加入队伍SB的计算
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multi.html
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multi.html
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@ -93,6 +93,9 @@ var formation = new Formation(teamsCount,5);
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<div class="title-box edit"><input type="text" class="title" placeholder="输入队伍标题" /><h1 class="title-display"></h1></div>
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<div class="dungeon-enchance"></div>
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<div class="formation-total-info">
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<div class="tIf-total-skill-boost">
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<span class="general"></span>
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</div>
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<div class="tIf-total-hp">
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<span class="general"></span>
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<span class="awoken-bind"></span>
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@ -864,6 +867,15 @@ var formation = new Formation(teamsCount,5);
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="93" data-max-count="1"></button><!--附加木属性--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="94" data-max-count="1"></button><!--附加光属性--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="95" data-max-count="1"></button><!--附加暗属性--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="96"></button><!--大U--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="97"></button><!--大5色溜--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="98"></button><!--大自回--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="99"></button><!--大火+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="100"></button><!--大水+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="101"></button><!--大木+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="102"></button><!--大光+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="103"></button><!--大暗+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="104"></button><!--大心+--></li>
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</ul>
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</div>
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<div class="sawoken-div"><!--超觉醒-->
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@ -964,6 +976,15 @@ var formation = new Formation(teamsCount,5);
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="93" id="search-awoken-93" /><label class="awoken-icon unallowable-awoken" data-awoken-icon="93" for="search-awoken-93"></label><!--附加木属性--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="94" id="search-awoken-94" /><label class="awoken-icon unallowable-awoken" data-awoken-icon="94" for="search-awoken-94"></label><!--附加光属性--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="95" id="search-awoken-95" /><label class="awoken-icon unallowable-awoken" data-awoken-icon="95" for="search-awoken-95"></label><!--附加暗属性--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="96" id="search-awoken-96" /><label class="awoken-icon" data-awoken-icon="96" for="search-awoken-96"></label><!--大U--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="97" id="search-awoken-97" /><label class="awoken-icon" data-awoken-icon="97" for="search-awoken-97"></label><!--大5色溜--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="98" id="search-awoken-98" /><label class="awoken-icon" data-awoken-icon="98" for="search-awoken-98"></label><!--大自回--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="99" id="search-awoken-99" /><label class="awoken-icon" data-awoken-icon="99" for="search-awoken-99"></label><!--大火+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="100" id="search-awoken-100" /><label class="awoken-icon" data-awoken-icon="100" for="search-awoken-100"></label><!--大水+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="101" id="search-awoken-101" /><label class="awoken-icon" data-awoken-icon="101" for="search-awoken-101"></label><!--大木+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="102" id="search-awoken-102" /><label class="awoken-icon" data-awoken-icon="102" for="search-awoken-102"></label><!--大光+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="103" id="search-awoken-103" /><label class="awoken-icon" data-awoken-icon="103" for="search-awoken-103"></label><!--大暗+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="104" id="search-awoken-104" /><label class="awoken-icon" data-awoken-icon="104" for="search-awoken-104"></label><!--大心+--></li>
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</ul>
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</div>
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<div class="special-div">
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@ -1162,6 +1183,7 @@ var formation = new Formation(teamsCount,5);
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<li class="latent-icon" data-latent-icon="41"></li><!--U解禁消-->
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<li class="latent-icon" data-latent-icon="42"></li><!--伤害上限解除-->
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<li class="latent-icon" data-latent-icon="46"></li><!--心追解云封-->
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<li class="latent-icon" data-latent-icon="47"></li><!--心L大SB-->
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</ul>
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</div>
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<div class="setting-row row-mon-skill">
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@ -1219,20 +1219,27 @@ function getActuallySkills(skill, skillTypes, searchRandom = true) {
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return [];
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}
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}
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//返回变身宠的初级
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function henshinBase(cardid, firstId)
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{
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let member;
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if (cardid instanceof Member) {
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member = cardid;
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cardid = member.id;
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}
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if (firstId == undefined) firstId = cardid;
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let card = Cards[cardid];
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if (card && Array.isArray(card.henshinFrom) && card.henshinFrom[0] !== firstId
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&& (member?.level ?? 1) <= card.maxLevel
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)
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{
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card = henshinBase(card.henshinFrom[0], firstId);
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}
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return card;
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}
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//计算队伍是否为76
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function tIf_Effect_76board(leader1id, leader2id) {
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const searchTypeArray = [162, 186];
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function henshinBase(cardid, firstId)
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{
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if (firstId == undefined) firstId = cardid;
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let card = Cards[cardid];
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if (card && Array.isArray(card.henshinFrom) && card.henshinFrom[0] !== firstId)
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{
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card = henshinBase(card.henshinFrom[0], firstId);
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}
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return card;
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}
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const ls1 = getCardLeaderSkills(henshinBase(leader1id), searchTypeArray)[0];
