技能翻译语言润色

This commit is contained in:
枫谷剑仙 2021-07-13 00:34:51 +08:00
parent ea3363d089
commit 3b06119dd9
1 changed files with 2 additions and 2 deletions

View File

@ -1117,7 +1117,7 @@ function parseSkillDescription(skill) {
str = `${sk[0]}连击或以上时`;
if (sk[1] && sk[1] !== 100) str += `,所有宠物的攻击力×${sk[1]/100}`;
if (sk[2]) str += `,受到的伤害减少${sk[2]}%`;
if (sk[4]) str += `每多1连击攻击力+${sk[3]/100}倍,最大${sk[4]}连击时×${(sk[4] - sk[0]) * sk[3]/100 + sk[1]/100}`;
if (sk[4]) str += `此后每多1连击攻击力+${sk[3]/100}倍,最大${sk[4]}连击时×${(sk[4] - sk[0]) * sk[3]/100 + sk[1]/100}`;
break;
case 170:
fullColor = nb(sk[0], attrsName);
@ -1139,7 +1139,7 @@ function parseSkillDescription(skill) {
str += `同时攻击时`;
if (sk[2] && sk[2] !== 100) str += `,所有宠物的攻击力×${sk[2]/100}`;
if (sk[3]) str += `,受到的伤害减少${sk[3]}%`;
if (sk[4]) str += `每多1种属性攻击力+${sk[4]/100}倍,最大${sk[1] + (sk[5] - 1)}种属性时×${(sk[5] - 1) * sk[4]/100 + sk[2]/100}`;
if (sk[4]) str += `此后每多1种属性攻击力+${sk[4]/100}倍,最大${sk[1] + (sk[5] - 1)}种属性时×${(sk[5] - 1) * sk[4]/100 + sk[2]/100}`;
break;
case 171:
fullColor = sk.slice(0,4).filter(c=>c>0); //最多4串珠