buildroot/package/mesa3d/0068-nir-Add-helper-to-crea...

163 lines
6.6 KiB
Diff

From 13f76fae0e22593829d1ac7145cb1b6acd1f594e Mon Sep 17 00:00:00 2001
From: Imagination Technologies <powervr@imgtec.com>
Date: Mon, 29 Aug 2022 14:36:09 +0200
Subject: [PATCH 068/168] nir: Add helper to create passthrough GS shader
Based on nir_create_passthrough_tcs and d3d12_make_passthrough_gs, this
creates a passthrough geometry shader that can be used by drivers that
needs to emulate some graphics features in the geometry shader.
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19987>
---
src/compiler/nir/meson.build | 1 +
src/compiler/nir/nir.h | 4 +
src/compiler/nir/nir_passthrough_gs.c | 108 ++++++++++++++++++++++++++
3 files changed, 113 insertions(+)
create mode 100644 src/compiler/nir/nir_passthrough_gs.c
diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index f1a1879f6d2..133e64a39e1 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -262,6 +262,7 @@ files_libnir = files(
'nir_opt_undef.c',
'nir_opt_uniform_atomics.c',
'nir_opt_vectorize.c',
+ 'nir_passthrough_gs.c',
'nir_passthrough_tcs.c',
'nir_phi_builder.c',
'nir_phi_builder.h',
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 42583435556..851a9934b1b 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -4925,6 +4925,10 @@ nir_shader * nir_create_passthrough_tcs_impl(const nir_shader_compiler_options *
uint8_t patch_vertices);
nir_shader * nir_create_passthrough_tcs(const nir_shader_compiler_options *options,
const nir_shader *vs, uint8_t patch_vertices);
+nir_shader * nir_create_passthrough_gs(const nir_shader_compiler_options *options,
+ const nir_shader *prev_stage,
+ enum shader_prim primitive_type,
+ unsigned vertices);
bool nir_lower_fragcolor(nir_shader *shader, unsigned max_cbufs);
bool nir_lower_fragcoord_wtrans(nir_shader *shader);
diff --git a/src/compiler/nir/nir_passthrough_gs.c b/src/compiler/nir/nir_passthrough_gs.c
new file mode 100644
index 00000000000..b13b8909484
--- /dev/null
+++ b/src/compiler/nir/nir_passthrough_gs.c
@@ -0,0 +1,108 @@
+/*
+ * Copyright © 2022 Collabora Ltc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+
+/*
+ * A helper to create a passthrough GS shader for drivers that needs to lower
+ * some rendering tasks to the GS.
+ */
+
+nir_shader *
+nir_create_passthrough_gs(const nir_shader_compiler_options *options,
+ const nir_shader *prev_stage,
+ enum shader_prim primitive_type,
+ unsigned vertices)
+{
+ nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY,
+ options,
+ "gs passthrough");
+
+ nir_shader *nir = b.shader;
+ nir->info.gs.input_primitive = primitive_type;
+ nir->info.gs.output_primitive = primitive_type;
+ nir->info.gs.vertices_in = vertices;
+ nir->info.gs.vertices_out = vertices;
+ nir->info.gs.invocations = 1;
+ nir->info.gs.active_stream_mask = 1;
+
+ nir_variable *in_vars[VARYING_SLOT_MAX];
+ nir_variable *out_vars[VARYING_SLOT_MAX];
+ unsigned num_vars = 0;
+
+ /* Create input/output variables. */
+ nir_foreach_shader_out_variable(var, prev_stage) {
+ assert(!var->data.patch);
+
+ char name[100];
+ if (var->name)
+ snprintf(name, sizeof(name), "in_%s", var->name);
+ else
+ snprintf(name, sizeof(name), "in_%d", var->data.driver_location);
+
+ nir_variable *in = nir_variable_create(nir, nir_var_shader_in,
+ glsl_array_type(var->type,
+ vertices,
+ false),
+ name);
+ in->data.location = var->data.location;
+ in->data.location_frac = var->data.location_frac;
+ in->data.driver_location = var->data.driver_location;
+ in->data.interpolation = var->data.interpolation;
+ in->data.compact = var->data.compact;
+
+ if (var->name)
+ snprintf(name, sizeof(name), "out_%s", var->name);
+ else
+ snprintf(name, sizeof(name), "out_%d", var->data.driver_location);
+
+ nir_variable *out = nir_variable_create(nir, nir_var_shader_out,
+ var->type, name);
+ out->data.location = var->data.location;
+ out->data.location_frac = var->data.location_frac;
+ out->data.driver_location = var->data.driver_location;
+ out->data.interpolation = var->data.interpolation;
+ out->data.compact = var->data.compact;
+
+ in_vars[num_vars] = in;
+ out_vars[num_vars++] = out;
+ }
+
+ for (unsigned i = 0; i < vertices; ++i) {
+ /* Copy inputs to outputs. */
+ for (unsigned j = 0; j < num_vars; ++j) {
+ /* no need to use copy_var to save a lower pass */
+ nir_ssa_def *value = nir_load_array_var_imm(&b, in_vars[j], i);
+ nir_store_var(&b, out_vars[j], value,
+ (1u << value->num_components) - 1);
+ }
+ nir_emit_vertex(&b, 0);
+ }
+
+ nir_end_primitive(&b, 0);
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
+ nir_validate_shader(nir, "in nir_create_passthrough_gs");
+
+ return nir;
+}
--
2.17.1