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@ -137,7 +137,7 @@ const _localTranslating = {
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board_size_change: tp`板面大小改变为${'icon'}${'size'}`,
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remove_assist: tp`${'icon'}移除自身的辅助宠物(直到地下城结束)`,
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prediction_falling: tp`盘面上可以${'icon'}预知宝珠掉落`,
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play_voice: tp`使用技能时播放另一段语音 ${'icon'}`,
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play_voice: tp`播放第 ${'stage'} 阶段的语音 ${'icon'}`,
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},
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power: {
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unknown: tp`[ 未知能力提升: ${'type'} ]`,
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@ -137,7 +137,7 @@ const _localTranslating = {
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board_size_change: tp`板面大小改變為${'icon'}${'size'}`,
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remove_assist: tp`${'icon'}移除自身的輔助寵物(直到地下城結束)`,
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prediction_falling: tp`盤面上可以${'icon'}預知寶珠掉落`,
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play_voice: tp`使用技能時播放另一段語音 ${'icon'}`,
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play_voice: tp`播放第 ${'stage'} 階段的語音 ${'icon'}`,
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},
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power: {
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unknown: tp`[ 未知能力提升: ${'type'} ]`,
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@ -152,7 +152,7 @@ let localTranslating = {
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board_size_change: tp`Board size changed to ${'icon'}${'size'}`,
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remove_assist: tp`${'icon'}Remove this assist card (until end of dungeon)`,
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prediction_falling: tp`${'icon'}Prediction of falling on board`,
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play_voice: tp`Play another voice while using the skill ${'icon'}`,
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play_voice: tp`Play voice of the phase ${'stage'} of active skill ${'icon'}`,
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},
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power: {
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unknown: tp`[ Unkonwn power up: ${'type'} ]`,
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@ -465,6 +465,7 @@ let localTranslating = {
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[128]: tp`${'icon'}Yang Protection`,
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[129]: tp`${'icon'}Yin Protection`,
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[130]: tp`${'icon'}Aging`,
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[131]: tp`${'icon'}Part Break`,
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}
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},
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};
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@ -1053,8 +1053,8 @@ function henshin(id, random = false) {
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random: random
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};
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}
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function skillPlayVoice(id) {
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return { kind: SkillKinds.PlayVoice, id };
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function skillPlayVoice(skillStage, VoiceId) {
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return { kind: SkillKinds.PlayVoice, stage: skillStage, id: VoiceId };
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}
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function voidPoison() { return { kind: SkillKinds.VoidPoison }; }
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function skillProviso(cond) { return { kind: SkillKinds.SkillProviso, cond: cond }; }
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@ -1727,7 +1727,7 @@ const skillObjectParsers = {
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);
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},
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[259](percent) { return breakingShield(v.xShield(percent)); },
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[260](_, voiceId) { return skillPlayVoice(voiceId); },
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[260](skillStage, voiceId) { return skillPlayVoice(skillStage, voiceId); },
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[261](percent) { return gravity(v.xCHP(percent), 'single'); },
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[1000](type, pos, ...ids) {
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const posType = (type=>{
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@ -2807,13 +2807,16 @@ function renderSkill(skill, option = {})
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break;
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}
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case SkillKinds.PlayVoice: { //播放技能语音
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const { id } = skill;
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const { stage, id } = skill;
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const icon = document.createElement("icon");
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icon.className = "awoken-icon";
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icon.setAttribute("data-awoken-icon", 63);
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icon.onclick = ()=>playVoiceById(id);
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icon.dataset.voiceId = id || Cards[editBox.mid].voiceId;
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icon.onclick = playOwnVoiceId;
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let dict = {
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stage,
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id,
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icon,
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};
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frg.ap(tsp.skill.play_voice(dict));
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@ -2827,6 +2830,9 @@ function renderSkill(skill, option = {})
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}
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return frg;
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};
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function playOwnVoiceId(){
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playVoiceById(parseInt(this.dataset.voiceId,10));
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}
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function renderStat(stat, option) {
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const frg = document.createDocumentFragment();
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@ -322,6 +322,10 @@ Array.prototype.nodeJoin = function(separator)
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});
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return frg;
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}
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//数组随机选择一个元素
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Array.prototype.randomItem = function(){
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return this[Math.randomInteger(this.length-1)];
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};
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Math.randomInteger = function(max, min = 0) {
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let _max = Math.max(max, min),
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27
script.js
27
script.js
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@ -4545,15 +4545,30 @@ function initialize() {
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const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
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const s_AttrForm = document.getElementById("search-attr");
