C# director support added

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk/SWIG@9102 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
William S Fulton 2006-05-13 23:27:58 +00:00
parent 807ee96595
commit 70879c00e1
19 changed files with 979 additions and 0 deletions

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*.class
*.java
*_wrap.c
*_wrap.cxx
*_wrap.h
*.dll
*.dsw
*.exp
*.lib
*.ncb
*.opt
*.plg
Release
Debug

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TOP = ../..
SWIG = $(TOP)/../preinst-swig
CXXSRCS = example.cxx
TARGET = example
INTERFACE = example.i
SWIGOPT =
CSHARPSRCS = *.cs
CSHARPFLAGS= -debug -nologo -out:runme.exe
all:: csharp
csharp::
$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' csharp_cpp
$(MAKE) -f $(TOP)/Makefile CSHARPSRCS='$(CSHARPSRCS)' CSHARPFLAGS='$(CSHARPFLAGS)' csharp_compile
clean::
$(MAKE) -f $(TOP)/Makefile csharp_clean
check: all

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<VisualStudioProject>
<CSHARP
ProjectType = "Local"
ProductVersion = "7.10.3077"
SchemaVersion = "2.0"
ProjectGuid = "{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}"
>
<Build>
<Settings
ApplicationIcon = ""
AssemblyKeyContainerName = ""
AssemblyName = "runme"
AssemblyOriginatorKeyFile = ""
DefaultClientScript = "JScript"
DefaultHTMLPageLayout = "Grid"
DefaultTargetSchema = "IE50"
DelaySign = "false"
OutputType = "Exe"
PreBuildEvent = ""
PostBuildEvent = ""
RootNamespace = "runme"
RunPostBuildEvent = "OnBuildSuccess"
StartupObject = ""
>
<Config
Name = "Debug"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "DEBUG;TRACE"
DocumentationFile = ""
DebugSymbols = "true"
FileAlignment = "4096"
IncrementalBuild = "false"
NoStdLib = "false"
NoWarn = ""
Optimize = "false"
OutputPath = ".\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
<Config
Name = "Release"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "TRACE"
DocumentationFile = ""
DebugSymbols = "false"
FileAlignment = "4096"
IncrementalBuild = "false"
NoStdLib = "false"
NoWarn = ""
Optimize = "true"
OutputPath = ".\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
</Settings>
<References/>
</Build>
<Files>
<Include>
<File
RelPath = "Callback.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Caller.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "example.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "examplePINVOKE.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "runme.cs"
SubType = "Code"
BuildAction = "Compile"
/>
</Include>
</Files>
</CSHARP>
</VisualStudioProject>

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="example-vc"
ProjectGUID="{C2302635-D489-4678-96B4-70F5309DCBE6}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="example.dll"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/example-vc.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/example-vc.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="example.dll"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/example-vc.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="example.cxx">
</File>
<File
RelativePath="example_wrap.cxx">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath="example.h">
</File>
</Filter>
<File
RelativePath=".\example.i">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...
echo on
..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;
@echo off"
Outputs="$(InputName)_wrap.cxx"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...
echo on
..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;
@echo off"
Outputs="$(InputName)_wrap.cxx"/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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/* File : example.cxx */
#include "example.h"

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/* File : example.h */
#include <cstdio>
#include <iostream>
class Callback {
public:
virtual ~Callback() { std::cout << "Callback::~Callback()" << std:: endl; }
virtual void run() { std::cout << "Callback::run()" << std::endl; }
};
class Caller {
private:
Callback *_callback;
public:
Caller(): _callback(0) {}
~Caller() { delCallback(); }
void delCallback() { delete _callback; _callback = 0; }
void setCallback(Callback *cb) { delCallback(); _callback = cb; }
void resetCallback() { _callback = 0; }
void call() { if (_callback) _callback->run(); }
};

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/* File : example.i */
%module(directors="1") example
%{
#include "example.h"
%}
%include "std_string.i"
/* turn on director wrapping Callback */
%feature("director") Callback;
%include "example.h"

