补充新的技能解析
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@ -1449,9 +1449,9 @@ const teamsCount = 2;
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<!--怪物加值-->
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<div class="plus-box">
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<ul>
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<li class="m-hp-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" /></span></li>
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<li class="m-atk-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" /></span></li>
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<li class="m-rcv-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" /></span></li>
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<li class="m-hp-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" value="99" /></span></li>
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<li class="m-atk-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" value="99" /></span></li>
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<li class="m-rcv-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" value="99" /></span></li>
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</ul>
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</div>
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<button class="m-plus-fast-setting" value="0"></button>
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@ -2091,7 +2091,14 @@ const specialSearchFunctions = (function() {
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const searchTypeArray = [250];
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const skill = getCardActiveSkill(card, searchTypeArray);
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return skill;
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})
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}),
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addition:card=>{
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const searchTypeArray = [250];
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const skill = getCardActiveSkill(card, searchTypeArray);
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if (!skill) return;
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const sk = skill.params;
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return renderAwakenings(sk);
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}
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},
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]},
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{group:true,name:"Player's HP change",otLangName:{chs:"玩家HP操纵类",cht:"玩家HP操縱類"}, functions: [
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@ -1071,8 +1071,8 @@ function skillPlayVoice(skillStage, VoiceId) {
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}
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function voidPoison() { return { kind: SkillKinds.VoidPoison }; }
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function skillProviso(cond) { return { kind: SkillKinds.SkillProviso, cond: cond }; }
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function impartAwakenings(attrs, types, awakenings) {
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return { kind: SkillKinds.ImpartAwakenings, attrs: attrs, types: types, awakenings: awakenings };
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function impartAwakenings(attrs, types, target, awakenings) {
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return { kind: SkillKinds.ImpartAwakenings, attrs, types, target, awakenings };
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}
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function obstructOpponent(typeName, pos, ids) {
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return { kind: SkillKinds.ObstructOpponent, typeName: typeName, pos: pos, enemy_skills: ids };
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@ -1577,7 +1577,7 @@ const skillObjectParsers = {
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return powerUp(null, null, p.scaleCross([{ single: false, attr: Bin.unflags(attrs), atk: 100, rcv: 100}]), null, v.percent(reduce), combo ? [addCombo(combo)] : null);
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},
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[213](attrs, types, ...awakenings) { //赋予觉醒的队长技
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return impartAwakenings(Bin.unflags(attrs), Bin.unflags(types), awakenings);
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return impartAwakenings(Bin.unflags(attrs), Bin.unflags(types), null, awakenings);
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},
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[214](turns) { return activeTurns(turns, bindSkill()); },
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[215](turns, attrs) { return activeTurns(turns, setOrbState(Bin.unflags(attrs), 'bound')); },
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@ -1725,8 +1725,12 @@ const skillObjectParsers = {
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boardJammingStates('roulette', count ? 'random' : 'shape', options)
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);
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},
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[250]() { //去除自身辅助
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return removeAssist();
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[250](...awakenings) { //去除自身辅助,如果有参数则是赋予觉醒
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const skillEffects = [removeAssist()];
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if (awakenings.length) {
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skillEffects.unshift(impartAwakenings(null, null, SkillTarget.type1[0], awakenings));
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}
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return skillEffects;
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},
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[251](turns, min, max) { //产超暗暗珠
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return activeTurns(turns,
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@ -1791,26 +1795,39 @@ const skillObjectParsers = {
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//一回合内使用几次技能才有倍率的队长技。
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[270](times, atk, rcv) { { return powerUp(Bin.unflags(31), null, p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.useSkill(times)); } },
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//同时发动觉醒时强化
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[271](awakenings, atk, reducePercent, combo, damage, rcv) {
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[271](awakeningsFlag, atk, reducePercent, combo, damage, rcv) {
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const awakeningsType = [
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27, //U-猜的
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48, //九宫-猜的
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27, //U
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48, //九宫
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60, //L字
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78, //十字-猜的
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126, //T字
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22, //横排-猜的
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23,
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24,
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25,
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26,
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78, //十字
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126,//T字
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22, //横排-火
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23, //横排-水
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24, //横排-木
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25, //横排-光
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26, //横排-暗
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79, //三色
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80, //四色
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81, //五色-猜的
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82, //饼干-猜的
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81, //五色
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0,
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0,
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73, //串串-火
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74, //串串-水
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75, //串串-木
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76, //串串-光
