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			126 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
			
		
		
	
	
			3205 lines
		
	
	
		
			126 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
========================
 | 
						|
LLVM Programmer's Manual
 | 
						|
========================
 | 
						|
 | 
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.. contents::
 | 
						|
   :local:
 | 
						|
 | 
						|
.. warning::
 | 
						|
   This is always a work in progress.
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						|
 | 
						|
.. _introduction:
 | 
						|
 | 
						|
Introduction
 | 
						|
============
 | 
						|
 | 
						|
This document is meant to highlight some of the important classes and interfaces
 | 
						|
available in the LLVM source-base.  This manual is not intended to explain what
 | 
						|
LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
 | 
						|
the basics of LLVM and are interested in writing transformations or otherwise
 | 
						|
analyzing or manipulating the code.
 | 
						|
 | 
						|
This document should get you oriented so that you can find your way in the
 | 
						|
continuously growing source code that makes up the LLVM infrastructure.  Note
 | 
						|
that this manual is not intended to serve as a replacement for reading the
 | 
						|
source code, so if you think there should be a method in one of these classes to
 | 
						|
do something, but it's not listed, check the source.  Links to the `doxygen
 | 
						|
<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
 | 
						|
possible.
 | 
						|
 | 
						|
The first section of this document describes general information that is useful
 | 
						|
to know when working in the LLVM infrastructure, and the second describes the
 | 
						|
Core LLVM classes.  In the future this manual will be extended with information
 | 
						|
describing how to use extension libraries, such as dominator information, CFG
 | 
						|
traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
 | 
						|
<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
 | 
						|
 | 
						|
.. _general:
 | 
						|
 | 
						|
General Information
 | 
						|
===================
 | 
						|
 | 
						|
This section contains general information that is useful if you are working in
 | 
						|
the LLVM source-base, but that isn't specific to any particular API.
 | 
						|
 | 
						|
.. _stl:
 | 
						|
 | 
						|
The C++ Standard Template Library
 | 
						|
---------------------------------
 | 
						|
 | 
						|
LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
 | 
						|
more than you are used to, or have seen before.  Because of this, you might want
 | 
						|
to do a little background reading in the techniques used and capabilities of the
 | 
						|
library.  There are many good pages that discuss the STL, and several books on
 | 
						|
the subject that you can get, so it will not be discussed in this document.
 | 
						|
 | 
						|
Here are some useful links:
 | 
						|
 | 
						|
#. `cppreference.com
 | 
						|
   <http://en.cppreference.com/w/>`_ - an excellent
 | 
						|
   reference for the STL and other parts of the standard C++ library.
 | 
						|
 | 
						|
#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
 | 
						|
   book in the making.  It has a decent Standard Library Reference that rivals
 | 
						|
   Dinkumware's, and is unfortunately no longer free since the book has been
 | 
						|
   published.
 | 
						|
 | 
						|
#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
 | 
						|
 | 
						|
#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
 | 
						|
   useful `Introduction to the STL
 | 
						|
   <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
 | 
						|
 | 
						|
#. `Bjarne Stroustrup's C++ Page
 | 
						|
   <http://www.research.att.com/%7Ebs/C++.html>`_.
 | 
						|
 | 
						|
#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
 | 
						|
   (even better, get the book)
 | 
						|
   <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
 | 
						|
 | 
						|
You are also encouraged to take a look at the :doc:`LLVM Coding Standards
 | 
						|
<CodingStandards>` guide which focuses on how to write maintainable code more
 | 
						|
than where to put your curly braces.
 | 
						|
 | 
						|
.. _resources:
 | 
						|
 | 
						|
Other useful references
 | 
						|
-----------------------
 | 
						|
 | 
						|
#. `Using static and shared libraries across platforms
 | 
						|
   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
 | 
						|
 | 
						|
.. _apis:
 | 
						|
 | 
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Important and useful LLVM APIs
 | 
						|
==============================
 | 
						|
 | 
						|
Here we highlight some LLVM APIs that are generally useful and good to know
 | 
						|
about when writing transformations.
 | 
						|
 | 
						|
.. _isa:
 | 
						|
 | 
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The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
 | 
						|
------------------------------------------------------
 | 
						|
 | 
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The LLVM source-base makes extensive use of a custom form of RTTI.  These
 | 
						|
templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
 | 
						|
they don't have some drawbacks (primarily stemming from the fact that
 | 
						|
``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
 | 
						|
used so often, you must know what they do and how they work.  All of these
 | 
						|
templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
 | 
						|
<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
 | 
						|
rarely have to include this file directly).
 | 
						|
 | 
						|
``isa<>``:
 | 
						|
  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
 | 
						|
  It returns true or false depending on whether a reference or pointer points to
 | 
						|
  an instance of the specified class.  This can be very useful for constraint
 | 
						|
  checking of various sorts (example below).
 | 
						|
 | 
						|
``cast<>``:
 | 
						|
  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
 | 
						|
  or reference from a base class to a derived class, causing an assertion
 | 
						|
  failure if it is not really an instance of the right type.  This should be
 | 
						|
  used in cases where you have some information that makes you believe that
 | 
						|
  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
 | 
						|
  template is:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    static bool isLoopInvariant(const Value *V, const Loop *L) {
 | 
						|
      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
 | 
						|
        return true;
 | 
						|
 | 
						|
      // Otherwise, it must be an instruction...
 | 
						|
      return !L->contains(cast<Instruction>(V)->getParent());
 | 
						|
    }
 | 
						|
 | 
						|
  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
 | 
						|
  for that use the ``dyn_cast<>`` operator.
 | 
						|
 | 
						|
``dyn_cast<>``:
 | 
						|
  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
 | 
						|
  if the operand is of the specified type, and if so, returns a pointer to it
 | 
						|
  (this operator does not work with references).  If the operand is not of the
 | 
						|
  correct type, a null pointer is returned.  Thus, this works very much like
 | 
						|
  the ``dynamic_cast<>`` operator in C++, and should be used in the same
 | 
						|
  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
 | 
						|
  statement or some other flow control statement like this:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
 | 
						|
      // ...
 | 
						|
    }
 | 
						|
 | 
						|
  This form of the ``if`` statement effectively combines together a call to
 | 
						|
  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
 | 
						|
  convenient.
 | 
						|
 | 
						|
  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
 | 
						|
  ``instanceof`` operator, can be abused.  In particular, you should not use big
 | 
						|
  chained ``if/then/else`` blocks to check for lots of different variants of
 | 
						|
  classes.  If you find yourself wanting to do this, it is much cleaner and more
 | 
						|
  efficient to use the ``InstVisitor`` class to dispatch over the instruction
 | 
						|
  type directly.
 | 
						|
 | 
						|
``cast_or_null<>``:
 | 
						|
  The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
 | 
						|
  except that it allows for a null pointer as an argument (which it then
 | 
						|
  propagates).  This can sometimes be useful, allowing you to combine several
 | 
						|
  null checks into one.
 | 
						|
 | 
						|
``dyn_cast_or_null<>``:
 | 
						|
  The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
 | 
						|
  operator, except that it allows for a null pointer as an argument (which it
 | 
						|
  then propagates).  This can sometimes be useful, allowing you to combine
 | 
						|
  several null checks into one.
 | 
						|
 | 
						|
These five templates can be used with any classes, whether they have a v-table
 | 
						|
or not.  If you want to add support for these templates, see the document
 | 
						|
:doc:`How to set up LLVM-style RTTI for your class hierarchy
 | 
						|
<HowToSetUpLLVMStyleRTTI>`
 | 
						|
 | 
						|
.. _string_apis:
 | 
						|
 | 
						|
Passing strings (the ``StringRef`` and ``Twine`` classes)
 | 
						|
---------------------------------------------------------
 | 
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 | 
						|
Although LLVM generally does not do much string manipulation, we do have several
 | 
						|
important APIs which take strings.  Two important examples are the Value class
 | 
						|
-- which has names for instructions, functions, etc. -- and the ``StringMap``
 | 
						|
class which is used extensively in LLVM and Clang.
 | 
						|
 | 
						|
These are generic classes, and they need to be able to accept strings which may
 | 
						|
have embedded null characters.  Therefore, they cannot simply take a ``const
 | 
						|
char *``, and taking a ``const std::string&`` requires clients to perform a heap
 | 
						|
allocation which is usually unnecessary.  Instead, many LLVM APIs use a
 | 
						|
``StringRef`` or a ``const Twine&`` for passing strings efficiently.
 | 
						|
 | 
						|
.. _StringRef:
 | 
						|
 | 
						|
The ``StringRef`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The ``StringRef`` data type represents a reference to a constant string (a
 | 
						|
character array and a length) and supports the common operations available on
 | 
						|
``std::string``, but does not require heap allocation.
 | 
						|
 | 
						|
It can be implicitly constructed using a C style null-terminated string, an
 | 
						|
``std::string``, or explicitly with a character pointer and length.  For
 | 
						|
example, the ``StringRef`` find function is declared as:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  iterator find(StringRef Key);
 | 
						|
 | 
						|
and clients can call it using any one of:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Map.find("foo");                 // Lookup "foo"
 | 
						|
  Map.find(std::string("bar"));    // Lookup "bar"
 | 
						|
  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
 | 
						|
 | 
						|
Similarly, APIs which need to return a string may return a ``StringRef``
 | 
						|
instance, which can be used directly or converted to an ``std::string`` using
 | 
						|
the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
 | 
						|
information.
 | 
						|
 | 
						|
You should rarely use the ``StringRef`` class directly, because it contains
 | 
						|
pointers to external memory it is not generally safe to store an instance of the
 | 
						|
class (unless you know that the external storage will not be freed).
 | 
						|
``StringRef`` is small and pervasive enough in LLVM that it should always be
 | 
						|
passed by value.
 | 
						|
 | 
						|
The ``Twine`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
 | 
						|
class is an efficient way for APIs to accept concatenated strings.  For example,
 | 
						|
a common LLVM paradigm is to name one instruction based on the name of another
 | 
						|
instruction with a suffix, for example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
    New = CmpInst::Create(..., SO->getName() + ".cmp");
 | 
						|
 | 
						|
The ``Twine`` class is effectively a lightweight `rope
 | 
						|
<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
 | 
						|
temporary (stack allocated) objects.  Twines can be implicitly constructed as
 | 
						|
the result of the plus operator applied to strings (i.e., a C strings, an
 | 
						|
``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
 | 
						|
of strings until it is actually required, at which point it can be efficiently
 | 
						|
rendered directly into a character array.  This avoids unnecessary heap
 | 
						|
allocation involved in constructing the temporary results of string
 | 
						|
concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
 | 
						|
<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
 | 
						|
for more information.
 | 
						|
 | 
						|
As with a ``StringRef``, ``Twine`` objects point to external memory and should
 | 
						|
almost never be stored or mentioned directly.  They are intended solely for use
 | 
						|
when defining a function which should be able to efficiently accept concatenated
 | 
						|
strings.
 | 
						|
 | 
						|
.. _DEBUG:
 | 
						|
 | 
						|
The ``DEBUG()`` macro and ``-debug`` option
 | 
						|
-------------------------------------------
 | 
						|
 | 
						|
Often when working on your pass you will put a bunch of debugging printouts and
 | 
						|
other code into your pass.  After you get it working, you want to remove it, but
 | 
						|
you may need it again in the future (to work out new bugs that you run across).
 | 
						|
 | 
						|
Naturally, because of this, you don't want to delete the debug printouts, but
 | 
						|
you don't want them to always be noisy.  A standard compromise is to comment
 | 
						|
them out, allowing you to enable them if you need them in the future.
 | 
						|
 | 
						|
The ``llvm/Support/Debug.h`` (`doxygen
 | 
						|
<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
 | 
						|
``DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
 | 
						|
put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
 | 
						|
executed if '``opt``' (or any other tool) is run with the '``-debug``' command
 | 
						|
line argument:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  DEBUG(errs() << "I am here!\n");
 | 
						|
 | 
						|
Then you can run your pass like this:
 | 
						|
 | 
						|
.. code-block:: none
 | 
						|
 | 
						|
  $ opt < a.bc > /dev/null -mypass
 | 
						|
  <no output>
 | 
						|
  $ opt < a.bc > /dev/null -mypass -debug
 | 
						|
  I am here!
 | 
						|
 | 
						|
Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
 | 
						|
have to create "yet another" command line option for the debug output for your
 | 
						|
pass.  Note that ``DEBUG()`` macros are disabled for optimized builds, so they
 | 
						|
do not cause a performance impact at all (for the same reason, they should also
 | 
						|
not contain side-effects!).
 | 
						|
 | 
						|
One additional nice thing about the ``DEBUG()`` macro is that you can enable or
 | 
						|
disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
 | 
						|
DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
 | 
						|
been started yet, you can always just run it with ``-debug``.
 | 
						|
 | 
						|
.. _DEBUG_TYPE:
 | 
						|
 | 
						|
Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Sometimes you may find yourself in a situation where enabling ``-debug`` just
 | 
						|
turns on **too much** information (such as when working on the code generator).
 | 
						|
If you want to enable debug information with more fine-grained control, you
 | 
						|
define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  #undef  DEBUG_TYPE
 | 
						|
  DEBUG(errs() << "No debug type\n");
 | 
						|
  #define DEBUG_TYPE "foo"
 | 
						|
  DEBUG(errs() << "'foo' debug type\n");
 | 
						|
  #undef  DEBUG_TYPE
 | 
						|
  #define DEBUG_TYPE "bar"
 | 
						|
  DEBUG(errs() << "'bar' debug type\n"));
 | 
						|
  #undef  DEBUG_TYPE
 | 
						|
  #define DEBUG_TYPE ""
 | 
						|
  DEBUG(errs() << "No debug type (2)\n");
 | 
						|
 | 
						|
Then you can run your pass like this:
 | 
						|
 | 
						|
.. code-block:: none
 | 
						|
 | 
						|
  $ opt < a.bc > /dev/null -mypass
 | 
						|
  <no output>
 | 
						|
  $ opt < a.bc > /dev/null -mypass -debug
 | 
						|
  No debug type
 | 
						|
  'foo' debug type
 | 
						|
  'bar' debug type
 | 
						|
  No debug type (2)
 | 
						|
  $ opt < a.bc > /dev/null -mypass -debug-only=foo
 | 
						|
  'foo' debug type
 | 
						|
  $ opt < a.bc > /dev/null -mypass -debug-only=bar
 | 
						|
  'bar' debug type
 | 
						|
 | 
						|
Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
 | 
						|
to specify the debug type for the entire module (if you do this before you
 | 
						|
``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
 | 
						|
``#undef``'s).  Also, you should use names more meaningful than "foo" and "bar",
 | 
						|
because there is no system in place to ensure that names do not conflict.  If
 | 
						|
two different modules use the same string, they will all be turned on when the
 | 
						|
name is specified.  This allows, for example, all debug information for
 | 
						|
instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if
 | 
						|
the source lives in multiple files.
 | 
						|
 | 
						|
The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
 | 
						|
like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
 | 
						|
takes an additional first parameter, which is the type to use.  For example, the
 | 
						|
preceding example could be written as:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  DEBUG_WITH_TYPE("", errs() << "No debug type\n");
 | 
						|
  DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
 | 
						|
  DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
 | 
						|
  DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
 | 
						|
 | 
						|
.. _Statistic:
 | 
						|
 | 
						|
The ``Statistic`` class & ``-stats`` option
 | 
						|
-------------------------------------------
 | 
						|
 | 
						|
The ``llvm/ADT/Statistic.h`` (`doxygen
 | 
						|
<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
 | 
						|
named ``Statistic`` that is used as a unified way to keep track of what the LLVM
 | 
						|
compiler is doing and how effective various optimizations are.  It is useful to
 | 
						|
see what optimizations are contributing to making a particular program run
 | 
						|
faster.
 | 
						|
 | 
						|
Often you may run your pass on some big program, and you're interested to see
 | 
						|
how many times it makes a certain transformation.  Although you can do this with
 | 
						|
hand inspection, or some ad-hoc method, this is a real pain and not very useful
 | 
						|
for big programs.  Using the ``Statistic`` class makes it very easy to keep
 | 
						|
track of this information, and the calculated information is presented in a
 | 
						|
uniform manner with the rest of the passes being executed.
 | 
						|
 | 
						|
There are many examples of ``Statistic`` uses, but the basics of using it are as
 | 
						|
follows:
 | 
						|
 | 
						|
#. Define your statistic like this:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    #define DEBUG_TYPE "mypassname"   // This goes before any #includes.
 | 
						|
    STATISTIC(NumXForms, "The # of times I did stuff");
 | 
						|
 | 
						|
  The ``STATISTIC`` macro defines a static variable, whose name is specified by
 | 
						|
  the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
 | 
						|
  the description is taken from the second argument.  The variable defined
 | 
						|
  ("NumXForms" in this case) acts like an unsigned integer.
 | 
						|
 | 
						|
#. Whenever you make a transformation, bump the counter:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    ++NumXForms;   // I did stuff!