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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "example-cs", "example-cs.csproj", "{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}"
ProjectSection(ProjectDependencies) = postProject
{C2302635-D489-4678-96B4-70F5309DCBE6} = {C2302635-D489-4678-96B4-70F5309DCBE6}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example-vc", "example-vc.vcproj", "{C2302635-D489-4678-96B4-70F5309DCBE6}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug.ActiveCfg = Debug|.NET
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug.Build.0 = Debug|.NET
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release.ActiveCfg = Release|.NET
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release.Build.0 = Release|.NET
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug.ActiveCfg = Debug|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug.Build.0 = Debug|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release.ActiveCfg = Release|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

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using System;
public class runme
{
static void Main()
{
Console.WriteLine("Adding and calling a normal C++ callback");
Console.WriteLine("----------------------------------------");
Caller caller = new Caller();
using (Callback callback = new Callback())
{
caller.setCallback(callback);
caller.call();
caller.resetCallback();
}
Console.WriteLine();
Console.WriteLine("Adding and calling a C# callback");
Console.WriteLine("------------------------------------");
using (Callback callback = new CSharpCallback())
{
caller.setCallback(callback);
caller.call();
caller.resetCallback();
}
Console.WriteLine();
Console.WriteLine("C# exit");
}
}
public class CSharpCallback : Callback
{
public CSharpCallback()
: base()
{
}
public override void run()
{
Console.WriteLine("CSharpCallback.run()");
}
}

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runme
*_wrap.c
*_wrap.cxx
*.iltmp
*.cs
*.dll
*.dsw
*.exp
*.ilk
*.lib
*.ncb
*.opt
*.plg
*.suo
*.pdb
example-cs.csproj.user
obj
Release
Debug

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TOP = ../..
SWIG = $(TOP)/../preinst-swig
CXXSRCS = example.cxx
TARGET = example
INTERFACE = example.i
SWIGOPT =
CSHARPSRCS = *.cs
CSHARPFLAGS= -nologo -out:runme.exe
all:: csharp
csharp::
$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' csharp_cpp
$(MAKE) -f $(TOP)/Makefile CSHARPSRCS='$(CSHARPSRCS)' CSHARPFLAGS='$(CSHARPFLAGS)' csharp_compile
clean::
$(MAKE) -f $(TOP)/Makefile csharp_clean
check: all

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<VisualStudioProject>
<CSHARP
ProjectType = "Local"
ProductVersion = "7.10.3077"
SchemaVersion = "2.0"
ProjectGuid = "{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}"
>
<Build>
<Settings
ApplicationIcon = ""
AssemblyKeyContainerName = ""
AssemblyName = "runme"
AssemblyOriginatorKeyFile = ""
DefaultClientScript = "JScript"
DefaultHTMLPageLayout = "Grid"
DefaultTargetSchema = "IE50"
DelaySign = "false"
OutputType = "Exe"
PreBuildEvent = ""
PostBuildEvent = ""
RootNamespace = "runme"
RunPostBuildEvent = "OnBuildSuccess"
StartupObject = ""
>
<Config
Name = "Debug"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "DEBUG;TRACE"
DocumentationFile = ""
DebugSymbols = "true"
FileAlignment = "4096"
IncrementalBuild = "false"
NoStdLib = "false"
NoWarn = ""
Optimize = "false"
OutputPath = ".\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
<Config
Name = "Release"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "TRACE"
DocumentationFile = ""
DebugSymbols = "false"
FileAlignment = "4096"
IncrementalBuild = "false"
NoStdLib = "false"
NoWarn = ""
Optimize = "true"
OutputPath = ".\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
</Settings>
<References/>
</Build>
<Files>
<Include>
<File
RelPath = "Employee.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "EmployeeList.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Manager.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "example.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "examplePINVOKE.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "runme.cs"
SubType = "Code"
BuildAction = "Compile"
/>
</Include>
</Files>
</CSHARP>
</VisualStudioProject>

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="example-vc"
ProjectGUID="{C2302635-D489-4678-96B4-70F5309DCBE6}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="example.dll"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/example-vc.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/example-vc.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="example.dll"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/example-vc.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="example.cxx">
</File>
<File
RelativePath="example_wrap.cxx">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath="example.h">
</File>
</Filter>
<File
RelativePath=".\example.i">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...
echo on
..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;
@echo off"
Outputs="$(InputName)_wrap.cxx"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...
echo on
..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;
@echo off"
Outputs="$(InputName)_wrap.cxx"/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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/* File : example.cxx */
#include "example.h"

