增加了三维的计算

This commit is contained in:
枫谷剑仙 2019-07-23 19:55:23 +08:00
parent 7f25e33574
commit 2b78dc07ee
13 changed files with 208 additions and 86 deletions

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@ -450,9 +450,9 @@ var formation = {
<!--怪物加值-->
<button class="m-plus-btn-297">297</button>
<ul>
<li class="m-plus-hp-li"><input type="number" class="m-plus-hp" min=0 max=99 /><button class="m-plus-hp-btn-99" value="0">0</button></li>
<li class="m-plus-atk-li"><input type="number" class="m-plus-atk" min=0 max=99 /><button class="m-plus-atk-btn-99" value="0">0</button></li>
<li class="m-plus-rcv-li"><input type="number" class="m-plus-rcv" min=0 max=99 /><button class="m-plus-rcv-btn-99" value="0">0</button></li>
<li class="m-plus-hp-li"><div class="ability-value"></div><input type="number" class="m-plus-hp" min=0 max=99 /><button class="m-plus-btn" value="0">0</button></li>
<li class="m-plus-atk-li"><div class="ability-value"></div><input type="number" class="m-plus-atk" min=0 max=99 /><button class="m-plus-btn" value="0">0</button></li>
<li class="m-plus-rcv-li"><div class="ability-value"></div><input type="number" class="m-plus-rcv" min=0 max=99 /><button class="m-plus-btn" value="0">0</button></li>
</ul>
</div>
<div class="setting-row row-mon-latent">

View File

@ -66,9 +66,7 @@
.m-plus-rcv-li::before{
content: "RCV";
}
.m-plus-hp-btn-99::before,
.m-plus-atk-btn-99::before,
.m-plus-rcv-btn-99::before,
.m-plus-btn::before,
.m-plus-btn-297::before{
content: "+";
}

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@ -65,9 +65,7 @@
.m-plus-rcv-li::before{
content: "回復";
}
.m-plus-hp-btn-99::before,
.m-plus-atk-btn-99::before,
.m-plus-rcv-btn-99::before,
.m-plus-btn::before,
.m-plus-btn-297::before{
content: "+";
}

View File

@ -65,9 +65,7 @@
.m-plus-rcv-li::before{
content: "회복";
}
.m-plus-hp-btn-99::before,
.m-plus-atk-btn-99::before,
.m-plus-rcv-btn-99::before,
.m-plus-btn::before,
.m-plus-btn-297::before{
content: "+";
}

View File

@ -65,9 +65,7 @@
.m-plus-rcv-li::before{
content: "回復";
}
.m-plus-hp-btn-99::before,
.m-plus-atk-btn-99::before,
.m-plus-rcv-btn-99::before,
.m-plus-btn::before,
.m-plus-btn-297::before{
content: "+";
}

View File

@ -65,9 +65,7 @@
.m-plus-rcv-li::before{
content: "回复";
}
.m-plus-hp-btn-99::before,
.m-plus-atk-btn-99::before,
.m-plus-rcv-btn-99::before,
.m-plus-btn::before,
.m-plus-btn-297::before{
content: "+";
}

View File

@ -53,23 +53,33 @@ for (var mi=0;mi<maxLength;mi++)
if (m[m.length-9]!=-1) //第三个type要倒着来
type.push(m[m.length-9]);
var awokenCIdx = 58+m[57]*3; //awoken Count Index
var awoken = m.slice(awokenCIdx+1,awokenCIdx+1+m[awokenCIdx]);
var superAwoken = m[awokenCIdx+1+m[awokenCIdx]].length>0?(m[awokenCIdx+1+m[awokenCIdx]].split(",").map(function(ns){return parseInt(ns);})):null; //超觉醒
var awokenCIdx = 58+m[57]*3; //awoken Count Index觉醒数量的序号
var awoken = m.slice(awokenCIdx+1,awokenCIdx+1+m[awokenCIdx]); //具体觉醒编号的数组
var mon = {
id: m[0],
name: nameObj,
ppt: [m[2],m[3]], //属性property
type: type,
rare: m[7],
awoken: awoken,
maxLv: m[m.length-3]>0?110:m[10],
rare: m[7], //稀有度
awoken: awoken, //觉醒
maxLv: m[10],
assist: (m[m.length-5]>2 && [303,305,307,600,602].indexOf(m[0])<0)?1:0, //但是5种小企鹅是特殊情况
ability: [ //三维
[m[14],m[15]], //HP
[m[17],m[18]], //ATK
[m[20],m[21]], //RCV
],
}
if (mon.maxLv>99 && superAwoken)
if (m[m.length-3]>0) //如果可以110级
{
mon.sAwoken = superAwoken;
mon.a110 = m[m.length-3];
var superAwokenIdx = awokenCIdx+1+m[awokenCIdx]; //super awoken Index超觉醒的序号
var superAwoken = m[superAwokenIdx].length>0?(m[superAwokenIdx].split(",").map(function(sa){return parseInt(sa);})):null; //超觉醒
if (superAwoken)
{
mon.sAwoken = superAwoken;
}
}
mArr.push(mon);
}

