先这样改改吧

This commit is contained in:
枫谷剑仙 2021-03-25 20:30:51 +08:00
parent d7ad433f20
commit 04fe16dfac
2 changed files with 103 additions and 110 deletions

View File

@ -9,9 +9,9 @@ const localTranslating = {
mass_attack: tp`${'icon'}所有攻击变为全体攻击`,
leader_change: tp`${'icon'}将自身换为队长,再次使用则换回来`,
no_skyfall: tp`${'icon'}天降的宝珠不会消除`,
heal: tp`${'icon'}回复 ${'value'}HP`,
heal: tp`${'icon'}回复 ${'value'}${'stats'}`,
defense_break: tp`${'icon'}敌方的防御力减少 ${'value'}`,
poison: (valueElement)=> [`使敌方全体中毒,每回合损失`, valueElement, `的 HP`],
poison: tp`${'icon'}使${'target'}全体中毒,每回合损失${'belong_to'} ${'value'}${'stats'}`,
time_extend: (valueElement)=> [`宝珠移动时间`, valueElement],
follow_attack: (valueElement)=> [`消除宝珠的回合,以`, valueElement, `的伤害追打敌人`],
auto_heal: (valueElement)=> [`消除宝珠的回合,回复`, valueElement, `的 HP`],
@ -22,14 +22,14 @@ const localTranslating = {
},
value: {
unknown: tp`[ 未知数值: ${'type'}]`, //type
const: tp`${'value'}${'unit'}`, // (value, unit)=> `${value}${unit ? ` ${unit}` : ''}`,
const: tp`${'value'}${'unit'}`,
mul_percent: tp`${'value'}%`,
mul_times: tp`×${'value'}`,
mul_of_percent: tp`${'stats'}${'value'}%`,
mul_of_times: tp`${'stats'}×${'value'}`,
},
target: {
self: tp`自身`,
self: tp`发动者自身`,
enemy: tp`敌人`,
},
stats: {