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/* File : example.h */
#include <cstdio>
#include <iostream>
#include <vector>
#include <string>
#include <cmath>
class Employee {
private:
std::string name;
public:
Employee(const char* n): name(n) {}
virtual std::string getTitle() { return getPosition() + " " + getName(); }
virtual std::string getName() { return name; }
virtual std::string getPosition() const { return "Employee"; }
virtual ~Employee() { printf("~Employee() @ %p\n", this); }
};
class Manager: public Employee {
public:
Manager(const char* n): Employee(n) {}
virtual std::string getPosition() const { return "Manager"; }
};
class EmployeeList {
std::vector<Employee*> list;
public:
EmployeeList() {
list.push_back(new Employee("Bob"));
list.push_back(new Employee("Jane"));
list.push_back(new Manager("Ted"));
}
void addEmployee(Employee *p) {
list.push_back(p);
std::cout << "New employee added. Current employees are:" << std::endl;
std::vector<Employee*>::iterator i;
for (i=list.begin(); i!=list.end(); i++) {
std::cout << " " << (*i)->getTitle() << std::endl;
}
}
const Employee *get_item(int i) {
return list[i];
}
~EmployeeList() {
std::vector<Employee*>::iterator i;
std::cout << "~EmployeeList, deleting " << list.size() << " employees." << std::endl;
for (i=list.begin(); i!=list.end(); i++) {
delete *i;
}
std::cout << "~EmployeeList empty." << std::endl;
}
};

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/* File : example.i */
%module(directors="1") example
%{
#include "example.h"
%}
%include "std_vector.i"
%include "std_string.i"
/* turn on director wrapping for Manager */
%feature("director") Employee;
%feature("director") Manager;
%include "example.h"

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@ -0,0 +1,30 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "example-cs", "example-cs.csproj", "{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}"
ProjectSection(ProjectDependencies) = postProject
{C2302635-D489-4678-96B4-70F5309DCBE6} = {C2302635-D489-4678-96B4-70F5309DCBE6}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example-vc", "example-vc.vcproj", "{C2302635-D489-4678-96B4-70F5309DCBE6}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug.ActiveCfg = Debug|.NET
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug.Build.0 = Debug|.NET
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release.ActiveCfg = Release|.NET
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release.Build.0 = Release|.NET
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug.ActiveCfg = Debug|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug.Build.0 = Debug|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release.ActiveCfg = Release|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

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// This file illustrates the cross language polymorphism using directors.
// CEO class, which overrides Employee::getPosition().
class CEO extends Manager {
public CEO(String name) {
super(name);
}
public String getPosition() {
return "CEO";
}
// Public method to stop the SWIG proxy base class from thinking it owns the underlying C++ memory.
public void disownMemory() {
swigCMemOwn = false;
}
}
public class main {
static {
try {
System.loadLibrary("example");
} catch (UnsatisfiedLinkError e) {
System.err.println("Native code library failed to load. See the chapter on Dynamic Linking Problems in the SWIG Java documentation for help.\n" + e);
System.exit(1);
}
}
public static void main(String argv[])
{
// Create an instance of CEO, a class derived from the Java proxy of the
// underlying C++ class. The calls to getName() and getPosition() are standard,
// the call to getTitle() uses the director wrappers to call CEO.getPosition().
CEO e = new CEO("Alice");
System.out.println( e.getName() + " is a " + e.getPosition() );
System.out.println( "Just call her \"" + e.getTitle() + "\"" );
System.out.println( "----------------------" );
// Create a new EmployeeList instance. This class does not have a C++
// director wrapper, but can be used freely with other classes that do.
EmployeeList list = new EmployeeList();
// EmployeeList owns its items, so we must surrender ownership of objects we add.
e.disownMemory();
list.addEmployee(e);
System.out.println( "----------------------" );
// Now we access the first four items in list (three are C++ objects that
// EmployeeList's constructor adds, the last is our CEO). The virtual
// methods of all these instances are treated the same. For items 0, 1, and
// 2, all methods resolve in C++. For item 3, our CEO, getTitle calls
// getPosition which resolves in Java. The call to getPosition is
// slightly different, however, because of the overidden getPosition() call, since
// now the object reference has been "laundered" by passing through
// EmployeeList as an Employee*. Previously, Java resolved the call
// immediately in CEO, but now Java thinks the object is an instance of
// class Employee. So the call passes through the
// Employee proxy class and on to the C wrappers and C++ director,
// eventually ending up back at the Java CEO implementation of getPosition().
// The call to getTitle() for item 3 runs the C++ Employee::getTitle()
// method, which in turn calls getPosition(). This virtual method call
// passes down through the C++ director class to the Java implementation
// in CEO. All this routing takes place transparently.
System.out.println( "(position, title) for items 0-3:" );
System.out.println( " " + list.get_item(0).getPosition() + ", \"" + list.get_item(0).getTitle() + "\"" );
System.out.println( " " + list.get_item(1).getPosition() + ", \"" + list.get_item(1).getTitle() + "\"" );
System.out.println( " " + list.get_item(2).getPosition() + ", \"" + list.get_item(2).getTitle() + "\"" );
System.out.println( " " + list.get_item(3).getPosition() + ", \"" + list.get_item(3).getTitle() + "\"" );
System.out.println( "----------------------" );
// Time to delete the EmployeeList, which will delete all the Employee*
// items it contains. The last item is our CEO, which gets destroyed as well.
list.delete();
System.out.println( "----------------------" );
// All done.
System.out.println( "java exit" );
}
}

