two director examples for python

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk/SWIG@4447 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
Mark Rose 2003-03-07 10:26:56 +00:00
parent c8b971fd33
commit 8db3f9e8df
13 changed files with 360 additions and 0 deletions

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TOP = ../..
SWIG = $(TOP)/../swig
CXXSRCS = example.cxx
TARGET = example
INTERFACE = example.i
LIBS = -lm
SWIGOPT =
SWIGLIB = SWIG_LIB=/b/mrose/projects/swig/SWIG/Lib
all::
$(MAKE) -f $(TOP)/Makefile $(SWIGLIB) CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' python_cpp
static::
$(MAKE) -f $(TOP)/Makefile $(SWIGLIB) CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
SWIGOPT='$(SWIGOPT)' TARGET='mypython' INTERFACE='$(INTERFACE)' python_cpp_static
clean::
$(MAKE) -f $(TOP)/Makefile python_clean
rm -f $(TARGET).py
check: all

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/* File : example.cxx */
#include "example.h"

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/* File : example.h */
#include <cstdio>
#include <iostream>
class Callback {
public:
virtual ~Callback() { std::cout << "Callback::~Callback()" << std:: endl; }
virtual void run() { std::cout << "Callback::run()" << std::endl; }
};
class Caller {
private:
Callback *_callback;
public:
Caller(): _callback(0) {}
~Caller() { delCallback(); }
void delCallback() { if (_callback) delete _callback; _callback = 0; }
void setCallback(Callback *cb) { delCallback(); _callback = cb; }
void call() { if (_callback) _callback->run(); }
};

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/* File : example.i */
%module(directors="1") example
%{
#include "example.h"
%}
%include "typemaps.i"
%include "std_vector.i"
%include "std_string.i"
/* turn on director wrapping Callback */
%feature("director") Callback;
%include "example.h"

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<html>
<head>
<title>SWIG:Examples:python:callback</title>
</head>
<body bgcolor="#ffffff">
<tt>SWIG/Examples/python/extend/</tt>
<hr>
<H2>Implementing C++ callbacks in Python</H2>
<tt>$Header$</tt><br>
<p>
This example illustrates how to use directors to implement C++ callbacks in Python.
<hr>
</body>
</html>

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# file: runme.py
# This file illustrates the cross language polymorphism using directors.
import example
# CEO class, which overrides Employee::getPosition().
class PyCallback(example.Callback):
def __init__(self):
example.Callback.__init__(self)
def run(self):
print "PyCallback.run()"
def __del__(self):
print "PyCallback.__del__()"
# for shadow class extensions that are not "disowned" and
# define a __del__ method, it is very important to call the
# base class __del__. otherwise the c++ objects will never
# be deleted.
example.Callback.__del__(self)
# Create an Caller instance
caller = example.Caller()
# Add a simple C++ callback (caller owns the callback, so
# we disown it first by clearing the .thisown flag).
print "Adding and calling a normal C++ callback"
print "----------------------------------------"
callback = example.Callback()
callback.thisown = 0
caller.setCallback(callback)
caller.call()
caller.delCallback();
print
print "Adding and calling a Python callback"
print "------------------------------------"
# Add a Python callback (caller owns the callback, so we
# disown it first by calling __disown__).
caller.setCallback(PyCallback().__disown__())
caller.call()
caller.delCallback()
print
print "Adding and calling another Python callback"
print "------------------------------------------"
# Lets do the same but use the weak reference this time.
callback = PyCallback().__disown__()
caller.setCallback(callback)
caller.call()
caller.delCallback()
# All done.
print
print "python exit"

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# see top-level Makefile.in
callback
class
constants
enum
exceptshadow
extend
funcattr
funcptr
funcptr2

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TOP = ../..
SWIG = $(TOP)/../swig
CXXSRCS = example.cxx
TARGET = example
INTERFACE = example.i
LIBS = -lm
SWIGOPT =
SWIGLIB = SWIG_LIB=/b/mrose/projects/swig/SWIG/Lib
all::
$(MAKE) -f $(TOP)/Makefile $(SWIGLIB) CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' python_cpp
static::
$(MAKE) -f $(TOP)/Makefile $(SWIGLIB) CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
SWIGOPT='$(SWIGOPT)' TARGET='mypython' INTERFACE='$(INTERFACE)' python_cpp_static
clean::
$(MAKE) -f $(TOP)/Makefile python_clean
rm -f $(TARGET).py
check: all

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/* File : example.c */
#include "example.h"