 | 
						|
 | 
						|
That's all you have to do.  To get '``opt``' to print out the statistics
 | 
						|
gathered, use the '``-stats``' option:
 | 
						|
 | 
						|
.. code-block:: none
 | 
						|
 | 
						|
  $ opt -stats -mypassname < program.bc > /dev/null
 | 
						|
  ... statistics output ...
 | 
						|
 | 
						|
When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
 | 
						|
report that looks like this:
 | 
						|
 | 
						|
.. code-block:: none
 | 
						|
 | 
						|
   7646 bitcodewriter   - Number of normal instructions
 | 
						|
    725 bitcodewriter   - Number of oversized instructions
 | 
						|
 129996 bitcodewriter   - Number of bitcode bytes written
 | 
						|
   2817 raise           - Number of insts DCEd or constprop'd
 | 
						|
   3213 raise           - Number of cast-of-self removed
 | 
						|
   5046 raise           - Number of expression trees converted
 | 
						|
     75 raise           - Number of other getelementptr's formed
 | 
						|
    138 raise           - Number of load/store peepholes
 | 
						|
     42 deadtypeelim    - Number of unused typenames removed from symtab
 | 
						|
    392 funcresolve     - Number of varargs functions resolved
 | 
						|
     27 globaldce       - Number of global variables removed
 | 
						|
      2 adce            - Number of basic blocks removed
 | 
						|
    134 cee             - Number of branches revectored
 | 
						|
     49 cee             - Number of setcc instruction eliminated
 | 
						|
    532 gcse            - Number of loads removed
 | 
						|
   2919 gcse            - Number of instructions removed
 | 
						|
     86 indvars         - Number of canonical indvars added
 | 
						|
     87 indvars         - Number of aux indvars removed
 | 
						|
     25 instcombine     - Number of dead inst eliminate
 | 
						|
    434 instcombine     - Number of insts combined
 | 
						|
    248 licm            - Number of load insts hoisted
 | 
						|
   1298 licm            - Number of insts hoisted to a loop pre-header
 | 
						|
      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
 | 
						|
     75 mem2reg         - Number of alloca's promoted
 | 
						|
   1444 cfgsimplify     - Number of blocks simplified
 | 
						|
 | 
						|
Obviously, with so many optimizations, having a unified framework for this stuff
 | 
						|
is very nice.  Making your pass fit well into the framework makes it more
 | 
						|
maintainable and useful.
 | 
						|
 | 
						|
.. _ViewGraph:
 | 
						|
 | 
						|
Viewing graphs while debugging code
 | 
						|
-----------------------------------
 | 
						|
 | 
						|
Several of the important data structures in LLVM are graphs: for example CFGs
 | 
						|
made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
 | 
						|
:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
 | 
						|
DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
 | 
						|
compiler, it is nice to instantly visualize these graphs.
 | 
						|
 | 
						|
LLVM provides several callbacks that are available in a debug build to do
 | 
						|
exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
 | 
						|
current LLVM tool will pop up a window containing the CFG for the function where
 | 
						|
each basic block is a node in the graph, and each node contains the instructions
 | 
						|
in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
 | 
						|
not include the instructions), the ``MachineFunction::viewCFG()`` and
 | 
						|
``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
 | 
						|
methods.  Within GDB, for example, you can usually use something like ``call
 | 
						|
DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
 | 
						|
these functions in your code in places you want to debug.
 | 
						|
 | 
						|
Getting this to work requires a small amount of configuration.  On Unix systems
 | 
						|
with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
 | 
						|
sure 'dot' and 'gv' are in your path.  If you are running on Mac OS/X, download
 | 
						|
and install the Mac OS/X `Graphviz program
 | 
						|
<http://www.pixelglow.com/graphviz/>`_ and add
 | 
						|
``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
 | 
						|
your path.  Once in your system and path are set up, rerun the LLVM configure
 | 
						|
script and rebuild LLVM to enable this functionality.
 | 
						|
 | 
						|
``SelectionDAG`` has been extended to make it easier to locate *interesting*
 | 
						|
nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
 | 
						|
"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
 | 
						|
the specified color (choices of colors can be found at `colors
 | 
						|
<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
 | 
						|
can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
 | 
						|
be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
 | 
						|
If you want to restart and clear all the current graph attributes, then you can
 | 
						|
``call DAG.clearGraphAttrs()``.
 | 
						|
 | 
						|
Note that graph visualization features are compiled out of Release builds to
 | 
						|
reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
 | 
						|
build to use these features.
 | 
						|
 | 
						|
.. _datastructure:
 | 
						|
 | 
						|
Picking the Right Data Structure for a Task
 | 
						|
===========================================
 | 
						|
 | 
						|
LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
 | 
						|
commonly use STL data structures.  This section describes the trade-offs you
 | 
						|
should consider when you pick one.
 | 
						|
 | 
						|
The first step is a choose your own adventure: do you want a sequential
 | 
						|
container, a set-like container, or a map-like container?  The most important
 | 
						|
thing when choosing a container is the algorithmic properties of how you plan to
 | 
						|
access the container.  Based on that, you should use:
 | 
						|
 | 
						|
 | 
						|
* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
 | 
						|
  value based on another value.  Map-like containers also support efficient
 | 
						|
  queries for containment (whether a key is in the map).  Map-like containers
 | 
						|
  generally do not support efficient reverse mapping (values to keys).  If you
 | 
						|
  need that, use two maps.  Some map-like containers also support efficient
 | 
						|
  iteration through the keys in sorted order.  Map-like containers are the most
 | 
						|
  expensive sort, only use them if you need one of these capabilities.
 | 
						|
 | 
						|
* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
 | 
						|
  a container that automatically eliminates duplicates.  Some set-like
 | 
						|
  containers support efficient iteration through the elements in sorted order.
 | 
						|
  Set-like containers are more expensive than sequential containers.
 | 
						|
 | 
						|
* a :ref:`sequential <ds_sequential>` container provides the most efficient way
 | 
						|
  to add elements and keeps track of the order they are added to the collection.
 | 
						|
  They permit duplicates and support efficient iteration, but do not support
 | 
						|
  efficient look-up based on a key.
 | 
						|
 | 
						|
* a :ref:`string <ds_string>` container is a specialized sequential container or
 | 
						|
  reference structure that is used for character or byte arrays.
 | 
						|
 | 
						|
* a :ref:`bit <ds_bit>` container provides an efficient way to store and
 | 
						|
  perform set operations on sets of numeric id's, while automatically
 | 
						|
  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
 | 
						|
  identifier you want to store.
 | 
						|
 | 
						|
Once the proper category of container is determined, you can fine tune the
 | 
						|
memory use, constant factors, and cache behaviors of access by intelligently
 | 
						|
picking a member of the category.  Note that constant factors and cache behavior
 | 
						|
can be a big deal.  If you have a vector that usually only contains a few
 | 
						|
elements (but could contain many), for example, it's much better to use
 | 
						|
:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
 | 
						|
avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
 | 
						|
the elements to the container.
 | 
						|
 | 
						|
.. _ds_sequential:
 | 
						|
 | 
						|
Sequential Containers (std::vector, std::list, etc)
 | 
						|
---------------------------------------------------
 | 
						|
 | 
						|
There are a variety of sequential containers available for you, based on your
 | 
						|
needs.  Pick the first in this section that will do what you want.
 | 
						|
 | 
						|
.. _dss_arrayref:
 | 
						|
 | 
						|
llvm/ADT/ArrayRef.h
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
 | 
						|
accepts a sequential list of elements in memory and just reads from them.  By
 | 
						|
taking an ``ArrayRef``, the API can be passed a fixed size array, an
 | 
						|
``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
 | 
						|
in memory.
 | 
						|
 | 
						|
.. _dss_fixedarrays:
 | 
						|
 | 
						|
Fixed Size Arrays
 | 
						|
^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Fixed size arrays are very simple and very fast.  They are good if you know
 | 
						|
exactly how many elements you have, or you have a (low) upper bound on how many
 | 
						|
you have.
 | 
						|
 | 
						|
.. _dss_heaparrays:
 | 
						|
 | 
						|
Heap Allocated Arrays
 | 
						|
^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
 | 
						|
if the number of elements is variable, if you know how many elements you will
 | 
						|
need before the array is allocated, and if the array is usually large (if not,
 | 
						|
consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
 | 
						|
array is the cost of the new/delete (aka malloc/free).  Also note that if you
 | 
						|
are allocating an array of a type with a constructor, the constructor and
 | 
						|
destructors will be run for every element in the array (re-sizable vectors only
 | 
						|
construct those elements actually used).
 | 
						|
 | 
						|
.. _dss_tinyptrvector:
 | 
						|
 | 
						|
llvm/ADT/TinyPtrVector.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``TinyPtrVector<Type>`` is a highly specialized collection class that is
 | 
						|
optimized to avoid allocation in the case when a vector has zero or one
 | 
						|
elements.  It has two major restrictions: 1) it can only hold values of pointer
 | 
						|
type, and 2) it cannot hold a null pointer.
 | 
						|
 | 
						|
Since this container is highly specialized, it is rarely used.
 | 
						|
 | 
						|
.. _dss_smallvector:
 | 
						|
 | 
						|
llvm/ADT/SmallVector.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``SmallVector<Type, N>`` is a simple class that looks and smells just like
 | 
						|
``vector<Type>``: it supports efficient iteration, lays out elements in memory
 | 
						|
order (so you can do pointer arithmetic between elements), supports efficient
 | 
						|
push_back/pop_back operations, supports efficient random access to its elements,
 | 
						|
etc.
 | 
						|
 | 
						|
The advantage of SmallVector is that it allocates space for some number of
 | 
						|
elements (N) **in the object itself**.  Because of this, if the SmallVector is
 | 
						|
dynamically smaller than N, no malloc is performed.  This can be a big win in
 | 
						|
cases where the malloc/free call is far more expensive than the code that
 | 
						|
fiddles around with the elements.
 | 
						|
 | 
						|
This is good for vectors that are "usually small" (e.g. the number of
 | 
						|
predecessors/successors of a block is usually less than 8).  On the other hand,
 | 
						|
this makes the size of the SmallVector itself large, so you don't want to
 | 
						|
allocate lots of them (doing so will waste a lot of space).  As such,
 | 
						|
SmallVectors are most useful when on the stack.
 | 
						|
 | 
						|
SmallVector also provides a nice portable and efficient replacement for
 | 
						|
``alloca``.
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
   Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
 | 
						|
 | 
						|
   In APIs that don't care about the "small size" (most?), prefer to use
 | 
						|
   the ``SmallVectorImpl<T>`` class, which is basically just the "vector
 | 
						|
   header" (and methods) without the elements allocated after it. Note that
 | 
						|
   ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
 | 
						|
   conversion is implicit and costs nothing. E.g.
 | 
						|
 | 
						|
   .. code-block:: c++
 | 
						|
 | 
						|
      // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
 | 
						|
      hardcodedSmallSize(SmallVector<Foo, 2> &Out);
 | 
						|
      // GOOD: Clients can pass any SmallVector<Foo, N>.
 | 
						|
      allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
 | 
						|
 | 
						|
      void someFunc() {
 | 
						|
        SmallVector<Foo, 8> Vec;
 | 
						|
        hardcodedSmallSize(Vec); // Error.
 | 
						|
        allowsAnySmallSize(Vec); // Works.
 | 
						|
      }
 | 
						|
 | 
						|
   Even though it has "``Impl``" in the name, this is so widely used that
 | 
						|
   it really isn't "private to the implementation" anymore. A name like
 | 
						|
   ``SmallVectorHeader`` would be more appropriate.
 | 
						|
 | 
						|
.. _dss_vector:
 | 
						|
 | 
						|
<vector>
 | 
						|
^^^^^^^^
 | 
						|
 | 
						|
``std::vector`` is well loved and respected.  It is useful when SmallVector
 | 
						|
isn't: when the size of the vector is often large (thus the small optimization
 | 
						|
will rarely be a benefit) or if you will be allocating many instances of the
 | 
						|
vector itself (which would waste space for elements that aren't in the
 | 
						|
container).  vector is also useful when interfacing with code that expects
 | 
						|
vectors :).
 | 
						|
 | 
						|
One worthwhile note about std::vector: avoid code like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  for ( ... ) {
 | 
						|
     std::vector<foo> V;
 | 
						|
     // make use of V.
 | 
						|
  }
 | 
						|
 | 
						|
Instead, write this as:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  std::vector<foo> V;
 | 
						|
  for ( ... ) {
 | 
						|
     // make use of V.
 | 
						|
     V.clear();
 | 
						|
  }
 | 
						|
 | 
						|
Doing so will save (at least) one heap allocation and free per iteration of the
 | 
						|
loop.
 | 
						|
 | 
						|
.. _dss_deque:
 | 
						|
 | 
						|
<deque>
 | 
						|
^^^^^^^
 | 
						|
 | 
						|
``std::deque`` is, in some senses, a generalized version of ``std::vector``.
 | 
						|
Like ``std::vector``, it provides constant time random access and other similar
 | 
						|
properties, but it also provides efficient access to the front of the list.  It
 | 
						|
does not guarantee continuity of elements within memory.
 | 
						|
 | 
						|
In exchange for this extra flexibility, ``std::deque`` has significantly higher
 | 
						|
constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
 | 
						|
something cheaper.
 | 
						|
 | 
						|
.. _dss_list:
 | 
						|
 | 
						|
<list>
 | 
						|
^^^^^^
 | 
						|
 | 
						|
``std::list`` is an extremely inefficient class that is rarely useful.  It
 | 
						|
performs a heap allocation for every element inserted into it, thus having an
 | 
						|
extremely high constant factor, particularly for small data types.
 | 
						|
``std::list`` also only supports bidirectional iteration, not random access
 | 
						|
iteration.
 | 
						|
 | 
						|
In exchange for this high cost, std::list supports efficient access to both ends
 | 
						|
of the list (like ``std::deque``, but unlike ``std::vector`` or
 | 
						|
``SmallVector``).  In addition, the iterator invalidation characteristics of
 | 
						|
std::list are stronger than that of a vector class: inserting or removing an
 | 
						|
element into the list does not invalidate iterator or pointers to other elements
 | 
						|
in the list.
 | 
						|
 | 
						|
.. _dss_ilist:
 | 
						|
 | 
						|
llvm/ADT/ilist.h
 | 
						|
^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
 | 
						|
because it requires the element to store and provide access to the prev/next
 | 
						|
pointers for the list.
 | 
						|
 | 
						|
``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
 | 
						|
``ilist_traits`` implementation for the element type, but it provides some novel
 | 
						|
characteristics.  In particular, it can efficiently store polymorphic objects,
 | 
						|
the traits class is informed when an element is inserted or removed from the
 | 
						|
list, and ``ilist``\ s are guaranteed to support a constant-time splice
 | 
						|
operation.
 | 
						|
 | 
						|
These properties are exactly what we want for things like ``Instruction``\ s and
 | 
						|
basic blocks, which is why these are implemented with ``ilist``\ s.
 | 
						|
 | 
						|
Related classes of interest are explained in the following subsections:
 | 
						|
 | 
						|
* :ref:`ilist_traits <dss_ilist_traits>`
 | 
						|
 | 
						|
* :ref:`iplist <dss_iplist>`
 | 
						|
 | 
						|
* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
 | 
						|
 | 
						|
* :ref:`Sentinels <dss_ilist_sentinel>`
 | 
						|
 | 
						|
.. _dss_packedvector:
 | 
						|
 | 
						|
llvm/ADT/PackedVector.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Useful for storing a vector of values using only a few number of bits for each
 | 
						|
value.  Apart from the standard operations of a vector-like container, it can
 | 
						|
also perform an 'or' set operation.
 | 
						|
 | 
						|
For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  enum State {
 | 
						|
      None = 0x0,
 | 
						|
      FirstCondition = 0x1,
 | 
						|
      SecondCondition = 0x2,
 | 
						|
      Both = 0x3
 | 
						|
  };
 | 
						|
 | 
						|
  State get() {
 | 
						|
      PackedVector<State, 2> Vec1;
 | 
						|
      Vec1.push_back(FirstCondition);
 | 
						|
 | 
						|
      PackedVector<State, 2> Vec2;
 | 
						|
      Vec2.push_back(SecondCondition);
 | 
						|
 | 
						|
      Vec1 |= Vec2;
 | 
						|
      return Vec1[0]; // returns 'Both'.
 | 
						|
  }
 | 
						|
 | 
						|
.. _dss_ilist_traits:
 | 
						|
 | 
						|
ilist_traits
 | 
						|
^^^^^^^^^^^^
 | 
						|
 | 
						|
``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
 | 
						|
(and consequently ``ilist<T>``) publicly derive from this traits class.
 | 
						|
 | 
						|
.. _dss_iplist:
 | 
						|
 | 
						|
iplist
 | 
						|
^^^^^^
 | 
						|
 | 
						|
``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
 | 
						|
interface.  Notably, inserters from ``T&`` are absent.
 | 
						|
 | 
						|
``ilist_traits<T>`` is a public base of this class and can be used for a wide
 | 
						|
variety of customizations.
 | 
						|
 | 
						|
.. _dss_ilist_node:
 | 
						|
 | 
						|
llvm/ADT/ilist_node.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``ilist_node<T>`` implements a the forward and backward links that are expected
 | 
						|
by the ``ilist<T>`` (and analogous containers) in the default manner.
