先这样改改吧
This commit is contained in:
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d7ad433f20
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04fe16dfac
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@ -9,9 +9,9 @@ const localTranslating = {
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mass_attack: tp`${'icon'}所有攻击变为全体攻击`,
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leader_change: tp`${'icon'}将自身换为队长,再次使用则换回来`,
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no_skyfall: tp`${'icon'}天降的宝珠不会消除`,
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heal: tp`${'icon'}回复 ${'value'} 的 HP`,
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heal: tp`${'icon'}回复 ${'value'} 的 ${'stats'}`,
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defense_break: tp`${'icon'}敌方的防御力减少 ${'value'}`,
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poison: (valueElement)=> [`使敌方全体中毒,每回合损失`, valueElement, `的 HP`],
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poison: tp`${'icon'}使${'target'}全体中毒,每回合损失${'belong_to'} ${'value'} 的 ${'stats'}`,
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time_extend: (valueElement)=> [`宝珠移动时间`, valueElement],
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follow_attack: (valueElement)=> [`消除宝珠的回合,以`, valueElement, `的伤害追打敌人`],
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auto_heal: (valueElement)=> [`消除宝珠的回合,回复`, valueElement, `的 HP`],
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@ -22,14 +22,14 @@ const localTranslating = {
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},
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value: {
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unknown: tp`[ 未知数值: ${'type'}]`, //type
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const: tp`${'value'}${'unit'}`, // (value, unit)=> `${value}${unit ? ` ${unit}` : ''}`,
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const: tp`${'value'}${'unit'}`,
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mul_percent: tp`${'value'}%`,
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mul_times: tp`×${'value'}倍`,
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mul_of_percent: tp`${'stats'}的${'value'}%`,
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mul_of_times: tp`${'stats'}×${'value'}倍`,
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},
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target: {
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self: tp`自身`,
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self: tp`发动者自身`,
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enemy: tp`敌人`,
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},
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stats: {
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@ -697,7 +697,7 @@ function renderSkills(skills)
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}
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function renderSkill(skill, option = {})
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{
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function appendToFragment(arg){
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function atf(arg){
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return _appendToFragment(fragment, arg);
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}
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function createIcon(iconType, className){
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@ -709,16 +709,14 @@ function renderSkill(skill, option = {})
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const fragment = document.createDocumentFragment();
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if (typeof localTranslating == "undefined") return fragment;
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const tsp = localTranslating.skill_parse;
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const tsps = localTranslating.skill_parse.skill;
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const tspu = localTranslating.skill_parse.unit;
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const tspt = localTranslating.skill_parse.stats;
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let dict;
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switch (skill.kind) {
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case SkillKinds.Unknown: {
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dict = {
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type: skill.kind
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};
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appendToFragment(tsps.unknown(dict));
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atf(tsp.skill.unknown(dict));
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break;
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}
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case SkillKinds.ActiveTurns: { //有回合的行动
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@ -726,7 +724,7 @@ function renderSkill(skill, option = {})
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turns: skill.turns,
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active: renderSkill(skill.skill, { forTurns: true }),
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};
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appendToFragment(tsps.active_turns(dict));
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atf(tsp.skill.active_turns(dict));
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break;
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}
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case SkillKinds.RandomSkills: { //随机技能
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@ -739,35 +737,35 @@ function renderSkill(skill, option = {})
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dict = {
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"skill-list": ul,
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};
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appendToFragment(tsps.random_skills(dict));
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atf(tsp.skill.random_skills(dict));
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break;
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}
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case SkillKinds.Delay: { //威吓
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dict = {
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icon: createIcon("delay"),
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};
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appendToFragment(tsps.delay(dict));
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atf(tsp.skill.delay(dict));
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break;
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}
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case SkillKinds.MassAttack: { //全体攻击
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dict = {
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icon: createIcon("mass-attack"),
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};
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appendToFragment(tsps.mass_attack(dict));
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atf(tsp.skill.mass_attack(dict));
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break;
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}
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case SkillKinds.LeaderChange: { //切换队长
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dict = {
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icon: createIcon("leader-change"),
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};
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appendToFragment(tsps.leader_change(dict));
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atf(tsp.skill.leader_change(dict));
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break;
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}
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case SkillKinds.NoSkyfall: { //无天降
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dict = {
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icon: createIcon("no-skyfall"),
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};
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appendToFragment(tsps.no_skyfall(dict));
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atf(tsp.skill.no_skyfall(dict));
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break;
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}
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case SkillKinds.Heal: { //回血主动
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@ -775,55 +773,61 @@ function renderSkill(skill, option = {})
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dict = {
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icon: option.forTurns ? createIcon("auto-heal") : createIcon("heal", "hp-incr"),
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value: renderValue(skill.value),
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stats: tsp.stats.hp(),
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};
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appendToFragment(tsps.heal(dict));
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atf(tsp.skill.heal(dict));
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break;
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}
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case SkillKinds.DefenseBreak: { //破防
