我居然才知道optgroup
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@ -1639,7 +1639,7 @@ function parseSkillDescription(skill)
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const specialSearchFunctions = [
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{name:"不做筛选",function:cards=>cards},
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{name:"======队长技======",function:cards=>cards},
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{group:"======队长技======"},
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{name:"队长技固伤追击(按伤害排序)",function:cards=>{
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const searchTypeArray = [199,200,201];
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function getSkillFixedDamage(skill)
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@ -2061,7 +2061,7 @@ function parseSkillDescription(skill)
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const sk = skill.params;
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return document.createTextNode(`经验x${sk[0]/100}`);
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}},
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{name:"-----血倍率-----",function:cards=>cards},
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{group:"-----血倍率-----"},
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{name:"队长血倍率[2, ∞)(按倍率排序)",function:cards=>cards.filter(card=>{
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const skill = Skills[card.leaderSkillId];
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const HPscale = getHPScale(skill);
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@ -2099,7 +2099,7 @@ function parseSkillDescription(skill)
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const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
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return getHPScale(a_s) - getHPScale(b_s);
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})},
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{name:"-----减伤盾-----",function:cards=>cards},
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{group:"-----减伤盾-----"},
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{name:"队长盾减伤[75%, 100%](按倍率排序)",function:cards=>cards.filter(card=>{
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const skill = Skills[card.leaderSkillId];
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const reduceScale = getReduceScale(skill);
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@ -2184,7 +2184,7 @@ function parseSkillDescription(skill)
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return getReduceScale_unconditional(skill) > 0;
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})},
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{name:"======主动技======",function:cards=>cards},
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{group:"======主动技======"},
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{name:"1 CD",function:cards=>cards.filter(card=>{
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if (card.activeSkillId == 0) return false;
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const skill = Skills[card.activeSkillId];
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@ -2228,7 +2228,7 @@ function parseSkillDescription(skill)
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return a_pC - b_pC;
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})},
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{name:"随机效果技能",function:cards=>cards.filter(card=>Skills[card.activeSkillId].type == 118)},
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{name:"-----破吸类-----",function:cards=>cards},
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{group:"-----破吸类-----"},
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{name:"破属吸 buff(按破吸回合排序)",function:cards=>cards.filter(card=>{
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const searchType = 173;
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const skill = Skills[card.activeSkillId];
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@ -2333,7 +2333,7 @@ function parseSkillDescription(skill)
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const sk = skill.params;
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return document.createTextNode(`破贯×${sk[0]}T`);
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}},
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{name:"-----解封类-----",function:cards=>cards},
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{group:"-----解封类-----"},
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{
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name:"解封(按解封回合排序)",
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function:cards=>{
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@ -2439,7 +2439,7 @@ function parseSkillDescription(skill)
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return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解禁消`);
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}
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},
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{name:"-----锁珠类-----",function:cards=>cards},
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{group:"-----锁珠类-----"},
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{name:"解锁",function:cards=>cards.filter(card=>{
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const searchType = 172;
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const skill = Skills[card.activeSkillId];
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@ -2512,7 +2512,7 @@ function parseSkillDescription(skill)
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b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
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return a_pC - b_pC;
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})},
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{name:"-----随机产珠类-----",function:cards=>cards},
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{group:"-----随机产珠类-----"},
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{name:"普通洗版-含心",function:cards=>cards.filter(card=>{
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function includeHeart(sk)
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{
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@ -2735,7 +2735,7 @@ function parseSkillDescription(skill)
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}
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})},
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{name:"~~~转珠类有些复杂我没空做~~~",function:cards=>cards},
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{name:"-----固定产珠类-----",function:cards=>cards},
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{group:"-----固定产珠类-----"},
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{name:"生成特殊形状的",function:cards=>cards.filter(card=>{
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const searchType = 176;
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const skill = Skills[card.activeSkillId];
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@ -2895,7 +2895,7 @@ function parseSkillDescription(skill)
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isRow(subskill));
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}
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})},