 | 
						|
 | 
						|
``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
 | 
						|
``T`` publicly derives from ``ilist_node<T>``.
 | 
						|
 | 
						|
.. _dss_ilist_sentinel:
 | 
						|
 | 
						|
Sentinels
 | 
						|
^^^^^^^^^
 | 
						|
 | 
						|
``ilist``\ s have another specialty that must be considered.  To be a good
 | 
						|
citizen in the C++ ecosystem, it needs to support the standard container
 | 
						|
operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
 | 
						|
``operator--`` must work correctly on the ``end`` iterator in the case of
 | 
						|
non-empty ``ilist``\ s.
 | 
						|
 | 
						|
The only sensible solution to this problem is to allocate a so-called *sentinel*
 | 
						|
along with the intrusive list, which serves as the ``end`` iterator, providing
 | 
						|
the back-link to the last element.  However conforming to the C++ convention it
 | 
						|
is illegal to ``operator++`` beyond the sentinel and it also must not be
 | 
						|
dereferenced.
 | 
						|
 | 
						|
These constraints allow for some implementation freedom to the ``ilist`` how to
 | 
						|
allocate and store the sentinel.  The corresponding policy is dictated by
 | 
						|
``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
 | 
						|
for a sentinel arises.
 | 
						|
 | 
						|
While the default policy is sufficient in most cases, it may break down when
 | 
						|
``T`` does not provide a default constructor.  Also, in the case of many
 | 
						|
instances of ``ilist``\ s, the memory overhead of the associated sentinels is
 | 
						|
wasted.  To alleviate the situation with numerous and voluminous
 | 
						|
``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
 | 
						|
 | 
						|
Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
 | 
						|
superpose the sentinel with the ``ilist`` instance in memory.  Pointer
 | 
						|
arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
 | 
						|
``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
 | 
						|
as the back-link of the sentinel.  This is the only field in the ghostly
 | 
						|
sentinel which can be legally accessed.
 | 
						|
 | 
						|
.. _dss_other:
 | 
						|
 | 
						|
Other Sequential Container options
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Other STL containers are available, such as ``std::string``.
 | 
						|
 | 
						|
There are also various STL adapter classes such as ``std::queue``,
 | 
						|
``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
 | 
						|
to an underlying container but don't affect the cost of the container itself.
 | 
						|
 | 
						|
.. _ds_string:
 | 
						|
 | 
						|
String-like containers
 | 
						|
----------------------
 | 
						|
 | 
						|
There are a variety of ways to pass around and use strings in C and C++, and
 | 
						|
LLVM adds a few new options to choose from.  Pick the first option on this list
 | 
						|
that will do what you need, they are ordered according to their relative cost.
 | 
						|
 | 
						|
Note that is is generally preferred to *not* pass strings around as ``const
 | 
						|
char*``'s.  These have a number of problems, including the fact that they
 | 
						|
cannot represent embedded nul ("\0") characters, and do not have a length
 | 
						|
available efficiently.  The general replacement for '``const char*``' is
 | 
						|
StringRef.
 | 
						|
 | 
						|
For more information on choosing string containers for APIs, please see
 | 
						|
:ref:`Passing Strings <string_apis>`.
 | 
						|
 | 
						|
.. _dss_stringref:
 | 
						|
 | 
						|
llvm/ADT/StringRef.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The StringRef class is a simple value class that contains a pointer to a
 | 
						|
character and a length, and is quite related to the :ref:`ArrayRef
 | 
						|
<dss_arrayref>` class (but specialized for arrays of characters).  Because
 | 
						|
StringRef carries a length with it, it safely handles strings with embedded nul
 | 
						|
characters in it, getting the length does not require a strlen call, and it even
 | 
						|
has very convenient APIs for slicing and dicing the character range that it
 | 
						|
represents.
 | 
						|
 | 
						|
StringRef is ideal for passing simple strings around that are known to be live,
 | 
						|
either because they are C string literals, std::string, a C array, or a
 | 
						|
SmallVector.  Each of these cases has an efficient implicit conversion to
 | 
						|
StringRef, which doesn't result in a dynamic strlen being executed.
 | 
						|
 | 
						|
StringRef has a few major limitations which make more powerful string containers
 | 
						|
useful:
 | 
						|
 | 
						|
#. You cannot directly convert a StringRef to a 'const char*' because there is
 | 
						|
   no way to add a trailing nul (unlike the .c_str() method on various stronger
 | 
						|
   classes).
 | 
						|
 | 
						|
#. StringRef doesn't own or keep alive the underlying string bytes.
 | 
						|
   As such it can easily lead to dangling pointers, and is not suitable for
 | 
						|
   embedding in datastructures in most cases (instead, use an std::string or
 | 
						|
   something like that).
 | 
						|
 | 
						|
#. For the same reason, StringRef cannot be used as the return value of a
 | 
						|
   method if the method "computes" the result string.  Instead, use std::string.
 | 
						|
 | 
						|
#. StringRef's do not allow you to mutate the pointed-to string bytes and it
 | 
						|
   doesn't allow you to insert or remove bytes from the range.  For editing
 | 
						|
   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
 | 
						|
   class.
 | 
						|
 | 
						|
Because of its strengths and limitations, it is very common for a function to
 | 
						|
take a StringRef and for a method on an object to return a StringRef that points
 | 
						|
into some string that it owns.
 | 
						|
 | 
						|
.. _dss_twine:
 | 
						|
 | 
						|
llvm/ADT/Twine.h
 | 
						|
^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The Twine class is used as an intermediary datatype for APIs that want to take a
 | 
						|
string that can be constructed inline with a series of concatenations.  Twine
 | 
						|
works by forming recursive instances of the Twine datatype (a simple value
 | 
						|
object) on the stack as temporary objects, linking them together into a tree
 | 
						|
which is then linearized when the Twine is consumed.  Twine is only safe to use
 | 
						|
as the argument to a function, and should always be a const reference, e.g.:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  void foo(const Twine &T);
 | 
						|
  ...
 | 
						|
  StringRef X = ...
 | 
						|
  unsigned i = ...
 | 
						|
  foo(X + "." + Twine(i));
 | 
						|
 | 
						|
This example forms a string like "blarg.42" by concatenating the values
 | 
						|
together, and does not form intermediate strings containing "blarg" or "blarg.".
 | 
						|
 | 
						|
Because Twine is constructed with temporary objects on the stack, and because
 | 
						|
these instances are destroyed at the end of the current statement, it is an
 | 
						|
inherently dangerous API.  For example, this simple variant contains undefined
 | 
						|
behavior and will probably crash:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  void foo(const Twine &T);
 | 
						|
  ...
 | 
						|
  StringRef X = ...
 | 
						|
  unsigned i = ...
 | 
						|
  const Twine &Tmp = X + "." + Twine(i);
 | 
						|
  foo(Tmp);
 | 
						|
 | 
						|
... because the temporaries are destroyed before the call.  That said, Twine's
 | 
						|
are much more efficient than intermediate std::string temporaries, and they work
 | 
						|
really well with StringRef.  Just be aware of their limitations.
 | 
						|
 | 
						|
.. _dss_smallstring:
 | 
						|
 | 
						|
llvm/ADT/SmallString.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
 | 
						|
convenience APIs like += that takes StringRef's.  SmallString avoids allocating
 | 
						|
memory in the case when the preallocated space is enough to hold its data, and
 | 
						|
it calls back to general heap allocation when required.  Since it owns its data,
 | 
						|
it is very safe to use and supports full mutation of the string.
 | 
						|
 | 
						|
Like SmallVector's, the big downside to SmallString is their sizeof.  While they
 | 
						|
are optimized for small strings, they themselves are not particularly small.
 | 
						|
This means that they work great for temporary scratch buffers on the stack, but
 | 
						|
should not generally be put into the heap: it is very rare to see a SmallString
 | 
						|
as the member of a frequently-allocated heap data structure or returned
 | 
						|
by-value.
 | 
						|
 | 
						|
.. _dss_stdstring:
 | 
						|
 | 
						|
std::string
 | 
						|
^^^^^^^^^^^
 | 
						|
 | 
						|
The standard C++ std::string class is a very general class that (like
 | 
						|
SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
 | 
						|
so it can be embedded into heap data structures and returned by-value.  On the
 | 
						|
other hand, std::string is highly inefficient for inline editing (e.g.
 | 
						|
concatenating a bunch of stuff together) and because it is provided by the
 | 
						|
standard library, its performance characteristics depend a lot of the host
 | 
						|
standard library (e.g. libc++ and MSVC provide a highly optimized string class,
 | 
						|
GCC contains a really slow implementation).
 | 
						|
 | 
						|
The major disadvantage of std::string is that almost every operation that makes
 | 
						|
them larger can allocate memory, which is slow.  As such, it is better to use
 | 
						|
SmallVector or Twine as a scratch buffer, but then use std::string to persist
 | 
						|
the result.
 | 
						|
 | 
						|
.. _ds_set:
 | 
						|
 | 
						|
Set-Like Containers (std::set, SmallSet, SetVector, etc)
 | 
						|
--------------------------------------------------------
 | 
						|
 | 
						|
Set-like containers are useful when you need to canonicalize multiple values
 | 
						|
into a single representation.  There are several different choices for how to do
 | 
						|
this, providing various trade-offs.
 | 
						|
 | 
						|
.. _dss_sortedvectorset:
 | 
						|
 | 
						|
A sorted 'vector'
 | 
						|
^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
If you intend to insert a lot of elements, then do a lot of queries, a great
 | 
						|
approach is to use a vector (or other sequential container) with
 | 
						|
std::sort+std::unique to remove duplicates.  This approach works really well if
 | 
						|
your usage pattern has these two distinct phases (insert then query), and can be
 | 
						|
coupled with a good choice of :ref:`sequential container <ds_sequential>`.
 | 
						|
 | 
						|
This combination provides the several nice properties: the result data is
 | 
						|
contiguous in memory (good for cache locality), has few allocations, is easy to
 | 
						|
address (iterators in the final vector are just indices or pointers), and can be
 | 
						|
efficiently queried with a standard binary search (e.g.
 | 
						|
``std::lower_bound``; if you want the whole range of elements comparing
 | 
						|
equal, use ``std::equal_range``).
 | 
						|
 | 
						|
.. _dss_smallset:
 | 
						|
 | 
						|
llvm/ADT/SmallSet.h
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
If you have a set-like data structure that is usually small and whose elements
 | 
						|
are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
 | 
						|
space for N elements in place (thus, if the set is dynamically smaller than N,
 | 
						|
no malloc traffic is required) and accesses them with a simple linear search.
 | 
						|
When the set grows beyond 'N' elements, it allocates a more expensive
 | 
						|
representation that guarantees efficient access (for most types, it falls back
 | 
						|
to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
 | 
						|
<dss_smallptrset>`.
 | 
						|
 | 
						|
The magic of this class is that it handles small sets extremely efficiently, but
 | 
						|
gracefully handles extremely large sets without loss of efficiency.  The
 | 
						|
drawback is that the interface is quite small: it supports insertion, queries
 | 
						|
and erasing, but does not support iteration.
 | 
						|
 | 
						|
.. _dss_smallptrset:
 | 
						|
 | 
						|
llvm/ADT/SmallPtrSet.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
 | 
						|
pointers is transparently implemented with a ``SmallPtrSet``), but also supports
 | 
						|
iterators.  If more than 'N' insertions are performed, a single quadratically
 | 
						|
probed hash table is allocated and grows as needed, providing extremely
 | 
						|
efficient access (constant time insertion/deleting/queries with low constant
 | 
						|
factors) and is very stingy with malloc traffic.
 | 
						|
 | 
						|
Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
 | 
						|
whenever an insertion occurs.  Also, the values visited by the iterators are not
 | 
						|
visited in sorted order.
 | 
						|
 | 
						|
.. _dss_denseset:
 | 
						|
 | 
						|
llvm/ADT/DenseSet.h
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
DenseSet is a simple quadratically probed hash table.  It excels at supporting
 | 
						|
small values: it uses a single allocation to hold all of the pairs that are
 | 
						|
currently inserted in the set.  DenseSet is a great way to unique small values
 | 
						|
that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
 | 
						|
pointers).  Note that DenseSet has the same requirements for the value type that
 | 
						|
:ref:`DenseMap <dss_densemap>` has.
 | 
						|
 | 
						|
.. _dss_sparseset:
 | 
						|
 | 
						|
llvm/ADT/SparseSet.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
SparseSet holds a small number of objects identified by unsigned keys of
 | 
						|
moderate size.  It uses a lot of memory, but provides operations that are almost
 | 
						|
as fast as a vector.  Typical keys are physical registers, virtual registers, or
 | 
						|
numbered basic blocks.
 | 
						|
 | 
						|
SparseSet is useful for algorithms that need very fast clear/find/insert/erase
 | 
						|
and fast iteration over small sets.  It is not intended for building composite
 | 
						|
data structures.
 | 
						|
 | 
						|
.. _dss_sparsemultiset:
 | 
						|
 | 
						|
llvm/ADT/SparseMultiSet.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
 | 
						|
desirable attributes. Like SparseSet, it typically uses a lot of memory, but
 | 
						|
provides operations that are almost as fast as a vector.  Typical keys are
 | 
						|
physical registers, virtual registers, or numbered basic blocks.
 | 
						|
 | 
						|
SparseMultiSet is useful for algorithms that need very fast
 | 
						|
clear/find/insert/erase of the entire collection, and iteration over sets of
 | 
						|
elements sharing a key. It is often a more efficient choice than using composite
 | 
						|
data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
 | 
						|
building composite data structures.
 | 
						|
 | 
						|
.. _dss_FoldingSet:
 | 
						|
 | 
						|
llvm/ADT/FoldingSet.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
FoldingSet is an aggregate class that is really good at uniquing
 | 
						|
expensive-to-create or polymorphic objects.  It is a combination of a chained
 | 
						|
hash table with intrusive links (uniqued objects are required to inherit from
 | 
						|
FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
 | 
						|
process.
 | 
						|
 | 
						|
Consider a case where you want to implement a "getOrCreateFoo" method for a
 | 
						|
complex object (for example, a node in the code generator).  The client has a
 | 
						|
description of **what** it wants to generate (it knows the opcode and all the
 | 
						|
operands), but we don't want to 'new' a node, then try inserting it into a set
 | 
						|
only to find out it already exists, at which point we would have to delete it
 | 
						|
and return the node that already exists.
 | 
						|
 | 
						|
To support this style of client, FoldingSet perform a query with a
 | 
						|
FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
 | 
						|
element that we want to query for.  The query either returns the element
 | 
						|
matching the ID or it returns an opaque ID that indicates where insertion should
 | 
						|
take place.  Construction of the ID usually does not require heap traffic.
 | 
						|
 | 
						|
Because FoldingSet uses intrusive links, it can support polymorphic objects in
 | 
						|
the set (for example, you can have SDNode instances mixed with LoadSDNodes).
 | 
						|
Because the elements are individually allocated, pointers to the elements are
 | 
						|
stable: inserting or removing elements does not invalidate any pointers to other
 | 
						|
elements.
 | 
						|
 | 
						|
.. _dss_set:
 | 
						|
 | 
						|
<set>
 | 
						|
^^^^^
 | 
						|
 | 
						|
``std::set`` is a reasonable all-around set class, which is decent at many
 | 
						|
things but great at nothing.  std::set allocates memory for each element
 | 
						|
inserted (thus it is very malloc intensive) and typically stores three pointers
 | 
						|
per element in the set (thus adding a large amount of per-element space
 | 
						|
overhead).  It offers guaranteed log(n) performance, which is not particularly
 | 
						|
fast from a complexity standpoint (particularly if the elements of the set are
 | 
						|
expensive to compare, like strings), and has extremely high constant factors for
 | 
						|
lookup, insertion and removal.
 | 
						|
 | 
						|
The advantages of std::set are that its iterators are stable (deleting or
 | 
						|
inserting an element from the set does not affect iterators or pointers to other
 | 
						|
elements) and that iteration over the set is guaranteed to be in sorted order.
 | 
						|
If the elements in the set are large, then the relative overhead of the pointers
 | 
						|
and malloc traffic is not a big deal, but if the elements of the set are small,
 | 
						|
std::set is almost never a good choice.
 | 
						|
 | 
						|
.. _dss_setvector:
 | 
						|
 | 
						|
llvm/ADT/SetVector.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
 | 
						|
set-like container along with a :ref:`Sequential Container <ds_sequential>` The
 | 
						|
important property that this provides is efficient insertion with uniquing
 | 
						|
(duplicate elements are ignored) with iteration support.  It implements this by
 | 
						|
inserting elements into both a set-like container and the sequential container,
 | 
						|
using the set-like container for uniquing and the sequential container for
 | 
						|
iteration.
 | 
						|
 | 
						|
The difference between SetVector and other sets is that the order of iteration
 | 
						|
is guaranteed to match the order of insertion into the SetVector.  This property
 | 
						|
is really important for things like sets of pointers.  Because pointer values
 | 
						|
are non-deterministic (e.g. vary across runs of the program on different
 | 
						|
machines), iterating over the pointers in the set will not be in a well-defined
 | 
						|
order.