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console.log(skill)
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dict = {
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icon: createIcon("defense-break"),
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value: renderValue(skill.value),
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value: renderValue(skill.value, {percent: true}),
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};
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appendToFragment(tsps.defense_break(dict));
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atf(tsp.skill.defense_break(dict));
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break;
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}
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case SkillKinds.Poison: { //毒
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appendToFragment(createIcon("poison"));
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appendToFragment(tsps.poison(renderValue(skill.value)));
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dict = {
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icon: createIcon("poison"),
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belong_to: tsp.target.self(),
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target: tsp.target.enemy(),
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stats: tsp.stats.hp(),
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value: renderValue(skill.value),
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};
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atf(tsp.skill.poison(dict));
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break;
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}
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case SkillKinds.TimeExtend: { //时间变化buff
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appendToFragment(createIcon("status-time", SkillValue.isLess(skill.value) ? "time-decr" : "time-incr"));
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appendToFragment(tsps.time_extend(renderValue(skill.value, { unit: tspu.seconds, showsPlusSign:true, showPercent:true })));
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atf(createIcon("status-time", SkillValue.isLess(skill.value) ? "time-decr" : "time-incr"));
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atf(tsp.skill.time_extend(renderValue(skill.value, { unit: tsp.unit.seconds, plusSign:true, percent:true })));
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break;
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}
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case SkillKinds.FollowAttack: { //队长技追打
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appendToFragment(tsps.follow_attack(renderValue(skill.value)));
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atf(tsp.skill.follow_attack(renderValue(skill.value)));
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break;
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}
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case SkillKinds.AutoHeal: { //队长技自动回血
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appendToFragment(createIcon("auto-heal"));
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appendToFragment(tsps.auto_heal(renderValue(skill.value)));
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atf(createIcon("auto-heal"));
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atf(tsp.skill.auto_heal(renderValue(skill.value)));
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break;
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}
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case SkillKinds.CTW: { //时间暂停
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appendToFragment(createIcon("ctw"));
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appendToFragment(tsps.ctw(renderValue(skill.value, { unit: tspu.seconds })));
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atf(createIcon("ctw"));
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atf(tsp.skill.ctw(renderValue(skill.value, { unit: tsp.unit.seconds })));
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break;
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}
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case SkillKinds.Gravity: { //重力
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console.log(skill.value)
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appendToFragment(tsps.gravity({
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atf(tsp.skill.gravity({
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icon: createIcon("gravity"),
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target: tsp.target.enemy(),
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value: renderValue(skill.value, { showPercent:true }),
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value: renderValue(skill.value, { percent:true }),
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}));
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break;
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}
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case SkillKinds.Resolve: { //根性
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appendToFragment(createIcon("resolve"));
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appendToFragment(tsps.resolve(renderStat('hp'), renderValue(skill.min, { showPercent:true }), skill.condition.probability));
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atf(createIcon("resolve"));
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atf(tsp.skill.resolve(renderStat('hp'), renderValue(skill.min, { percent:true }), skill.condition.probability));
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break;
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}
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/*
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@ -1124,25 +1128,25 @@ function renderSkill(skill, option = {})
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*/
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default: {
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console.log("未处理的技能类型",skill.kind, skill);
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appendToFragment(skill.kind);
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atf(skill.kind);
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}
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}
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return fragment;
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};
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function renderStat(stat) {
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function appendToFragment(arg){
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function atf(arg){
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return _appendToFragment(fragment, arg);
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}
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const fragment = document.createDocumentFragment();
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if (typeof localTranslating == "undefined") return fragment;
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const tspt = localTranslating.skill_parse.stats;
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if (tspt[stat])
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appendToFragment(tspt[stat]());
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atf(tspt[stat]());
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else
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{
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console.log("未知状态类型",stat);
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appendToFragment(tspt.unknown({ type: stat }));
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atf(tspt.unknown({ type: stat }));
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}
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return fragment;
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}
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@ -1280,114 +1284,103 @@ function renderPowerUp(powerUp: SkillPowerUp) {
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}
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*/
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function renderValue(_value, option = {}) {
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function appendToFragment(arg){
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function atf(arg){
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return _appendToFragment(fragment, arg);
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}
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const fragment = document.createDocumentFragment();
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if (typeof localTranslating == "undefined") return fragment;
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const tspv = localTranslating.skill_parse.value;
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const od = option.decimalDigits, os = option.showsPlusSign;
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const od = option.decimalDigits, os = option.plusSign;
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let dict;
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switch (_value.kind) {
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case SkillValueKind.Percent: {
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appendToFragment(
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option.showPercent ?