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// This file illustrates the cross language polymorphism using directors.
using System;
// CEO class, which overrides Employee::getPosition().
class CEO : Manager {
public CEO(String name) : base(name) {
}
public override String getPosition() {
return "CEO";
}
// Public method to stop the SWIG proxy base class from thinking it owns the underlying C++ memory.
public void disownMemory() {
swigCMemOwn = false;
}
}
public class runme
{
static void Main()
{
// Create an instance of CEO, a class derived from the C# proxy of the
// underlying C++ class. The calls to getName() and getPosition() are standard,
// the call to getTitle() uses the director wrappers to call CEO.getPosition().
CEO e = new CEO("Alice");
Console.WriteLine( e.getName() + " is a " + e.getPosition() );
Console.WriteLine( "Just call her \"" + e.getTitle() + "\"" );
Console.WriteLine( "----------------------" );
// Create a new EmployeeList instance. This class does not have a C++
// director wrapper, but can be used freely with other classes that do.
using (EmployeeList list = new EmployeeList()) {
// EmployeeList owns its items, so we must surrender ownership of objects we add.
e.disownMemory();
list.addEmployee(e);
Console.WriteLine( "----------------------" );
// Now we access the first four items in list (three are C++ objects that
// EmployeeList's constructor adds, the last is our CEO). The virtual
// methods of all these instances are treated the same. For items 0, 1, and
// 2, all methods resolve in C++. For item 3, our CEO, getTitle calls
// getPosition which resolves in C#. The call to getPosition is
// slightly different, however, because of the overidden getPosition() call, since
// now the object reference has been "laundered" by passing through
// EmployeeList as an Employee*. Previously, C# resolved the call
// immediately in CEO, but now C# thinks the object is an instance of
// class Employee. So the call passes through the
// Employee proxy class and on to the C wrappers and C++ director,
// eventually ending up back at the C# CEO implementation of getPosition().
// The call to getTitle() for item 3 runs the C++ Employee::getTitle()
// method, which in turn calls getPosition(). This virtual method call
// passes down through the C++ director class to the C# implementation
// in CEO. All this routing takes place transparently.
Console.WriteLine( "(position, title) for items 0-3:" );
Console.WriteLine( " " + list.get_item(0).getPosition() + ", \"" + list.get_item(0).getTitle() + "\"" );
Console.WriteLine( " " + list.get_item(1).getPosition() + ", \"" + list.get_item(1).getTitle() + "\"" );
Console.WriteLine( " " + list.get_item(2).getPosition() + ", \"" + list.get_item(2).getTitle() + "\"" );
Console.WriteLine( " " + list.get_item(3).getPosition() + ", \"" + list.get_item(3).getTitle() + "\"" );
Console.WriteLine( "----------------------" );
// The using statement ensures the EmployeeList.Dispose() will be called, which will delete all the Employee*
// items it contains. The last item is our CEO, which gets destroyed as well.
}
Console.WriteLine( "----------------------" );
// All done.
Console.WriteLine( "C# exit" );
}
}