parent
51d809b385
commit
1ccab7bfec
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@ -93,7 +93,7 @@
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使用顶部的开关可以切换到复制模式<br>
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Use the switch at the top can switch to copy mode.
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</li>
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<li>如果你希望使用技能切换队长,使用切换按钮。这样可以保留原始队长强调边框,和76版面图标。<br>
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<li>如果你希望使用技能切换队长,使用切换按钮。这样可以保留原始队长强调边框,和76板面图标。<br>
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If you want switch leader by skill, use the switch button. This preserves the original leader accent border,
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and the 76 board icon.<br>
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<img src="images/tips-switch-leader.png" alt="切换位置">
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@ -445,7 +445,7 @@ function parseSkillDescription(skill) {
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dataArray.push(valueArray.splice(Math.randomInteger(valueArray.length - 1),1));
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}
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//创建版面数据,依次填入
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//创建板面数据,依次填入
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var data = new Array(5).fill(null).map(()=>new Array(6).fill(null));
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let da = dataArray.entries();
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@ -914,7 +914,7 @@ function parseSkillDescription(skill) {
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str = `造成敌人 HP 上限${sk[0]}%的伤害`;
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break;
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case 162:
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str = '<span class="spColor">【7×6版面】</span>';
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str = '<span class="spColor">【7×6板面】</span>';
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break;
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case 163:
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str = '<span class="spColor">【没有天降消除】</span>';
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@ -1245,7 +1245,7 @@ function parseSkillDescription(skill) {
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if (sk[0]) str += `,操作时间${sk[0]>0?`延长`:`减少`}${Math.abs(sk[0]/100)}秒`;
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break;
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case 186:
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str = '<span class="spColor">【7×6版面】</span>';
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str = '<span class="spColor">【7×6板面】</span>';
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if (sk[0] || sk[1]) str += getAttrTypeString(flags(sk[0]),flags(sk[1])) + "宠物的" + getFixedHpAtkRcvString({hp:sk[2],atk:sk[3],rcv:sk[4]});
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break;
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case 188: //多次单体固伤
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@ -99,7 +99,7 @@
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obstruct_opponent_designated_position: tp`第${'positions'}排位的對手`,
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increase_damage_cap: tp`${'targets'}的${'icon'}傷害上限提升到${'cap'}`,
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board_jamming_state: tp`在${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'time'}`,
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board_size_change: tp`版面大小改變為${'icon'}${'size'}`,
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board_size_change: tp`板面大小改變為${'icon'}${'size'}`,
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},
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power: {
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unknown: tp`[ 未知能力提升: ${'type'} ]`,
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@ -99,7 +99,7 @@
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obstruct_opponent_designated_position: tp`第${'positions'}排位的对手`,
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increase_damage_cap: tp`${'targets'}的${'icon'}伤害上限提升到${'cap'}`,
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board_jamming_state: tp`在${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'time'}`,
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board_size_change: tp`版面大小改变为${'icon'}${'size'}`,
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board_size_change: tp`板面大小改变为${'icon'}${'size'}`,
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},
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power: {
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unknown: tp`[ 未知能力提升: ${'type'} ]`,
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@ -2442,6 +2442,26 @@ const specialSearchFunctions = (function() {
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return fragment;
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}
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},
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{name:"Change Board Size",otLangName:{chs:"改变板面大小",cht:"改變板面大小"},
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function:cards=>{
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const searchTypeArray = [244];
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return cards.filter(card=>{
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const skill = getCardActiveSkill(card, searchTypeArray);
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return skill;
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}).sort((a,b)=>sortByParams(a,b,searchTypeArray));
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},
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addition:card=>{
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const searchTypeArray = [244];
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const skill = getCardActiveSkill(card, searchTypeArray);
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if (!skill) return;
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const sk = skill.params;
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if (sk[1])
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return `[7×6]×${sk[0]}T`;
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else
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return `[6×5]×${sk[0]}T`;
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}
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},
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]},
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{group:true,name:"-----Orbs States Change-----",otLangName:{chs:"-----改变宝珠状态类-----",cht:"-----改變寶珠狀態類-----"}, functions: [
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{name:"Unlock",otLangName:{chs:"解锁",cht:"解鎖"},
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@ -3089,14 +3109,14 @@ const specialSearchFunctions = (function() {
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{name:"Type Enchantment",otLangName:{chs:"类型增强",cht:"類型增强"},
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function:cards=>cards.filter(card=>card.leaderSkillTypes.restriction.typeEnhance)
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},
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{name:"[7×6 board]",otLangName:{chs:"【7×6 版面】",cht:"【7×6 版面】"},
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{name:"[7×6 board]",otLangName:{chs:"【7×6 板面】",cht:"【7×6 板面】"},
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function:cards=>cards.filter(card=>{
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const searchTypeArray = [162,186];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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return skill;
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})
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},
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{name:"[No skyfall]",otLangName:{chs:"【无天降版面】",cht:"【無天降版面】"},
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{name:"[No skyfall]",otLangName:{chs:"【无天降板面】",cht:"【無天降板面】"},
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function:cards=>cards.filter(card=>{
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const searchTypeArray = [163,177];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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@ -326,7 +326,7 @@ class Board
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this.setOrbAndBlock(flatOrbsData[i], null, attrArray[i]);
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}
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} else {
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//在版面上查询符合的颜色
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//在板面上查询符合的颜色
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flatOrbsData = flatOrbsData.filter(orb=>attrs.includes(orb.attr));