 | 
						|
 | 
						|
The drawback of SetVector is that it requires twice as much space as a normal
 | 
						|
set and has the sum of constant factors from the set-like container and the
 | 
						|
sequential container that it uses.  Use it **only** if you need to iterate over
 | 
						|
the elements in a deterministic order.  SetVector is also expensive to delete
 | 
						|
elements out of (linear time), unless you use its "pop_back" method, which is
 | 
						|
faster.
 | 
						|
 | 
						|
``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
 | 
						|
size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
 | 
						|
However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
 | 
						|
which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
 | 
						|
If you use this, and if your sets are dynamically smaller than ``N``, you will
 | 
						|
save a lot of heap traffic.
 | 
						|
 | 
						|
.. _dss_uniquevector:
 | 
						|
 | 
						|
llvm/ADT/UniqueVector.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
 | 
						|
unique ID for each element inserted into the set.  It internally contains a map
 | 
						|
and a vector, and it assigns a unique ID for each value inserted into the set.
 | 
						|
 | 
						|
UniqueVector is very expensive: its cost is the sum of the cost of maintaining
 | 
						|
both the map and vector, it has high complexity, high constant factors, and
 | 
						|
produces a lot of malloc traffic.  It should be avoided.
 | 
						|
 | 
						|
.. _dss_immutableset:
 | 
						|
 | 
						|
llvm/ADT/ImmutableSet.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
ImmutableSet is an immutable (functional) set implementation based on an AVL
 | 
						|
tree.  Adding or removing elements is done through a Factory object and results
 | 
						|
in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
 | 
						|
with the given contents, then the existing one is returned; equality is compared
 | 
						|
with a FoldingSetNodeID.  The time and space complexity of add or remove
 | 
						|
operations is logarithmic in the size of the original set.
 | 
						|
 | 
						|
There is no method for returning an element of the set, you can only check for
 | 
						|
membership.
 | 
						|
 | 
						|
.. _dss_otherset:
 | 
						|
 | 
						|
Other Set-Like Container Options
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The STL provides several other options, such as std::multiset and the various
 | 
						|
"hash_set" like containers (whether from C++ TR1 or from the SGI library).  We
 | 
						|
never use hash_set and unordered_set because they are generally very expensive
 | 
						|
(each insertion requires a malloc) and very non-portable.
 | 
						|
 | 
						|
std::multiset is useful if you're not interested in elimination of duplicates,
 | 
						|
but has all the drawbacks of std::set.  A sorted vector (where you don't delete
 | 
						|
duplicate entries) or some other approach is almost always better.
 | 
						|
 | 
						|
.. _ds_map:
 | 
						|
 | 
						|
Map-Like Containers (std::map, DenseMap, etc)
 | 
						|
---------------------------------------------
 | 
						|
 | 
						|
Map-like containers are useful when you want to associate data to a key.  As
 | 
						|
usual, there are a lot of different ways to do this. :)
 | 
						|
 | 
						|
.. _dss_sortedvectormap:
 | 
						|
 | 
						|
A sorted 'vector'
 | 
						|
^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
If your usage pattern follows a strict insert-then-query approach, you can
 | 
						|
trivially use the same approach as :ref:`sorted vectors for set-like containers
 | 
						|
<dss_sortedvectorset>`.  The only difference is that your query function (which
 | 
						|
uses std::lower_bound to get efficient log(n) lookup) should only compare the
 | 
						|
key, not both the key and value.  This yields the same advantages as sorted
 | 
						|
vectors for sets.
 | 
						|
 | 
						|
.. _dss_stringmap:
 | 
						|
 | 
						|
llvm/ADT/StringMap.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Strings are commonly used as keys in maps, and they are difficult to support
 | 
						|
efficiently: they are variable length, inefficient to hash and compare when
 | 
						|
long, expensive to copy, etc.  StringMap is a specialized container designed to
 | 
						|
cope with these issues.  It supports mapping an arbitrary range of bytes to an
 | 
						|
arbitrary other object.
 | 
						|
 | 
						|
The StringMap implementation uses a quadratically-probed hash table, where the
 | 
						|
buckets store a pointer to the heap allocated entries (and some other stuff).
 | 
						|
The entries in the map must be heap allocated because the strings are variable
 | 
						|
length.  The string data (key) and the element object (value) are stored in the
 | 
						|
same allocation with the string data immediately after the element object.
 | 
						|
This container guarantees the "``(char*)(&Value+1)``" points to the key string
 | 
						|
for a value.
 | 
						|
 | 
						|
The StringMap is very fast for several reasons: quadratic probing is very cache
 | 
						|
efficient for lookups, the hash value of strings in buckets is not recomputed
 | 
						|
when looking up an element, StringMap rarely has to touch the memory for
 | 
						|
unrelated objects when looking up a value (even when hash collisions happen),
 | 
						|
hash table growth does not recompute the hash values for strings already in the
 | 
						|
table, and each pair in the map is store in a single allocation (the string data
 | 
						|
is stored in the same allocation as the Value of a pair).
 | 
						|
 | 
						|
StringMap also provides query methods that take byte ranges, so it only ever
 | 
						|
copies a string if a value is inserted into the table.
 | 
						|
 | 
						|
StringMap iteratation order, however, is not guaranteed to be deterministic, so
 | 
						|
any uses which require that should instead use a std::map.
 | 
						|
 | 
						|
.. _dss_indexmap:
 | 
						|
 | 
						|
llvm/ADT/IndexedMap.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
IndexedMap is a specialized container for mapping small dense integers (or
 | 
						|
values that can be mapped to small dense integers) to some other type.  It is
 | 
						|
internally implemented as a vector with a mapping function that maps the keys
 | 
						|
to the dense integer range.
 | 
						|
 | 
						|
This is useful for cases like virtual registers in the LLVM code generator: they
 | 
						|
have a dense mapping that is offset by a compile-time constant (the first
 | 
						|
virtual register ID).
 | 
						|
 | 
						|
.. _dss_densemap:
 | 
						|
 | 
						|
llvm/ADT/DenseMap.h
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
DenseMap is a simple quadratically probed hash table.  It excels at supporting
 | 
						|
small keys and values: it uses a single allocation to hold all of the pairs
 | 
						|
that are currently inserted in the map.  DenseMap is a great way to map
 | 
						|
pointers to pointers, or map other small types to each other.
 | 
						|
 | 
						|
There are several aspects of DenseMap that you should be aware of, however.
 | 
						|
The iterators in a DenseMap are invalidated whenever an insertion occurs,
 | 
						|
unlike map.  Also, because DenseMap allocates space for a large number of
 | 
						|
key/value pairs (it starts with 64 by default), it will waste a lot of space if
 | 
						|
your keys or values are large.  Finally, you must implement a partial
 | 
						|
specialization of DenseMapInfo for the key that you want, if it isn't already
 | 
						|
supported.  This is required to tell DenseMap about two special marker values
 | 
						|
(which can never be inserted into the map) that it needs internally.
 | 
						|
 | 
						|
DenseMap's find_as() method supports lookup operations using an alternate key
 | 
						|
type.  This is useful in cases where the normal key type is expensive to
 | 
						|
construct, but cheap to compare against.  The DenseMapInfo is responsible for
 | 
						|
defining the appropriate comparison and hashing methods for each alternate key
 | 
						|
type used.
 | 
						|
 | 
						|
.. _dss_valuemap:
 | 
						|
 | 
						|
llvm/ADT/ValueMap.h
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
 | 
						|
``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
 | 
						|
RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
 | 
						|
the same value, just as if the key were a WeakVH.  You can configure exactly how
 | 
						|
this happens, and what else happens on these two events, by passing a ``Config``
 | 
						|
parameter to the ValueMap template.
 | 
						|
 | 
						|
.. _dss_intervalmap:
 | 
						|
 | 
						|
llvm/ADT/IntervalMap.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
IntervalMap is a compact map for small keys and values.  It maps key intervals
 | 
						|
instead of single keys, and it will automatically coalesce adjacent intervals.
 | 
						|
When then map only contains a few intervals, they are stored in the map object
 | 
						|
itself to avoid allocations.
 | 
						|
 | 
						|
The IntervalMap iterators are quite big, so they should not be passed around as
 | 
						|
STL iterators.  The heavyweight iterators allow a smaller data structure.
 | 
						|
 | 
						|
.. _dss_map:
 | 
						|
 | 
						|
<map>
 | 
						|
^^^^^
 | 
						|
 | 
						|
std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
 | 
						|
single allocation per pair inserted into the map, it offers log(n) lookup with
 | 
						|
an extremely large constant factor, imposes a space penalty of 3 pointers per
 | 
						|
pair in the map, etc.
 | 
						|
 | 
						|
std::map is most useful when your keys or values are very large, if you need to
 | 
						|
iterate over the collection in sorted order, or if you need stable iterators
 | 
						|
into the map (i.e. they don't get invalidated if an insertion or deletion of
 | 
						|
another element takes place).
 | 
						|
 | 
						|
.. _dss_mapvector:
 | 
						|
 | 
						|
llvm/ADT/MapVector.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
 | 
						|
main difference is that the iteration order is guaranteed to be the insertion
 | 
						|
order, making it an easy (but somewhat expensive) solution for non-deterministic
 | 
						|
iteration over maps of pointers.
 | 
						|
 | 
						|
It is implemented by mapping from key to an index in a vector of key,value
 | 
						|
pairs.  This provides fast lookup and iteration, but has two main drawbacks: The
 | 
						|
key is stored twice and it doesn't support removing elements.
 | 
						|
 | 
						|
.. _dss_inteqclasses:
 | 
						|
 | 
						|
llvm/ADT/IntEqClasses.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
IntEqClasses provides a compact representation of equivalence classes of small
 | 
						|
integers.  Initially, each integer in the range 0..n-1 has its own equivalence
 | 
						|
class.  Classes can be joined by passing two class representatives to the
 | 
						|
join(a, b) method.  Two integers are in the same class when findLeader() returns
 | 
						|
the same representative.
 | 
						|
 | 
						|
Once all equivalence classes are formed, the map can be compressed so each
 | 
						|
integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
 | 
						|
is the total number of equivalence classes.  The map must be uncompressed before
 | 
						|
it can be edited again.
 | 
						|
 | 
						|
.. _dss_immutablemap:
 | 
						|
 | 
						|
llvm/ADT/ImmutableMap.h
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
ImmutableMap is an immutable (functional) map implementation based on an AVL
 | 
						|
tree.  Adding or removing elements is done through a Factory object and results
 | 
						|
in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
 | 
						|
with the given key set, then the existing one is returned; equality is compared
 | 
						|
with a FoldingSetNodeID.  The time and space complexity of add or remove
 | 
						|
operations is logarithmic in the size of the original map.
 | 
						|
 | 
						|
.. _dss_othermap:
 | 
						|
 | 
						|
Other Map-Like Container Options
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The STL provides several other options, such as std::multimap and the various
 | 
						|
"hash_map" like containers (whether from C++ TR1 or from the SGI library).  We
 | 
						|
never use hash_set and unordered_set because they are generally very expensive
 | 
						|
(each insertion requires a malloc) and very non-portable.
 | 
						|
 | 
						|
std::multimap is useful if you want to map a key to multiple values, but has all
 | 
						|
the drawbacks of std::map.  A sorted vector or some other approach is almost
 | 
						|
always better.
 | 
						|
 | 
						|
.. _ds_bit:
 | 
						|
 | 
						|
Bit storage containers (BitVector, SparseBitVector)
 | 
						|
---------------------------------------------------
 | 
						|
 | 
						|
Unlike the other containers, there are only two bit storage containers, and
 | 
						|
choosing when to use each is relatively straightforward.
 | 
						|
 | 
						|
One additional option is ``std::vector<bool>``: we discourage its use for two
 | 
						|
reasons 1) the implementation in many common compilers (e.g.  commonly
 | 
						|
available versions of GCC) is extremely inefficient and 2) the C++ standards
 | 
						|
committee is likely to deprecate this container and/or change it significantly
 | 
						|
somehow.  In any case, please don't use it.
 | 
						|
 | 
						|
.. _dss_bitvector:
 | 
						|
 | 
						|
BitVector
 | 
						|
^^^^^^^^^
 | 
						|
 | 
						|
The BitVector container provides a dynamic size set of bits for manipulation.
 | 
						|
It supports individual bit setting/testing, as well as set operations.  The set
 | 
						|
operations take time O(size of bitvector), but operations are performed one word
 | 
						|
at a time, instead of one bit at a time.  This makes the BitVector very fast for
 | 
						|
set operations compared to other containers.  Use the BitVector when you expect
 | 
						|
the number of set bits to be high (i.e. a dense set).
 | 
						|
 | 
						|
.. _dss_smallbitvector:
 | 
						|
 | 
						|
SmallBitVector
 | 
						|
^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The SmallBitVector container provides the same interface as BitVector, but it is
 | 
						|
optimized for the case where only a small number of bits, less than 25 or so,
 | 
						|
are needed.  It also transparently supports larger bit counts, but slightly less
 | 
						|
efficiently than a plain BitVector, so SmallBitVector should only be used when
 | 
						|
larger counts are rare.
 | 
						|
 | 
						|
At this time, SmallBitVector does not support set operations (and, or, xor), and
 | 
						|
its operator[] does not provide an assignable lvalue.
 | 
						|
 | 
						|
.. _dss_sparsebitvector:
 | 
						|
 | 
						|
SparseBitVector
 | 
						|
^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The SparseBitVector container is much like BitVector, with one major difference:
 | 
						|
Only the bits that are set, are stored.  This makes the SparseBitVector much
 | 
						|
more space efficient than BitVector when the set is sparse, as well as making
 | 
						|
set operations O(number of set bits) instead of O(size of universe).  The
 | 
						|
downside to the SparseBitVector is that setting and testing of random bits is
 | 
						|
O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
 | 
						|
implementation, setting or testing bits in sorted order (either forwards or
 | 
						|
reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
 | 
						|
on size) of the current bit is also O(1).  As a general statement,
 | 
						|
testing/setting bits in a SparseBitVector is O(distance away from last set bit).
 | 
						|
 | 
						|
.. _common:
 | 
						|
 | 
						|
Helpful Hints for Common Operations
 | 
						|
===================================
 | 
						|
 | 
						|
This section describes how to perform some very simple transformations of LLVM
 | 
						|
code.  This is meant to give examples of common idioms used, showing the
 | 
						|
practical side of LLVM transformations.
 | 
						|
 | 
						|
Because this is a "how-to" section, you should also read about the main classes
 | 
						|
that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
 | 
						|
<coreclasses>` contains details and descriptions of the main classes that you
 | 
						|
should know about.
 | 
						|
 | 
						|
.. _inspection:
 | 
						|
 | 
						|
Basic Inspection and Traversal Routines
 | 
						|
---------------------------------------
 | 
						|
 | 
						|
The LLVM compiler infrastructure have many different data structures that may be
 | 
						|
traversed.  Following the example of the C++ standard template library, the
 | 
						|
techniques used to traverse these various data structures are all basically the
 | 
						|
same.  For a enumerable sequence of values, the ``XXXbegin()`` function (or
 | 
						|
method) returns an iterator to the start of the sequence, the ``XXXend()``
 | 
						|
function returns an iterator pointing to one past the last valid element of the
 | 
						|
sequence, and there is some ``XXXiterator`` data type that is common between the
 | 
						|
two operations.
 | 
						|
 | 
						|
Because the pattern for iteration is common across many different aspects of the
 | 
						|
program representation, the standard template library algorithms may be used on
 | 
						|
them, and it is easier to remember how to iterate.  First we show a few common
 | 
						|
examples of the data structures that need to be traversed.  Other data
 | 
						|
structures are traversed in very similar ways.
 | 
						|
 | 
						|
.. _iterate_function:
 | 
						|
 | 
						|
Iterating over the ``BasicBlock`` in a ``Function``
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
It's quite common to have a ``Function`` instance that you'd like to transform
 | 
						|
in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
 | 
						|
facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
 | 
						|
constitute the ``Function``.  The following is an example that prints the name
 | 
						|
of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  // func is a pointer to a Function instance
 | 
						|
  for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
 | 
						|
    // Print out the name of the basic block if it has one, and then the
 | 
						|
    // number of instructions that it contains
 | 
						|
    errs() << "Basic block (name=" << i->getName() << ") has "
 | 
						|
               << i->size() << " instructions.\n";
 | 
						|
 | 
						|
Note that i can be used as if it were a pointer for the purposes of invoking
 | 
						|
member functions of the ``Instruction`` class.  This is because the indirection
 | 
						|
operator is overloaded for the iterator classes.  In the above code, the
 | 
						|
expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
 | 
						|
you'd expect.
 | 
						|
 | 
						|
.. _iterate_basicblock:
 | 
						|
 | 
						|
Iterating over the ``Instruction`` in a ``BasicBlock``
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
 | 
						|
iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
 | 
						|
a code snippet that prints out each instruction in a ``BasicBlock``:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  // blk is a pointer to a BasicBlock instance
 | 
						|
  for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
 | 
						|
     // The next statement works since operator<<(ostream&,...)
