue;
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      if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(BB))))
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        continue;
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      // If the layout predecessor is part of the loop, this block will be
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      // processed along with it. This keeps them in their relative order.
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      if (BB != MF.begin() &&
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          L->contains(prior(MachineFunction::iterator(BB))))
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        continue;
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      // Check to see if this block is already contiguous with the main
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      // portion of the loop.
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      if (!ContiguousBlocks.insert(BB))
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        continue;
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      // Move the block.
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      Changed = true;
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      // Process this block and all loop blocks contiguous with it, to keep
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      // them in their relative order.
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      MachineFunction::iterator Begin = BB;
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      MachineFunction::iterator End = next(MachineFunction::iterator(BB));
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      for (; End != MF.end(); ++End) {
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        if (!L->contains(End)) break;
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        if (!HasAnalyzableTerminator(End)) break;
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        ContiguousBlocks.insert(End);
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        ++NumIntraMoved;
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      }
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      // If we're inserting at the bottom of the loop, and the code we're
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      // moving originally had fall-through successors, bring the sucessors
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      // up with the loop blocks to preserve the fall-through edges.
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      if (!InsertAtTop)
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        for (; End != MF.end(); ++End) {
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          if (L->contains(End)) break;
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          if (!HasAnalyzableTerminator(End)) break;
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          if (!HasFallthrough(prior(End))) break;
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        }
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      // Move the blocks. This may invalidate TopMBB and/or BotMBB, but
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      // we don't need them anymore at this point.
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      Splice(MF, InsertPt, Begin, End);
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    }
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  return Changed;
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}
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/// OptimizeIntraLoopEdgesInLoopNest - Reposition loop blocks to minimize
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/// intra-loop branching and to form contiguous loops.
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///
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/// This code takes the approach of making minor changes to the existing
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/// layout to fix specific loop-oriented problems. Also, it depends on
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/// AnalyzeBranch, which can't understand complex control instructions.
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///
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bool CodePlacementOpt::OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF,
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                                                        MachineLoop *L) {
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  bool Changed = false;
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  // Do optimization for nested loops.
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  for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
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    Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
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  // Do optimization for this loop.
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  Changed |= EliminateUnconditionalJumpsToTop(MF, L);
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  Changed |= MoveDiscontiguousLoopBlocks(MF, L);
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  return Changed;
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}
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/// OptimizeIntraLoopEdges - Reposition loop blocks to minimize
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/// intra-loop branching and to form contiguous loops.
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///
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bool CodePlacementOpt::OptimizeIntraLoopEdges(MachineFunction &MF) {
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  bool Changed = false;
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  if (!TLI->shouldOptimizeCodePlacement())
 | 
						|
    return Changed;
 | 
						|
 | 
						|
  // Do optimization for each loop in the function.
 | 
						|
  for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end();
 | 
						|
       I != E; ++I)
 | 
						|
    if (!(*I)->getParentLoop())
 | 
						|
      Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
 | 
						|
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
/// AlignLoops - Align loop headers to target preferred alignments.
 | 
						|
///
 | 
						|
bool CodePlacementOpt::AlignLoops(MachineFunction &MF) {
 | 
						|
  const Function *F = MF.getFunction();
 | 
						|
  if (F->hasFnAttr(Attribute::OptimizeForSize))
 | 
						|
    return false;
 | 
						|
 | 
						|
  unsigned Align = TLI->getPrefLoopAlignment();
 | 
						|
  if (!Align)
 | 
						|
    return false;  // Don't care about loop alignment.
 | 
						|
 | 
						|
  bool Changed = false;
 | 
						|
 | 
						|
  for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end();
 | 
						|
       I != E; ++I)
 | 
						|
    Changed |= AlignLoop(MF, *I, Align);
 | 
						|
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
/// AlignLoop - Align loop headers to target preferred alignments.
 | 
						|
///
 | 
						|
bool CodePlacementOpt::AlignLoop(MachineFunction &MF, MachineLoop *L,
 | 
						|
                                 unsigned Align) {
 | 
						|
  bool Changed = false;
 | 
						|
 | 
						|
  // Do alignment for nested loops.
 | 
						|
  for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
 | 
						|
    Changed |= AlignLoop(MF, *I, Align);
 | 
						|
 | 
						|
  L->getTopBlock()->setAlignment(Align);
 | 
						|
  Changed = true;
 | 
						|
  ++NumLoopsAligned;
 | 
						|
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
bool CodePlacementOpt::runOnMachineFunction(MachineFunction &MF) {
 | 
						|
  MLI = &getAnalysis<MachineLoopInfo>();
 | 
						|
  if (MLI->empty())
 | 
						|
    return false;  // No loops.
 | 
						|
 | 
						|
  TLI = MF.getTarget().getTargetLowering();
 | 
						|
  TII = MF.getTarget().getInstrInfo();
 | 
						|
 | 
						|
  bool Changed = OptimizeIntraLoopEdges(MF);
 | 
						|
 | 
						|
  Changed |= AlignLoops(MF);
 | 
						|
 | 
						|
  return Changed;
 | 
						|
}
 |