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const ls2 = getCardLeaderSkills(henshinBase(leader2id), searchTypeArray)[0];
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@ -1309,6 +1316,37 @@ function getSkillFixedDamage(card) {
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return 0;
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}
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}
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//计算队伍SB
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function countTeamSB(team, solo) {
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let sbn = 0;
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const badge = team[2];
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for (let mi = 0; mi < team[0].length; mi++) {
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const member = team[0][mi];
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const assist = team[1][mi];
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if (member.id < 0) continue;
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const memberCard = henshinBase(member);
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let enableAwoken = memberCard.awakenings.slice(0, member.awoken);
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//单人、3人时,大于等于100级且297时增加超觉醒
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if ((solo || teamsCount === 3) && member.sawoken >= 0 && member.level >= 100 && member.plus.every(p=>p>=99)) {
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const sAwokenT = memberCard.superAwakenings[member.sawoken];
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if (sAwokenT >= 0)
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enableAwoken = enableAwoken.concat(sAwokenT);
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}
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if (assist.card && assist.card.enabled && assist.card.awakenings.includes(49)) { //如果卡片未启用
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enableAwoken = enableAwoken.concat(assist.card.awakenings.slice(0, assist.awoken));
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}
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//大SB 56,小SB 21
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sbn += enableAwoken.filter(n=>n===21).length;
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sbn += enableAwoken.filter(n=>n===56).length * 2;
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//心L 59,心L大SB潜觉 47
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sbn += enableAwoken.filter(n=>n===59).length ? member.latent.filter(n=>n===47).length * 3 : 0;
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}
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if ((solo || teamsCount === 3) && badge === 7) sbn += 1;
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return sbn;
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}
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//计算队伍操作时间
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function countMoveTime(team, leader1id, leader2id, teamIdx) {
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const searchTypeArray = [178, 15, 185];
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17
script.js
17
script.js
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@ -4734,6 +4734,7 @@ function refreshTeamTotalHP(totalDom, team, teamIdx) {
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//计算总的生命值
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if (!totalDom) return;
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const tHpDom = totalDom.querySelector(".tIf-total-hp");
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const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
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const tMoveDom = totalDom.querySelector(".tIf-total-move");
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const tEffectDom = totalDom.querySelector(".tIf-effect");
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@ -4810,6 +4811,13 @@ function refreshTeamTotalHP(totalDom, team, teamIdx) {
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setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
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}
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if (tSBDom) {
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const sbn = countTeamSB(team, solo);
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const tSBDom_general = tSBDom.querySelector(".general");
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setTextContentAndAttribute(tSBDom_general, sbn);
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}
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if (tMoveDom) {
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const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
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const tMoveDom_general = tMoveDom.querySelector(".general");
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@ -4917,6 +4925,7 @@ function refreshFormationTotalHP(totalDom, teams) {
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//计算总的生命值
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if (!totalDom) return;
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const tHpDom = totalDom.querySelector(".tIf-total-hp");
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const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
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const tEffectDom = totalDom.querySelector(".tIf-effect");
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//因为目前仅用于2P,所以直接在外面固定写了
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@ -4984,6 +4993,14 @@ function refreshFormationTotalHP(totalDom, teams) {
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setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
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setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
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}
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if (tSBDom) {
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const sbn1 = countTeamSB(teams[0], solo);
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const sbn2 = countTeamSB(teams[1], solo);
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const tSBDom_general = tSBDom.querySelector(".general");
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setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
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}
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if (tEffectDom) {
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const _76board = tEffectDom.querySelector("._76board");
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@ -135,6 +135,9 @@ var formation = new Formation(teamsCount,6);
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<canvas height="20" width="100" class="reduce-details display-none"></canvas>
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</span>
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</div>
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<div class="tIf-total-skill-boost">
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<span class="general"></span>
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</div>
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<div class="tIf-total-move">
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<span class="general"></span>
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<span class="awoken-bind"></span>
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@ -783,6 +783,7 @@ ul{
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display: inline-block;
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}
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/*各种信息统计的图标*/
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.tIf-total-skill-boost,
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.tIf-total-move,
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.tIf-effect
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{
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@ -793,6 +794,7 @@ ul{
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.tIf-total-hp .reduce .reduce-scale::before,
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.tIf-total-hp .reduce .general::before,
