23 lines
502 B
C++
23 lines
502 B
C++
#ifndef __NVBOARD_H__
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#define __NVBOARD_H__
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#include <pins.h>
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#include <font.h>
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#include <render.h>
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#include <component.h>
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#include <configs.h>
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#include <string>
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#include <SDL.h>
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#include <SDL_image.h>
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#define VERSION_STR "v1.0 (2024.01.10)"
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void set_redraw();
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uint64_t nvboard_get_time();
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void init_render(SDL_Renderer *renderer);
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SDL_Texture* load_pic_texture(SDL_Renderer *renderer, std::string path);
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SDL_Texture* new_texture(SDL_Renderer *renderer, int w, int h, int r, int g, int b);
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#endif
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