mirror of https://github.com/swig/swig
Reference example like the other languages, all working
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk/SWIG@4529 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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runme
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*_wrap.c
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*_wrap.cxx
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*.iltmp
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*.cs
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*.dll
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*.dsw
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*.exp
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*.lib
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*.ncb
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*.opt
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*.plg
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Release
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Debug
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TOP = ../..
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SWIG = $(TOP)/../swig
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CXXSRCS = example.cxx
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TARGET = example
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INTERFACE = example.i
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SWIGOPT =
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all:: csharp
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csharp::
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$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' csharp_cpp
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cscc *.cs -o runme
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clean::
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$(MAKE) -f $(TOP)/Makefile csharp_clean
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check: all
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/* File : example.cxx */
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#include "example.h"
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#include <stdio.h>
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#include <stdlib.h>
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Vector operator+(const Vector &a, const Vector &b) {
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Vector r;
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r.x = a.x + b.x;
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r.y = a.y + b.y;
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r.z = a.z + b.z;
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return r;
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}
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char *Vector::print() {
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static char temp[512];
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sprintf(temp,"Vector %x (%g,%g,%g)", this, x,y,z);
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return temp;
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}
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VectorArray::VectorArray(int size) {
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items = new Vector[size];
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maxsize = size;
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}
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VectorArray::~VectorArray() {
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delete [] items;
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}
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Vector &VectorArray::operator[](int index) {
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if ((index < 0) || (index >= maxsize)) {
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printf("Panic! Array index out of bounds.\n");
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exit(1);
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}
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return items[index];
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}
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int VectorArray::size() {
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return maxsize;
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}
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/* File : example.h */
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class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { };
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Vector(double x, double y, double z) : x(x), y(y), z(z) { };
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friend Vector operator+(const Vector &a, const Vector &b);
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char *print();
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};
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class VectorArray {
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private:
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Vector *items;
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int maxsize;
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public:
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VectorArray(int maxsize);
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~VectorArray();
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Vector &operator[](int);
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int size();
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};
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/* File : example.i */
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/* This file has a few "typical" uses of C++ references. */
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%module example
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%{
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#include "example.h"
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%}
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class Vector {
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public:
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Vector(double x, double y, double z);
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~Vector();
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char *print();
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};
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/* This helper function calls an overloaded operator */
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%inline %{
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Vector addv(Vector &a, Vector &b) {
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return a+b;
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}
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%}
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/* Wrapper around an array of vectors class */
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class VectorArray {
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public:
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VectorArray(int maxsize);
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~VectorArray();
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int size();
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/* This wrapper provides an alternative to the [] operator */
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%extend {
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Vector &get(int index) {
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return (*self)[index];
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}
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void set(int index, Vector &a) {
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(*self)[index] = a;
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}
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}
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};
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<html>
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<head>
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<title>SWIG:Examples:java:reference</title>
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</head>
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<body bgcolor="#ffffff">
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<tt>SWIG/Examples/java/reference/</tt>
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<hr>
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<H2>C++ Reference Handling</H2>
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<tt>$Header$</tt><br>
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<p>
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This example tests SWIG's handling of C++ references. Since C++
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references are closely related to pointers (as both refer to a
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location in memory), SWIG simply collapses all references into
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pointers when creating wrappers.
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<h2>Some examples</h2>
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References are most commonly used as function parameter. For example,
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you might have an operator like this:
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<blockquote>
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<pre>
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Vector operator+(const Vector &a, const Vector &b) {
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Vector result;
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result.x = a.x + b.x;
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result.y = a.y + b.y;
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result.z = a.z + b.z;
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return result;
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}
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</pre>
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</blockquote>
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or a function:
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<blockquote>
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<pre>
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Vector addv(const Vector &a, const Vector &b) {
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Vector result;
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result.x = a.x + b.x;
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result.y = a.y + b.y;
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result.z = a.z + b.z;
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return result;
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}
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</pre>
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</blockquote>
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In these cases, SWIG transforms everything into a pointer and creates a wrapper
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that looks like this:
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<blockquote>
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<pre>
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Vector wrap_addv(Vector *a, Vector *b) {
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return addv(*a,*b);
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}
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</pre>
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</blockquote>
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Occasionally, a reference is used as a return value of a function
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when the return result is to be used as an lvalue in an expression.