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/* File : example.h */
#include <cstdio>
#include <iostream>
#include <vector>
#include <string>
#include <cmath>
class Employee {
private:
std::string name;
public:
Employee(const char* n): name(n) {}
virtual std::string getTitle() { return getPosition() + " " + getName(); }
virtual std::string getName() { return name; }
virtual std::string getPosition() const { return "Employee"; }
virtual ~Employee() { printf("~Employee() @ %p\n", this); }
};
class Manager: public Employee {
public:
Manager(const char* n): Employee(n) {}
virtual std::string getPosition() const { return "Manager"; }
};
class EmployeeList {
std::vector<Employee*> list;
public:
EmployeeList() {
list.push_back(new Employee("Bob"));
list.push_back(new Employee("Jane"));
list.push_back(new Manager("Ted"));
}
void addEmployee(Employee *p) {
list.push_back(p);
std::cout << "New employee added. Current employees are:" << std::endl;
std::vector<Employee*>::iterator i;
for (i=list.begin(); i!=list.end(); i++) {
std::cout << " " << (*i)->getTitle() << std::endl;
}
}
const Employee *get_item(int i) {
return list[i];
}
~EmployeeList() {
std::vector<Employee*>::iterator i;
std::cout << "~EmployeeList, deleting " << list.size() << " employees." << std::endl;
for (i=list.begin(); i!=list.end(); i++) {
delete *i;
}
std::cout << "~EmployeeList empty." << std::endl;
}
};

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/* File : example.i */
%module(directors="1") example
%{
#include "example.h"
%}
%include "typemaps.i"
%include "std_vector.i"
%include "std_string.i"
/* turn on director wrapping for Manager */
%feature("director") Employee;
%feature("director") Manager;
%include "example.h"

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<html>
<head>
<title>SWIG:Examples:python:extend</title>
</head>
<body bgcolor="#ffffff">
<tt>SWIG/Examples/python/extend/</tt>
<hr>
<H2>Extending a simple C++ class in Python</H2>
<tt>$Header$</tt><br>
<p>
This example illustrates the extending of a C++ class with cross language polymorphism.
<hr>
</body>
</html>

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# file: runme.py
# This file illustrates the cross language polymorphism using directors.
import example
# CEO class, which overrides Employee::getPosition().
class CEO(example.Manager):
def __init__(self, name):
example.Manager.__init__(self, name)
def getPosition(self):
return "CEO"
def __del__(self):
print "CEO.__del__(),", self.getName()
# for shadow class extensions that are not "disowned" and
# define a __del__ method, it is very important to call the
# base class __del__. otherwise the c++ objects will never
# be deleted.
example.Manager.__del__(self)
# Create an instance of our employee extension class, CEO. The calls to
# getName() and getPosition() are standard, the call to getTitle() uses
# the director wrappers to call CEO.getPosition. e = CEO("Alice")
e = CEO("Alice")
print e.getName(), "is a", e.getPosition()
print "Just call her \"%s\"" % e.getTitle()
print "----------------------"
# Create a new EmployeeList instance. This class does not have a C++
# director wrapper, but can be used freely with other classes that do.
list = example.EmployeeList()
# EmployeeList owns its items, so we must surrender ownership of objects
# we add. This involves first calling the __disown__ method to tell the
# C++ director to start reference counting. We reassign the resulting
# weakref.proxy to e so that no hard references remain. This can also be
# done when the object is constructed, as in: e =
# CEO("Alice").__disown__()
e = e.__disown__()
list.addEmployee(e)
print "----------------------"
# Now we access the first four items in list (three are C++ objects that
# EmployeeList's constructor adds, the last is our CEO). The virtual
# methods of all these instances are treated the same. For items 0, 1, and
# 2, both all methods resolve in C++. For item 3, our CEO, getTitle calls
# getPosition which resolves in Python. The call to getPosition is
# slightly different, however, from the e.getPosition() call above, since
# now the object reference has been "laundered" by passing through
# EmployeeList as an Employee*. Previously, Python resolved the call
# immediately in CEO, but now Python thinks the object is an instance of
# class Employee (actually EmployeePtr). So the call passes through the
# Employee shadow class and on to the C wrappers and C++ director,
# eventually ending up back at the CEO implementation of getPosition().
# The call to getTitle() for item 3 runs the C++ Employee::getTitle()
# method, which in turn calls getPosition(). This virtual method call
# passes down through the C++ director class to the Python implementation
# in CEO. All this routing takes place transparently.
print "(position, title) for items 0-3:"
print " %s, \"%s\"" % (list.get_item(0).getPosition(), list.get_item(0).getTitle())
print " %s, \"%s\"" % (list.get_item(1).getPosition(), list.get_item(1).getTitle())
print " %s, \"%s\"" % (list.get_item(2).getPosition(), list.get_item(2).getTitle())
print " %s, \"%s\"" % (list.get_item(3).getPosition(), list.get_item(3).getTitle())
print "----------------------"
# Time to delete the EmployeeList, which will delete all the Employee*
# items it contains. The last item is our CEO, which gets destroyed as its
# reference count goes to zero. The Python destructor runs, and is still
# able to call self.getName() since the underlying C++ object still
# exists. After this destructor runs the remaining C++ destructors run as
# usual to destroy the object.
del list
print "----------------------"
# All done.
print "python exit"