File diff suppressed because one or more lines are too long

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@ -49,7 +49,7 @@ function g(id)
m[7], //星级
m[8], //cost
m[58+m[57]*3], //觉醒数
m[14]+"-"+m[15]+"/"+m[14]+"-"+m[17]+"/"+m[20]+"-"+m[21], //三维
m[14]+"-"+m[15]+"/"+m[17]+"-"+m[18]+"/"+m[20]+"-"+m[21], //三维
m[m.length-3], //110级增长
m[m.length-5]>2?"能":"不能", //二技
Math.round(m[11]/4), //1级经验每级直接乘

175
script.js
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@ -140,6 +140,8 @@ function initialize()
//编辑框
var editBox = document.querySelector(".edit-box");
editBox.mid = 0; //储存怪物id
editBox.awokenCount = 0; //储存怪物潜觉数量
editBox.latent = []; //储存潜在觉醒
editBox.assist = false; //储存是否为辅助宠物
editBox.monsterBox = null;
@ -158,35 +160,44 @@ function initialize()
var settingBox = editBox.querySelector(".setting-box")
//id搜索
var monstersSearch = editBox.querySelector(".edit-box .m-id");
monstersSearch.onchange = function(){
var monstersID = editBox.querySelector(".edit-box .m-id");
monstersID.onchange = function(){
if (/^\d+$/.test(this.value))
{
editBoxChangeMonId(parseInt(this.value));
editBox.mid = parseInt(this.value);
editBoxChangeMonId(editBox.mid);
}
}
monstersSearch.oninput = monstersSearch.onchange;
monstersID.oninput = monstersID.onchange;
//觉醒
var monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
monEditAwokens.forEach(function(akDom,idx,domArr){
akDom.onclick = function(){
if (idx>0 && idx>=domArr.filter(function(d){return !d.classList.contains("display-none")}).length-1)
domArr[0].innerHTML = "★";
else
domArr[0].innerHTML = idx;
for(var ai=1;ai<domArr.length;ai++)
editBox.awokenCount = idx;
editBox.reCalculateAbility();
editBox.refreshAwokens();
};
});
//刷新觉醒
editBox.refreshAwokens = function(){
monEditAwokens[0].innerHTML = editBox.awokenCount;
if (editBox.awokenCount>0 && editBox.awokenCount==(ms[editBox.mid].awoken.length))
monEditAwokens[0].classList.add("full-awoken");
else
monEditAwokens[0].classList.remove("full-awoken");
for(var ai=1;ai<monEditAwokens.length;ai++)
{
if(ai<=editBox.awokenCount)
{
if(ai<=idx)
{
domArr[ai].classList.remove("unselected-awoken");
}
else
{
domArr[ai].classList.add("unselected-awoken");
}
monEditAwokens[ai].classList.remove("unselected-awoken");
}
else
{
monEditAwokens[ai].classList.add("unselected-awoken");
}
}
})
}
//超觉醒
var monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
monEditSAwokens.forEach(function(akDom,idx,domArr){
@ -207,28 +218,68 @@ function initialize()
//等级
var monEditLv = settingBox.querySelector(".m-level");
monEditLv.onchange = function(){editBox.reCalculateAbility();};
var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
monEditLvMax.onclick = function(){
monEditLv.value = this.value;
}
var ipt = monEditLv;
if (ipt.value != this.value)
{
ipt.value = this.value;
ipt.onchange();
}
};
//加蛋
var monEditAddHp = settingBox.querySelector(".m-plus-hp");
var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
var monEditAddHp99 = settingBox.querySelector(".m-plus-hp-btn-99");
monEditAddHp99.onclick = function(){monEditAddHp.value = this.value}
var monEditAddAtk99 = settingBox.querySelector(".m-plus-atk-btn-99");