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77, //串串-暗
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0,
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82, //饼干
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];
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const awakeningsArr = Bin.unflags(awakenings).map(n => awakeningsType[n]);
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const awakeningsArr = Bin.unflags(awakeningsFlag).map(n => awakeningsType[n] || 0);
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let additional = [combo ? addCombo(combo) : null, damage ? followAttackFixed(damage) : null].filter(Boolean);
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return powerUp(null, null, p.mul({ atk: atk, rcv: rcv}), c.awakeningActivated(awakeningsArr), v.percent(reducePercent), additional);
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return powerUp(null, null, p.mul({ atk: atk || 100, rcv: rcv || 100}), c.awakeningActivated(awakeningsArr), v.percent(reducePercent), additional);
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},
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//固定起手位置
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[273](turns) {return activeTurns(turns, fixedStartingPosition()); },
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@ -2739,7 +2756,7 @@ function renderSkill(skill, option = {})
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break;
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}
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case SkillKinds.ImpartAwakenings: { //赋予队员觉醒
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let attrs = skill.attrs, types = skill.types, awakenings = skill.awakenings;
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let {attrs, types, target, awakenings} = skill;
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let dict = {
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awakenings: renderAwakenings(awakenings, {affix: true}),
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}
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@ -2755,6 +2772,11 @@ function renderSkill(skill, option = {})
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dict.types = renderTypes(types || [], {affix: true});
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attrs_types.push(dict.types);
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}
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if (target)
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{
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dict.target = tsp?.target[target.replaceAll("-","_")]?.();
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attrs_types.push(dict.target);
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}
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if (attrs_types.length)
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{
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dict.attrs_types = attrs_types.nodeJoin(tsp.word.slight_pause());
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@ -53731,7 +53731,7 @@ const cachesMap = new Map([
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],
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[
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"multi.html",
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"062119ddc281e257625d159fb32893f2"
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"e9940fa95b9d22fbf8b67ab273cd0057"
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],
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[
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"script-custom_elements.js",
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@ -53739,11 +53739,11 @@ const cachesMap = new Map([
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],
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[
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"script-json_data.js",
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"c80db1fbd18e33348acaf4eebfddbe14"
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"8c718524fc9bedeaef8c609711a3bd7b"
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],
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[
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"script-skill-parser.js",
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"8f36a12a93a4cfedaa39476ce1bb4c96"
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"f48d3aa81b98d0ec8d5f6441581c5c68"
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],
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[
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"script-universal_function.js",
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@ -53755,7 +53755,7 @@ const cachesMap = new Map([
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],
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[
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"solo.html",
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"3c6485bb97f91e1c0ed450d9e9403170"
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"08d3741e2088be4776f88348d14ddf67"
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],
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[
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"style-fix-html2canvas.css",
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@ -53775,7 +53775,7 @@ const cachesMap = new Map([
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],
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[
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"triple.html",
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"7296361dc5e40223689ba3414bf410b0"
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"bce203a02364a6bfa8b877eefd33ef4b"
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],
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[
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"languages/en.css",
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@ -1139,9 +1139,9 @@ const teamsCount = 1;
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<!--怪物加值-->
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<div class="plus-box">
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<ul>
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<li class="m-hp-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" /></span></li>
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<li class="m-atk-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" /></span></li>
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<li class="m-rcv-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" /></span></li>
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<li class="m-hp-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" value="99" /></span></li>
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<li class="m-atk-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" value="99" /></span></li>
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<li class="m-rcv-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" value="99" /></span></li>
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</ul>
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</div>
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<button class="m-plus-fast-setting" value="0"></button>
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@ -1984,9 +1984,9 @@ const teamsCount = 3;
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<!--怪物加值-->
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<div class="plus-box">
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<ul>
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<li class="m-hp-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" /></span></li>
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<li class="m-atk-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" /></span></li>
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<li class="m-rcv-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" /></span></li>
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<li class="m-hp-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" value="99" /></span></li>
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<li class="m-atk-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" value="99" /></span></li>
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<li class="m-rcv-li"><span class="plus-value"><input type="number" class="m-plus" min="0" max="297" value="99" /></span></li>
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</ul>
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</div>
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<button class="m-plus-fast-setting" value="0"></button>
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