View File

@ -697,7 +697,7 @@ function renderSkills(skills)
}
function renderSkill(skill, option = {})
{
function appendToFragment(arg){
function atf(arg){
return _appendToFragment(fragment, arg);
}
function createIcon(iconType, className){
@ -709,16 +709,14 @@ function renderSkill(skill, option = {})
const fragment = document.createDocumentFragment();
if (typeof localTranslating == "undefined") return fragment;
const tsp = localTranslating.skill_parse;
const tsps = localTranslating.skill_parse.skill;
const tspu = localTranslating.skill_parse.unit;
const tspt = localTranslating.skill_parse.stats;
let dict;
switch (skill.kind) {
case SkillKinds.Unknown: {
dict = {
type: skill.kind
};
appendToFragment(tsps.unknown(dict));
atf(tsp.skill.unknown(dict));
break;
}
case SkillKinds.ActiveTurns: { //有回合的行动
@ -726,7 +724,7 @@ function renderSkill(skill, option = {})
turns: skill.turns,
active: renderSkill(skill.skill, { forTurns: true }),
};
appendToFragment(tsps.active_turns(dict));
atf(tsp.skill.active_turns(dict));
break;
}
case SkillKinds.RandomSkills: { //随机技能
@ -739,35 +737,35 @@ function renderSkill(skill, option = {})
dict = {
"skill-list": ul,
};
appendToFragment(tsps.random_skills(dict));
atf(tsp.skill.random_skills(dict));
break;
}
case SkillKinds.Delay: { //威吓
dict = {
icon: createIcon("delay"),
};
appendToFragment(tsps.delay(dict));
atf(tsp.skill.delay(dict));
break;
}
case SkillKinds.MassAttack: { //全体攻击
dict = {
icon: createIcon("mass-attack"),
};
appendToFragment(tsps.mass_attack(dict));
atf(tsp.skill.mass_attack(dict));
break;
}
case SkillKinds.LeaderChange: { //切换队长
dict = {
icon: createIcon("leader-change"),
};
appendToFragment(tsps.leader_change(dict));
atf(tsp.skill.leader_change(dict));
break;
}
case SkillKinds.NoSkyfall: { //无天降
dict = {
icon: createIcon("no-skyfall"),
};
appendToFragment(tsps.no_skyfall(dict));
atf(tsp.skill.no_skyfall(dict));
break;
}
case SkillKinds.Heal: { //回血主动
@ -775,55 +773,61 @@ function renderSkill(skill, option = {})
dict = {
icon: option.forTurns ? createIcon("auto-heal") : createIcon("heal", "hp-incr"),
value: renderValue(skill.value),
stats: tsp.stats.hp(),
};
appendToFragment(tsps.heal(dict));
atf(tsp.skill.heal(dict));
break;
}
case SkillKinds.DefenseBreak: { //破防
console.log(skill)
dict = {
icon: createIcon("defense-break"),
value: renderValue(skill.value),
value: renderValue(skill.value, {percent: true}),
};
appendToFragment(tsps.defense_break(dict));
atf(tsp.skill.defense_break(dict));
break;
}
case SkillKinds.Poison: { //毒
appendToFragment(createIcon("poison"));
appendToFragment(tsps.poison(renderValue(skill.value)));
dict = {
icon: createIcon("poison"),
belong_to: tsp.target.self(),
target: tsp.target.enemy(),
stats: tsp.stats.hp(),
value: renderValue(skill.value),
};
atf(tsp.skill.poison(dict));
break;
}
case SkillKinds.TimeExtend: { //时间变化buff
appendToFragment(createIcon("status-time", SkillValue.isLess(skill.value) ? "time-decr" : "time-incr"));
appendToFragment(tsps.time_extend(renderValue(skill.value, { unit: tspu.seconds, showsPlusSign:true, showPercent:true })));
atf(createIcon("status-time", SkillValue.isLess(skill.value) ? "time-decr" : "time-incr"));
atf(tsp.skill.time_extend(renderValue(skill.value, { unit: tsp.unit.seconds, plusSign:true, percent:true })));
break;
}
case SkillKinds.FollowAttack: { //队长技追打
appendToFragment(tsps.follow_attack(renderValue(skill.value)));
atf(tsp.skill.follow_attack(renderValue(skill.value)));
break;
}
case SkillKinds.AutoHeal: { //队长技自动回血
appendToFragment(createIcon("auto-heal"));
appendToFragment(tsps.auto_heal(renderValue(skill.value)));
atf(createIcon("auto-heal"));
atf(tsp.skill.auto_heal(renderValue(skill.value)));
break;
}
case SkillKinds.CTW: { //时间暂停
appendToFragment(createIcon("ctw"));
appendToFragment(tsps.ctw(renderValue(skill.value, { unit: tspu.seconds })));
atf(createIcon("ctw"));
atf(tsp.skill.ctw(renderValue(skill.value, { unit: tsp.unit.seconds })));
break;
}
case SkillKinds.Gravity: { //重力
console.log(skill.value)
appendToFragment(tsps.gravity({
atf(tsp.skill.gravity({
icon: createIcon("gravity"),
target: tsp.target.enemy(),
value: renderValue(skill.value, { showPercent:true }),
value: renderValue(skill.value, { percent:true }),
}));
break;
}
case SkillKinds.Resolve: { //根性
appendToFragment(createIcon("resolve"));
appendToFragment(tsps.resolve(renderStat('hp'), renderValue(skill.min, { showPercent:true }), skill.condition.probability));
atf(createIcon("resolve"));
atf(tsp.skill.resolve(renderStat('hp'), renderValue(skill.min, { percent:true }), skill.condition.probability));