monEditAddAtk99.onclick = function(){monEditAddAtk.value = this.value}
var monEditAddRcv99 = settingBox.querySelector(".m-plus-rcv-btn-99");
monEditAddRcv99.onclick = function(){monEditAddRcv.value = this.value}
var monEditAdd297 = settingBox.querySelector(".m-plus-btn-297");
monEditAdd297.onclick = function(){monEditAddHp.value = monEditAddAtk.value = monEditAddRcv.value = 99}
var monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
var monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
var monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
var monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
var monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
var monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
//3个快速设置按钮
var monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
monEditAddHpBtn.onclick = function(){
var ipt = monEditAddHp;
if (ipt.value != this.value)
{
ipt.value = this.value;
ipt.onchange();
}
};
var monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
monEditAddAtkBtn.onclick = function(){
var ipt = monEditAddAtk;
if (ipt.value != this.value)
{
ipt.value = this.value;
ipt.onchange();
}
};
var monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
monEditAddRcvBtn.onclick = function(){
var ipt = monEditAddRcv;
if (ipt.value != this.value)
{
ipt.value = this.value;
ipt.onchange();
}
};
//297按钮
var monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
monEditAdd297.onclick = function(){monEditAddHp.value = monEditAddAtk.value = monEditAddRcv.value = 99;editBox.reCalculateAbility();}
//三维的计算值
var monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
var monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
var monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
//潜觉
var monEditLatentUl = settingBox.querySelector(".m-latent-ul");
var monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
var monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
var monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
function refreshLatent(latent) //刷新潜觉
editBox.refreshLatent = function(latent) //刷新潜觉
{
if (this.value<0) return;
var usedHoleN = usedHole(latent);
@ -251,13 +302,13 @@ function initialize()
}
}
}
editBox.refreshLatent = refreshLatent;
//已有觉醒的去除
monEditLatents.forEach(function(l){
l.onclick = function(){
var aIdx = parseInt(this.value);
editBox.latent.splice(aIdx,1);
refreshLatent(editBox.latent);
editBox.reCalculateAbility();
editBox.refreshLatent(editBox.latent);
}
})
//可选觉醒的添加
@ -270,10 +321,30 @@ function initialize()
editBox.latent.push(lIdx);
else if (lIdx < 12 && usedHoleN<=5)
editBox.latent.push(lIdx);
refreshLatent(editBox.latent);
editBox.reCalculateAbility();
editBox.refreshLatent(editBox.latent);
}
})
//重新计算怪物的能力
editBox.reCalculateAbility = function(){
var monid = parseInt(monstersID.value);
var level = parseInt(monEditLv.value);
var awoken = editBox.awokenCount;
var plus = [
parseInt(monEditAddHp.value),
parseInt(monEditAddAtk.value),
parseInt(monEditAddRcv.value)
];
var latent = editBox.latent;
var abilitys = calculateAbility(monid,level,awoken,plus,latent);
