18.3新机制的开发

This commit is contained in:
枫谷剑仙 2020-04-14 16:27:01 +08:00
parent 573fab7df7
commit 055657bef8
5 changed files with 19 additions and 21 deletions

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@ -496,7 +496,6 @@ var formation = new Formation(teamsCount,5);
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="48"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--破无效-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="19"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--手指-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="21"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--SB-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="45"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--心追-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="49"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--武器觉醒-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="52"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--大防封-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="11"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防暗-->
@ -504,6 +503,7 @@ var formation = new Formation(teamsCount,5);
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="13"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防毒-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="54"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防云-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="55"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防封条-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="45"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--心追-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="1"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--HP+-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="2"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--攻击+-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="3"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--回复+-->

View File

@ -158,22 +158,20 @@ fetch("library/jy4340132-aaa/adpcm.wasm").then((response) => response.arrayBuffe
//▲ADPCM播放相关
//计算用了多少潜觉格子
function usedHole(latent)
function usedHole(latents)
{
return latent.reduce(function(previous,current){
return previous + (current>= 12?2:1); //12号以后都是2格的潜觉
},0);
return latents.reduce((usedHole, latentId) => usedHole + (latentId>= 12 ? 2 : 1), 0); //12号以后都是2格的潜觉
}
//计算所有队伍中有多少个该觉醒
function awokenCountInFormation(formationTeams,awokenIndex,solo)
function awokenCountInFormation(formationTeams,awokenIndex,solo,teamsCount)
{
const formationAwokenCount = formationTeams.reduce(function(previous,team){
return previous + awokenCountInTeam(team,awokenIndex,solo);
return previous + awokenCountInTeam(team,awokenIndex,solo,teamsCount);
},0);
return formationAwokenCount;
}
//计算单个队伍中有多少个该觉醒
function awokenCountInTeam(team,awokenIndex,solo)
function awokenCountInTeam(team,awokenIndex,solo,teamsCount)
{
const memberArray = team[0];
const assistArray = team[1];
@ -193,7 +191,7 @@ function awokenCountInTeam(team,awokenIndex,solo)
const assistCard = Cards[assist.id];
//启用的觉醒数组片段
let enableAwoken = card.awakenings.slice(0, mon.awoken);
if (solo) //单人增加超觉醒
if (solo || (teamsCount === 3 && currentDataSource.code === 'ja')) //单人、3人日服增加超觉醒
{
enableAwoken = enableAwoken.concat(card.superAwakenings[mon.sawoken]);
}

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@ -2168,8 +2168,8 @@ function refreshTeamAwokenCount(awokenDom,team){
const equivalentAwoken = equivalent_awoken[equalIndex];
if (equivalentAwoken.small === ai)
{
const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
setCount(aicon, totalNum);
}else
{
@ -2177,7 +2177,7 @@ function refreshTeamAwokenCount(awokenDom,team){
}
}else
{
setCount(aicon,awokenCountInTeam(team,ai,solo));
setCount(aicon,awokenCountInTeam(team,ai,solo, teamsCount));
}
}
awokenDom.appendChild(fragment);
@ -2208,8 +2208,8 @@ function refreshFormationAwokenCount(awokenDom,teams){
const equivalentAwoken = equivalent_awoken[equalIndex];
if (equivalentAwoken.small === ai)
{
const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo, teamsCount) +
awokenCountInFormation(teams, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
setCount(aicon, totalNum);
}else
{
@ -2217,7 +2217,7 @@ function refreshFormationAwokenCount(awokenDom,teams){
}
}else
{
setCount(aicon,awokenCountInFormation(teams,ai,solo));
setCount(aicon,awokenCountInFormation(teams,ai,solo, teamsCount));
}
}
awokenDom.appendChild(fragment);
@ -2264,7 +2264,7 @@ function refreshTeamTotalHP(totalDom,team){
const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
return value += mon.ability ? mon.ability[0] : 0;
},0);
const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
let badgeHPScale = 1; //徽章倍率
if (formation.badge == 4 && solo)
@ -2285,7 +2285,7 @@ function refreshTeamTotalHP(totalDom,team){
const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
return value += mon.ability ? mon.ability[2] : 0;
},0);
const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
let badgeRCVScale = 1; //徽章倍率
if (formation.badge == 3 && solo)
@ -2315,7 +2315,7 @@ function refreshFormationTotalHP(totalDom, teams){
const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
return value += mon.ability ? mon.ability[0] : 0;
},0);
const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
return [teamTHP,teamHPAwoken];
});
const tHP = tHPArr.reduce(function(value, teamHP){
@ -2331,7 +2331,7 @@ function refreshFormationTotalHP(totalDom, teams){
const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
return value += mon.ability ? mon.ability[2] : 0;
},0);
const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
return [teamTRCV,teamRCVAwoken];
},0);
const tRCV = tRCVArr.reduce(function(value, teamRCV){

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@ -448,7 +448,6 @@ var formation = new Formation(teamsCount,6);
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="48"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--破无效-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="19"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--手指-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="21"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--SB-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="45"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--心追-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="49"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--武器觉醒-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="52"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--大防封-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="11"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防暗-->
@ -456,6 +455,7 @@ var formation = new Formation(teamsCount,6);
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="13"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防毒-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="54"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防云-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="55"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防封条-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="45"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--心追-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="1"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--HP+-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="2"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--攻击+-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="3"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--回复+-->

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@ -1083,7 +1083,6 @@ var formation = new Formation(teamsCount,6);
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="48"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--破无效-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="19"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--手指-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="21"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--SB-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="45"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--心追-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="49"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--武器觉醒-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="52"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--大防封-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="11"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防暗-->
@ -1091,6 +1090,7 @@ var formation = new Formation(teamsCount,6);
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="13"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防毒-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="54"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防云-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="55"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--防封条-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="45"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--心追-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="1"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--HP+-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="2"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--攻击+-->
<li class="awoken-count zero"><button class="awoken-icon" data-awoken-icon="3"></button><label class="count-symbol"><input type="button" class="count" value="0" /></label></li><!--回复+-->