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.tIf-total-hp .reduce .awoken-bind::before,
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.tIf-total-skill-boost .general::before,
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.tIf-total-move .general::before,
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.tIf-total-move .awoken-bind::before,
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.tIf-effect icon::before,
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@ -899,6 +901,9 @@ icon.poison-no-effect::after,
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background-color: purple;
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}
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.tIf-total-skill-boost .general::before{
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background-image: url(images/icon-sb.png);
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}
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.tIf-total-move .general::before{
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background-image: url(images/icon-orb-move-time.png);
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}
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28
triple.html
28
triple.html
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@ -150,6 +150,9 @@ var formation = new Formation(teamsCount,6);
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<canvas height="20" width="100" class="reduce-details display-none"></canvas>
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</span>
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</div>
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<div class="tIf-total-skill-boost">
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<span class="general"></span>
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</div>
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<div class="tIf-total-move">
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<span class="general"></span>
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<span class="awoken-bind"></span>
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@ -626,6 +629,9 @@ var formation = new Formation(teamsCount,6);
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<canvas height="20" width="100" class="reduce-details display-none"></canvas>
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</span>
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</div>
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<div class="tIf-total-skill-boost">
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<span class="general"></span>
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</div>
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<div class="tIf-total-move">
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<span class="general"></span>
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<span class="awoken-bind"></span>
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@ -1102,6 +1108,9 @@ var formation = new Formation(teamsCount,6);
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<canvas height="20" width="100" class="reduce-details display-none"></canvas>
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</span>
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</div>
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<div class="tIf-total-skill-boost">
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<span class="general"></span>
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</div>
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<div class="tIf-total-move">
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<span class="general"></span>
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<span class="awoken-bind"></span>
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@ -1699,6 +1708,15 @@ var formation = new Formation(teamsCount,6);
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="93" data-max-count="1"></button><!--附加木属性--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="94" data-max-count="1"></button><!--附加光属性--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="95" data-max-count="1"></button><!--附加暗属性--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="96"></button><!--大U--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="97"></button><!--大5色溜--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="98"></button><!--大自回--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="99"></button><!--大火+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="100"></button><!--大水+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="101"></button><!--大木+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="102"></button><!--大光+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="103"></button><!--大暗+--></li>
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<li class="awoken-count"><button class="awoken-icon" data-awoken-icon="104"></button><!--大心+--></li>
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</ul>
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</div>
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<div class="sawoken-div"><!--超觉醒-->
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@ -1799,6 +1817,15 @@ var formation = new Formation(teamsCount,6);
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="93" id="search-awoken-93" /><label class="awoken-icon unallowable-awoken" data-awoken-icon="93" for="search-awoken-93"></label><!--附加木属性--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="94" id="search-awoken-94" /><label class="awoken-icon unallowable-awoken" data-awoken-icon="94" for="search-awoken-94"></label><!--附加光属性--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="95" id="search-awoken-95" /><label class="awoken-icon unallowable-awoken" data-awoken-icon="95" for="search-awoken-95"></label><!--附加暗属性--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="96" id="search-awoken-96" /><label class="awoken-icon" data-awoken-icon="96" for="search-awoken-96"></label><!--大U--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="97" id="search-awoken-97" /><label class="awoken-icon" data-awoken-icon="97" for="search-awoken-97"></label><!--大5色溜--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="98" id="search-awoken-98" /><label class="awoken-icon" data-awoken-icon="98" for="search-awoken-98"></label><!--大自回--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="99" id="search-awoken-99" /><label class="awoken-icon" data-awoken-icon="99" for="search-awoken-99"></label><!--大火+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="100" id="search-awoken-100" /><label class="awoken-icon" data-awoken-icon="100" for="search-awoken-100"></label><!--大水+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="101" id="search-awoken-101" /><label class="awoken-icon" data-awoken-icon="101" for="search-awoken-101"></label><!--大木+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="102" id="search-awoken-102" /><label class="awoken-icon" data-awoken-icon="102" for="search-awoken-102"></label><!--大光+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="103" id="search-awoken-103" /><label class="awoken-icon" data-awoken-icon="103" for="search-awoken-103"></label><!--大暗+--></li>
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<li class="awoken-count"><input type="checkbox" class="sawoken-check" name="types" value="104" id="search-awoken-104" /><label class="awoken-icon" data-awoken-icon="104" for="search-awoken-104"></label><!--大心+--></li>
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</ul>
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</div>
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<div class="special-div">
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@ -1997,6 +2024,7 @@ var formation = new Formation(teamsCount,6);
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<li class="latent-icon" data-latent-icon="41"></li><!--U解禁消-->
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<li class="latent-icon" data-latent-icon="42"></li><!--伤害上限解除-->
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<li class="latent-icon" data-latent-icon="46"></li><!--心追解云封-->
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<li class="latent-icon" data-latent-icon="47"></li><!--心L大SB-->
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||||
</ul>
|
||||
</div>
|
||||
<div class="setting-row row-mon-skill">
|
||||
|
|
Loading…
Reference in New Issue