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The prototypical example is an operator like this:
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<blockquote>
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<pre>
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Vector &operator[](int index);
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</pre>
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</blockquote>
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or a method:
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<blockquote>
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<pre>
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Vector &get(int index);
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</pre>
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</blockquote>
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For functions returning references, a wrapper like this is created:
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<blockquote>
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<pre>
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Vector *wrap_Object_get(Object *self, int index) {
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Vector &result = self->get(index);
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return &result;
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}
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</pre>
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</blockquote>
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The following <a href="example.h">header file</a> contains some class
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definitions with some operators and use of references.
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<h2>SWIG Interface</h2>
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SWIG does NOT support overloaded operators so it can not directly build
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an interface to the classes in the above file. However, a number of workarounds
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can be made. For example, an overloaded operator can be stuck behind a function
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call such as the <tt>addv()</tt> function above. Array access can be handled
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with a pair of set/get functions like this:
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<blockquote>
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<pre>
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class VectorArray {
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public:
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...
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%addmethods {
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Vector &get(int index) {
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return (*self)[index];
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}
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void set(int index, Vector &a) {
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(*self)[index] = a;
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}
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}
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...
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}
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</pre>
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</blockquote>
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Click <a href="example.i">here</a> to see a SWIG interface file with these additions.
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<h2>Sample Java program</h2>
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Click <a href="main.java">here</a> to see a Java program that manipulates some C++ references.
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<h2>Notes:</h2>
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<ul>
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<li>C++ references primarily provide notational convenience for C++
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source code. However, Java only supports the 'x.a'
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notation so it doesn't much matter.
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<p>
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<li>When a program returns a reference, a pointer is returned.
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Unlike return by value, memory is not allocated to hold the
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return result.
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<p>
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<li>SWIG has particular trouble handling various combinations of references
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and pointers. This is side effect of an old parsing scheme and
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type representation that will be replaced in future versions.
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</ul>
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<hr>
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</body>
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</html>
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// This example illustrates the manipulation of C++ references in C#.
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using System;
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public class runme {
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public static void Main()
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{
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Console.WriteLine( "Creating some objects:" );
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Vector a = new Vector(3,4,5);
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Vector b = new Vector(10,11,12);
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Console.WriteLine( " Created " + a.print() );
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Console.WriteLine( " Created " + b.print() );
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// ----- Call an overloaded operator -----
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// This calls the wrapper we placed around
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//
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// operator+(const Vector &a, const Vector &)
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//
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// It returns a new allocated object.
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Console.WriteLine( "Adding a+b" );
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Vector c = example.addv(a,b);
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Console.WriteLine( " a+b = " + c.print() );
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// Note: Unless we free the result, a memory leak will occur if the -noproxy commandline
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// is used as the proxy classes define finalizers which call the Dispose() method. When
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// -noproxy is not specified the memory management is controlled by the garbage collector.
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// You can still call Dispose(). It will free the c++ memory immediately, but not the
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// C# memory! You then must be careful not to call any member functions as it will
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// use a NULL c pointer on the underlying c++ object. We set the C# object to null
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// which will then throw a C# exception should we attempt to use it again.
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c.Dispose();
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c = null;
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// ----- Create a vector array -----
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Console.WriteLine( "Creating an array of vectors" );
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VectorArray va = new VectorArray(10);
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Console.WriteLine( " va = " + va.ToString() );
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// ----- Set some values in the array -----
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// These operators copy the value of Vector a and Vector b to the vector array
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va.set(0,a);
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va.set(1,b);
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// This works, but it would cause a memory leak if -noproxy was used!
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va.set(2,example.addv(a,b));
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// Get some values from the array
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Console.WriteLine( "Getting some array values" );
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for (int i=0; i<5; i++)
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Console.WriteLine( " va(" + i + ") = " + va.get(i).print() );
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// Watch under resource meter to check on this
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Console.WriteLine( "Making sure we don't leak memory." );
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for (int i=0; i<1000000; i++)
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c = va.get(i%10);
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// ----- Clean up -----
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// This could be omitted. The garbage collector would then clean up for us.
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Console.WriteLine( "Cleaning up" );
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va.Dispose();
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a.Dispose();
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b.Dispose();
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}
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}
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