重新调整队伍血量算法,应该是队长倍率和队伍觉醒、徽章倍率,都要放在一起做四舍五入后才相加,而不是相加后再四舍五入
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@ -1233,7 +1233,7 @@ function countTeamHp(team, leader1id, leader2id, solo, noAwoken = false) {
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//演示用代码
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//console.log("%s 第1次倍率血量:%s,第2次倍率血量:%s",Cards[m.id].otLangName["chs"],hp1,hp2);
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mHpArr.push(Math.round(mulHP));
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mHpArr.push(mulHP);
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}
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//console.log('单个队伍血量:',mHpArr,mHpArr.reduce((p,c)=>p+c));
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12
script.js
12
script.js
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@ -6689,9 +6689,9 @@ function refreshTeamTotalHP(totalDom, team, teamIdx) {
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case 20: return 1.10; //全属性
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}
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})(badge);
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let tHP = Math.round(teamHPArr.reduce((pv, v) => pv + v * teamHPAwokenScale * badgeHPScale, 0)); //队伍计算的总HP
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let tHPNoAwoken = Math.round(teamHPNoAwokenArr.reduce((pv, v) => pv + v * badgeHPScale, 0)); //队伍计算的总HP无觉醒
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//由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
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let tHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale * badgeHPScale + 1e-12), 0); //队伍计算的总HP
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let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + Math.round(v * badgeHPScale + 1e-12), 0); //队伍计算的总HP无觉醒
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//记录到bar中,方便打开详情时调用
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hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
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@ -6844,15 +6844,15 @@ function refreshFormationTotalHP(totalDom, teams) {
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const totalReduce = leastScale.scale;
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const tHPArr = teams.map(function(team) {
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const tHPArr = teams.map(team=>{
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const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
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const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
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const teamTHP = Math.round(teamHPArr.reduce((pv, v) => pv + v * teamHPAwokenScale)); //队伍计算的总HP
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const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12)); //队伍计算的总HP
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return teamTHP;
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});
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const tHPNoAwokenArr = teams.map(function(team) {
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const tHPNoAwokenArr = teams.map(team=>{
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const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
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const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
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@ -23199,11 +23199,11 @@ const cachesMap = new Map([
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],
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[
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"script-universal_function.js",
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"53b5e9b772192173f139fd58be42eaa8"
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"a6bab2bfddb9c42a06ef821959773b71"
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],
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[
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"script.js",
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"97bc738e6401a40c01f3f5497858d384"
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"e48bb870d44c7ced25302d1cb8154d41"
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],
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[
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"solo.html",
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