[monEditHpValue,monEditAtkValue,monEditRcvValue].forEach(function(div,idx){
div.innerHTML = abilitys[idx];
})
}
var btnCancel = editBox.querySelector(".button-cancel");
var btnDone = editBox.querySelector(".button-done");
var btnNull = editBox.querySelector(".button-null");
@ -291,11 +362,9 @@ function initialize()
return;
}
var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = editBox.assist?new memberAssistObj():new memberTeamObj();
mD.id = parseInt(monstersSearch.value);
mD.id = parseInt(monstersID.value);
mD.level = parseInt(monEditLv.value);
mD.awoken = monEditAwokens.filter(function(akDom){
return !akDom.classList.contains("unselected-awoken") && !akDom.classList.contains("display-none")
}).length - 1;
mD.awoken = editBox.awokenCount;
if (ms[mD.id].sAwoken) //如果支持超觉醒
{
mD.sawoken = -1;
@ -405,17 +474,20 @@ function changeid(mon,monDom,latentDom)
{
var levelDom = monDom.querySelector(".level");
levelDom.innerHTML = mon.level;
if (mon.level == 99 || (mon.level >= md.maxLv && md.maxLv <=99))
{
if (mon.level == md.maxLv)
{ //如果等级刚好等于最大等级,则修改为“最大”的字
levelDom.classList.add("max");
}else
{
levelDom.classList.remove("max");
}
if (md.maxLv>99 && mon.level>=99)
if (md.a110 && mon.level >= md.maxLv)
{ //如果支持超觉并且等级超过99就添加支持超觉的蓝色
levelDom.classList.add("_110");
else
}else
{
levelDom.classList.remove("_110");
}
}
if (mon.awoken>-1) //如果提供了觉醒
{
@ -531,9 +603,9 @@ function editMon(AorB,isAssist,tempIdx)
editBox.latentBox = latentBox;
}
var monstersSearch = editBox.querySelector(".search-box .m-id");
monstersSearch.value = mD.id>0?mD.id:0;
monstersSearch.onchange();
var monstersID = editBox.querySelector(".search-box .m-id");
monstersID.value = mD.id>0?mD.id:0;
monstersID.onchange();
var settingBox = editBox.querySelector(".setting-box");
//觉醒
var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
@ -568,6 +640,7 @@ function editMon(AorB,isAssist,tempIdx)
settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
}
editBox.reCalculateAbility();
}
//编辑窗修改怪物ID
function editBoxChangeMonId(id)
@ -602,7 +675,8 @@ function editBoxChangeMonId(id)
var settingBox = editBox.querySelector(".setting-box");
var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
mAwoken[0].innerHTML = md.awoken.length?"★":"0";
editBox.awokenCount = md.awoken.length;
mAwoken[0].innerHTML = editBox.awokenCount?"★":"0";
for (var ai=1;ai<mAwoken.length;ai++)
{
if (md.awoken[ai-1])
@ -633,9 +707,9 @@ function editBoxChangeMonId(id)
}
var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
monEditLvMax.innerHTML = monEditLvMax.value = md.maxLv;
monEditLvMax.innerHTML = monEditLvMax.value = md.a110?110:md.maxLv; //最大等级按钮
var monEditLv = settingBox.querySelector(".m-level");
monEditLv.value = md.maxLv>99?99:md.maxLv;
monEditLv.value = md.maxLv; //默认等级为最大等级而不是110
var rowPlus = settingBox.querySelector(".row-mon-plus");
var rowLatent = settingBox.querySelector(".row-mon-latent");
@ -682,6 +756,7 @@ function editBoxChangeMonId(id)
}
editBox.latent.length = 0;
editBox.refreshLatent(editBox.latent);
editBox.reCalculateAbility();
}
//刷新整个队伍
function refreshAll(fmt){