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tspv.mul_percent({value: (_value.value * 100).keepCounts(od,os)}) :
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tspv.mul_times({value: _value.value.keepCounts(od,os)})
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dict = {
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value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
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};
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atf(
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option.percent ?
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tspv.mul_percent(dict) :
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tspv.mul_times(dict)
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);
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break;
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}
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case SkillValueKind.Constant: {
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appendToFragment(
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tspv.const({
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value: _value.value.keepCounts(od,os),
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unit: option.unit ? option.unit() : undefined,
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})
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);
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dict = {
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value: _value.value.keepCounts(od,os),
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unit: option.unit ? option.unit() : undefined,
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};
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atf(tspv.const(dict));
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break;
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}
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case SkillValueKind.xMaxHP: {
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console.log(renderStat('maxhp'))
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appendToFragment(
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option.showPercent ?
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tspv.mul_of_percent({
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value: (_value.value * 100).keepCounts(od,os),
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stats: renderStat('maxhp'),
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}) :
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tspv.mul_of_times({
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value: _value.value.keepCounts(od,os),
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stats: renderStat('maxhp'),
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})
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dict = {
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value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
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stats: renderStat('maxhp'),
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};
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atf(
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option.percent ?
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tspv.mul_of_percent(dict) :
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tspv.mul_of_times(dict)
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);
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break;
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}
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case SkillValueKind.xHP: {
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appendToFragment(
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option.showPercent ?
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tspv.mul_of_percent({
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value: (_value.value * 100).keepCounts(od,os),
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stats: renderStat('hp'),
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}) :
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tspv.mul_of_times({
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value: _value.value.keepCounts(od,os),
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stats: renderStat('hp'),
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})
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dict = {
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value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
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stats: renderStat('hp'),
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};
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atf(
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option.percent ?
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tspv.mul_of_percent(dict) :
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tspv.mul_of_times(dict)
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);
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break;
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}
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case SkillValueKind.xATK: {
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appendToFragment(
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option.showPercent ?
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tspv.mul_of_percent({
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value: (_value.value * 100).keepCounts(od,os),
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stats: renderStat('atk'),
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}) :
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tspv.mul_of_times({
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value: _value.value.keepCounts(od,os),
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stats: renderStat('atk'),
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})
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dict = {
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value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
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stats: renderStat('atk'),
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};
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atf(
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option.percent ?
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tspv.mul_of_percent(dict) :
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tspv.mul_of_times(dict)
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);
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break;
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}
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case SkillValueKind.xRCV: {
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appendToFragment(
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option.showPercent ?
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tspv.mul_of_percent({
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value: (_value.value * 100).keepCounts(od,os),
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stats: renderStat('rcv'),
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}) :
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tspv.mul_of_times({
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value: _value.value.keepCounts(od,os),
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stats: renderStat('rcv'),
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})
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dict = {
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value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
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stats: renderStat('rcv'),
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};
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atf(
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option.percent ?
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tspv.mul_of_percent(dict) :
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tspv.mul_of_times(dict)
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);
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break;
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}
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case SkillValueKind.xTeamRCV: {
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appendToFragment(
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option.showPercent ?
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tspv.mul_of_percent({
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value: (_value.value * 100).keepCounts(od,os),
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stats: renderStat('teamrcv'),
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}) :
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tspv.mul_of_times({
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value: _value.value.keepCounts(od,os),
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stats: renderStat('teamrcv'),
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})
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dict = {
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value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
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stats: renderStat('teamrcv'),
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};
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atf(
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option.percent ?
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tspv.mul_of_percent(dict) :
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tspv.mul_of_times(dict)
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);
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break;
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}
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case SkillValueKind.xTeamATK: {
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appendToFragment(
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option.showPercent ?
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tspv.mul_of_percent({
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value: (_value.value * 100).keepCounts(od,os),
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stats: renderStat('teamatk'),
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}) :
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tspv.mul_of_times({
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value: _value.value.keepCounts(od,os),
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stats: renderStat('teamatk'),
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})
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dict = {
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value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
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stats: renderStat('teamatk'),
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};
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atf(
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option.percent ?
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tspv.mul_of_percent(dict) :
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tspv.mul_of_times(dict)
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);
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break;
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}
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@ -1445,7 +1438,7 @@ function renderValue(_value, option = {}) {
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*/
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default: {
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console.log("未知数值类型",_value.kind, _value);
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appendToFragment(tspv.unknown({ type: _value.kind }));
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atf(tspv.unknown({ type: _value.kind }));
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}
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}
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return fragment;
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