mirror of https://github.com/swig/swig
Classes and inheritance now working as demonstrated by the classic SWIG class example
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk/SWIG@4527 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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runme
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*_wrap.c
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*_wrap.cxx
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*.iltmp
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*.cs
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*.dll
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*.dsw
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*.exp
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*.lib
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*.ncb
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*.opt
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*.plg
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Release
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Debug
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TOP = ../..
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SWIG = $(TOP)/../swig
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CXXSRCS = example.cxx
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TARGET = example
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INTERFACE = example.i
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SWIGOPT =
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all:: csharp
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csharp::
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$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' csharp_cpp
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cscc *.cs -o runme
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clean::
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$(MAKE) -f $(TOP)/Makefile csharp_clean
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check: all
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/* File : example.c */
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#include "example.h"
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#define M_PI 3.14159265358979323846
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/* Move the shape to a new location */
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void Shape::move(double dx, double dy) {
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x += dx;
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y += dy;
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}
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int Shape::nshapes = 0;
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double Circle::area(void) {
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return M_PI*radius*radius;
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}
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double Circle::perimeter(void) {
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return 2*M_PI*radius;
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}
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double Square::area(void) {
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return width*width;
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}
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double Square::perimeter(void) {
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return 4*width;
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}
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/* File : example.h */
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class Shape {
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public:
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Shape() {
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nshapes++;
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}
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virtual ~Shape() {
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nshapes--;
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};
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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virtual double perimeter(void) = 0;
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static int nshapes;
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};
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class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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/* File : example.i */
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%module example
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%{
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#include "example.h"
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%}
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/* Let's just grab the original header file here */
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%include "example.h"
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// This example illustrates how C++ classes can be used from C# using SWIG.
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// The C# class gets mapped onto the C++ class and behaves as if it is a C# class.
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using System;
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public class runme
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{
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static void Main()
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{
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// ----- Object creation -----
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Console.WriteLine( "Creating some objects:" );
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using (Square s = new Square(10))
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using (Circle c = new Circle(10))
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{
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Console.WriteLine( " Created circle " + c );
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Console.WriteLine( " Created square " + s );
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// ----- Access a static member -----
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Console.WriteLine( "\nA total of " + Shape.nshapes + " shapes were created" );
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// ----- Member data access -----
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// Notice how we can do this using functions specific to
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// the 'Circle' class.
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c.x = 20;
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c.y = 30;
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// Now use the same functions in the base class
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Shape shape = s;
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shape.x = -10;
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shape.y = 5;
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Console.WriteLine( "\nHere is their current position:" );
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Console.WriteLine( " Circle = (" + c.x + " " + c.y + ")" );
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Console.WriteLine( " Square = (" + s.x + " " + s.y + ")" );
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// ----- Call some methods -----
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Console.WriteLine( "\nHere are some properties of the shapes:" );
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Shape[] shapes = {c,s};
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// for (int i=0; i<shapes.Size; i++)
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for (int i=0; i<2; i++)
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{
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Console.WriteLine( " " + shapes[i].ToString() );
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Console.WriteLine( " area = " + shapes[i].area() );
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Console.WriteLine( " perimeter = " + shapes[i].perimeter() );
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}
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// Notice how the area() and perimeter() functions really
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// invoke the appropriate virtual method on each object.
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// ----- Delete everything -----
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Console.WriteLine( "\nGuess I'll clean up now" );
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}
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// Note: when this using scope is exited the C# Dispose() methods
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// are called which in turn call the C++ destructors
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Console.WriteLine( Shape.nshapes + " shapes remain" );
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Console.WriteLine( "Goodbye" );
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}
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}
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