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const maxLength = Math.min(count, flatOrbsData.length);
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for (let i=0; i<maxLength; i++) {
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}
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}
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}
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//生成版面状态
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//生成板面状态
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generateBlockStates(blockState, count = 1, size = [1,1], position = [0, 0])
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{
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for (let i=0; i<count; i++) {
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boardJammingStates('clouds', (pos1 && pos2) ? 'fixed' : 'random', { size: [width, height], positions: [pos1, pos2] })
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);
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},
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[239](turns, colum, row) { //产封条
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[239](colum, turns, row) { //产封条
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//const colums = flags(colum), rows = flags(row);
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return activeTurns(turns,
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boardJammingStates('immobility', 'fixed', { positions: {colums: flags(colum), rows: flags(row)} })
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);
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},
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[241](turns, cap, target = 1) { //改变伤害上限
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[241](turns, cap, target = 1) { //改变伤害上限主动技
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const targetTypes = ["self","leader-self","leader-helper","sub-members"];
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const typeArr = flags(target).map(n => targetTypes[n]);
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return activeTurns(turns,
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increaseDamageCap(cap * 1e8, typeArr)
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);
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},
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[244](turns, type) { //改变版面大小
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[244](turns, type) { //改变板面大小主动技
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let width, height;
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switch (type) {
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case 1: {
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}
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break;
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}
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case SkillKinds.BoardJammingStates: { //产生版面干扰
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case SkillKinds.BoardJammingStates: { //产生板面干扰
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const { state, posType, size, positions, count, time } = skill;
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if (state == 'roulette') { //轮盘位
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boardsBar.boards.forEach(board=>{
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frg.ap(tsp.skill.increase_damage_cap(dict));
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break;
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}
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case SkillKinds.BoardJammingStates: { //版面产生干扰状态
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case SkillKinds.BoardJammingStates: { //板面产生干扰状态
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const { state, posType, positions, count, time } = skill;
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const boardsBar = merge_skill ? null : new BoardSet(new Board(), new Board(null,7,6), new Board(null,5,4));
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const slight_pause = tsp.word.slight_pause().textContent;
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}
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break;
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}
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case SkillKinds.BoardSizeChange: { //改变版面大小
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case SkillKinds.BoardSizeChange: { //改变板面大小
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const { width, height } = skill;
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let dict = {
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@ -6547,11 +6547,11 @@ const cachesMap = new Map([
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],
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[
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"script-json_data.js",
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"83cbe83aac41ec85c5030f1944ab0857"
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"af483027642411e92e9eee8c4cb6e186"
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],
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[
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"script-skill-parser.js",
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"b7d2f728613342d120c90da80289be15"
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"18a86045d9c68864a1fad02966260cd7"
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],
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[
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"script-universal_function.js",
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@ -6559,7 +6559,7 @@ const cachesMap = new Map([
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],
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[
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"script.js",
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"7a7e9925d89b7a95e7c0cf7f0643c271"
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"5a52248d0177195aa35728b50553d67d"
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],
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[
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"solo.html",
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@ -6623,7 +6623,7 @@ const cachesMap = new Map([
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],
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[
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"languages/zh-CN.js",
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"a5f13891d01a97bc21897121565a25ee"
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"3b922083456dace77fe587140a9e73b7"
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],
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[
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"languages/zh-TW.css",
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@ -6631,7 +6631,7 @@ const cachesMap = new Map([
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],
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[
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"languages/zh-TW.js",
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"44dd3143a97b18de2d6ab61ce00497fc"
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"ee6bbc6be0d4c3c8dde708d199a23b5b"
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],
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[
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"languages/zh.css",
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@ -6639,7 +6639,7 @@ const cachesMap = new Map([
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],
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[
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"languages/zh.js",
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"1504d9cff230fa280adaef668754bdc3"
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"c76b19382d75a83f5d14254c0105ac85"
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],
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[
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"images/attrs.png",
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@ -6843,7 +6843,7 @@ const cachesMap = new Map([
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],
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[
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"doc/index.html",
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"59ef0b56f90307a2c6820a08ea26640e"
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"31e760f0569061597832fc91187f2d9f"
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],
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[
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"doc/images/player-bind-box.webp",
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