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@ -382,9 +382,9 @@ var formation = {
<!--怪物加值-->
<button class="m-plus-btn-297">297</button>
<ul>
<li class="m-plus-hp-li"><input type="number" class="m-plus-hp" min=0 max=99 /><button class="m-plus-hp-btn-99" value="0">0</button></li>
<li class="m-plus-atk-li"><input type="number" class="m-plus-atk" min=0 max=99 /><button class="m-plus-atk-btn-99" value="0">0</button></li>
<li class="m-plus-rcv-li"><input type="number" class="m-plus-rcv" min=0 max=99 /><button class="m-plus-rcv-btn-99" value="0">0</button></li>
<li class="m-plus-hp-li"><div class="ability-value"></div><input type="number" class="m-plus-hp" min=0 max=99 /><button class="m-plus-btn" value="0">0</button></li>
<li class="m-plus-atk-li"><div class="ability-value"></div><input type="number" class="m-plus-atk" min=0 max=99 /><button class="m-plus-btn" value="0">0</button></li>
<li class="m-plus-rcv-li"><div class="ability-value"></div><input type="number" class="m-plus-rcv" min=0 max=99 /><button class="m-plus-btn" value="0">0</button></li>
</ul>
</div>
<div class="setting-row row-mon-latent">

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@ -458,7 +458,9 @@ ul{
.awoken-ul .awoken-icon.unselected-awoken{
opacity: 0.3;
}
.row-mon-awoken .awoken-icon.awoken-count{
.row-mon-awoken .awoken-icon.awoken-count,
.row-mon-awoken .awoken-icon.awoken-count.full-awoken::before
{
color: yellow;
font-size: 22px;
line-height: 28px;
@ -466,6 +468,12 @@ ul{
text-shadow: black 0 0 4px;
text-align: center;
}
.row-mon-awoken .awoken-icon.awoken-count.full-awoken{
font-size: 0;
}
.row-mon-awoken .awoken-icon.awoken-count.full-awoken::before{
content: "★";
}
.row-mon-awoken .m-super-awoken-ul{
margin-top: 5px;
}
@ -476,27 +484,32 @@ ul{
/*content: "▼怪物加值";*/
display: block;
}
.row-mon-plus .ability-value::before{content: "(";}
.row-mon-plus .ability-value::after{content: ")";}
.setting-box .m-plus-hp,.setting-box .m-plus-atk,.setting-box .m-plus-rcv{
font-size: 25px;
height: 40px;
width: calc(100% - 198px);
width: calc(100% - 288px);
box-sizing: border-box;
}
.m-plus-hp-li::before,.m-plus-atk-li::before,.m-plus-rcv-li::before{
.m-plus-hp-li::before,.m-plus-atk-li::before,.m-plus-rcv-li::before,.row-mon-plus .ability-value{
font-size: 25px;
width: 55px;
display: inline-block;
}
.row-mon-plus .ability-value{
width: 90px;
}
/*.m-plus-hp-li::before{content: "HP";}
.m-plus-atk-li::before{content: "攻击";}
.m-plus-rcv-li::before{content: "回复";}*/
.m-plus-hp-btn-99,.m-plus-atk-btn-99,.m-plus-rcv-btn-99{
.m-plus-btn{
height: 40px;
width: 55px;
box-sizing: border-box;
font-size: 25px;
}
/*.m-plus-hp-btn-99::before,.m-plus-atk-btn-99::before,.m-plus-rcv-btn-99::before,.m-plus-btn-297::before{
/*.m-plus-btn::before,.m-plus-btn-297::before{
content: "+";
}*/
.m-plus-btn-297{

View File

@ -128,4 +128,38 @@ function returnMonsterNameArr(m,lsList)
if (monNameArr.length < 1) monNameArr.push("????"); //如果还没有,默认名是问号
}
return monNameArr;
}
//计算怪物的能力
function calculateAbility(monid,level,awoken,plus,latent)
{
var m = ms[monid]; //怪物固定数据
var plusAdd = [10,5,3]; //加值的增加值
var awokenAdd = [ //对应加三维觉醒的序号与增加值
{index:1,value:500},
{index:2,value:100},
{index:3,value:200}
];
var latentAdd = [ //对应加三维潜在觉醒的序号与增加比例
[{index:1,scale:0.015},{index:12,scale:0.03},{index:25,scale:0.045}],
[{index:2,scale:0.01},{index:12,scale:0.02},{index:26,scale:0.03}],
[{index:3,scale:0.1},{index:12,scale:0.2},{index:27,scale:0.3}]
];
var abilitys = m.ability.map(function(ab,idx){
var n_base = Math.round((ab[1]-ab[0])*(level>99?99:level)/99+ab[0]); //99级以内的增加
if (level>99) //110级的增加
{ //100到110级有11级将m.a110的成长比率平均分配到这11级内
n_base = Math.round(ab[1] + ab[1]*(m.a110/100)*(level-99)/11);
}
var n_plus = plus[idx]*plusAdd[idx]; //加值增加量
var awokenCount = m.awoken.slice(0,awoken).filter(function(a){return a==awokenAdd[idx].index;}).length; //含有增加三维觉醒的数量
var n_awoken = Math.round(awokenCount*awokenAdd[idx].value);
var n_latent = Math.round(latentAdd[idx].reduce(function(previous,la){
var latentCount = latent.filter(function(l){return l==la.index;}).length; //每个潜觉的数量
return previous + n_base * la.scale * latentCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数
},0));
//console.log("基础值:%d加蛋值%d觉醒x%d增加%d潜觉增加%d",n_base,n_plus,awokenCount,n_awoken,n_latent);
return n_base + n_plus + n_awoken + n_latent;
})
return abilitys;
}