 | 
						|
     // is overloaded for Instruction&
 | 
						|
     errs() << *i << "\n";
 | 
						|
 | 
						|
 | 
						|
However, this isn't really the best way to print out the contents of a
 | 
						|
``BasicBlock``!  Since the ostream operators are overloaded for virtually
 | 
						|
anything you'll care about, you could have just invoked the print routine on the
 | 
						|
basic block itself: ``errs() << *blk << "\n";``.
 | 
						|
 | 
						|
.. _iterate_insiter:
 | 
						|
 | 
						|
Iterating over the ``Instruction`` in a ``Function``
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
If you're finding that you commonly iterate over a ``Function``'s
 | 
						|
``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
 | 
						|
``InstIterator`` should be used instead.  You'll need to include
 | 
						|
``llvm/Support/InstIterator.h`` (`doxygen
 | 
						|
<http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate
 | 
						|
``InstIterator``\ s explicitly in your code.  Here's a small example that shows
 | 
						|
how to dump all instructions in a function to the standard error stream:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  #include "llvm/Support/InstIterator.h"
 | 
						|
 | 
						|
  // F is a pointer to a Function instance
 | 
						|
  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
 | 
						|
    errs() << *I << "\n";
 | 
						|
 | 
						|
Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
 | 
						|
its initial contents.  For example, if you wanted to initialize a work list to
 | 
						|
contain all instructions in a ``Function`` F, all you would need to do is
 | 
						|
something like:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  std::set<Instruction*> worklist;
 | 
						|
  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
 | 
						|
 | 
						|
  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
 | 
						|
    worklist.insert(&*I);
 | 
						|
 | 
						|
The STL set ``worklist`` would now contain all instructions in the ``Function``
 | 
						|
pointed to by F.
 | 
						|
 | 
						|
.. _iterate_convert:
 | 
						|
 | 
						|
Turning an iterator into a class pointer (and vice-versa)
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
 | 
						|
when all you've got at hand is an iterator.  Well, extracting a reference or a
 | 
						|
pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
 | 
						|
``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Instruction& inst = *i;   // Grab reference to instruction reference
 | 
						|
  Instruction* pinst = &*i; // Grab pointer to instruction reference
 | 
						|
  const Instruction& inst = *j;
 | 
						|
 | 
						|
However, the iterators you'll be working with in the LLVM framework are special:
 | 
						|
they will automatically convert to a ptr-to-instance type whenever they need to.
 | 
						|
Instead of derferencing the iterator and then taking the address of the result,
 | 
						|
you can simply assign the iterator to the proper pointer type and you get the
 | 
						|
dereference and address-of operation as a result of the assignment (behind the
 | 
						|
scenes, this is a result of overloading casting mechanisms).  Thus the last line
 | 
						|
of the last example,
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Instruction *pinst = &*i;
 | 
						|
 | 
						|
is semantically equivalent to
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Instruction *pinst = i;
 | 
						|
 | 
						|
It's also possible to turn a class pointer into the corresponding iterator, and
 | 
						|
this is a constant time operation (very efficient).  The following code snippet
 | 
						|
illustrates use of the conversion constructors provided by LLVM iterators.  By
 | 
						|
using these, you can explicitly grab the iterator of something without actually
 | 
						|
obtaining it via iteration over some structure:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  void printNextInstruction(Instruction* inst) {
 | 
						|
    BasicBlock::iterator it(inst);
 | 
						|
    ++it; // After this line, it refers to the instruction after *inst
 | 
						|
    if (it != inst->getParent()->end()) errs() << *it << "\n";
 | 
						|
  }
 | 
						|
 | 
						|
Unfortunately, these implicit conversions come at a cost; they prevent these
 | 
						|
iterators from conforming to standard iterator conventions, and thus from being
 | 
						|
usable with standard algorithms and containers.  For example, they prevent the
 | 
						|
following code, where ``B`` is a ``BasicBlock``, from compiling:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
 | 
						|
 | 
						|
Because of this, these implicit conversions may be removed some day, and
 | 
						|
``operator*`` changed to return a pointer instead of a reference.
 | 
						|
 | 
						|
.. _iterate_complex:
 | 
						|
 | 
						|
Finding call sites: a slightly more complex example
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Say that you're writing a FunctionPass and would like to count all the locations
 | 
						|
in the entire module (that is, across every ``Function``) where a certain
 | 
						|
function (i.e., some ``Function *``) is already in scope.  As you'll learn
 | 
						|
later, you may want to use an ``InstVisitor`` to accomplish this in a much more
 | 
						|
straight-forward manner, but this example will allow us to explore how you'd do
 | 
						|
it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
 | 
						|
want to do:
 | 
						|
 | 
						|
.. code-block:: none
 | 
						|
 | 
						|
  initialize callCounter to zero
 | 
						|
  for each Function f in the Module
 | 
						|
    for each BasicBlock b in f
 | 
						|
      for each Instruction i in b
 | 
						|
        if (i is a CallInst and calls the given function)
 | 
						|
          increment callCounter
 | 
						|
 | 
						|
And the actual code is (remember, because we're writing a ``FunctionPass``, our
 | 
						|
``FunctionPass``-derived class simply has to override the ``runOnFunction``
 | 
						|
method):
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Function* targetFunc = ...;
 | 
						|
 | 
						|
  class OurFunctionPass : public FunctionPass {
 | 
						|
    public:
 | 
						|
      OurFunctionPass(): callCounter(0) { }
 | 
						|
 | 
						|
      virtual runOnFunction(Function& F) {
 | 
						|
        for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
 | 
						|
          for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
 | 
						|
            if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
 | 
						|
              // We know we've encountered a call instruction, so we
 | 
						|
              // need to determine if it's a call to the
 | 
						|
              // function pointed to by m_func or not.
 | 
						|
              if (callInst->getCalledFunction() == targetFunc)
 | 
						|
                ++callCounter;
 | 
						|
            }
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
    private:
 | 
						|
      unsigned callCounter;
 | 
						|
  };
 | 
						|
 | 
						|
.. _calls_and_invokes:
 | 
						|
 | 
						|
Treating calls and invokes the same way
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
You may have noticed that the previous example was a bit oversimplified in that
 | 
						|
it did not deal with call sites generated by 'invoke' instructions.  In this,
 | 
						|
and in other situations, you may find that you want to treat ``CallInst``\ s and
 | 
						|
``InvokeInst``\ s the same way, even though their most-specific common base
 | 
						|
class is ``Instruction``, which includes lots of less closely-related things.
 | 
						|
For these cases, LLVM provides a handy wrapper class called ``CallSite``
 | 
						|
(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
 | 
						|
essentially a wrapper around an ``Instruction`` pointer, with some methods that
 | 
						|
provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
 | 
						|
 | 
						|
This class has "value semantics": it should be passed by value, not by reference
 | 
						|
and it should not be dynamically allocated or deallocated using ``operator new``
 | 
						|
or ``operator delete``.  It is efficiently copyable, assignable and
 | 
						|
constructable, with costs equivalents to that of a bare pointer.  If you look at
 | 
						|
its definition, it has only a single pointer member.
 | 
						|
 | 
						|
.. _iterate_chains:
 | 
						|
 | 
						|
Iterating over def-use & use-def chains
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Frequently, we might have an instance of the ``Value`` class (`doxygen
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
 | 
						|
which ``User`` s use the ``Value``.  The list of all ``User``\ s of a particular
 | 
						|
``Value`` is called a *def-use* chain.  For example, let's say we have a
 | 
						|
``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
 | 
						|
instructions that *use* ``foo`` is as simple as iterating over the *def-use*
 | 
						|
chain of ``F``:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Function *F = ...;
 | 
						|
 | 
						|
  for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i)
 | 
						|
    if (Instruction *Inst = dyn_cast<Instruction>(*i)) {
 | 
						|
      errs() << "F is used in instruction:\n";
 | 
						|
      errs() << *Inst << "\n";
 | 
						|
    }
 | 
						|
 | 
						|
Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation.
 | 
						|
Instead of performing ``*i`` above several times, consider doing it only once in
 | 
						|
the loop body and reusing its result.
 | 
						|
 | 
						|
Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
 | 
						|
``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
 | 
						|
known as a *use-def* chain.  Instances of class ``Instruction`` are common
 | 
						|
``User`` s, so we might want to iterate over all of the values that a particular
 | 
						|
instruction uses (that is, the operands of the particular ``Instruction``):
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Instruction *pi = ...;
 | 
						|
 | 
						|
  for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) {
 | 
						|
    Value *v = *i;
 | 
						|
    // ...
 | 
						|
  }
 | 
						|
 | 
						|
Declaring objects as ``const`` is an important tool of enforcing mutation free
 | 
						|
algorithms (such as analyses, etc.).  For this purpose above iterators come in
 | 
						|
constant flavors as ``Value::const_use_iterator`` and
 | 
						|
``Value::const_op_iterator``.  They automatically arise when calling
 | 
						|
``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
 | 
						|
Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
 | 
						|
remain unchanged.
 | 
						|
 | 
						|
.. _iterate_preds:
 | 
						|
 | 
						|
Iterating over predecessors & successors of blocks
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Iterating over the predecessors and successors of a block is quite easy with the
 | 
						|
routines defined in ``"llvm/Support/CFG.h"``.  Just use code like this to
 | 
						|
iterate over all predecessors of BB:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  #include "llvm/Support/CFG.h"
 | 
						|
  BasicBlock *BB = ...;
 | 
						|
 | 
						|
  for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
 | 
						|
    BasicBlock *Pred = *PI;
 | 
						|
    // ...
 | 
						|
  }
 | 
						|
 | 
						|
Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
 | 
						|
 | 
						|
.. _simplechanges:
 | 
						|
 | 
						|
Making simple changes
 | 
						|
---------------------
 | 
						|
 | 
						|
There are some primitive transformation operations present in the LLVM
 | 
						|
infrastructure that are worth knowing about.  When performing transformations,
 | 
						|
it's fairly common to manipulate the contents of basic blocks.  This section
 | 
						|
describes some of the common methods for doing so and gives example code.
 | 
						|
 | 
						|
.. _schanges_creating:
 | 
						|
 | 
						|
Creating and inserting new ``Instruction``\ s
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
*Instantiating Instructions*
 | 
						|
 | 
						|
Creation of ``Instruction``\ s is straight-forward: simply call the constructor
 | 
						|
for the kind of instruction to instantiate and provide the necessary parameters.
 | 
						|
For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  AllocaInst* ai = new AllocaInst(Type::Int32Ty);
 | 
						|
 | 
						|
will create an ``AllocaInst`` instance that represents the allocation of one
 | 
						|
integer in the current stack frame, at run time.  Each ``Instruction`` subclass
 | 
						|
is likely to have varying default parameters which change the semantics of the
 | 
						|
instruction, so refer to the `doxygen documentation for the subclass of
 | 
						|
Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
 | 
						|
you're interested in instantiating.
 | 
						|
 | 
						|
*Naming values*
 | 
						|
 | 
						|
It is very useful to name the values of instructions when you're able to, as
 | 
						|
this facilitates the debugging of your transformations.  If you end up looking
 | 
						|
at generated LLVM machine code, you definitely want to have logical names
 | 
						|
associated with the results of instructions!  By supplying a value for the
 | 
						|
``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
 | 
						|
logical name with the result of the instruction's execution at run time.  For
 | 
						|
example, say that I'm writing a transformation that dynamically allocates space
 | 
						|
for an integer on the stack, and that integer is going to be used as some kind
 | 
						|
of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
 | 
						|
the first point in the first ``BasicBlock`` of some ``Function``, and I'm
 | 
						|
intending to use it within the same ``Function``.  I might do:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
 | 
						|
 | 
						|
where ``indexLoc`` is now the logical name of the instruction's execution value,
 | 
						|
which is a pointer to an integer on the run time stack.
 | 
						|
 | 
						|
*Inserting instructions*
 | 
						|
 | 
						|
There are essentially two ways to insert an ``Instruction`` into an existing
 | 
						|
sequence of instructions that form a ``BasicBlock``:
 | 
						|
 | 
						|
* Insertion into an explicit instruction list
 | 
						|
 | 
						|
  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
 | 
						|
  and a newly-created instruction we wish to insert before ``*pi``, we do the
 | 
						|
  following:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
      BasicBlock *pb = ...;
 | 
						|
      Instruction *pi = ...;
 | 
						|
      Instruction *newInst = new Instruction(...);
 | 
						|
 | 
						|
      pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
 | 
						|
 | 
						|
  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
 | 
						|
  class and ``Instruction``-derived classes provide constructors which take a
 | 
						|
  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
 | 
						|
  like:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    BasicBlock *pb = ...;
 | 
						|
    Instruction *newInst = new Instruction(...);
 | 
						|
 | 
						|
    pb->getInstList().push_back(newInst); // Appends newInst to pb
 | 
						|
 | 
						|
  becomes:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    BasicBlock *pb = ...;
 | 
						|
    Instruction *newInst = new Instruction(..., pb);
 | 
						|
 | 
						|
  which is much cleaner, especially if you are creating long instruction
 | 
						|
  streams.
 | 
						|
 | 
						|
* Insertion into an implicit instruction list
 | 
						|
 | 
						|
  ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
 | 
						|
  associated with an existing instruction list: the instruction list of the
 | 
						|
  enclosing basic block.  Thus, we could have accomplished the same thing as the
 | 
						|
  above code without being given a ``BasicBlock`` by doing:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    Instruction *pi = ...;
 | 
						|
    Instruction *newInst = new Instruction(...);
 | 
						|
 | 
						|
    pi->getParent()->getInstList().insert(pi, newInst);
 | 
						|
 | 
						|
  In fact, this sequence of steps occurs so frequently that the ``Instruction``
 | 
						|
  class and ``Instruction``-derived classes provide constructors which take (as
 | 
						|
  a default parameter) a pointer to an ``Instruction`` which the newly-created
 | 
						|
  ``Instruction`` should precede.  That is, ``Instruction`` constructors are
 | 
						|
  capable of inserting the newly-created instance into the ``BasicBlock`` of a
 | 
						|
  provided instruction, immediately before that instruction.  Using an
 | 
						|
  ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
 | 
						|
  above code becomes:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    Instruction* pi = ...;
 | 
						|
    Instruction* newInst = new Instruction(..., pi);
 | 
						|
 | 
						|
  which is much cleaner, especially if you're creating a lot of instructions and
 | 
						|
  adding them to ``BasicBlock``\ s.
 | 
						|
 | 
						|
.. _schanges_deleting:
 | 
						|
 | 
						|
Deleting Instructions
 | 
						|
^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Deleting an instruction from an existing sequence of instructions that form a
 | 
						|
BasicBlock_ is very straight-forward: just call the instruction's
 | 
						|
``eraseFromParent()`` method.  For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Instruction *I = .. ;
 | 
						|
  I->eraseFromParent();
 | 
						|
 | 
						|
This unlinks the instruction from its containing basic block and deletes it.  If
 | 
						|
you'd just like to unlink the instruction from its containing basic block but
 | 
						|
not delete it, you can use the ``removeFromParent()`` method.
 | 
						|
 | 
						|
.. _schanges_replacing:
 | 
						|
 | 
						|
Replacing an Instruction with another Value
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Replacing individual instructions
 | 
						|
"""""""""""""""""""""""""""""""""
 | 
						|
 | 
						|
Including "`llvm/Transforms/Utils/BasicBlockUtils.h
 | 
						|
<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
 | 
						|
very useful replace functions: ``ReplaceInstWithValue`` and
 | 
						|
``ReplaceInstWithInst``.
 | 
						|
 | 
						|
.. _schanges_deleting_sub:
 | 
						|
 | 
						|
Deleting Instructions
 | 
						|
"""""""""""""""""""""
 | 
						|
 | 
						|
* ``ReplaceInstWithValue``
 | 
						|
 | 
						|
  This function replaces all uses of a given instruction with a value, and then
 | 
						|
  removes the original instruction.  The following example illustrates the
 | 
						|
  replacement of the result of a particular ``AllocaInst`` that allocates memory
 | 
						|
  for a single integer with a null pointer to an integer.
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    AllocaInst* instToReplace = ...;
 | 
						|
    BasicBlock::iterator ii(instToReplace);
 | 
						|
 | 
						|
    ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
 | 
						|
                         Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
 | 
						|
 | 
						|
* ``ReplaceInstWithInst``
 | 
						|
 | 
						|
  This function replaces a particular instruction with another instruction,
 | 
						|
  inserting the new instruction into the basic block at the location where the
 | 
						|
  old instruction was, and replacing any uses of the old instruction with the
 | 
						|
  new instruction.  The following example illustrates the replacement of one
 | 
						|
  ``AllocaInst`` with another.
