增加生命值和回复值的总计
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@ -147,6 +147,12 @@
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.not-show-mon-id .control-box .btn-show-mon-id::before{
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content: "Show monster ID";
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}
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.team-info .tIf-total-hp::before{
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content: "Total HP: ";
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}
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.team-info .tIf-total-rcv::before{
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content: "Total RCV: ";
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}
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/*Some icons, style different from the Japanese version*/
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.awoken-40,
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@ -139,4 +139,10 @@
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}
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.not-show-mon-id .control-box .btn-show-mon-id::before{
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content: "モンスターIDを表示";
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}
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.team-info .tIf-total-hp::before{
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content: "合計HP:";
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}
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.team-info .tIf-total-rcv::before{
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content: "合計回復:";
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}
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@ -140,6 +140,12 @@
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.not-show-mon-id .control-box .btn-show-mon-id::before{
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content: "괴물 ID 표시";
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}
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.team-info .tIf-total-hp::before{
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content: "총 HP:";
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}
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.team-info .tIf-total-rcv::before{
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content: "총 회복:";
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}
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/*Some icons, style different from the Japanese version*/
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.awoken-40,
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@ -143,6 +143,12 @@
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.not-show-mon-id .control-box .btn-show-mon-id::before{
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content: "顯示怪物ID";
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}
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.team-info .tIf-total-hp::before{
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content: "總HP:";
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}
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.team-info .tIf-total-rcv::before{
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content: "總回復:";
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}
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/*Some icons, style different from the Japanese version*/
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.awoken-46,
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@ -143,6 +143,12 @@
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.not-show-mon-id .control-box .btn-show-mon-id::before{
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content: "显示怪物ID";
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}
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.team-info .tIf-total-hp::before{
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content: "总HP:";
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}
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.team-info .tIf-total-rcv::before{
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content: "总回复:";
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}
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/*Some icons, style different from the Japanese version*/
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.awoken-46,
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@ -44,14 +44,11 @@ function g(id)
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type.push(tn[m[6]]);
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if (m[superAwokenIdx+3]!=-1) //第三个type要倒着来
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type.push(tn[m[superAwokenIdx+3]]);
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console.log("%oNo.%d %s [%s/%s],Lv%d,%s究极退化为%d,类型:%s,%d星,COST%d,%s个觉醒,三维%s,110级增长%d%%,%s当二技,1级吃经验%d,1级卖¥%d,%dMP,成长类型%d,升2级经验%d,技能编号%d,队长%d",
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m, //对象
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console.log("No.%d %s [%s/%s],Lv%d,类型:%s,%d星,COST%d,%s个觉醒,三维%s,110级增长%d%%,%s当二技,1级吃经验%d,1级卖¥%d,%dMP,成长类型%d,升2级经验%d,技能编号%d,队长%d,进化链根%d,%s究极退化为%d,进化素材ID[%d,%d,%d,%d,%d]\n%o",
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m[0], //ID
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m[1], //名字
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p[0],p[1], //属性
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m[10], //最大等级
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m[4]?"可":"不可", //可退化?
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m[40], //可退化?
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type.join("|"), //类型
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m[7], //星级
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m[8], //cost
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@ -65,8 +62,27 @@ function g(id)
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m[23], //成长类型
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Math.round(m[23] * Math.pow((2 - 1) / 98,m[24])), //1级升2级经验
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m[25], //技能编号
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m[26] //队长技能编号
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m[26], //队长技能编号
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m[superAwokenIdx+1], //进化根编号
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m[4]?"可":"不可", //可退化?
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m[40], //可退化?
