mirror of https://github.com/swig/swig
Remove bogus ; after } in examples
This commit is contained in:
parent
e047d2e2bd
commit
37cd1474b5
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@ -7,7 +7,7 @@ public:
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}
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virtual ~Shape() {
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nshapes--;
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};
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}
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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@ -19,7 +19,7 @@ class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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Circle(double r) : radius(r) { }
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virtual double area(void);
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virtual double perimeter(void);
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};
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@ -28,7 +28,7 @@ class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { };
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Square(double w) : width(w) { }
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virtual double area(void);
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virtual double perimeter(void);
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};
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@ -4,8 +4,8 @@ class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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friend Vector operator+(const Vector &a, const Vector &b);
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char *print();
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};
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@ -4,8 +4,8 @@ class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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friend Vector operator+(const Vector &a, const Vector &b);
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char *print();
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};
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@ -4,8 +4,8 @@ class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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friend Vector operator+(const Vector &a, const Vector &b);
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char *print();
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};
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@ -4,8 +4,8 @@ class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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friend Vector operator+(const Vector &a, const Vector &b);
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char *print();
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};
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@ -1,7 +1,7 @@
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class Base {
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public:
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Base() { };
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virtual ~Base() { };
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Base() { }
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virtual ~Base() { }
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virtual const char * A() const {
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return "Base::A";
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}
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@ -8,7 +8,7 @@ public:
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}
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virtual ~Shape() {
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nshapes--;
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};
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}
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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@ -20,7 +20,7 @@ class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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Circle(double r) : radius(r) { }
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virtual double area(void);
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virtual double perimeter(void);
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};
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@ -29,7 +29,7 @@ class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { };
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Square(double w) : width(w) { }
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virtual double area(void);
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virtual double perimeter(void);
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};
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@ -4,8 +4,8 @@ struct Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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Vector operator+(const Vector &b) const;
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char *print();
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};
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@ -4,8 +4,8 @@ class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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friend Vector operator+(const Vector &a, const Vector &b);
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char *print();
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};
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@ -2,8 +2,8 @@
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class Base {
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public:
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Base() { };
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virtual ~Base() { };
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Base() { }
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virtual ~Base() { }
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virtual void A() {
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printf("I'm Base::A\n");
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}
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@ -4,8 +4,8 @@ class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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friend Vector operator+(const Vector &a, const Vector &b);
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char *print();
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};
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@ -9,7 +9,7 @@ public:
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}
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virtual ~Shape() {
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nshapes--;
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};
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}
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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@ -22,8 +22,8 @@ class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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~Circle() { };
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Circle(double r) : radius(r) { }
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~Circle() { }
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void set_radius( double r );
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virtual double area(void);
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virtual double perimeter(void);
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@ -33,7 +33,7 @@ class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { };
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Square(double w) : width(w) { }
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~Square() { }
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virtual double area(void);
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virtual double perimeter(void);
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@ -44,7 +44,7 @@ private:
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typedef std::vector<Shape*>::iterator iterator;
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std::vector<Shape*> shapes;
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public:
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ShapeContainer() : shapes() {};
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ShapeContainer() : shapes() {}
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~ShapeContainer();
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void addShape( Shape *s );
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};
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@ -9,7 +9,7 @@ public:
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}
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virtual ~Shape() {
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nshapes--;
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};
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}
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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@ -22,8 +22,8 @@ class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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~Circle() { };
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Circle(double r) : radius(r) { }
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~Circle() { }
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void set_radius( double r );
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virtual double area(void);
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virtual double perimeter(void);
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@ -33,7 +33,7 @@ class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { };
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Square(double w) : width(w) { }
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~Square() { }
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virtual double area(void);
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virtual double perimeter(void);
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@ -4,8 +4,8 @@ class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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friend Vector operator+(const Vector &a, const Vector &b);
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char *as_string();
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};
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@ -2,8 +2,8 @@
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class Base {
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public:
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Base() { };
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virtual ~Base() { };
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Base() { }
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virtual ~Base() { }
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virtual void A() {
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printf("I'm Base::A\n");
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}
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@ -2,8 +2,8 @@
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template<class T> class Base {
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public:
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Base() { };
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virtual ~Base() { };
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Base() { }
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virtual ~Base() { }
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virtual void A() {
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printf("I'm Base::A\n");
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}
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@ -4,8 +4,8 @@ class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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friend Vector operator+(const Vector &a, const Vector &b);
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char *print();
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};
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@ -7,7 +7,7 @@ public:
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}
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virtual ~Shape() {
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nshapes--;
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};
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}
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double x, y;
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void move(double dx, double dy);
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virtual double area() = 0;
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@ -19,7 +19,7 @@ class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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Circle(double r) : radius(r) { }
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virtual double area();
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virtual double perimeter();
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};
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