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    AllocaInst* instToReplace = ...;
 | 
						|
    BasicBlock::iterator ii(instToReplace);
 | 
						|
 | 
						|
    ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
 | 
						|
                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
 | 
						|
 | 
						|
 | 
						|
Replacing multiple uses of Users and Values
 | 
						|
"""""""""""""""""""""""""""""""""""""""""""
 | 
						|
 | 
						|
You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
 | 
						|
change more than one use at a time.  See the doxygen documentation for the
 | 
						|
`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
 | 
						|
information.
 | 
						|
 | 
						|
.. _schanges_deletingGV:
 | 
						|
 | 
						|
Deleting GlobalVariables
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Deleting a global variable from a module is just as easy as deleting an
 | 
						|
Instruction.  First, you must have a pointer to the global variable that you
 | 
						|
wish to delete.  You use this pointer to erase it from its parent, the module.
 | 
						|
For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  GlobalVariable *GV = .. ;
 | 
						|
 | 
						|
  GV->eraseFromParent();
 | 
						|
 | 
						|
 | 
						|
.. _create_types:
 | 
						|
 | 
						|
How to Create Types
 | 
						|
-------------------
 | 
						|
 | 
						|
In generating IR, you may need some complex types.  If you know these types
 | 
						|
statically, you can use ``TypeBuilder<...>::get()``, defined in
 | 
						|
``llvm/Support/TypeBuilder.h``, to retrieve them.  ``TypeBuilder`` has two forms
 | 
						|
depending on whether you're building types for cross-compilation or native
 | 
						|
library use.  ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
 | 
						|
host environment, meaning that it's built out of types from the ``llvm::types``
 | 
						|
(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
 | 
						|
and pointers, functions, arrays, etc. built of those.  ``TypeBuilder<T, false>``
 | 
						|
additionally allows native C types whose size may depend on the host compiler.
 | 
						|
For example,
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
 | 
						|
 | 
						|
is easier to read and write than the equivalent
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  std::vector<const Type*> params;
 | 
						|
  params.push_back(PointerType::getUnqual(Type::Int32Ty));
 | 
						|
  FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
 | 
						|
 | 
						|
See the `class comment
 | 
						|
<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
 | 
						|
 | 
						|
.. _threading:
 | 
						|
 | 
						|
Threads and LLVM
 | 
						|
================
 | 
						|
 | 
						|
This section describes the interaction of the LLVM APIs with multithreading,
 | 
						|
both on the part of client applications, and in the JIT, in the hosted
 | 
						|
application.
 | 
						|
 | 
						|
Note that LLVM's support for multithreading is still relatively young.  Up
 | 
						|
through version 2.5, the execution of threaded hosted applications was
 | 
						|
supported, but not threaded client access to the APIs.  While this use case is
 | 
						|
now supported, clients *must* adhere to the guidelines specified below to ensure
 | 
						|
proper operation in multithreaded mode.
 | 
						|
 | 
						|
Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
 | 
						|
intrinsics in order to support threaded operation.  If you need a
 | 
						|
multhreading-capable LLVM on a platform without a suitably modern system
 | 
						|
compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
 | 
						|
using the resultant compiler to build a copy of LLVM with multithreading
 | 
						|
support.
 | 
						|
 | 
						|
.. _startmultithreaded:
 | 
						|
 | 
						|
Entering and Exiting Multithreaded Mode
 | 
						|
---------------------------------------
 | 
						|
 | 
						|
In order to properly protect its internal data structures while avoiding
 | 
						|
excessive locking overhead in the single-threaded case, the LLVM must intialize
 | 
						|
certain data structures necessary to provide guards around its internals.  To do
 | 
						|
so, the client program must invoke ``llvm_start_multithreaded()`` before making
 | 
						|
any concurrent LLVM API calls.  To subsequently tear down these structures, use
 | 
						|
the ``llvm_stop_multithreaded()`` call.  You can also use the
 | 
						|
``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
 | 
						|
 | 
						|
Note that both of these calls must be made *in isolation*.  That is to say that
 | 
						|
no other LLVM API calls may be executing at any time during the execution of
 | 
						|
``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``.  It is the
 | 
						|
client's responsibility to enforce this isolation.
 | 
						|
 | 
						|
The return value of ``llvm_start_multithreaded()`` indicates the success or
 | 
						|
failure of the initialization.  Failure typically indicates that your copy of
 | 
						|
LLVM was built without multithreading support, typically because GCC atomic
 | 
						|
intrinsics were not found in your system compiler.  In this case, the LLVM API
 | 
						|
will not be safe for concurrent calls.  However, it *will* be safe for hosting
 | 
						|
threaded applications in the JIT, though :ref:`care must be taken
 | 
						|
<jitthreading>` to ensure that side exits and the like do not accidentally
 | 
						|
result in concurrent LLVM API calls.
 | 
						|
 | 
						|
.. _shutdown:
 | 
						|
 | 
						|
Ending Execution with ``llvm_shutdown()``
 | 
						|
-----------------------------------------
 | 
						|
 | 
						|
When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
 | 
						|
deallocate memory used for internal structures.  This will also invoke
 | 
						|
``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode.  As
 | 
						|
such, ``llvm_shutdown()`` requires the same isolation guarantees as
 | 
						|
``llvm_stop_multithreaded()``.
 | 
						|
 | 
						|
Note that, if you use scope-based shutdown, you can use the
 | 
						|
``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
 | 
						|
 | 
						|
.. _managedstatic:
 | 
						|
 | 
						|
Lazy Initialization with ``ManagedStatic``
 | 
						|
------------------------------------------
 | 
						|
 | 
						|
``ManagedStatic`` is a utility class in LLVM used to implement static
 | 
						|
initialization of static resources, such as the global type tables.  Before the
 | 
						|
invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
 | 
						|
scheme.  Once ``llvm_start_multithreaded()`` returns, however, it uses
 | 
						|
double-checked locking to implement thread-safe lazy initialization.
 | 
						|
 | 
						|
Note that, because no other threads are allowed to issue LLVM API calls before
 | 
						|
``llvm_start_multithreaded()`` returns, it is possible to have
 | 
						|
``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
 | 
						|
 | 
						|
The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide
 | 
						|
access to the global lock used to implement the double-checked locking for lazy
 | 
						|
initialization.  These should only be used internally to LLVM, and only if you
 | 
						|
know what you're doing!
 | 
						|
 | 
						|
.. _llvmcontext:
 | 
						|
 | 
						|
Achieving Isolation with ``LLVMContext``
 | 
						|
----------------------------------------
 | 
						|
 | 
						|
``LLVMContext`` is an opaque class in the LLVM API which clients can use to
 | 
						|
operate multiple, isolated instances of LLVM concurrently within the same
 | 
						|
address space.  For instance, in a hypothetical compile-server, the compilation
 | 
						|
of an individual translation unit is conceptually independent from all the
 | 
						|
others, and it would be desirable to be able to compile incoming translation
 | 
						|
units concurrently on independent server threads.  Fortunately, ``LLVMContext``
 | 
						|
exists to enable just this kind of scenario!
 | 
						|
 | 
						|
Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
 | 
						|
(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
 | 
						|
in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
 | 
						|
*cannot* interact with each other: ``Module``\ s in different contexts cannot be
 | 
						|
linked together, ``Function``\ s cannot be added to ``Module``\ s in different
 | 
						|
contexts, etc.  What this means is that is is safe to compile on multiple
 | 
						|
threads simultaneously, as long as no two threads operate on entities within the
 | 
						|
same context.
 | 
						|
 | 
						|
In practice, very few places in the API require the explicit specification of a
 | 
						|
``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
 | 
						|
``Type`` carries a reference to its owning context, most other entities can
 | 
						|
determine what context they belong to by looking at their own ``Type``.  If you
 | 
						|
are adding new entities to LLVM IR, please try to maintain this interface
 | 
						|
design.
 | 
						|
 | 
						|
For clients that do *not* require the benefits of isolation, LLVM provides a
 | 
						|
convenience API ``getGlobalContext()``.  This returns a global, lazily
 | 
						|
initialized ``LLVMContext`` that may be used in situations where isolation is
 | 
						|
not a concern.
 | 
						|
 | 
						|
.. _jitthreading:
 | 
						|
 | 
						|
Threads and the JIT
 | 
						|
-------------------
 | 
						|
 | 
						|
LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
 | 
						|
threads can call ``ExecutionEngine::getPointerToFunction()`` or
 | 
						|
``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
 | 
						|
code output by the JIT concurrently.  The user must still ensure that only one
 | 
						|
thread accesses IR in a given ``LLVMContext`` while another thread might be
 | 
						|
modifying it.  One way to do that is to always hold the JIT lock while accessing
 | 
						|
IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
 | 
						|
Another way is to only call ``getPointerToFunction()`` from the
 | 
						|
``LLVMContext``'s thread.
 | 
						|
 | 
						|
When the JIT is configured to compile lazily (using
 | 
						|
``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
 | 
						|
condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
 | 
						|
after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
 | 
						|
threaded program if you ensure that only one thread at a time can call any
 | 
						|
particular lazy stub and that the JIT lock guards any IR access, but we suggest
 | 
						|
using only the eager JIT in threaded programs.
 | 
						|
 | 
						|
.. _advanced:
 | 
						|
 | 
						|
Advanced Topics
 | 
						|
===============
 | 
						|
 | 
						|
This section describes some of the advanced or obscure API's that most clients
 | 
						|
do not need to be aware of.  These API's tend manage the inner workings of the
 | 
						|
LLVM system, and only need to be accessed in unusual circumstances.
 | 
						|
 | 
						|
.. _SymbolTable:
 | 
						|
 | 
						|
The ``ValueSymbolTable`` class
 | 
						|
------------------------------
 | 
						|
 | 
						|
The ``ValueSymbolTable`` (`doxygen
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
 | 
						|
a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
 | 
						|
naming value definitions.  The symbol table can provide a name for any Value_.
 | 
						|
 | 
						|
Note that the ``SymbolTable`` class should not be directly accessed by most
 | 
						|
clients.  It should only be used when iteration over the symbol table names
 | 
						|
themselves are required, which is very special purpose.  Note that not all LLVM
 | 
						|
Value_\ s have names, and those without names (i.e. they have an empty name) do
 | 
						|
not exist in the symbol table.
 | 
						|
 | 
						|
Symbol tables support iteration over the values in the symbol table with
 | 
						|
``begin/end/iterator`` and supports querying to see if a specific name is in the
 | 
						|
symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
 | 
						|
public mutator methods, instead, simply call ``setName`` on a value, which will
 | 
						|
autoinsert it into the appropriate symbol table.
 | 
						|
 | 
						|
.. _UserLayout:
 | 
						|
 | 
						|
The ``User`` and owned ``Use`` classes' memory layout
 | 
						|
-----------------------------------------------------
 | 
						|
 | 
						|
The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
 | 
						|
class provides a basis for expressing the ownership of ``User`` towards other
 | 
						|
`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
 | 
						|
``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
 | 
						|
class is employed to do the bookkeeping and to facilitate *O(1)* addition and
 | 
						|
removal.
 | 
						|
 | 
						|
.. _Use2User:
 | 
						|
 | 
						|
Interaction and relationship between ``User`` and ``Use`` objects
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
A subclass of ``User`` can choose between incorporating its ``Use`` objects or
 | 
						|
refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
 | 
						|
s inline others hung off) is impractical and breaks the invariant that the
 | 
						|
``Use`` objects belonging to the same ``User`` form a contiguous array.
 | 
						|
 | 
						|
We have 2 different layouts in the ``User`` (sub)classes:
 | 
						|
 | 
						|
* Layout a)
 | 
						|
 | 
						|
  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
 | 
						|
  object and there are a fixed number of them.
 | 
						|
 | 
						|
* Layout b)
 | 
						|
 | 
						|
  The ``Use`` object(s) are referenced by a pointer to an array from the
 | 
						|
  ``User`` object and there may be a variable number of them.
 | 
						|
 | 
						|
As of v2.4 each layout still possesses a direct pointer to the start of the
 | 
						|
array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
 | 
						|
redundancy for the sake of simplicity.  The ``User`` object also stores the
 | 
						|
number of ``Use`` objects it has. (Theoretically this information can also be
 | 
						|
calculated given the scheme presented below.)
 | 
						|
 | 
						|
Special forms of allocation operators (``operator new``) enforce the following
 | 
						|
memory layouts:
 | 
						|
 | 
						|
* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
 | 
						|
  array.
 | 
						|
 | 
						|
  .. code-block:: none
 | 
						|
 | 
						|
    ...---.---.---.---.-------...
 | 
						|
      | P | P | P | P | User
 | 
						|
    '''---'---'---'---'-------'''
 | 
						|
 | 
						|
* Layout b) is modelled by pointing at the ``Use[]`` array.
 | 
						|
 | 
						|
  .. code-block:: none
 | 
						|
 | 
						|
    .-------...
 | 
						|
    | User
 | 
						|
    '-------'''
 | 
						|
        |
 | 
						|
        v
 | 
						|
        .---.---.---.---...
 | 
						|
        | P | P | P | P |
 | 
						|
        '---'---'---'---'''
 | 
						|
 | 
						|
*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
 | 
						|
each* ``Use`` *object in the member* ``Use::Prev`` *)*
 | 
						|
 | 
						|
.. _Waymarking:
 | 
						|
 | 
						|
The waymarking algorithm
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Since the ``Use`` objects are deprived of the direct (back)pointer to their
 | 
						|
``User`` objects, there must be a fast and exact method to recover it.  This is
 | 
						|
accomplished by the following scheme:
 | 
						|
 | 
						|
A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
 | 
						|
allows to find the start of the ``User`` object:
 | 
						|
 | 
						|
* ``00`` --- binary digit 0
 | 
						|
 | 
						|
* ``01`` --- binary digit 1
 | 
						|
 | 
						|
* ``10`` --- stop and calculate (``s``)
 | 
						|
 | 
						|
* ``11`` --- full stop (``S``)
 | 
						|
 | 
						|
Given a ``Use*``, all we have to do is to walk till we get a stop and we either
 | 
						|
have a ``User`` immediately behind or we have to walk to the next stop picking
 | 
						|
up digits and calculating the offset:
 | 
						|
 | 
						|
.. code-block:: none
 | 
						|
 | 
						|
  .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
 | 
						|
  | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
 | 
						|
  '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
 | 
						|
      |+15                |+10            |+6         |+3     |+1
 | 
						|
      |                   |               |           |       | __>
 | 
						|
      |                   |               |           | __________>
 | 
						|
      |                   |               | ______________________>
 | 
						|
      |                   | ______________________________________>
 | 
						|
      | __________________________________________________________>
 | 
						|
 | 
						|
Only the significant number of bits need to be stored between the stops, so that
 | 
						|
the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
 | 
						|
associated with a ``User``.
 | 
						|
 | 
						|
.. _ReferenceImpl:
 | 
						|
 | 
						|
Reference implementation
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The following literate Haskell fragment demonstrates the concept:
 | 
						|
 | 
						|
.. code-block:: haskell
 | 
						|
 | 
						|
  > import Test.QuickCheck
 | 
						|
  >
 | 
						|
  > digits :: Int -> [Char] -> [Char]
 | 
						|
  > digits 0 acc = '0' : acc
 | 
						|
  > digits 1 acc = '1' : acc
 | 
						|
  > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
 | 
						|
  >
 | 
						|
  > dist :: Int -> [Char] -> [Char]
 | 
						|
  > dist 0 [] = ['S']
 | 
						|
  > dist 0 acc = acc
 | 
						|
  > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
 | 
						|
  > dist n acc = dist (n - 1) $ dist 1 acc
 | 
						|
  >
 | 
						|
  > takeLast n ss = reverse $ take n $ reverse ss
 | 
						|
  >
 | 
						|
  > test = takeLast 40 $ dist 20 []
 | 
						|
  >
 | 
						|
 | 
						|
Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
 | 
						|
 | 
						|
The reverse algorithm computes the length of the string just by examining a
 | 
						|
certain prefix:
 | 
						|
 | 
						|
.. code-block:: haskell
 | 
						|
 | 
						|
  > pref :: [Char] -> Int
 | 
						|
  > pref "S" = 1
 | 
						|
  > pref ('s':'1':rest) = decode 2 1 rest
 | 
						|
  > pref (_:rest) = 1 + pref rest
 | 
						|
  >
 | 
						|
  > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
 | 
						|
  > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
 | 
						|
  > decode walk acc _ = walk + acc
 | 
						|
  >
 | 
						|
 | 
						|
Now, as expected, printing <pref test> gives ``40``.
 | 
						|
 | 
						|
We can *quickCheck* this with following property:
 | 
						|
 | 
						|
.. code-block:: haskell
 | 
						|
 | 
						|
  > testcase = dist 2000 []
 | 
						|
  > testcaseLength = length testcase
 | 
						|
  >
 | 
						|
  > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
 | 
						|
  >     where arr = takeLast n testcase
 | 
						|
  >
 | 
						|
 | 
						|
As expected <quickCheck identityProp> gives:
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
  *Main> quickCheck identityProp
 | 
						|
  OK, passed 100 tests.
 | 
						|
 | 
						|
Let's be a bit more exhaustive:
 | 
						|
 | 
						|
.. code-block:: haskell
 | 
						|
 | 
						|
  >
 | 
						|
  > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
 | 
						|
  >
 | 
						|
 | 
						|
And here is the result of <deepCheck identityProp>:
 | 
						|
 | 
						|
::
 | 
						|
 | 
						|
  *Main> deepCheck identityProp
 | 
						|
  OK, passed 500 tests.