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let attrAnimeHook = null; //储存动画钩子
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const attrsMatrix = new Array(s_attr_preview_attrs.length);
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function attrLoopAnime(){
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for (let i = 0; i < s_attr_preview_attrs.length; i++) {
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const attrs = attrsMatrix[i];
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if (attrs.length) s_attr_preview_attrs[i].dataset.attr = attrs.randomItem();
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}
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}
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s_AttrForm.onchange = function(event){
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event?.preventDefault();
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const formData = new FormData(this);
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for (let i = 0; i < s_attr_preview_attrs.length; i++) {
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const attr = parseInt(formData.get(`attr-${i+1}`),10);
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s_attr_preview_attrs[i].dataset.attr = Number.isNaN(attr) ? "any" : attr;
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attrsMatrix[i] = formData.getAll(`attr-${i+1}`).map(v=>parseInt(v,10));
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const attrs = attrsMatrix[i];
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if (attrs.length < 1) attrs.push("any");
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}
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clearInterval(attrAnimeHook); //清除旧动画
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attrLoopAnime();
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if (attrsMatrix.some(attrs=>attrs.length > 1)) //如果某一个选择的属性大于 1
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attrAnimeHook = setInterval(attrLoopAnime, 1000); //每秒做一次随机动画
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}
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s_AttrForm.onchange(); //先跑一次,这样刷新前的属性也会显示出来
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s_AttrForm.onreset = function(event){
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clearInterval(attrAnimeHook);
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s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
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};
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@ -4600,14 +4615,16 @@ function initialize() {
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[...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
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}
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editBox.changeMonId(monstersID.value);
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const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用😈恶搞功能?\n所有角色全部随机设定四种属性。\nEnable 😈Spoof function ?\nAll Cards set 4 random attrs. ");
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const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用🤡恶搞功能?\n所有角色全部随机设定四种属性。\nEnable 🤡Spoof function ?\nAll Cards set 4 random attrs. ");
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if (spoof) {
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Cards.forEach(card=>{
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if (!card.enabled) return;
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for (let i = 0; i < 4; i++) {
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card.attrs.length = 0; //清除旧的属性
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card.attrs[0] = Math.randomInteger(0, 6);
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for (let i = 1; i < 4; i++) {
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const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
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card.attrs[i] = Math.randomInteger(0, maxAttr);
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if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始出现了无属性,就不需要再继续了
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if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始,一旦出现了无属性,就不需要再继续了
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}
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});
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}
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@ -36155,19 +36155,19 @@ const cachesMap = new Map([
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],
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[
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"script-json_data.js",
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"720ea9bd491b412e8394615817e360f0"
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"4350b4b335a157ac288679ed38ab0348"
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],
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[
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"script-skill-parser.js",
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"7eb75bb6cc99901755f7936e32ee985e"
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"5e7e4e67bad2eebc0e57567b12934c6a"
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],
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[
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"script-universal_function.js",
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"f01a8abf20339eed9bbed18881a84dbf"
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"ce92b110d47442e699eab7ce59d1bdfc"
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],
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[
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"script.js",
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"09b2d8e669f53c8e0b66aed5c27cc022"
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"1ad3f288192a83141d6731842240f2bb"
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],
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[
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"solo.html",
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@ -36227,7 +36227,7 @@ const cachesMap = new Map([
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],
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[
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"languages/zh-hans.js",
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"e17c9e42e1def0ea098b2726dde7809a"
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"71138b459d0d9851f2554e6336f32a98"
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],
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[
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"languages/zh-hant.css",
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@ -36235,7 +36235,7 @@ const cachesMap = new Map([
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],
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[
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"languages/zh-hant.js",
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"78f6a3649d0be85e6936b30e7f2dac96"
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"677bd55683bbe9f7055523ed462db5b9"
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],
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[
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"images/attrs.png",
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@ -36275,7 +36275,7 @@ const cachesMap = new Map([
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],
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[
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"images/CARDFRAME2.png",
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"06dbd71f7237c5effd645c4ebbe647ca"
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"4d98541e37b80195d59fb59832c1f189"
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],
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[
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"images/CARDFRAMEW.png",
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