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{name:"----- buff 类-----",function:cards=>cards},
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{group:"----- buff 类-----"},
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{name:"掉落率提升",function:cards=>cards.filter(card=>{
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const searchTypeArray = [126];
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const skill = getCardSkill(card, searchTypeArray);
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@ -3219,7 +3219,7 @@ function parseSkillDescription(skill)
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
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}
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})},
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{name:"-----对自身队伍生效类-----",function:cards=>cards},
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{group:"-----对自身队伍生效类-----"},
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{name:"减少CD(按溜数排序,有范围的取小)",function:cards=>cards.filter(card=>{
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const searchType = 146;
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const skill = Skills[card.activeSkillId];
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@ -3324,7 +3324,7 @@ function parseSkillDescription(skill)
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) || subskill.type == 117 && (subskill.params[1] || subskill.params[2] || subskill.params[3]));
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}
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})},
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{name:"-----对敌 buff 类-----",function:cards=>cards},
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{group:"-----对敌 buff 类-----"},
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{name:"威吓(按推迟回合排序)",function:cards=>{
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const searchTypeArray = [18];
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return cards.filter(card=>{
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@ -3445,7 +3445,7 @@ function parseSkillDescription(skill)
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return subskills.some(subskill=>subskill.type == searchType);
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}
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})},
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{name:"-----对敌直接伤害类-----",function:cards=>cards},
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{group:"-----对敌直接伤害类-----"},
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{name:"重力-敌人当前血量(按比例排序)",function:cards=>cards.filter(card=>{
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const searchType = 6;
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const skill = Skills[card.activeSkillId];
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@ -3773,7 +3773,7 @@ function parseSkillDescription(skill)
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
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}
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})},
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{name:"======进化类型======",function:cards=>cards},
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{group:"======进化类型======"},
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{name:"8格潜觉",function:cards=>cards.filter(card=>card.is8Latent)},
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{name:"非8格潜觉",function:cards=>cards.filter(card=>!card.is8Latent)},
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{name:"像素进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3826))},
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@ -3805,7 +3805,7 @@ function parseSkillDescription(skill)
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{name:"用三神面进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3795))},
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{name:"用彩龙果进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3971))},
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{name:"由武器进化而来",function:cards=>cards.filter(card=>card.isUltEvo && Cards[card.evoBaseId].awakenings.includes(49))},
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{name:"======其他搜索======",function:cards=>cards},
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{group:"======其他搜索======"},
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{name:"攻击型或水属性(炭治郎队员)",function:cards=>cards.filter(card=>card.attrs.includes(1) || card.types.includes(6))},
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{name:"火属性或水属性(火车队员)",function:cards=>cards.filter(card=>card.attrs.includes(0) || card.attrs.includes(1))},
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{name:"不能破除等级限制",function:cards=>cards.filter(card=>card.limitBreakIncr===0)},
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@ -3818,7 +3818,7 @@ function parseSkillDescription(skill)
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{name:"能获得珠子皮肤",function:cards=>cards.filter(card=>card.blockSkinId>0)},
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{name:"所有潜觉蛋龙",function:cards=>cards.filter(card=>card.latentAwakeningId>0).sort((a,b)=>a.latentAwakeningId-b.latentAwakeningId)},
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{name:"龙契士&龙唤士(10001)",function:cards=>cards.filter(card=>card.collabId==10001)},
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{name:"-----觉醒类-----",function:cards=>cards},
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{group:"-----觉醒类-----"},
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{name:"有9个觉醒",function:cards=>cards.filter(card=>card.awakenings.length>=9)},
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{name:"可以做辅助",function:cards=>cards.filter(card=>card.canAssist)},
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{name:"不是武器",function:cards=>cards.filter(card=>!card.awakenings.includes(49))},
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@ -3907,7 +3907,14 @@ function parseSkillDescription(skill)
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//searchLabel.appendChild(document.createTextNode(`筛选${index}:`));
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const specialSearch = searchLi.appendChild(document.createElement("select"));
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specialSearchFunctions.forEach((sfunc,idx)=>{
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specialSearch.options.add(new Option(sfunc.name + (sfunc.addition ? "+附加显示" : ""),idx));
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if (sfunc.group)
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{
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const optgroup = specialSearch.appendChild(document.createElement("optgroup"));
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optgroup.label = sfunc.group;
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}else
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{
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specialSearch.options.add(new Option(sfunc.name + (sfunc.addition ? "+附加显示" : ""),idx));
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}
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});
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return {dom:searchLi,list:specialSearch};
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}
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