 | 
						|
 | 
						|
.. _Tagging:
 | 
						|
 | 
						|
Tagging considerations
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
 | 
						|
change after being set up, setters of ``Use::Prev`` must re-tag the new
 | 
						|
``Use**`` on every modification.  Accordingly getters must strip the tag bits.
 | 
						|
 | 
						|
For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
 | 
						|
set).  Following this pointer brings us to the ``User``.  A portable trick
 | 
						|
ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
 | 
						|
the LSBit set. (Portability is relying on the fact that all known compilers
 | 
						|
place the ``vptr`` in the first word of the instances.)
 | 
						|
 | 
						|
.. _coreclasses:
 | 
						|
 | 
						|
The Core LLVM Class Hierarchy Reference
 | 
						|
=======================================
 | 
						|
 | 
						|
``#include "llvm/IR/Type.h"``
 | 
						|
 | 
						|
header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
 | 
						|
 | 
						|
doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
 | 
						|
 | 
						|
The Core LLVM classes are the primary means of representing the program being
 | 
						|
inspected or transformed.  The core LLVM classes are defined in header files in
 | 
						|
the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
 | 
						|
directory.
 | 
						|
 | 
						|
.. _Type:
 | 
						|
 | 
						|
The Type class and Derived Types
 | 
						|
--------------------------------
 | 
						|
 | 
						|
``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
 | 
						|
``Type`` cannot be instantiated directly but only through its subclasses.
 | 
						|
Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
 | 
						|
``DoubleType``) have hidden subclasses.  They are hidden because they offer no
 | 
						|
useful functionality beyond what the ``Type`` class offers except to distinguish
 | 
						|
themselves from other subclasses of ``Type``.
 | 
						|
 | 
						|
All other types are subclasses of ``DerivedType``.  Types can be named, but this
 | 
						|
is not a requirement.  There exists exactly one instance of a given shape at any
 | 
						|
one time.  This allows type equality to be performed with address equality of
 | 
						|
the Type Instance.  That is, given two ``Type*`` values, the types are identical
 | 
						|
if the pointers are identical.
 | 
						|
 | 
						|
.. _m_Type:
 | 
						|
 | 
						|
Important Public Methods
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
* ``bool isIntegerTy() const``: Returns true for any integer type.
 | 
						|
 | 
						|
* ``bool isFloatingPointTy()``: Return true if this is one of the five
 | 
						|
  floating point types.
 | 
						|
 | 
						|
* ``bool isSized()``: Return true if the type has known size.  Things
 | 
						|
  that don't have a size are abstract types, labels and void.
 | 
						|
 | 
						|
.. _derivedtypes:
 | 
						|
 | 
						|
Important Derived Types
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``IntegerType``
 | 
						|
  Subclass of DerivedType that represents integer types of any bit width.  Any
 | 
						|
  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
 | 
						|
  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
 | 
						|
 | 
						|
  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
 | 
						|
    type of a specific bit width.
 | 
						|
 | 
						|
  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
 | 
						|
 | 
						|
``SequentialType``
 | 
						|
  This is subclassed by ArrayType, PointerType and VectorType.
 | 
						|
 | 
						|
  * ``const Type * getElementType() const``: Returns the type of each
 | 
						|
    of the elements in the sequential type.
 | 
						|
 | 
						|
``ArrayType``
 | 
						|
  This is a subclass of SequentialType and defines the interface for array
 | 
						|
  types.
 | 
						|
 | 
						|
  * ``unsigned getNumElements() const``: Returns the number of elements
 | 
						|
    in the array.
 | 
						|
 | 
						|
``PointerType``
 | 
						|
  Subclass of SequentialType for pointer types.
 | 
						|
 | 
						|
``VectorType``
 | 
						|
  Subclass of SequentialType for vector types.  A vector type is similar to an
 | 
						|
  ArrayType but is distinguished because it is a first class type whereas
 | 
						|
  ArrayType is not.  Vector types are used for vector operations and are usually
 | 
						|
  small vectors of of an integer or floating point type.
 | 
						|
 | 
						|
``StructType``
 | 
						|
  Subclass of DerivedTypes for struct types.
 | 
						|
 | 
						|
.. _FunctionType:
 | 
						|
 | 
						|
``FunctionType``
 | 
						|
  Subclass of DerivedTypes for function types.
 | 
						|
 | 
						|
  * ``bool isVarArg() const``: Returns true if it's a vararg function.
 | 
						|
 | 
						|
  * ``const Type * getReturnType() const``: Returns the return type of the
 | 
						|
    function.
 | 
						|
 | 
						|
  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
 | 
						|
    parameter.
 | 
						|
 | 
						|
  * ``const unsigned getNumParams() const``: Returns the number of formal
 | 
						|
    parameters.
 | 
						|
 | 
						|
.. _Module:
 | 
						|
 | 
						|
The ``Module`` class
 | 
						|
--------------------
 | 
						|
 | 
						|
``#include "llvm/IR/Module.h"``
 | 
						|
 | 
						|
header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
 | 
						|
 | 
						|
doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
 | 
						|
 | 
						|
The ``Module`` class represents the top level structure present in LLVM
 | 
						|
programs.  An LLVM module is effectively either a translation unit of the
 | 
						|
original program or a combination of several translation units merged by the
 | 
						|
linker.  The ``Module`` class keeps track of a list of :ref:`Function
 | 
						|
<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
 | 
						|
Additionally, it contains a few helpful member functions that try to make common
 | 
						|
operations easy.
 | 
						|
 | 
						|
.. _m_Module:
 | 
						|
 | 
						|
Important Public Members of the ``Module`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
* ``Module::Module(std::string name = "")``
 | 
						|
 | 
						|
  Constructing a Module_ is easy.  You can optionally provide a name for it
 | 
						|
  (probably based on the name of the translation unit).
 | 
						|
 | 
						|
* | ``Module::iterator`` - Typedef for function list iterator
 | 
						|
  | ``Module::const_iterator`` - Typedef for const_iterator.
 | 
						|
  | ``begin()``, ``end()``, ``size()``, ``empty()``
 | 
						|
 | 
						|
  These are forwarding methods that make it easy to access the contents of a
 | 
						|
  ``Module`` object's :ref:`Function <c_Function>` list.
 | 
						|
 | 
						|
* ``Module::FunctionListType &getFunctionList()``
 | 
						|
 | 
						|
  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
 | 
						|
  when you need to update the list or perform a complex action that doesn't have
 | 
						|
  a forwarding method.
 | 
						|
 | 
						|
----------------
 | 
						|
 | 
						|
* | ``Module::global_iterator`` - Typedef for global variable list iterator
 | 
						|
  | ``Module::const_global_iterator`` - Typedef for const_iterator.
 | 
						|
  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
 | 
						|
 | 
						|
  These are forwarding methods that make it easy to access the contents of a
 | 
						|
  ``Module`` object's GlobalVariable_ list.
 | 
						|
 | 
						|
* ``Module::GlobalListType &getGlobalList()``
 | 
						|
 | 
						|
  Returns the list of GlobalVariable_\ s.  This is necessary to use when you
 | 
						|
  need to update the list or perform a complex action that doesn't have a
 | 
						|
  forwarding method.
 | 
						|
 | 
						|
----------------
 | 
						|
 | 
						|
* ``SymbolTable *getSymbolTable()``
 | 
						|
 | 
						|
  Return a reference to the SymbolTable_ for this ``Module``.
 | 
						|
 | 
						|
----------------
 | 
						|
 | 
						|
* ``Function *getFunction(StringRef Name) const``
 | 
						|
 | 
						|
  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
 | 
						|
  exist, return ``null``.
 | 
						|
 | 
						|
* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
 | 
						|
  *T)``
 | 
						|
 | 
						|
  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
 | 
						|
  exist, add an external declaration for the function and return it.
 | 
						|
 | 
						|
* ``std::string getTypeName(const Type *Ty)``
 | 
						|
 | 
						|
  If there is at least one entry in the SymbolTable_ for the specified Type_,
 | 
						|
  return it.  Otherwise return the empty string.
 | 
						|
 | 
						|
* ``bool addTypeName(const std::string &Name, const Type *Ty)``
 | 
						|
 | 
						|
  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
 | 
						|
  already an entry for this name, true is returned and the SymbolTable_ is not
 | 
						|
  modified.
 | 
						|
 | 
						|
.. _Value:
 | 
						|
 | 
						|
The ``Value`` class
 | 
						|
-------------------
 | 
						|
 | 
						|
``#include "llvm/IR/Value.h"``
 | 
						|
 | 
						|
header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
 | 
						|
 | 
						|
doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
 | 
						|
 | 
						|
The ``Value`` class is the most important class in the LLVM Source base.  It
 | 
						|
represents a typed value that may be used (among other things) as an operand to
 | 
						|
an instruction.  There are many different types of ``Value``\ s, such as
 | 
						|
Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
 | 
						|
<c_Function>`\ s are ``Value``\ s.
 | 
						|
 | 
						|
A particular ``Value`` may be used many times in the LLVM representation for a
 | 
						|
program.  For example, an incoming argument to a function (represented with an
 | 
						|
instance of the Argument_ class) is "used" by every instruction in the function
 | 
						|
that references the argument.  To keep track of this relationship, the ``Value``
 | 
						|
class keeps a list of all of the ``User``\ s that is using it (the User_ class
 | 
						|
is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
 | 
						|
This use list is how LLVM represents def-use information in the program, and is
 | 
						|
accessible through the ``use_*`` methods, shown below.
 | 
						|
 | 
						|
Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
 | 
						|
Type_ is available through the ``getType()`` method.  In addition, all LLVM
 | 
						|
values can be named.  The "name" of the ``Value`` is a symbolic string printed
 | 
						|
in the LLVM code:
 | 
						|
 | 
						|
.. code-block:: llvm
 | 
						|
 | 
						|
  %foo = add i32 1, 2
 | 
						|
 | 
						|
.. _nameWarning:
 | 
						|
 | 
						|
The name of this instruction is "foo". **NOTE** that the name of any value may
 | 
						|
be missing (an empty string), so names should **ONLY** be used for debugging
 | 
						|
(making the source code easier to read, debugging printouts), they should not be
 | 
						|
used to keep track of values or map between them.  For this purpose, use a
 | 
						|
``std::map`` of pointers to the ``Value`` itself instead.
 | 
						|
 | 
						|
One important aspect of LLVM is that there is no distinction between an SSA
 | 
						|
variable and the operation that produces it.  Because of this, any reference to
 | 
						|
the value produced by an instruction (or the value available as an incoming
 | 
						|
argument, for example) is represented as a direct pointer to the instance of the
 | 
						|
class that represents this value.  Although this may take some getting used to,
 | 
						|
it simplifies the representation and makes it easier to manipulate.
 | 
						|
 | 
						|
.. _m_Value:
 | 
						|
 | 
						|
Important Public Members of the ``Value`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
* | ``Value::use_iterator`` - Typedef for iterator over the use-list
 | 
						|
  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
 | 
						|
    use-list
 | 
						|
  | ``unsigned use_size()`` - Returns the number of users of the value.
 | 
						|
  | ``bool use_empty()`` - Returns true if there are no users.
 | 
						|
  | ``use_iterator use_begin()`` - Get an iterator to the start of the
 | 
						|
    use-list.
 | 
						|
  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
 | 
						|
  | ``User *use_back()`` - Returns the last element in the list.
 | 
						|
 | 
						|
  These methods are the interface to access the def-use information in LLVM.
 | 
						|
  As with all other iterators in LLVM, the naming conventions follow the
 | 
						|
  conventions defined by the STL_.
 | 
						|
 | 
						|
* ``Type *getType() const``
 | 
						|
  This method returns the Type of the Value.
 | 
						|
 | 
						|
* | ``bool hasName() const``
 | 
						|
  | ``std::string getName() const``
 | 
						|
  | ``void setName(const std::string &Name)``
 | 
						|
 | 
						|
  This family of methods is used to access and assign a name to a ``Value``, be
 | 
						|
  aware of the :ref:`precaution above <nameWarning>`.
 | 
						|
 | 
						|
* ``void replaceAllUsesWith(Value *V)``
 | 
						|
 | 
						|
  This method traverses the use list of a ``Value`` changing all User_\ s of the
 | 
						|
  current value to refer to "``V``" instead.  For example, if you detect that an
 | 
						|
  instruction always produces a constant value (for example through constant
 | 
						|
  folding), you can replace all uses of the instruction with the constant like
 | 
						|
  this:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
    Inst->replaceAllUsesWith(ConstVal);
 | 
						|
 | 
						|
.. _User:
 | 
						|
 | 
						|
The ``User`` class
 | 
						|
------------------
 | 
						|
 | 
						|
``#include "llvm/IR/User.h"``
 | 
						|
 | 
						|
header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
 | 
						|
 | 
						|
doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
 | 
						|
 | 
						|
Superclass: Value_
 | 
						|
 | 
						|
The ``User`` class is the common base class of all LLVM nodes that may refer to
 | 
						|
``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
 | 
						|
that the User is referring to.  The ``User`` class itself is a subclass of
 | 
						|
``Value``.
 | 
						|
 | 
						|
The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
 | 
						|
to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
 | 
						|
one definition referred to, allowing this direct connection.  This connection
 | 
						|
provides the use-def information in LLVM.
 | 
						|
 | 
						|
.. _m_User:
 | 
						|
 | 
						|
Important Public Members of the ``User`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The ``User`` class exposes the operand list in two ways: through an index access
 | 
						|
interface and through an iterator based interface.
 | 
						|
 | 
						|
* | ``Value *getOperand(unsigned i)``
 | 
						|
  | ``unsigned getNumOperands()``
 | 
						|
 | 
						|
  These two methods expose the operands of the ``User`` in a convenient form for
 | 
						|
  direct access.
 | 
						|
 | 
						|
* | ``User::op_iterator`` - Typedef for iterator over the operand list
 | 
						|
  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
 | 
						|
    list.
 | 
						|
  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
 | 
						|
 | 
						|
  Together, these methods make up the iterator based interface to the operands
 | 
						|
  of a ``User``.
 | 
						|
 | 
						|
 | 
						|
.. _Instruction:
 | 
						|
 | 
						|
The ``Instruction`` class
 | 
						|
-------------------------
 | 
						|
 | 
						|
``#include "llvm/IR/Instruction.h"``
 | 
						|
 | 
						|
header source: `Instruction.h
 | 
						|
<http://llvm.org/doxygen/Instruction_8h-source.html>`_
 | 
						|
 | 
						|
doxygen info: `Instruction Class
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
 | 
						|
 | 
						|
Superclasses: User_, Value_
 | 
						|
 | 
						|
The ``Instruction`` class is the common base class for all LLVM instructions.
 | 
						|
It provides only a few methods, but is a very commonly used class.  The primary
 | 
						|
data tracked by the ``Instruction`` class itself is the opcode (instruction
 | 
						|
type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
 | 
						|
represent a specific type of instruction, one of many subclasses of
 | 
						|
``Instruction`` are used.
 | 
						|
 | 
						|
Because the ``Instruction`` class subclasses the User_ class, its operands can
 | 
						|
be accessed in the same way as for other ``User``\ s (with the
 | 
						|
``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
 | 
						|
An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
 | 
						|
file.  This file contains some meta-data about the various different types of
 | 
						|
instructions in LLVM.  It describes the enum values that are used as opcodes
 | 
						|
(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
 | 
						|
concrete sub-classes of ``Instruction`` that implement the instruction (for
 | 
						|
example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
 | 
						|
file confuses doxygen, so these enum values don't show up correctly in the
 | 
						|
`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
 | 
						|
 | 
						|
.. _s_Instruction:
 | 
						|
 | 
						|
Important Subclasses of the ``Instruction`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
.. _BinaryOperator:
 | 
						|
 | 
						|
* ``BinaryOperator``
 | 
						|
 | 
						|
  This subclasses represents all two operand instructions whose operands must be
 | 
						|
  the same type, except for the comparison instructions.
 | 
						|
 | 
						|
.. _CastInst:
 | 
						|
 | 
						|
* ``CastInst``
 | 
						|
  This subclass is the parent of the 12 casting instructions.  It provides
 | 
						|
  common operations on cast instructions.
 | 
						|
 | 
						|
.. _CmpInst:
 | 
						|
 | 
						|
* ``CmpInst``
 | 
						|
 | 
						|
  This subclass respresents the two comparison instructions,
 | 
						|
  `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
 | 
						|
  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
 | 
						|
 | 
						|
.. _TerminatorInst:
 | 
						|
 | 
						|
* ``TerminatorInst``
 | 
						|
 | 
						|
  This subclass is the parent of all terminator instructions (those which can
 | 
						|
  terminate a block).
 | 
						|
 | 
						|
.. _m_Instruction:
 | 
						|
 | 
						|
Important Public Members of the ``Instruction`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
* ``BasicBlock *getParent()``
 | 
						|
 | 
						|
  Returns the BasicBlock_ that this
 | 
						|
  ``Instruction`` is embedded into.
 | 
						|
 | 
						|
* ``bool mayWriteToMemory()``
 | 
						|
 | 
						|
  Returns true if the instruction writes to memory, i.e. it is a ``call``,
 | 
						|
  ``free``, ``invoke``, or ``store``.
