语音觉醒倍率先期启用,有待游戏实装后修订

This commit is contained in:
枫谷剑仙 2020-10-21 19:26:31 +08:00
parent fb12f405d5
commit 50d029ce5b
2 changed files with 26 additions and 14 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 333 KiB

After

Width:  |  Height:  |  Size: 334 KiB

View File

@ -259,16 +259,11 @@ function calculateAbility(member, assist = null, solo = true, teamsCount = 1)
[{index:3,value:200},{index:67,value:-2000}] //RCV
];
const awokenScale = [ //对应比例加三维觉醒的序号与倍率值
[], //HP
[], //ATK
[] //RCV
//63 语音觉醒
[{index:63,scale:1.1}], //HP
[{index:63,scale:1.1}], //ATK
[{index:63,scale:1.1}] //RCV
];
/* //将来的语音觉醒
awokenScale.forEach(ab=>{
ab.push({index:63,scale:1.1});
});*/
if (!solo)
{ //协力时计算协力觉醒
@ -310,7 +305,7 @@ function calculateAbility(member, assist = null, solo = true, teamsCount = 1)
}
//觉醒增加的数值
const n_awoken = awokenList.length>0 ?
Math.round(awokenAdd[idx].reduce(function(previous,aw){
Math.round(awokenAdd[idx].reduce((previous,aw)=>{
const awokenCount = awokenList.filter(ak=>ak==aw.index).length; //每个觉醒的数量
if (awokenCount>0)
return previous + aw.value * awokenCount;
@ -320,7 +315,7 @@ function calculateAbility(member, assist = null, solo = true, teamsCount = 1)
0;
//潜觉增加的倍率
const n_latent = (member.latent && member.latent.length>0) ?
Math.round(latentScale[idx].reduce(function(previous,la){
Math.round(latentScale[idx].reduce((previous,la)=>{
const latentCount = member.latent.filter(l=>l==la.index).length; //每个潜觉的数量
return previous + n_base * la.scale * latentCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数
},0)) :
@ -329,9 +324,9 @@ function calculateAbility(member, assist = null, solo = true, teamsCount = 1)
let reValue = n_base + n_plus + n_awoken + n_latent + (n_assist_base + n_assist_plus) * bonusScale[idx];
let reValueNoAwoken = Math.round(n_base + n_plus + (n_assist_base + n_assist_plus) * bonusScale[idx]);
//协力觉醒的倍率
reValue = Math.round(awokenScale[idx].reduce(function(previous,aw){
const awokenCount = awokenList.filter(ak=>ak==aw.index).length; //每个协力觉醒的数量
//觉醒生效时的倍率
reValue = Math.round(awokenScale[idx].reduce((previous,aw)=>{
const awokenCount = awokenList.filter(ak=>ak==aw.index).length; //每个倍率觉醒的数量
if (awokenCount>0)
{
return previous * Math.pow(aw.scale,awokenCount);
@ -342,6 +337,23 @@ function calculateAbility(member, assist = null, solo = true, teamsCount = 1)
}
},reValue));
if (currentDataSource.code=="ja")
{
//觉醒无效时的倍率 —— 计算顺序可能不对,这里只作为初步设置
const awokenScale_noAwoken = awokenScale.map(arr=>arr.filter(obj=>obj.index == 63)); //筛选出在无觉醒情况下依然生效的倍率觉醒目前只有63语音觉醒
reValueNoAwoken = Math.round(awokenScale_noAwoken[idx].reduce((previous,aw)=>{
const awokenCount = awokenList.filter(ak=>ak==aw.index).length; //每个倍率觉醒的数量
if (awokenCount>0)
{
return previous * Math.pow(aw.scale,awokenCount);
}
else
{
return previous;
}
},reValueNoAwoken));
}
if (idx<2 && reValue<1) reValue = 1; //HP和ATK最低为1
return [reValue,reValueNoAwoken];
});