break;
}
/*
@ -1124,25 +1128,25 @@ function renderSkill(skill, option = {})
*/
default: {
console.log("未处理的技能类型",skill.kind, skill);
appendToFragment(skill.kind);
atf(skill.kind);
}
}
return fragment;
};
function renderStat(stat) {
function appendToFragment(arg){
function atf(arg){
return _appendToFragment(fragment, arg);
}
const fragment = document.createDocumentFragment();
if (typeof localTranslating == "undefined") return fragment;
const tspt = localTranslating.skill_parse.stats;
if (tspt[stat])
appendToFragment(tspt[stat]());
atf(tspt[stat]());
else
{
console.log("未知状态类型",stat);
appendToFragment(tspt.unknown({ type: stat }));
atf(tspt.unknown({ type: stat }));
}
return fragment;
}
@ -1280,114 +1284,103 @@ function renderPowerUp(powerUp: SkillPowerUp) {
}
*/
function renderValue(_value, option = {}) {
function appendToFragment(arg){
function atf(arg){
return _appendToFragment(fragment, arg);
}
const fragment = document.createDocumentFragment();
if (typeof localTranslating == "undefined") return fragment;
const tspv = localTranslating.skill_parse.value;
const od = option.decimalDigits, os = option.showsPlusSign;
const od = option.decimalDigits, os = option.plusSign;
let dict;
switch (_value.kind) {
case SkillValueKind.Percent: {
appendToFragment(
option.showPercent ?
tspv.mul_percent({value: (_value.value * 100).keepCounts(od,os)}) :
tspv.mul_times({value: _value.value.keepCounts(od,os)})
dict = {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
};
atf(
option.percent ?
tspv.mul_percent(dict) :
tspv.mul_times(dict)
);
break;
}
case SkillValueKind.Constant: {
appendToFragment(
tspv.const({
value: _value.value.keepCounts(od,os),
unit: option.unit ? option.unit() : undefined,
})
);
dict = {
value: _value.value.keepCounts(od,os),
unit: option.unit ? option.unit() : undefined,
};
atf(tspv.const(dict));
break;
}
case SkillValueKind.xMaxHP: {
console.log(renderStat('maxhp'))
appendToFragment(
option.showPercent ?
tspv.mul_of_percent({
value: (_value.value * 100).keepCounts(od,os),
stats: renderStat('maxhp'),
}) :
tspv.mul_of_times({
value: _value.value.keepCounts(od,os),
stats: renderStat('maxhp'),
})
dict = {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('maxhp'),
};
atf(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
);
break;
}
case SkillValueKind.xHP: {
appendToFragment(
option.showPercent ?
tspv.mul_of_percent({
value: (_value.value * 100).keepCounts(od,os),
stats: renderStat('hp'),
}) :
tspv.mul_of_times({
value: _value.value.keepCounts(od,os),
stats: renderStat('hp'),
})
dict = {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('hp'),
};
atf(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
);
break;
}
case SkillValueKind.xATK: {
appendToFragment(
option.showPercent ?
tspv.mul_of_percent({
value: (_value.value * 100).keepCounts(od,os),
stats: renderStat('atk'),
}) :
tspv.mul_of_times({
value: _value.value.keepCounts(od,os),
stats: renderStat('atk'),
})
dict = {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('atk'),
};
atf(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
);
break;
}
case SkillValueKind.xRCV: {
appendToFragment(
option.showPercent ?
tspv.mul_of_percent({
value: (_value.value * 100).keepCounts(od,os),
stats: renderStat('rcv'),
}) :
tspv.mul_of_times({
value: _value.value.keepCounts(od,os),
stats: renderStat('rcv'),
})
dict = {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('rcv'),
};
atf(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
);
break;
}
case SkillValueKind.xTeamRCV: {
appendToFragment(
option.showPercent ?
tspv.mul_of_percent({
value: (_value.value * 100).keepCounts(od,os),
stats: renderStat('teamrcv'),
}) :
tspv.mul_of_times({
value: _value.value.keepCounts(od,os),
stats: renderStat('teamrcv'),
})
dict = {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('teamrcv'),
};
atf(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
);
break;
}
case SkillValueKind.xTeamATK: {
appendToFragment(
option.showPercent ?
tspv.mul_of_percent({
value: (_value.value * 100).keepCounts(od,os),
stats: renderStat('teamatk'),
}) :
tspv.mul_of_times({
value: _value.value.keepCounts(od,os),
stats: renderStat('teamatk'),
})
dict = {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('teamatk'),
};
atf(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
);
break;
}
@ -1445,7 +1438,7 @@ function renderValue(_value, option = {}) {
*/
default: {
console.log("未知数值类型",_value.kind, _value);
appendToFragment(tspv.unknown({ type: _value.kind }));
atf(tspv.unknown({ type: _value.kind }));
}
}
return fragment;