 | 
						|
 | 
						|
* ``unsigned getOpcode()``
 | 
						|
 | 
						|
  Returns the opcode for the ``Instruction``.
 | 
						|
 | 
						|
* ``Instruction *clone() const``
 | 
						|
 | 
						|
  Returns another instance of the specified instruction, identical in all ways
 | 
						|
  to the original except that the instruction has no parent (i.e. it's not
 | 
						|
  embedded into a BasicBlock_), and it has no name.
 | 
						|
 | 
						|
.. _Constant:
 | 
						|
 | 
						|
The ``Constant`` class and subclasses
 | 
						|
-------------------------------------
 | 
						|
 | 
						|
Constant represents a base class for different types of constants.  It is
 | 
						|
subclassed by ConstantInt, ConstantArray, etc. for representing the various
 | 
						|
types of Constants.  GlobalValue_ is also a subclass, which represents the
 | 
						|
address of a global variable or function.
 | 
						|
 | 
						|
.. _s_Constant:
 | 
						|
 | 
						|
Important Subclasses of Constant
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
* ConstantInt : This subclass of Constant represents an integer constant of
 | 
						|
  any width.
 | 
						|
 | 
						|
  * ``const APInt& getValue() const``: Returns the underlying
 | 
						|
    value of this constant, an APInt value.
 | 
						|
 | 
						|
  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
 | 
						|
    int64_t via sign extension.  If the value (not the bit width) of the APInt
 | 
						|
    is too large to fit in an int64_t, an assertion will result.  For this
 | 
						|
    reason, use of this method is discouraged.
 | 
						|
 | 
						|
  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
 | 
						|
    to a uint64_t via zero extension.  IF the value (not the bit width) of the
 | 
						|
    APInt is too large to fit in a uint64_t, an assertion will result.  For this
 | 
						|
    reason, use of this method is discouraged.
 | 
						|
 | 
						|
  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
 | 
						|
    object that represents the value provided by ``Val``.  The type is implied
 | 
						|
    as the IntegerType that corresponds to the bit width of ``Val``.
 | 
						|
 | 
						|
  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
 | 
						|
    ConstantInt object that represents the value provided by ``Val`` for integer
 | 
						|
    type ``Ty``.
 | 
						|
 | 
						|
* ConstantFP : This class represents a floating point constant.
 | 
						|
 | 
						|
  * ``double getValue() const``: Returns the underlying value of this constant.
 | 
						|
 | 
						|
* ConstantArray : This represents a constant array.
 | 
						|
 | 
						|
  * ``const std::vector<Use> &getValues() const``: Returns a vector of
 | 
						|
    component constants that makeup this array.
 | 
						|
 | 
						|
* ConstantStruct : This represents a constant struct.
 | 
						|
 | 
						|
  * ``const std::vector<Use> &getValues() const``: Returns a vector of
 | 
						|
    component constants that makeup this array.
 | 
						|
 | 
						|
* GlobalValue : This represents either a global variable or a function.  In
 | 
						|
  either case, the value is a constant fixed address (after linking).
 | 
						|
 | 
						|
.. _GlobalValue:
 | 
						|
 | 
						|
The ``GlobalValue`` class
 | 
						|
-------------------------
 | 
						|
 | 
						|
``#include "llvm/IR/GlobalValue.h"``
 | 
						|
 | 
						|
header source: `GlobalValue.h
 | 
						|
<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
 | 
						|
 | 
						|
doxygen info: `GlobalValue Class
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
 | 
						|
 | 
						|
Superclasses: Constant_, User_, Value_
 | 
						|
 | 
						|
Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
 | 
						|
only LLVM values that are visible in the bodies of all :ref:`Function
 | 
						|
<c_Function>`\ s.  Because they are visible at global scope, they are also
 | 
						|
subject to linking with other globals defined in different translation units.
 | 
						|
To control the linking process, ``GlobalValue``\ s know their linkage rules.
 | 
						|
Specifically, ``GlobalValue``\ s know whether they have internal or external
 | 
						|
linkage, as defined by the ``LinkageTypes`` enumeration.
 | 
						|
 | 
						|
If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
 | 
						|
it is not visible to code outside the current translation unit, and does not
 | 
						|
participate in linking.  If it has external linkage, it is visible to external
 | 
						|
code, and does participate in linking.  In addition to linkage information,
 | 
						|
``GlobalValue``\ s keep track of which Module_ they are currently part of.
 | 
						|
 | 
						|
Because ``GlobalValue``\ s are memory objects, they are always referred to by
 | 
						|
their **address**.  As such, the Type_ of a global is always a pointer to its
 | 
						|
contents.  It is important to remember this when using the ``GetElementPtrInst``
 | 
						|
instruction because this pointer must be dereferenced first.  For example, if
 | 
						|
you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
 | 
						|
of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
 | 
						|
that array.  Although the address of the first element of this array and the
 | 
						|
value of the ``GlobalVariable`` are the same, they have different types.  The
 | 
						|
``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
 | 
						|
``i32.`` Because of this, accessing a global value requires you to dereference
 | 
						|
the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
 | 
						|
This is explained in the `LLVM Language Reference Manual
 | 
						|
<LangRef.html#globalvars>`_.
 | 
						|
 | 
						|
.. _m_GlobalValue:
 | 
						|
 | 
						|
Important Public Members of the ``GlobalValue`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
* | ``bool hasInternalLinkage() const``
 | 
						|
  | ``bool hasExternalLinkage() const``
 | 
						|
  | ``void setInternalLinkage(bool HasInternalLinkage)``
 | 
						|
 | 
						|
  These methods manipulate the linkage characteristics of the ``GlobalValue``.
 | 
						|
 | 
						|
* ``Module *getParent()``
 | 
						|
 | 
						|
  This returns the Module_ that the
 | 
						|
  GlobalValue is currently embedded into.
 | 
						|
 | 
						|
.. _c_Function:
 | 
						|
 | 
						|
The ``Function`` class
 | 
						|
----------------------
 | 
						|
 | 
						|
``#include "llvm/IR/Function.h"``
 | 
						|
 | 
						|
header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
 | 
						|
 | 
						|
doxygen info: `Function Class
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
 | 
						|
 | 
						|
Superclasses: GlobalValue_, Constant_, User_, Value_
 | 
						|
 | 
						|
The ``Function`` class represents a single procedure in LLVM.  It is actually
 | 
						|
one of the more complex classes in the LLVM hierarchy because it must keep track
 | 
						|
of a large amount of data.  The ``Function`` class keeps track of a list of
 | 
						|
BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
 | 
						|
 | 
						|
The list of BasicBlock_\ s is the most commonly used part of ``Function``
 | 
						|
objects.  The list imposes an implicit ordering of the blocks in the function,
 | 
						|
which indicate how the code will be laid out by the backend.  Additionally, the
 | 
						|
first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
 | 
						|
legal in LLVM to explicitly branch to this initial block.  There are no implicit
 | 
						|
exit nodes, and in fact there may be multiple exit nodes from a single
 | 
						|
``Function``.  If the BasicBlock_ list is empty, this indicates that the
 | 
						|
``Function`` is actually a function declaration: the actual body of the function
 | 
						|
hasn't been linked in yet.
 | 
						|
 | 
						|
In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
 | 
						|
of the list of formal Argument_\ s that the function receives.  This container
 | 
						|
manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
 | 
						|
for the BasicBlock_\ s.
 | 
						|
 | 
						|
The SymbolTable_ is a very rarely used LLVM feature that is only used when you
 | 
						|
have to look up a value by name.  Aside from that, the SymbolTable_ is used
 | 
						|
internally to make sure that there are not conflicts between the names of
 | 
						|
Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
 | 
						|
 | 
						|
Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
 | 
						|
value of the function is its address (after linking) which is guaranteed to be
 | 
						|
constant.
 | 
						|
 | 
						|
.. _m_Function:
 | 
						|
 | 
						|
Important Public Members of the ``Function``
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
 | 
						|
  const std::string &N = "", Module* Parent = 0)``
 | 
						|
 | 
						|
  Constructor used when you need to create new ``Function``\ s to add the
 | 
						|
  program.  The constructor must specify the type of the function to create and
 | 
						|
  what type of linkage the function should have.  The FunctionType_ argument
 | 
						|
  specifies the formal arguments and return value for the function.  The same
 | 
						|
  FunctionType_ value can be used to create multiple functions.  The ``Parent``
 | 
						|
  argument specifies the Module in which the function is defined.  If this
 | 
						|
  argument is provided, the function will automatically be inserted into that
 | 
						|
  module's list of functions.
 | 
						|
 | 
						|
* ``bool isDeclaration()``
 | 
						|
 | 
						|
  Return whether or not the ``Function`` has a body defined.  If the function is
 | 
						|
  "external", it does not have a body, and thus must be resolved by linking with
 | 
						|
  a function defined in a different translation unit.
 | 
						|
 | 
						|
* | ``Function::iterator`` - Typedef for basic block list iterator
 | 
						|
  | ``Function::const_iterator`` - Typedef for const_iterator.
 | 
						|
  | ``begin()``, ``end()``, ``size()``, ``empty()``
 | 
						|
 | 
						|
  These are forwarding methods that make it easy to access the contents of a
 | 
						|
  ``Function`` object's BasicBlock_ list.
 | 
						|
 | 
						|
* ``Function::BasicBlockListType &getBasicBlockList()``
 | 
						|
 | 
						|
  Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
 | 
						|
  update the list or perform a complex action that doesn't have a forwarding
 | 
						|
  method.
 | 
						|
 | 
						|
* | ``Function::arg_iterator`` - Typedef for the argument list iterator
 | 
						|
  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
 | 
						|
  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
 | 
						|
 | 
						|
  These are forwarding methods that make it easy to access the contents of a
 | 
						|
  ``Function`` object's Argument_ list.
 | 
						|
 | 
						|
* ``Function::ArgumentListType &getArgumentList()``
 | 
						|
 | 
						|
  Returns the list of Argument_.  This is necessary to use when you need to
 | 
						|
  update the list or perform a complex action that doesn't have a forwarding
 | 
						|
  method.
 | 
						|
 | 
						|
* ``BasicBlock &getEntryBlock()``
 | 
						|
 | 
						|
  Returns the entry ``BasicBlock`` for the function.  Because the entry block
 | 
						|
  for the function is always the first block, this returns the first block of
 | 
						|
  the ``Function``.
 | 
						|
 | 
						|
* | ``Type *getReturnType()``
 | 
						|
  | ``FunctionType *getFunctionType()``
 | 
						|
 | 
						|
  This traverses the Type_ of the ``Function`` and returns the return type of
 | 
						|
  the function, or the FunctionType_ of the actual function.
 | 
						|
 | 
						|
* ``SymbolTable *getSymbolTable()``
 | 
						|
 | 
						|
  Return a pointer to the SymbolTable_ for this ``Function``.
 | 
						|
 | 
						|
.. _GlobalVariable:
 | 
						|
 | 
						|
The ``GlobalVariable`` class
 | 
						|
----------------------------
 | 
						|
 | 
						|
``#include "llvm/IR/GlobalVariable.h"``
 | 
						|
 | 
						|
header source: `GlobalVariable.h
 | 
						|
<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
 | 
						|
 | 
						|
doxygen info: `GlobalVariable Class
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
 | 
						|
 | 
						|
Superclasses: GlobalValue_, Constant_, User_, Value_
 | 
						|
 | 
						|
Global variables are represented with the (surprise surprise) ``GlobalVariable``
 | 
						|
class.  Like functions, ``GlobalVariable``\ s are also subclasses of
 | 
						|
GlobalValue_, and as such are always referenced by their address (global values
 | 
						|
must live in memory, so their "name" refers to their constant address).  See
 | 
						|
GlobalValue_ for more on this.  Global variables may have an initial value
 | 
						|
(which must be a Constant_), and if they have an initializer, they may be marked
 | 
						|
as "constant" themselves (indicating that their contents never change at
 | 
						|
runtime).
 | 
						|
 | 
						|
.. _m_GlobalVariable:
 | 
						|
 | 
						|
Important Public Members of the ``GlobalVariable`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
 | 
						|
  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
 | 
						|
 | 
						|
  Create a new global variable of the specified type.  If ``isConstant`` is true
 | 
						|
  then the global variable will be marked as unchanging for the program.  The
 | 
						|
  Linkage parameter specifies the type of linkage (internal, external, weak,
 | 
						|
  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
 | 
						|
  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
 | 
						|
  the resultant global variable will have internal linkage.  AppendingLinkage
 | 
						|
  concatenates together all instances (in different translation units) of the
 | 
						|
  variable into a single variable but is only applicable to arrays.  See the
 | 
						|
  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
 | 
						|
  on linkage types.  Optionally an initializer, a name, and the module to put
 | 
						|
  the variable into may be specified for the global variable as well.
 | 
						|
 | 
						|
* ``bool isConstant() const``
 | 
						|
 | 
						|
  Returns true if this is a global variable that is known not to be modified at
 | 
						|
  runtime.
 | 
						|
 | 
						|
* ``bool hasInitializer()``
 | 
						|
 | 
						|
  Returns true if this ``GlobalVariable`` has an intializer.
 | 
						|
 | 
						|
* ``Constant *getInitializer()``
 | 
						|
 | 
						|
  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
 | 
						|
  this method if there is no initializer.
 | 
						|
 | 
						|
.. _BasicBlock:
 | 
						|
 | 
						|
The ``BasicBlock`` class
 | 
						|
------------------------
 | 
						|
 | 
						|
``#include "llvm/IR/BasicBlock.h"``
 | 
						|
 | 
						|
header source: `BasicBlock.h
 | 
						|
<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
 | 
						|
 | 
						|
doxygen info: `BasicBlock Class
 | 
						|
<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
 | 
						|
 | 
						|
Superclass: Value_
 | 
						|
 | 
						|
This class represents a single entry single exit section of the code, commonly
 | 
						|
known as a basic block by the compiler community.  The ``BasicBlock`` class
 | 
						|
maintains a list of Instruction_\ s, which form the body of the block.  Matching
 | 
						|
the language definition, the last element of this list of instructions is always
 | 
						|
a terminator instruction (a subclass of the TerminatorInst_ class).
 | 
						|
 | 
						|
In addition to tracking the list of instructions that make up the block, the
 | 
						|
``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
 | 
						|
it is embedded into.
 | 
						|
 | 
						|
Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
 | 
						|
referenced by instructions like branches and can go in the switch tables.
 | 
						|
``BasicBlock``\ s have type ``label``.
 | 
						|
 | 
						|
.. _m_BasicBlock:
 | 
						|
 | 
						|
Important Public Members of the ``BasicBlock`` class
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
 | 
						|
 | 
						|
  The ``BasicBlock`` constructor is used to create new basic blocks for
 | 
						|
  insertion into a function.  The constructor optionally takes a name for the
 | 
						|
  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
 | 
						|
  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
 | 
						|
  inserted at the end of the specified :ref:`Function <c_Function>`, if not
 | 
						|
  specified, the BasicBlock must be manually inserted into the :ref:`Function
 | 
						|
  <c_Function>`.
 | 
						|
 | 
						|
* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
 | 
						|
  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
 | 
						|
  | ``begin()``, ``end()``, ``front()``, ``back()``,
 | 
						|
    ``size()``, ``empty()``
 | 
						|
    STL-style functions for accessing the instruction list.
 | 
						|
 | 
						|
  These methods and typedefs are forwarding functions that have the same
 | 
						|
  semantics as the standard library methods of the same names.  These methods
 | 
						|
  expose the underlying instruction list of a basic block in a way that is easy
 | 
						|
  to manipulate.  To get the full complement of container operations (including
 | 
						|
  operations to update the list), you must use the ``getInstList()`` method.
 | 
						|
 | 
						|
* ``BasicBlock::InstListType &getInstList()``
 | 
						|
 | 
						|
  This method is used to get access to the underlying container that actually
 | 
						|
  holds the Instructions.  This method must be used when there isn't a
 | 
						|
  forwarding function in the ``BasicBlock`` class for the operation that you
 | 
						|
  would like to perform.  Because there are no forwarding functions for
 | 
						|
  "updating" operations, you need to use this if you want to update the contents
 | 
						|
  of a ``BasicBlock``.
 | 
						|
 | 
						|
* ``Function *getParent()``
 | 
						|
 | 
						|
  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
 | 
						|
  or a null pointer if it is homeless.
 | 
						|
 | 
						|
* ``TerminatorInst *getTerminator()``
 | 
						|
 | 
						|
  Returns a pointer to the terminator instruction that appears at the end of the
 | 
						|
  ``BasicBlock``.  If there is no terminator instruction, or if the last
 | 
						|
  instruction in the block is not a terminator, then a null pointer is returned.
 | 
						|
 | 
						|
.. _Argument:
 | 
						|
 | 
						|
The ``Argument`` class
 | 
						|
----------------------
 | 
						|
 | 
						|
This subclass of Value defines the interface for incoming formal arguments to a
 | 
						|
function.  A Function maintains a list of its formal arguments.  An argument has
 | 
						|
a pointer to the parent Function.
 | 
						|
 | 
						|
 |