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m[41],m[42],m[43],m[44],m[45], //进化素材ID 1-5
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m //原始对象
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);
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//if (m[57]>0) console.log("[57]="+m[57]);
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/*
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m[superAwokenIdx+1], //进化根编号
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m[superAwokenIdx+2], //
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m[superAwokenIdx+3], //第三个type
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m[superAwokenIdx+4], //卖MP
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m[superAwokenIdx+5], //
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m[superAwokenIdx+6], //
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m[superAwokenIdx+7], //是否能当二技
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m[superAwokenIdx+8], //怀疑是区分怪物所属合作的文字
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m[superAwokenIdx+9], //110级增长
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m[superAwokenIdx+10], //
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m[superAwokenIdx+11], //
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*/
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}
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GM_xmlhttpRequest({
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method: "GET",
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@ -51,7 +51,10 @@ function g(id)
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function skillDetail(si)
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{
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var sk = skill[si];
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skillDataDetail(skill[si]);
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}
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function skillDataDetail(sk)
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{
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var str = null;
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//珠子名数组
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var pna = ["火","水","木","光","暗","回复","废","毒","剧毒","炸弹"];
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@ -65,6 +68,14 @@ function skillDetail(si)
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function tn(i){return tna[i] || ("未知类型" + i);}
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//返回觉醒名
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function an(i){return ana[i-1] || ("未知觉醒" + i);}
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//从二进制的数字中获得布尔值数组
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function getBooleanFromBinary(num,reverse=true)
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{ /*num是输入的数字,2的N次方在2进制下表示1后面跟着N个0。
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如果num和2的N次方同时存在某位1,则返回这个数,逻辑上转换为true。*/
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let arr = num.toString(2).split("").map(c=>{return parseInt(c);});
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if (reverse) arr.reverse();
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return arr;
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}
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//从二进制的数字中获得有哪些内容
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function getNamesFromBinary(num,dataArr)
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{ /*num是输入的数字,2的N次方在2进制下表示1后面跟着N个0。
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@ -313,7 +324,7 @@ function skillDetail(si)
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case 176:
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//●◉○◍◯
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var table = [sk[6],sk[7],sk[8],sk[9],sk[10]];
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str = "以如下形状生成" + pn(sk[11]) + "宝珠\n";
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str = "以如下形状生成" + pn(sk[11]||0) + "宝珠\n";
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str += table.map(r=>{
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var rArr = [];
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for(var c=0;c<=5;c++)
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23
script.js
23
script.js
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@ -49,6 +49,7 @@ MemberAssist.prototype.constructor = MemberAssist
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//正式队伍
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var MemberTeam = function(){
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this.latent = [];
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this.ability = [0,0,0];
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MemberAssist.call(this);
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//sawoken作为可选项目,默认不在内
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}
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@ -65,8 +66,8 @@ var Formation = function(teamCount,memberCount){
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var team = [[],[]];
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for (var mi=0;mi<memberCount;mi++)
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{
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team[0].push(new Member());
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team[1].push(new Member());
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team[0].push(new MemberTeam());
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team[1].push(new MemberAssist());
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}
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this.team.push(team);
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}
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@ -1020,6 +1021,10 @@ function refreshAbility(dom,team,idx){
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var assistAbility = (assistMD.id > 0 && ms[mainMD.id].ppt[0]==ms[assistMD.id].ppt[0])
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?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
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:[0,0,0];
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for (let ai=0;ai<3;ai++)
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{
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mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
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}
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var hpDom = ali.querySelector(".hp");
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var atkDom = ali.querySelector(".atk");
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var rcvDom = ali.querySelector(".rcv");
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@ -1027,11 +1032,21 @@ function refreshAbility(dom,team,idx){
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if (mainAbility)
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{
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div.classList.remove("display-none");
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div.innerHTML = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
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div.innerHTML = mainMD.ability[ai];
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}else
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{
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div.classList.add("display-none");
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div.innerHTML = 0;
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}
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})
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});
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//计算总的生命值
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var tHpDom = document.querySelector(".formation-box .team-info .tIf-total-hp");
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var tRcvDom = document.querySelector(".formation-box .team-info .tIf-total-rcv");
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tHpDom.innerHTML = team[0].reduce(function(value,mon){
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return value += mon.ability[0];
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},0);
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tRcvDom.innerHTML = team[0].reduce(function(value,mon){
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return value += mon.ability[2];
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},0);
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}
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@ -44,6 +44,7 @@ var formation = new Formation(1,6);
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<li class="badge-bg display-none"><div class="badge badge-11"></div></li>
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<li class="badge-bg display-none"><div class="badge badge-12"></div></li>
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<li class="badge-bg display-none"><div class="badge badge-13"></div></li>
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<div class="team-info"><div class="tIf-total-hp"></div><div class="tIf-total-rcv"></div></div>
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</ul>
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<ul class="formation-assist">
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<li class="member member-1 null">
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@ -294,6 +294,13 @@ ul{
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/*content: "▲辅助";*/
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}
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.formation-box .team-info{
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font-size: 15px;
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}
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.team-info .tIf-total-hp,.team-info .tIf-total-rcv{
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display:inline-block;
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}
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/*队伍的潜觉*/
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.formation-latents .latents{
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width: 108px;
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@ -95,8 +95,8 @@ function awokenCountInTeam(formationTeam,ak,solo)
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var enableAwoken = mdAwoken.slice(0,m.awoken);
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//相同的觉醒数
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var hasAwoken = enableAwoken.filter(function(a){return a == ak;}).length;
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//如果有超觉醒,且超觉醒id和计数的id相同
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if (mdSAwoken && (mdSAwoken[m.sawoken] == ak))
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//如果是单人,有超觉醒,且超觉醒id和计数的id相同
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if (solo && mdSAwoken && (mdSAwoken[m.sawoken] == ak))
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{
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hasAwoken++;
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}
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